Project National Dex OU Teambuilding Competition - Cycle 47.5: Hiatus

Av Prima is Cracked

:sv/Primarina: :sv/Rillaboom: :sv/Gouging Fire: :sv/Darkrai: :sv/Corviknight: :sv/Landorus-Therian:

:primarina:
Primarina

The main star of the team. Av Primarina is a really good slow pivot that has good damage output and has a good stall mu with Psychic Noise. Av Primarina is also really tanky and can OHKO or 2HKO almost the whole tier without needing much Spatk investment. It was ev'd to 2HKO Tapu Lele with Moonblast, Max HP to live as long as possible and rest into Pdef to tank some hits. Surf generally hits hard into stuff like Gliscor, Landorus-T, Great Tusk, Volcarona etc. Tera Steel provides great a great defensive type to check Tapu Lele more efficiently, and take advantage of Gterrain.

DEFENSIVE
252 SpA Choice Specs Darkrai Sludge Bomb vs. 252 HP / 0 SpD Assault Vest Primarina: 178-210 (48.9 - 57.6%) -- 96.1% chance to 2HKO
+2 252 SpA Darkrai Sludge Bomb vs. 252 HP / 0 SpD Assault Vest Primarina: 238-280 (65.3 - 76.9%) -- guaranteed 2HKO
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Assault Vest Primarina: 164-194 (45 - 53.2%) -- 35.5% chance to 2HKO

252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Assault Vest Primarina in Electric Terrain: 214-252 (58.7 - 69.2%) -- guaranteed 2HKO
252 SpA Tapu Lele Psyshock vs. 252 HP / 80 Def Primarina in Psychic Terrain: 196-232 (53.8 - 63.7%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 80 Def Primarina in Psychic Terrain: 295-348 (81 - 95.6%) -- guaranteed 2HKO
+1 252 SpA Tera Grass Volcarona Giga Drain vs. 252 HP / 0 SpD Assault Vest Primarina: 222-264 (60.9 - 72.5%) -- guaranteed 2HKO

Offensive
176+ SpA Primarina Moonblast vs. 0 HP / 4 SpD Darkrai: 344-408 (122.4 - 145.1%) -- guaranteed OHKO
176+ SpA Primarina Moonblast vs. 0 HP / 4 SpD Tapu Lele: 141-166 (50.1 - 59%) -- guaranteed 2HKO
176+ SpA Primarina Psychic Noise vs. 248 HP / 48 SpD Toxapex: 120-142 (39.6 - 46.8%) -- guaranteed 3HKO
176+ SpA Primarina Surf vs. 0 HP / 4 SpD Volcarona: 288-338 (92.6 - 108.6%) -- 50% chance to OHKO
176+ SpA Primarina Surf vs. +1 0 HP / 4 SpD Volcarona: 192-228 (61.7 - 73.3%) -- guaranteed 2HKO

:rillaboom:
Rillaboom

Rillaboom is a great wallbreaker which helps Primarina to break through Dondozo, Clodsire, Chansey/Blissey, and helps the team with its Grassy terrain. Its the standard Band set to help with wallbreaking.

:gouging fire:
Gouging Fire

Gouging Fire is the wincon of the team. I ran Drag Z Outrage over Earthquake because EQ gets weakened in gterrain and Stomping Tantrum is fake. Drag Z + Morning Sun is also an unusual set, so catching players off guard is nice.

:darkrai:
Darkrai

Scarf Darkrai is the Speed control of the team. I dropped focus blast for Trick to help vs Iron crown and Garganacal structures. The rest of the moves are pretty standard, nothing much to say about them.

:corviknight:
Corviknight

Another simple set, used for clearing hazards and a good lele check.

:landorus-therian:
Landorus-T

Lando-T is the rock setter of the team. I went for Earth Power over eq cause of Gterrain and Grass Knot for stuff like Great Tusk and Dondozo.

Well, that's the end of the team description. Have fun!
 
:sv/scizor-mega::sv/primarina::sv/landorus-therian::sv/dragonite::sv/rillaboom::sv/iron-crown:
Primarina Scizor HO
https://pokepast.es/a4e3c37f3755d747
Idea originally from the Meowscarada team Luthier used recently. Any excuse to use Calm Mind :iron-crown: with 3 attacks is worth it to me. The team works pretty well but I think AV Primarina with Flip Turn is probably even better here. Setup spam just felt truer to the theme I was going for. If you really feel the need for a Z move you could run Dragonium Z :Dragonite: or maybe even meme around with Fightinium Z + Superpower :rillaboom:. You can make Psychic Noise into Psychium Z / Shattered Psyche while also using it with Liquid Voice regularly so it's Water-type. Spikes would also be nice here but we Crowning on em.
 
Bad doubles player makes a bad singles team because she likes Primarina:

:serperior: :weavile: :iron crown: :primarina: :zapdos: :lopunny-mega:

:serperior:
Tera Dragon with Hidden Power Ground improves the Heatran matchup as well as just doing standard Serperior stuff with Glare/Leaf Storm spam.

:weavile:
Choice Band Weavile is here to give Primarina an easier time into Galarian Slowking as well as Stall matchups, this is primarily done thorugh getting a hit into Clodsire or Toxapex since they're the main parts of the matchup Primarina struggles to find an oppurtunity to setup on.

:iron crown:

Assault Vest Iron Crown just eats any Special move Primarina doesn't want to, while Primarina can act as a blanket check to Fire moves Pre-Tera so Iron Crown just has an easier time clicking. Future Sight is also just a great move to punish most of Primarina's switch-ins and revenge killers like Toxapex or Rillaboom respectively

:primarina:

Bulky Calm Mind Primarina is an excellent answer to Stall on it's own already with tools such as Substitute, Psychic Noise and Draining Kiss. Tera Ghost allows you to use Chansey as essentially setup fodder behind a Substitute, comfortably getting two or three Calm Minds, which allows you to click buttons and clean up once Weavile has done it's job in the matchup.

:zapdos:

Nice to have for eating Grass moves from Kartana and Rillaboom as well as improving the Wellspring matchup. It's also able to use Defog as a way to remove hazards to give the whole team and easier time switching in.

:lopunny-mega:

Speed control option which has nice revenge killing and chipping potential, it also makes use of Close Combat so Iron Crown's Future Sights are more threatening.

Also listen to APOLOGY by slchld, it's a great album :woo:

Edit: I totally didn't realise the paste wasn't linked... for like a month :worrywhirl:
 
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FATAL - Encore Primarina Bulky Offense
:Primarina: :garganacl: :landorus-Therian: :Scizor-mega: :Tapu Koko: :Meowscarada:

It took a few days but I built my Prima team as one of the 3 people who actually use the mon. I was inspired by Pdt’s and Omarsgarciav’s Primarina teams and decided to mix inspiration from those into my own ideas. Let’s get into the mons.
:primarina: The star of the show, you know her name! Primarina is actually capable of forcing progress unlike Tapu Fini, encoring bulkier stuff and forcing them to switch out which will be important later. Encore is also good because you can beat toxapex with psychic noise and you can also do well against gking corv teams because of encore and Tera steel. In general Primarina is great at forcing progress against teams that use Gliscor, Corviknight, and toxapex as defensive pieces and uses them to its advantage. It can also trade with torrent and hydro pump which is cool. The reason it’s used over Fini here is because it has more power while also providing better trading and breaking capabilities against bulkier teams. Not only that, it’s also a good check to Urshifu and Darkrai and makes Ogerpon much easier to play around due to the threat of encore. The spread is to live a solar beam from yard after rocks and fire back with a torrent boosted hydro pump which will surely put yard out of commission, and it also outspeeds max speed mmaw and Ursaluna to lock them into sd with encore. One more speed point can be used to outspeed ID steel birds trying to creep that.
:garganacl: After I had Garg single handedly win me games I think it’s safe to say salt cure is broken. Salt cure + encore Primarina is actually a good combo; salt cure weakens stuff like Alomomola and Ferrothorn and generally makes prim something more imposing against bulkier teams. Stealth rock also helps in doing this, wearing down stuff like Corv and Ogerpon. Garg is also a great check to Volcarona, Ogerpon and msciz with Tera, and Tapu Koko. I think rocks Garg gets too much hate and I think it’s the best Garg set in general.
:landorus-therian: msciz and prim, the main wincons, hate hazards so I thought I could add a fogger. Besides that it’s just a lando t doing lando t things. Checks gouging, mlop, and mmedi among other things and makes bolt playable with Tera fairy. It also makes 2a offsciz and Primarina better at sponging physical hits which is nice. The speed is to outspeed iron crown, but 100 speed EVs are also valid.
:Scizor-mega: This is the team’s main wincon and steel type. It’s good at checking weavile, iron valiant, and makes pivoting around Tapu lele much easier along with meow and Tera prim. It appreciates the hazard support from Garg and meow greatly, wearing down checks like Zapdos (when knocked) and Rocky helm Lando. It also likes prim forcing hazard chip on pex and Tera Garg and encoring to exploit them. +2 cc is also great at keeping bolt and Ferro teams in check.
:Tapu Koko: Koko is probably BO’s best speed control atm. Elec z is really good at poking holes in teams as it hits REALLY hard. You can use vswitch but after running into a ting Lu I kinda regretted that. Anyway Koko likes prim taking care of Garg and heatran once the elec z is used up; also likes the knock support from meow. Koko also u turns prim into grounds like Gliscor and ting Lu. I even got a game where prim forced a Tera water on Garg and Koko at that point was opened up so that’s another cool interaction.
:Meowscarada: Spikes I knew were really good with prim. Now, imagine spikes with a Prim that can force switches even more effectively? Meow helps be secondary speed control and takes care of mons like Serperior, iron crown, and gking for Primarina. Spikes are also really good with prim as they wear down checks like Rillaboom, raging bolt, Ogerpon, and Ferrothorn. Knock is also great at forcing progress against fat too. Honestly I really like the prim meow core and I think it’s rlly consistent.
 
made by the collectively agreed best NDOU reg, boppy
POISON - Choice Specs Primarina + Fightinium Z Tapu Lele Balance
choice specs everything go crazy go stupid

:primarina: :tapu_lele: :weavile: :garganacl: :landorus-therian: :ferrothorn:
https://pokepast.es/c96db6133425f10e


:ss/primarina:
Primarina @ Choice Specs
Ability: Torrent
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Psychic Noise
- Flip Turn

Primarina's best set is Choice Specs. Cough.
A boosted Primarina allows itself to become a ridiculously powerful wallbreaker alongside its naturally positive typing on foes like Urshifu, Dragonite, and Gouging Fire makes Primarina, despite its bad physical bulk, able to trade with these threats and pick up important chip on switch ins like Slowking-Galar and Iron Crown. Hydro Pump is it's most powerful STAB move, which with 110 BP is able to singlehandedly 2KHO Slowking-Galar. However, this is without fault, as its Water type STAB can find many resists able to switch in, like Dragonite, Ogerpon-Wellspring, and Serperior, alongside having a deceitfully low accuracy. Therefore, Moonblast is a strong and importantly, more consistent secondary STAB that harder hits foes like Alomomola. Continuing, Psychic Noise is a move specifically chosen to dispatch Toxapex, alongside disabling general recovery and Leftovers on foes like Ferrothorn. Additionally, the combination of Tera Water Hydro Pump and Psychic Noise is able to significantly improve the stall matchup. Finally, Flip Turn can be chosen to pick up momentum versus switch-ins like the aforementioned Ferrothorn, Toxapex, and Iron Crown.

252+ SpA Choice Specs Primarina Hydro Pump vs. 252 HP / 252+ SpD Slowking-Galar: 195-231 (49.4 - 58.6%) -- 98.8% chance to 2HKO
252+ SpA Choice Specs Primarina Hydro Pump vs. 248 HP / 240 SpD Assault Vest Iron Crown: 147-174 (38.3 - 45.4%) -- guaranteed 3HKO
252+ SpA Choice Specs Primarina Psychic Noise vs. 248 HP / 48 SpD Toxapex: 188-222 (62 - 73.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 4 HP / 252 SpD Alomomola: 242-285 (51.2 - 60.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 248 HP / 48 SpD Toxapex: 138-163 (45.5 - 53.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 252 HP / 216 SpD Ferrothorn: 142-168 (40.3 - 47.7%) -- guaranteed 3HKO
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 252 HP / 4 SpD Blissey: 298-352 (41.7 - 49.2%) -- 21.5% chance to 2HKO after Stealth Rock and Leftovers recovery

:ss/tapu_lele:
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Focus Blast

Calm Mind Tapu Lele in itself is a super slept-on pick in my opinion, and can surprise teams that too often expect Lele to be choiced, acting as a secondary wincon. It's able to threaten Toxapex for when Primarina Flip Turns into it, and lure Ferrothorn with Fightinium Z. It's a 2-in-1 check to both of Primarina's most effective switch-ins. Secondly, Tapu Lele is notoriously known to be checked by Slowking-Galar and Iron Crown, which Primarina is able to surprise and gain a significant amount of chip into both of them. They have a pretty unique synergy that allows each other to offensively overload, bait, and capture their checks.

+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 248 HP / 240 SpD Assault Vest Iron Crown: 157-185 (40.9 - 48.3%) -- guaranteed 3HKO
(38.3+40.9=79.2, min rolls need 20% chip)
+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 252 HP / 216 SpD Ferrothorn: 454-536 (128.9 - 152.2%) -- guaranteed OHKO

:ss/weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Swords Dance Weavile, while I was at first in doubt about the set when it was suggested to me by Runo , it has proven itself in testing to be a formidable offensive pick that compliments Primarina. Swords Dance can take advantage of Primarina and Tapu Lele's switch ins like Slowking-Galar and Iron Crown, and combined with its superior offensive typing can act as a successful primary wincon. It gives us a Knock Off user, which at +2 can cripple and deal huge damage to Toxapex and Alomomola. Triple Axel is generally good STAB and threatens bulky grounds like Landorus and Great Tusk, while also being able to threaten Serperior and Dragonite in the case its pivoted to from Primarina, while also taking advantage of emergency Tera Dragons from the likes of Garganacl. While Ice Shard may seem counterintuitive when paired with Tapu Lele, it's about positioning, amd being able to have Weavile on the field at the right time in which Ice Shard is necessary to pick up a KO when Tapu Lele's terrain isn't in effect. It's Dark typing also gives us immunity from opposing Choice Specs Tapu Lele. Tera Poison may seem like an off-the-wall Tera type, but it can further take advantage of Alomomola, resist Fairy and Fighting Type moves from Iron Valiant and Tapu Lele, common revenge killers, while giving us emergency crutches versus Mega-Lopunny, which this team has a noticable weakness to.

:ss/garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Salt Cure
- Protect
- Stealth Rock

Garganacl here is the resident Fire resist and rocks setter. Rocks Garganacl is in my opinion its best set, as it can noticably lay Stealth Rocks against its checks alongside common defoggers. Salt Cure is an incredibly strong move that not only threatens defoggers like Kartana, Corviknight, and Landorus, but also has great synergy in irritating Primarina's checks in Toxapex and Ferrothorn, while also dealing with emergency defensive Tera Waters. Respectively, Garganacl's checks like Slowking-Galar can be often be overwhelmed by Primarina and Psyshock Tapu Lele. Protect is able to procure more Salt Cure chip against foes like Great Tusk and Landorus-T, while also being able to reveal moves chosen by choice-locked opponents like Tapu Lele, Iron Valiant, and with Tera, Urshifu, which can be especially annoying to predict. Recover is mandatory. Tera Dragon here gives us a defensive Tera option against Ogerpon-Wellspring, alongside giving us an effective check to Charizard-Mega-Y and generally good defensive capability all throughout, covering some of Garganacl's biggest weaknesses in Ground, Water, and Grass moves while retaining its resistance to Fire.

:ss/landorus-therian:
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Water
EVs: 152 HP / 64 Atk / 176 Def / 116 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog

This is a standard Choice Scarf Landorus-T, giving us a Ground and Electric immunity alongside more assurance against physically oriented attackers coupled with general speed control. This allows us more flexibility into matchups against Ogerpon-Wellspring, Mega-Lopunny, Tapu Koko, and Mega-Medicham, due to Tapu Lele being able to disguise itself as the Choice Scarf user, and the actual speed control in Landorus being able to pick up surprise KOs on opponents that don't expect it. All moves are self-explanatory, and Stone Edge gives us offensive utility versus Charizard-Mega-Y and Volcarona, and Defog gives us hazard removal. The EVs here have a bit more attack investment as the Smogon sample, as that's outdated to outspeed Zamazenta; this Landorus is set to 271 speed, which outpaces Mega-Lopunny instead.

:ss/ferrothorn:

Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 40 Def / 216 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball / Thunder Wave
- Leech Seed
- Spikes

Standard Spikes Ferrothorn here, which slots a Water, Psychic, and Fairy Resist. Dual STAB is chosen, as Power Whip is usually the best attack of choice, and Gyro Ball being able to effectively prevent SubRoost Kyurem from being exceptionally troublesome, but Thunder Wave can be chosen for it's speed drop on foes like Gouging Fire, which Primarina can take advantage of. Leech Seed as recovery, and Spikes as secondary hazards alongside Stealth Rock. Tera Ghost is chosen over Tera Water to stop Rapid Spin from Great Tusk and Landorus-T already holding Tera Water.
 
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FANCY
PRIM+VOLC OFFENSE
:primarina: :volcarona: :landorus-therian: :iron crown: :raging bolt: :lopunny:
Much thanks to Ineros for suggesting the Prim+Volc core as well as HoodedZack and once again Ineros for testing and giving some tips
:primarina: :volcarona: Your main mons who set up thanks to the pivoting power of Lando and Crown.
:Landorus-Therian: :iron crown: basic defensive core which has worked out pretty well so far.
:raging bolt: :lopunny: lop was added for speed. As for bolt, you can't go wrong with priority and drag z
 
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https://pokepast.es/92c7984303ac8060
I'm too lazy to make this look fancy.

This is an HO featuring the custap Primarina set. This set allows prim to trade off 1-2 mons and leave holes in their team for the rest of the mons to clean up. Gouging and Lando form a pretty simple core defensively and help Prim out with stuff like Koko, Rbolt, and Rillaboom. Our own Rillaboom was slotted on this team because Gouging, Prim, and Icrown appreciate the terrain support which helps them set up on something like Landorus-T. The rillaboom set was originally SD but I changed to to banded to allow more immediate damage, which helps with revenge killing, and room for u-turn. Iron Crown acts as our steel and forms a double psychic noise core with Prim which annoys bulkier teams. Lastly I have an Mlop which may seem like an odd choice for an HO as it has no set up but it helps with revenging Darkrai as well as pivoting our other mons in. Lando is just your average HO rock setter with U-Turn to generate more momentum.
 
lil bro is almost a month late
Haha...yeah. Anyways, voting is up!

Team A
Av Prima is Cracked

:sv/Primarina: :sv/Rillaboom: :sv/Gouging Fire: :sv/Darkrai: :sv/Corviknight: :sv/Landorus-Therian:

:primarina:
Primarina

The main star of the team. Av Primarina is a really good slow pivot that has good damage output and has a good stall mu with Psychic Noise. Av Primarina is also really tanky and can OHKO or 2HKO almost the whole tier without needing much Spatk investment. It was ev'd to 2HKO Tapu Lele with Moonblast, Max HP to live as long as possible and rest into Pdef to tank some hits. Surf generally hits hard into stuff like Gliscor, Landorus-T, Great Tusk, Volcarona etc. Tera Steel provides great a great defensive type to check Tapu Lele more efficiently, and take advantage of Gterrain.

DEFENSIVE
252 SpA Choice Specs Darkrai Sludge Bomb vs. 252 HP / 0 SpD Assault Vest Primarina: 178-210 (48.9 - 57.6%) -- 96.1% chance to 2HKO
+2 252 SpA Darkrai Sludge Bomb vs. 252 HP / 0 SpD Assault Vest Primarina: 238-280 (65.3 - 76.9%) -- guaranteed 2HKO
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Assault Vest Primarina: 164-194 (45 - 53.2%) -- 35.5% chance to 2HKO

252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Assault Vest Primarina in Electric Terrain: 214-252 (58.7 - 69.2%) -- guaranteed 2HKO
252 SpA Tapu Lele Psyshock vs. 252 HP / 80 Def Primarina in Psychic Terrain: 196-232 (53.8 - 63.7%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 80 Def Primarina in Psychic Terrain: 295-348 (81 - 95.6%) -- guaranteed 2HKO
+1 252 SpA Tera Grass Volcarona Giga Drain vs. 252 HP / 0 SpD Assault Vest Primarina: 222-264 (60.9 - 72.5%) -- guaranteed 2HKO

Offensive
176+ SpA Primarina Moonblast vs. 0 HP / 4 SpD Darkrai: 344-408 (122.4 - 145.1%) -- guaranteed OHKO
176+ SpA Primarina Moonblast vs. 0 HP / 4 SpD Tapu Lele: 141-166 (50.1 - 59%) -- guaranteed 2HKO
176+ SpA Primarina Psychic Noise vs. 248 HP / 48 SpD Toxapex: 120-142 (39.6 - 46.8%) -- guaranteed 3HKO
176+ SpA Primarina Surf vs. 0 HP / 4 SpD Volcarona: 288-338 (92.6 - 108.6%) -- 50% chance to OHKO
176+ SpA Primarina Surf vs. +1 0 HP / 4 SpD Volcarona: 192-228 (61.7 - 73.3%) -- guaranteed 2HKO

:rillaboom:
Rillaboom

Rillaboom is a great wallbreaker which helps Primarina to break through Dondozo, Clodsire, Chansey/Blissey, and helps the team with its Grassy terrain. Its the standard Band set to help with wallbreaking.

:gouging fire:
Gouging Fire

Gouging Fire is the wincon of the team. I ran Drag Z Outrage over Earthquake because EQ gets weakened in gterrain and Stomping Tantrum is fake. Drag Z + Morning Sun is also an unusual set, so catching players off guard is nice.

:darkrai:
Darkrai

Scarf Darkrai is the Speed control of the team. I dropped focus blast for Trick to help vs Iron crown and Garganacal structures. The rest of the moves are pretty standard, nothing much to say about them.

:corviknight:
Corviknight

Another simple set, used for clearing hazards and a good lele check.

:landorus-therian:
Landorus-T

Lando-T is the rock setter of the team. I went for Earth Power over eq cause of Gterrain and Grass Knot for stuff like Great Tusk and Dondozo.

Well, that's the end of the team description. Have fun!
Team B
:sv/scizor-mega::sv/primarina::sv/landorus-therian::sv/dragonite::sv/rillaboom::sv/iron-crown:
Primarina Scizor HO
https://pokepast.es/a4e3c37f3755d747
Idea originally from the Meowscarada team Luthier used recently. Any excuse to use Calm Mind :iron-crown: with 3 attacks is worth it to me. The team works pretty well but I think AV Primarina with Flip Turn is probably even better here. Setup spam just felt truer to the theme I was going for. If you really feel the need for a Z move you could run Dragonium Z :Dragonite: or maybe even meme around with Fightinium Z + Superpower :rillaboom:. You can make Psychic Noise into Psychium Z / Shattered Psyche while also using it with Liquid Voice regularly so it's Water-type. Spikes would also be nice here but we Crowning on em.
Team C
Bad doubles player makes a bad singles team because she likes Primarina:

:serperior: :weavile: :iron crown: :primarina: :zapdos: :lopunny-mega:

:serperior:
Tera Dragon with Hidden Power Ground improves the Heatran matchup as well as just doing standard Serperior stuff with Glare/Leaf Storm spam.

:weavile:
Choice Band Weavile is here to give Primarina an easier time into Galarian Slowking as well as Stall matchups, this is primarily done thorugh getting a hit into Clodsire or Toxapex since they're the main parts of the matchup Primarina struggles to find an oppurtunity to setup on.

:iron crown:

Assault Vest Iron Crown just eats any Special move Primarina doesn't want to, while Primarina can act as a blanket check to Fire moves Pre-Tera so Iron Crown just has an easier time clicking. Future Sight is also just a great move to punish most of Primarina's switch-ins and revenge killers like Toxapex or Rillaboom respectively

:primarina:

Bulky Calm Mind Primarina is an excellent answer to Stall on it's own already with tools such as Substitute, Psychic Noise and Draining Kiss. Tera Ghost allows you to use Chansey as essentially setup fodder behind a Substitute, comfortably getting two or three Calm Minds, which allows you to click buttons and clean up once Weavile has done it's job in the matchup.

:zapdos:

Nice to have for eating Grass moves from Kartana and Rillaboom as well as improving the Wellspring matchup. It's also able to use Defog as a way to remove hazards to give the whole team and easier time switching in.

:lopunny-mega:

Speed control option which has nice revenge killing and chipping potential, it also makes use of Close Combat so Iron Crown's Future Sights are more threatening.

Also listen to APOLOGY by slchld, it's a great album :woo:

Edit: I totally didn't realise the paste wasn't linked... for like a month :worrywhirl:
Team D
FATAL - Encore Primarina Bulky Offense
:Primarina: :garganacl: :landorus-Therian: :Scizor-mega: :Tapu Koko: :Meowscarada:

It took a few days but I built my Prima team as one of the 3 people who actually use the mon. I was inspired by Pdt’s and Omarsgarciav’s Primarina teams and decided to mix inspiration from those into my own ideas. Let’s get into the mons.
:primarina: The star of the show, you know her name! Primarina is actually capable of forcing progress unlike Tapu Fini, encoring bulkier stuff and forcing them to switch out which will be important later. Encore is also good because you can beat toxapex with psychic noise and you can also do well against gking corv teams because of encore and Tera steel. In general Primarina is great at forcing progress against teams that use Gliscor, Corviknight, and toxapex as defensive pieces and uses them to its advantage. It can also trade with torrent and hydro pump which is cool. The reason it’s used over Fini here is because it has more power while also providing better trading and breaking capabilities against bulkier teams. Not only that, it’s also a good check to Urshifu and Darkrai and makes Ogerpon much easier to play around due to the threat of encore. The spread is to live a solar beam from yard after rocks and fire back with a torrent boosted hydro pump which will surely put yard out of commission, and it also outspeeds max speed mmaw and Ursaluna to lock them into sd with encore. One more speed point can be used to outspeed ID steel birds trying to creep that.
:garganacl: After I had Garg single handedly win me games I think it’s safe to say salt cure is broken. Salt cure + encore Primarina is actually a good combo; salt cure weakens stuff like Alomomola and Ferrothorn and generally makes prim something more imposing against bulkier teams. Stealth rock also helps in doing this, wearing down stuff like Corv and Ogerpon. Garg is also a great check to Volcarona, Ogerpon and msciz with Tera, and Tapu Koko. I think rocks Garg gets too much hate and I think it’s the best Garg set in general.
:landorus-therian: msciz and prim, the main wincons, hate hazards so I thought I could add a fogger. Besides that it’s just a lando t doing lando t things. Checks gouging, mlop, and mmedi among other things and makes bolt playable with Tera fairy. It also makes 2a offsciz and Primarina better at sponging physical hits which is nice. The speed is to outspeed iron crown, but 100 speed EVs are also valid.
:Scizor-mega: This is the team’s main wincon and steel type. It’s good at checking weavile, iron valiant, and makes pivoting around Tapu lele much easier along with meow and Tera prim. It appreciates the hazard support from Garg and meow greatly, wearing down checks like Zapdos (when knocked) and Rocky helm Lando. It also likes prim forcing hazard chip on pex and Tera Garg and encoring to exploit them. +2 cc is also great at keeping bolt and Ferro teams in check.
:Tapu Koko: Koko is probably BO’s best speed control atm. Elec z is really good at poking holes in teams as it hits REALLY hard. You can use vswitch but after running into a ting Lu I kinda regretted that. Anyway Koko likes prim taking care of Garg and heatran once the elec z is used up; also likes the knock support from meow. Koko also u turns prim into grounds like Gliscor and ting Lu. I even got a game where prim forced a Tera water on Garg and Koko at that point was opened up so that’s another cool interaction.
:Meowscarada: Spikes I knew were really good with prim. Now, imagine spikes with a Prim that can force switches even more effectively? Meow helps be secondary speed control and takes care of mons like Serperior, iron crown, and gking for Primarina. Spikes are also really good with prim as they wear down checks like Rillaboom, raging bolt, Ogerpon, and Ferrothorn. Knock is also great at forcing progress against fat too. Honestly I really like the prim meow core and I think it’s rlly consistent.
Team E
made by the collectively agreed best NDOU reg, boppy
POISON - Choice Specs Primarina + Fightinium Z Tapu Lele Balance
choice specs everything go crazy go stupid

:primarina: :tapu_lele: :weavile: :garganacl: :landorus-therian: :ferrothorn:
https://pokepast.es/c96db6133425f10e


:ss/primarina:
Primarina @ Choice Specs
Ability: Torrent
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Psychic Noise
- Flip Turn

Primarina's best set is Choice Specs. Cough.
A boosted Primarina allows itself to become a ridiculously powerful wallbreaker alongside its naturally positive typing on foes like Urshifu, Dragonite, and Gouging Fire makes Primarina, despite its bad physical bulk, able to trade with these threats and pick up important chip on switch ins like Slowking-Galar and Iron Crown. Hydro Pump is it's most powerful STAB move, which with 110 BP is able to singlehandedly 2KHO Slowking-Galar. However, this is without fault, as its Water type STAB can find many resists able to switch in, like Dragonite, Ogerpon-Wellspring, and Serperior, alongside having a deceitfully low accuracy. Therefore, Moonblast is a strong and importantly, more consistent secondary STAB that harder hits foes like Alomomola. Continuing, Psychic Noise is a move specifically chosen to dispatch Toxapex, alongside disabling general recovery and Leftovers on foes like Ferrothorn. Additionally, the combination of Tera Water Hydro Pump and Psychic Noise is able to significantly improve the stall matchup. Finally, Flip Turn can be chosen to pick up momentum versus switch-ins like the aforementioned Ferrothorn, Toxapex, and Iron Crown.

252+ SpA Choice Specs Primarina Hydro Pump vs. 252 HP / 252+ SpD Slowking-Galar: 195-231 (49.4 - 58.6%) -- 98.8% chance to 2HKO
252+ SpA Choice Specs Primarina Hydro Pump vs. 248 HP / 240 SpD Assault Vest Iron Crown: 147-174 (38.3 - 45.4%) -- guaranteed 3HKO
252+ SpA Choice Specs Primarina Psychic Noise vs. 248 HP / 48 SpD Toxapex: 188-222 (62 - 73.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 4 HP / 252 SpD Alomomola: 242-285 (51.2 - 60.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 248 HP / 48 SpD Toxapex: 138-163 (45.5 - 53.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 252 HP / 216 SpD Ferrothorn: 142-168 (40.3 - 47.7%) -- guaranteed 3HKO
252+ SpA Choice Specs Tera Water Primarina Hydro Pump vs. 252 HP / 4 SpD Blissey: 298-352 (41.7 - 49.2%) -- 21.5% chance to 2HKO after Stealth Rock and Leftovers recovery

:ss/tapu_lele:
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Focus Blast

Calm Mind Tapu Lele in itself is a super slept-on pick in my opinion, and can surprise teams that too often expect Lele to be choiced, acting as a secondary wincon. It's able to threaten Toxapex for when Primarina Flip Turns into it, and lure Ferrothorn with Fightinium Z. It's a 2-in-1 check to both of Primarina's most effective switch-ins. Secondly, Tapu Lele is notoriously known to be checked by Slowking-Galar and Iron Crown, which Primarina is able to surprise and gain a significant amount of chip into both of them. They have a pretty unique synergy that allows each other to offensively overload, bait, and capture their checks.

+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 248 HP / 240 SpD Assault Vest Iron Crown: 157-185 (40.9 - 48.3%) -- guaranteed 3HKO
(38.3+40.9=79.2, min rolls need 20% chip)
+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 252 HP / 216 SpD Ferrothorn: 454-536 (128.9 - 152.2%) -- guaranteed OHKO

:ss/weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Swords Dance Weavile, while I was at first in doubt about the set when it was suggested to me by Runo , it has proven itself in testing to be a formidable offensive pick that compliments Primarina. Swords Dance can take advantage of Primarina and Tapu Lele's switch ins like Slowking-Galar and Iron Crown, and combined with its superior offensive typing can act as a successful primary wincon. It gives us a Knock Off user, which at +2 can cripple and deal huge damage to Toxapex and Alomomola. Triple Axel is generally good STAB and threatens bulky grounds like Landorus and Great Tusk, while also being able to threaten Serperior and Dragonite in the case its pivoted to from Primarina, while also taking advantage of emergency Tera Dragons from the likes of Garganacl. While Ice Shard may seem counterintuitive when paired with Tapu Lele, it's about positioning, amd being able to have Weavile on the field at the right time in which Ice Shard is necessary to pick up a KO when Tapu Lele's terrain isn't in effect. It's Dark typing also gives us immunity from opposing Choice Specs Tapu Lele. Tera Poison may seem like an off-the-wall Tera type, but it can further take advantage of Alomomola, resist Fairy and Fighting Type moves from Iron Valiant and Tapu Lele, common revenge killers, while giving us emergency crutches versus Mega-Lopunny, which this team has a noticable weakness to.

:ss/garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Salt Cure
- Protect
- Stealth Rock

Garganacl here is the resident Fire resist and rocks setter. Rocks Garganacl is in my opinion its best set, as it can noticably lay Stealth Rocks against its checks alongside common defoggers. Salt Cure is an incredibly strong move that not only threatens defoggers like Kartana, Corviknight, and Landorus, but also has great synergy in irritating Primarina's checks in Toxapex and Ferrothorn, while also dealing with emergency defensive Tera Waters. Respectively, Garganacl's checks like Slowking-Galar can be often be overwhelmed by Primarina and Psyshock Tapu Lele. Protect is able to procure more Salt Cure chip against foes like Great Tusk and Landorus-T, while also being able to reveal moves chosen by choice-locked opponents like Tapu Lele, Iron Valiant, and with Tera, Urshifu, which can be especially annoying to predict. Recover is mandatory. Tera Dragon here gives us a defensive Tera option against Ogerpon-Wellspring, alongside giving us an effective check to Charizard-Mega-Y and generally good defensive capability all throughout, covering some of Garganacl's biggest weaknesses in Ground, Water, and Grass moves while retaining its resistance to Fire.

:ss/landorus-therian:
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Water
EVs: 152 HP / 64 Atk / 176 Def / 116 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog

This is a standard Choice Scarf Landorus-T, giving us a Ground and Electric immunity alongside more assurance against physically oriented attackers coupled with general speed control. This allows us more flexibility into matchups against Ogerpon-Wellspring, Mega-Lopunny, Tapu Koko, and Mega-Medicham, due to Tapu Lele being able to disguise itself as the Choice Scarf user, and the actual speed control in Landorus being able to pick up surprise KOs on opponents that don't expect it. All moves are self-explanatory, and Stone Edge gives us offensive utility versus Charizard-Mega-Y and Volcarona, and Defog gives us hazard removal. The EVs here have a bit more attack investment as the Smogon sample, as that's outdated to outspeed Zamazenta; this Landorus is set to 271 speed, which outpaces Mega-Lopunny instead.

:ss/ferrothorn:

Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 40 Def / 216 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball / Thunder Wave
- Leech Seed
- Spikes

Standard Spikes Ferrothorn here, which slots a Water, Psychic, and Fairy Resist. Dual STAB is chosen, as Power Whip is usually the best attack of choice, and Gyro Ball being able to effectively prevent SubRoost Kyurem from being exceptionally troublesome, but Thunder Wave can be chosen for it's speed drop on foes like Gouging Fire, which Primarina can take advantage of. Leech Seed as recovery, and Spikes as secondary hazards alongside Stealth Rock. Tera Ghost is chosen over Tera Water to stop Rapid Spin from Great Tusk and Landorus-T already holding Tera Water.
Team F
FANCY
PRIM+VOLC OFFENSE
:primarina: :volcarona: :landorus-therian: :iron crown: :raging bolt: :lopunny:
Much thanks to Ineros for suggesting the Prim+Volc core as well as HoodedZack and once again Ineros for testing and giving some tips
:primarina: :volcarona: Your main mons who set up thanks to the pivoting power of Lando and Crown.
:Landorus-Therian: :iron crown: basic defensive core which has worked out pretty well so far.
:raging bolt: :lopunny: lop was added for speed. As for bolt, you can't go wrong with priority and drag z
Team G
https://pokepast.es/92c7984303ac8060
I'm too lazy to make this look fancy.

This is an HO featuring the custap Primarina set. This set allows prim to trade off 1-2 mons and leave holes in their team for the rest of the mons to clean up. Gouging and Lando form a pretty simple core defensively and help Prim out with stuff like Koko, Rbolt, and Rillaboom. Our own Rillaboom was slotted on this team because Gouging, Prim, and Icrown appreciate the terrain support which helps them set up on something like Landorus-T. The rillaboom set was originally SD but I changed to to banded to allow more immediate damage, which helps with revenge killing, and room for u-turn. Iron Crown acts as our steel and forms a double psychic noise core with Prim which annoys bulkier teams. Lastly I have an Mlop which may seem like an odd choice for an HO as it has no set up but it helps with revenging Darkrai as well as pivoting our other mons in. Lando is just your average HO rock setter with U-Turn to generate more momentum.

Voting ends August 22nd!
 
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