Well that's certainly my fault sorry, changedyo mag is a check and volc is a counter
Well that's certainly my fault sorry, changedyo mag is a check and volc is a counter
Charizard-Mega-Y @ Charizardite Y
Ability: Solar Power
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost
reserving heatran
Heatran @ Firium-Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stealth Rock / Taunt / Toxic
- Toxic / Flash Cannon
Heatran is a check melmetal. It can't switch in on EQ or Superpower, but once it's in, it can outspeed and kill Melmetal with Magma Storm depending on the amount of SpD investment, or just nuke it outright with Z-Magma Storm.
Calcs:
252+ SpA Heatran Magma Storm vs. 128 HP / 252+ SpD Assault Vest Melmetal: 228-270 (51.4 - 60.9%) -- guaranteed 2HKO after Stealth Rock and trapping damage
252+ SpA Heatran Inferno Overdrive (180 BP) vs. 128 HP / 252+ SpD Assault Vest Melmetal: 408-480 (92 - 108.3%) -- 87.5% chance to OHKO after Stealth Rock
or Protect +
252+ SpA Heatran Magma Storm vs. 32 HP / 0 SpD Melmetal: 510-602 (121.7 - 143.6%) -- guaranteed OHKO
Thunder Wave
252+ SpA Heatran Magma Storm vs. 40 HP / 104 SpD Melmetal: 440-522 (104.5 - 123.9%) -- guaranteed OHKO
CountersHDB Utility Victini
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Blue Flare
- Future Sight
- U-turn
- Taunt
Blue flare lets Vic OHKO melm and if its not band (bflare can only 2HKO AV sets) it can't ohko back.
252+ Atk Melmetal Earthquake vs. 0 HP / 4 Def Victini: 256-302 (75 - 88.5%)
252+ Atk Choice Band Melmetal Earthquake vs. 0 HP / 4 Def Victini: 384-452 (112.6 - 132.5%)
252 SpA Victini Blue Flare vs. 32 HP / 0 SpD Melmetal: 504-594 (120.2 - 141.7%)
252 SpA Victini Blue Flare vs. 128 HP / 252+ SpD Assault Vest Melmetal: 222-264 (50.1 - 59.5%)
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Flamethrower
- Giga Drain
Volcarona sets up for free and even has a chance to burn Melmetal with Flame Body. I chose the "Bulkarona" set to make sure it takes the hits better.
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 248 HP / 156 Def Volcarona: 240-282 (64.3 - 75.6%) -- approx. 2HKO
252+ Atk Choice Band Melmetal Superpower vs. 248 HP / 156 Def Volcarona: 133-156 (35.6 - 41.8%) -- guaranteed 3HKO
252+ Atk Choice Band Iron Fist Melmetal Thunder Punch vs. 248 HP / 156 Def Volcarona: 199-235 (53.3 - 63%) -- guaranteed 2HKO
252+ Atk Choice Band Melmetal Earthquake vs. 248 HP / 156 Def Volcarona: 221-261 (59.2 - 69.9%) -- guaranteed 2HKO
+1 16 SpA Volcarona Flamethrower vs. 32 HP / 0 SpD Melmetal: 542-638 (129.3 - 152.2%) -- guaranteed OHKO
16 SpA Volcarona Flamethrower vs. 32 HP / 0 SpD Melmetal: 362-428 (86.3 - 102.1%) -- 18.8% chance to OHKO
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 192 Def / 8 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom tanks every hit from melm and can respond with overheat or a burn.
It can heal itself with pain split.
8 Evs in spatk are to always OKHO band melm with overheat because Superpower chunks rotom hard.
8 SpA Rotom-Heat Overheat vs. 32 HP / 0 SpD Melmetal: 420-494 (100.2 - 117.8%) -- guaranteed OHKO
252+ Atk Choice Band Melmetal Superpower vs. 248 HP / 192+ Def Rotom-Heat: 165-195 (54.4 - 64.3%) -- guaranteed 2HKO
It will also break av with burn+overheat and pain split.
It also doesn't fear twawe which can cripple other checks.
Counter: Rotom Wash
it's still shaky since melm might have toxic and the uncommon band sets are super scary
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
This former NDUU menace still have rotom-w, one of it's only few stopping gaps while residing in the tier as an annoying nemesis. True example of how you can't escape fate. Pain split helps quite a bit to deal with melm in a long game.
252+ Atk Melmetal Superpower vs. 252 HP / 200+ Def Rotom-Wash: 111-131 (36.5 - 43%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 SpA Rotom-Wash Hydro Pump vs. 40 HP / 104 SpD Melmetal: 153-180 (36.3 - 42.7%) -- guaranteed 3HKO
The moment when Mew hits your Toxapex with a Genesis Supernovareserving toxapex
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
- Scald
- Recover
- Toxic
- Haze
Pex can counter all variants of mew. Despite mew being a psychic type, the only psychic move it runs is stored power on the demon sets, which has a base power of 20. Pex can toxic mew and haze away all of its boosts.
Utility
0 SpA Toxapex Scald vs. 248 HP / 148 SpD Mew: 45-54 (11.1 - 13.3%) -- possible 8HKO
0 Atk Mew Knock Off (97.5 BP) vs. 252 HP / 104+ Def Toxapex: 41-49 (13.4 - 16.1%) -- possible 7HKO
Cosmic Power
0 SpA Toxapex Scald vs. 252 HP / 0 SpD Mew: 52-63 (12.8 - 15.5%) -- possibly the worst move ever
0 SpA Mew Stored Power (20 BP) vs. 252 HP / 152 SpD Toxapex: 32-38 (10.5 - 12.5%) -- possible 8HKO
0 SpA Mew Stored Power (60 BP) vs. 252 HP / 152 SpD Toxapex: 86-104 (28.2 - 34.2%) -- 2% chance to 3HKO
Suicide
0 SpA Toxapex Scald vs. 252 HP / 0 SpD Mew: 52-63 (12.8 - 15.5%) -- possible 7HKO
4 Atk Mew Flare Blitz vs. 252 HP / 104+ Def Toxapex: 25-30 (8.2 - 9.8%) -- possibly the worst move ever
Mew runs that?The moment when Mew hits your Toxapex with a Genesis Supernova
252 SpA Mew Genesis Supernova vs. 252 HP / 152+ SpD Toxapex: 306-360 (100.6 - 118.4%) -- guaranteed OHKO
/j
It was a joke but I'm positive NP Mew exists and most likely runs it's Z-Move or like Life Orb. Don't take my word for it though.Mew runs that?
I guess I'll have to change my submission. Thanks for the info.
I looked on the dex, and there is a set for it in the gen 7 one, so it probably does exist. I haven't seen it though.It was a joke but I'm positive NP Mew exists and most likely runs it's Z-Move or like Life Orb. Don't take my word for it though.
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Aura Sphere / Mystical Fire / Ice Beam
- Calm Mind
- Roost
Considering Mew's deadly coverage and ability to check Dark-types with Body Press, Aura Sphere, and Focus Blast; I think that Mega Latias is one of the best Mew counters as it just uses Mew as setup fodder and doesn't get fazed by any of Mew's super-effective moves
reserving rain manaphy
Manaphy @ Waterium Z
Ability: Hydration
EVs: 248 HP / 240 SpA / 20 Spe
Modest Nature
- Tail Glow
- Surf
- Energy Ball
- Rest
Manaphy boosts with tail glow and can heal of many damage done to it. Once at +3 or +6, mew dies. Mew does pretty much nothing to it, so it's a counter.
Calcs:
Utility Mew:
+3 240+ SpA Manaphy Surf vs. 248 HP / 148 SpD Mew in Rain: 432-508 (107.1 - 126%) -- guaranteed OHKO
0 Atk Mew Knock Off vs. 248 HP / 0 Def Manaphy: 47-56 (11.6 - 13.8%) -- possible 8HKO
Suicide Lead:
+3 240+ SpA Manaphy Surf vs. 252 HP / 0 SpD Mew in Rain: 501-589 (124 - 145.7%) -- guaranteed OHKO
4 Atk Mew Flare Blitz vs. 248 HP / 0 Def Manaphy in Rain: 21-25 (5.2 - 6.2%) -- possibly the worst move ever
Cosmic Power:
+6 240+ SpA Manaphy Surf vs. +2 252 HP / 0 SpD Mew in Rain: 400-472 (99 - 116.8%) -- guaranteed OHKO after Stealth Rock
0 SpA Mew Stored Power (100 BP) vs. 248 HP / 0 SpD Manaphy: 109-129 (27 - 32%) -- guaranteed 4HKO
+2 4 Def Mew Body Press vs. 248 HP / 0 Def Manaphy: 115-136 (28.5 - 33.7%) -- 0.5% chance to 3HKO
Weird Nasty Plot Thing:
240+ SpA Manaphy Hydro Vortex (175 BP) vs. 0 HP / 4 SpD Mew in Rain: 387-456 (113.4 - 133.7%) -- guaranteed OHKO
252+ SpA Mew Psychic vs. 248 HP / 0 SpD Manaphy: 135-160 (33.4 - 39.7%) -- guaranteed 3HKO
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- Brave Bird
- U-turn
- Roost
Corv can tank most hit cuz they are most likely to run cc or eq on physical on focus on np. The most common set tho is hazards wich u can slowly kill with brave bird and defog hazards away.