Resource National Dex Monotype Sample Teams

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Welcome to National Dex Monotype Sample Teams, your primary place to get, well, National Dex Monotype sample teams!

The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. These teams can also be used as a base in order to try out new options in teambuilding. As such, sample teams will be held up to a high standard.

If you're thinking of contributing, great! Please take a moment to read the following.

We will exercise very high standards over which teams are approved. We will not feature teams using sub-optimal archetypes, such as Stall Fairy. While niche tech sets and non-conventional builds (like those seen in RMTs) are not forbidden, submitted teams must be broadly effective and viable in the meta.

The teams showcased in this thread should be representative of the various, viable, relevant play-styles and archetypes present in the Monotype metagame.

Here are the guidelines for submissions:

1. Make sure submissions are in the [Gen 8 National Dex Monotype] format.
2. Provide an importable for your team. Don't use nicknames for your Pokemon.
3. Accompanying sprites and art are appreciated, but not mandatory. All of the sprites can be found here.
4. Replays are highly encouraged and are a great way to demonstrate that the team is effective in the metagame. Make sure your teams are tested.
5. This is not the RMT forum; this thread is not the place to seek feedback on undeveloped teams and concepts.
6. Don't Post Memes. They will be deleted.
7.
Finally, if you edit your submission based on feedback (or any reason), please make a note of it at the bottom of the post so I know to re-evaluate. You can also PM me here, on Discord as maroon#1999 or on Pokemon Showdown!.

Here is a sample submission, courtesy of Decem:
Offensive Ghost

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Close Combat

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Wood Hammer

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Taunt

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Strength Sap
- Stealth Rock
- Night Shade


This is a pretty standard Ghost team that I think works well. Swords Dance Aegislash is a setup sweeper that can punch holes in opposing teams with its two STAB moves and coverage in Close Combat, while it becomes powerful if boosted by Weakness Policy. Gengar is the team's speed control, and can revenge kill faster Pokemon such as Dragapult, Choice Scarf Excadrill, Choice Scarf Gardevoir, and setup sweepers like Kommo-o after a boost. Mimikyu is another Swords Dance sweeper alongside Aegislash that can blanket check various threats in the metagame with Disguise. Since this team was a bit Ground weak, I decided to add Wood Hammer in order to soften up the matchup. Choice Specs Dragapult is one of the best offensive Pokemon available to Ghost teams, and can take advantage of its speed along with its coverage to put major with in many matchups such as Steel, Water, Flying, Dragon, Grass, and Ground. Infiltrator is preferred to handle Substitute users such as Hydreigon and Whimsicott but Clear Body can be used too for Sticky Web. Sableye is a stallbreaker that has priority Will-O-Wisp, and is good for blocking hazard setters too. I chose Sableye as a Taunt user for this team, seeing as its very good against Ground and the Knock Off utility is great, but Jellicent can work over it too. Galarian Corsola is the Stealth Rock setter. I picked it over Runerigus, seeing as it can comfortably set Stealth Rock up against Water for Dragapult to break, making the hazard crucial.


Note: Since there are a ton of viable sample teams already, please make sure you only submit teams that are not similar to existing samples. You may use this thread to suggest improvements to existing samples!
 
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Offensive Dark


Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Punch

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flamethrower
- Flash Cannon

Greninja @ Grassium Z
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Ice Beam
- Hidden Power [Fire]
- Toxic Spikes

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Poison Jab

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn

I left on the defensive core of the team, mandibuzz and Tyranitar-mega. Mandibuzz is the physical defensive wall of the team, especially to check the fight types, remove entry hazards and threaten potential physical sweeper with foul play, like dragonite. Tyranitar-mega is the special defensive wall thanks to sand stream, lay traps of stealth rock and can trap some threats thanks to pursuit. Hydrei specs is an excellent wallbreaker that can threaten most teams thanks to its boosted attacks, the team having two u-turn abusers, so it's very easy for him to get on the terrain. I later opted for the recommended greninja set on smogon, namely toxic-spikes and grassium z. This set has the advantage of threatening water and grass, while pressurizing the team in front thanks to the row of t-spikes. To reinforce the offensive core, bisharp seemed ideal to me, dissuading defog users. It can also deal with slow fairys, and has an interesting priority. In the end, Urshifu seemed to me to be the best possible scarf. With his excellent speed, his talent in preventing the protect and his signature attack. With a u-turn access for momentum and poison jab for the fairys.

 
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Balanced Normal
Importable:
Staraptor @ Heavy-Duty Boots
Ability: Reckless
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Tailwind
- Roost

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Toxic
- Heal Bell

Porygon2 @ Eviolite
Ability: Download
IVs: 0 Atk

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hyper Voice
- Psychic
- Shadow Ball
- Drain Punch

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Body Slam
- Brick Break
- Power-Up Punch

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Encore
- Low Kick
- Play Rough
Built off of the Staraptor + Porygon2 + Chansey core
 
Offensive Bug
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite

Armaldo @ Heavy-Duty Boots
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Stone Edge

Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Leech Life

Araquanid @ Rocky Helmet
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Sticky Web
- Hydro Pump
- Leech Life
- Lunge

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Brick Break
- Earthquake
- Megahorn

Yanmega @ Leftovers
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ancient Power
- Giga Drain
- Psychic
- Roost
 
Rain Bulky Offense


Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hurricane
- U-turn
- Roost
- Defog

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Earthquake
- Ice Punch

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Baneful Bunker

Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Ice Beam
- U-turn
- Extrasensory

Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Rest
- Rain Dance
 
Mega Gallade Balance
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Gallade-Mega (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off/Shadow Sneak

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Focus Blast

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Teleport
- Slack Off

Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Toxic/Substitute
- U-turn

Jirachi @ Colbur Berry
Ability: Serene Grace
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Thunder Wave
- U-turn

Latios (M) @ Dragonium Z/Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Defog
Mega Gallade is an all around fantastic wallbreaker, being able to OHKO or 2HKO most of the common walls in the metagame after a SD. It is also an answer to threatening dark types such as Bisharp, Hydreigon, and non-scarfed Urshifu-S, and what the team is built around. Latios is a potent special wallbreaker that can take care of walls that Gallade struggles with such as Foul Play Mandibuzz and Dragonite, can OHKO some variants of Mega Scizor (specs OHKOs every variant of it), chip other steel and bug types with mystical fire, and defog hazards that wear the team down. Slowbro is the team's physical wall, being able to threaten pokemon out with future sight, and safely switch with teleport, making the jobs of the team's wallbreakers a lot easier. Jirachi's job is to sponge the moonblasts and ice beams that threaten Gallade and Latios, while also setting rocks, spreading t-waves, and pivoting out. Victini is a tremendous offensive pivot, and is another answer to steel, bug, and flying threats such as Celesteela, Volcarona, Mantine, and Melmetal. Tapu Lele serves as the team's primary speed control who is another threat to dark and dragon types, outspeeding non-scarfed Greninja, Weavile, Garchomp, Zarude, Hydreigon, and opposing Lati@s, in addition to dealing with Mega Sableye and priority.

Big thanks to Mateeus for assisting me with the editing of this team and this description.
 
Hey I noticed a few of the samples are outdated or not very viable in the current meta so I decided to post some teams I think could replace them

Dragon
Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Taunt
- Close Combat
- Flamethrower

Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 192 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost

Altaria @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Stealth Rock
- Earthquake
- Swords Dance

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Fire Blast
- Dark Pulse
- Draco Meteor

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 12 Spe
- Gunk Shot
- Flip Turn
- Protect
- Toxic Spikes
As Vish is banned all 3 of the samples currently provided are useless so I made this team.

Ice
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Freeze-Dry
- Hidden Power [Fire]

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Pursuit
- Ice Shard

Kyurem @ Groundium Z
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Substitute
- Roost

Cloyster @ Rocky Helmet
Ability: Skill Link
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Spikes
- Icicle Spear
- Hidden Power [Fire]
- Rapid Spin

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Toxic
- Rock Slide
This team is based of an very popular ss monotype team with a few add ons such as pursuit weavile, HP fire coly, ground z kyurem (this ohkos Koko, drill, 2hko Empoleon and none bulky mega Scizor.

Ghost
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 96 Def / 160 SpD
Careful Nature
- Knock Off
- Toxic
- Recover
- Fake Out

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Night Shade
- Will-O-Wisp
- Strength Sap

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ice]
- Trick

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Thunderbolt
- Focus Blast

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Drain Punch
- Shadow Sneak

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Close Combat
- Iron Head
As spec is banned I replaced it with Gengar from the existing samples, fake out on mega sab for mega lop, and changed the aegi set to a set up sweeper set.

Posion
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Leech Seed

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Earthquake
- Flamethrower
- Sludge Bomb
- Future Sight

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Stealth Rock
- Flamethrower
- Earth Power

Muk-Alola @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 16 Def / 240 SpD
Careful Nature
- Knock Off
- Sleep Talk
- Rest
- Curse

Toxapex @ Icium Z
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover

Crobat @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 HP / 64 Atk / 192 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost


Edit: also why is that poor Charizard-Mega-Y modest on the ho flying team
 
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I also noticed the water sample is outdated and their isn't an balanced water sample so I am submitting these.

Rain Water
Greninja @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Extrasensory
- Ice Beam
- Hidden Power [Electric]
- Dark Pulse

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Flip Turn
- Poison Jab

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Thunder Punch

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Stone Edge
- Stealth Rock

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Teleport
- Slack Off

Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 9 Spe
- Hurricane
- Roost
- Defog
- U-turn


Balanced water
Greninja @ Choice Specs
Ability: Protean
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Dark Pulse
- Hidden Power [Electric]/fire/spikes

Slowking @ Psychium Z
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Teleport
- Scald
- Slack Off

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 10 Spe
- Flip Turn
- Stealth Rock
- Roar
- Earthquake

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Poison Jab
- Knock Off
- Haze
- Recover

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Scald
- Calm Mind
- Secret Sword

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Substitute
- Dragon Dance
 
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Tico

Heart of the Mountain
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Tapu Fini Balance Water

:ss/tapu fini: :ss/toxapex: :ss/swampert: :ss/slowking: :ss/urshifu-rapid-strike: :ss/greninja:

Choice Scarf Tapu Fini acts as a good revenge killer with its STAB moves, Trick cripples walls while Defog remove entry hazards. Toxapex, Swampert and Slowking make this team defensive core, covering Water's weakness. Substitute + Bulk Up Urshifu-R is the team setup sweeper, being able to set Substitute up on forced switches and using Bulk Up to wallbreak. Grassium Z Greninja has the coverage to deal with Flying-, Ground- and Water-types, improving the matchups against these types, Z-Grass Knot can be use to defeat walls like Rotom-W.

Manaphy Rain Water

:ss/pelipper: :ss/swampert: :ss/toxapex: :ss/urshifu-rapid-strike: :ss/greninja: :ss/manaphy:

Choice Specs Pelipper and Swampert-Mega make the rain core on this team, hitting very hard with their STAB attacks and providing team support with Defog and Stealth Rock. Wacan Berry Toxapex can tank a Electric-type attack if needed and Sludge Bomb deals with Fairy-types like Tapu Bulu. Substitute + Bulk Up Urshifu-R hits very hard and can set Substitute up to wallbreak safely. Waterium Z Manaphy helps the team with Rain Dance support, it can setup with Tail Glow to hit very hard and sweep with Z-Rain Dance to boost its Speed or break walls with Z-Surf.
 

Neko

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I would like to submit this team as an alternative to the current fairy sample
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Mystical Fire
- Earth Power

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Close Combat
- Horn Leech

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Thunderbolt / Shadow ball

Klefki (F) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Foul Play
- Thunder Wave

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Aqua Jet
- Knock Off

Tapu Koko @ Choice Specs / Expert belt
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Volt Switch
- Hidden Power [Ice]
- Brave Bird / Thunderbolt
- Dazzling Gleam

Belly Drum Azumarill is such an amazing mon and plows through a lot of types (namely flying with no mantine, steel with a weakened ferrothorn, electric with a weakened rotom wash), aside from the types weak to water. Due to Normalium boosted Belly Drum healing you to full before cutting your HP, you can quite setup in front of anything that doesnt overly oneshot you but would leave you unable to belly drum (eg. Thundurus if you are behind screens). Waterfall is there to kill Melm and Mega Steelix which is actually very scary to go against. Lele is scarfed as an emergency sweeper and helps in a lot of mus and Cinderace. It also gives you the option of killing Steel's scarfed excadrill offensively if you trust focus blast. You can opt for shadow ball over thunderbolt if you want to hit Aegislash, but I havent really had that situation yet. Substitute Bulu helps in the ground, normal and electric (most volt switches wont break a sub behind screens) mus. Mega Diancie has Ground-Fire coverage for steel and is the better mega for Fairy. Choice specs Koko is needed to get a strong volt switcher, a bolt-beam-er and a decent dazzling gleam. Brave bird is there to ease the Grass and Poison MU (M.Ven gets 3KO'ed), though you can run expert belt to get better results. Take note though that Expert belt Tapu koko misses out on a lot of KO'es including Kyurem and Garchomp. Klefki is there because screens are needed to help Azumarill and Tapu Bulu set up. it also acts as the poison immunity of the team to help you avoid a possible sweep from Lando I, Nihilego, etc. Big thanks to Ashbala99 and Petele for helping with the team.
 
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Here is a bug mega Scizor aggressive team


Shuckle @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Toxic
- Final Gambit

Armaldo @ Heavy-Duty Boots
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Hone Claws
- Knock Off
- Stone Edge

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Psychic
- Hidden Power [Ground]

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Pursuit
- Stone Edge

Scolipede @ Waterium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Aqua Tail
- Earthquake
 
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We have updated samples!

Since doing them is kind of a grueling work, I currently made a team of each type. Feel free to continue submitting your teams you may seem fit; we plan on expanding to more samples per type in the near future!
 
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i made this mega aerodactyl rock team, it had good results i got ladder 1 in the tier. https://pokepast.es/b10ed72321ec7d5b



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Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dual Wingbeat
- Earthquake
- Fire Fang
- Dragon Dance



Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 SpA
- Sticky Web
- Encore
- Stealth Rock
- Final Gambit



Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Swords Dance
- Stone Edge



Nihilego @ Power Herb
Ability: Beast Boost
EVs: 80 Def / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sludge Wave
- Meteor Beam
- Grass Knot



Coalossal @ Air Balloon
Ability: Flame Body
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scorching Sands
- Rock Tomb
- Rapid Spin
- Fire Blast



Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Ice Punch
- Dragon Dance
 
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recti

formerly Arvinraj K III C
BALANCED RAIN
Politoed @ Psychium Z
Ability: Drizzle
EVs: 72 HP / 232 Atk / 176 Spe
Adamant Nature
- Hypnosis
- Belly Drum
- Waterfall
- Ice Punch/drain punch



Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 64 HP / 208 Atk / 184 Spe
- Bulk Up
- Earthquake
- Waterfall
- Ice Punch



Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Poison Jab
- Toxic Spikes
- Baneful Bunker
- Recover



Greninja (M) @ Waterium Z
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Grass Knot
- Dark Pulse
- Hydro Cannon
- Hydro Pump



Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 132 Def / 120 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Slack Off
- Teleport



Tapu Fini @ Choice Specs
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Scald
- Hydro Pump
- Moonblast
first I needed to find a drizzle mon there are 2 options toad or peliper I pickedtoad it can do cool things like land a hypnosus z and belydrum and take out most of their team and send smth like swampert to clean.swampert is mainly used to clean up after toad puts in some work also can setup on walls like pex to sweep.Toxepex is used to beat grass types
it can toxic spikes and spam recover lol and I like the regen core.greninja just comes in click z hydro canon and try to do much work as possible.slowbro is also part of the regen core calm mind stalls and burn anoys physical mons w scald.tapu fini cover dark types that beat slowbro and trick for stallers like oponent slowbros,pex and maybe ferro but 99% they click gyro/power whip
 
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