RU National Dex RU Metagame Discussion

This tier completely revolves around shao but whether that’s healthy or not is a different question. Scarf is the most splashable mon in the and it’s not close and the value it generates on a game to game basis cannot be understated but idt anyone who plays the tier consistently would call it broken. As is the case with all choice mons it rewards good clicking and getting the turn wrong with shao is a complete momentum sink that can send you extremely far behind. All in all, NOT broken. Life orb is the other set that’s seen use and is what I believe most ppl consider to be the broken set. While it requires a bit more support than scarf, it more than makes up for it by breaking through would be checks thanks to the lorb boost. The main issue with lorb is that you end up sitting at a pretty meh speed tier, getting outran by mons you would be chipping/cleaning up like lati and mmane. I think it’s different sets picking and choosing what it beats is the main issue people have with shao but in my opinion it’s a lot more manageable in practice mainly thanks to the aforementioned somewhat meh speed tier. Good teams should have ways around both sets and it’s not super hard to figure out what item it is on preview, if not very quickly into the game. All in all, probably NOT broken. Sry if this is an incomprehensible word salad im tired

DO NOT BAN
 
:sv/mienshao:
Mienshao has been a staple in the NDRU tier for as long as I can remember. If there's a Pokémon that epitomizes this metagame, it's Mienshao—it is literally the face of RU. Banning it would undoubtedly reshape the entire tier. Given these significant consequences, we must carefully consider this pivotal decision.

I’m genuinely conflicted because, despite Mienshao’s undeniable strength and lack of reliable switch-ins after the Pecharunt ban, it remains an enjoyable Pokémon to use. A fast pokemon that is extremely mobile and can help you utilize your entire team through uturn and knock off support is quite fun. I would argue scarf set is quite balanced and is what makes this tier what it is. It is splashable on all teams and is very unique. However, The Life Orb set is particularly problematic, but it can be offensively checked by Pokémon like Latias, Munkidori, Mega Sceptile, Mega Manectric, and Scream Tail. While Mienshao’s impressive speed tier can be exploited, it does suffer slightly from four-moveslot syndrome (4MSS). Typically, Close Combat, U-turn, Knock Off, and Triple Axel cover most threats, but this leaves it vulnerable to less common Pokémon like Talonflame.

However, if forced to choose, I would vote to BAN Mienshao. Its 4MSS is only a minor inconvenience. Talonflame, not being very common, still gets knocked off and becomes crippled by Stealth Rocks. The most alarming aspect of Mienshao isn't just its lack of switch-ins but its immense utility alongside its offensive prowess. Knocking off critical items like Heavy-Duty Boots, Leftovers, Rocky Helmet, and Eviolite severely cripples Pokémon such as Gligar, Talonflame, Crobat, Togekiss, Tangrowth, Swampert, Quagsire, and Sinistcha, thereby enabling its teammates to sweep. Notably, many of these Pokémon are also easily 2HKO'd or OHKO'd if Mienshao predicts correctly. Its U-turns are extremely safe due to its offensive presence, allowing Pokémon like Mega Manectric, Latias, Munkidori, Volcanion, Mega Sceptile, Mega Houndoom, Mega Pidgeot, and Primarina to switch in and apply pressure. This is why I believe Mienshao should be banned.
 
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Oh nobody posted tier shifts here that's a bummer:
-----------------------------
Rise
RU to OU::Swampert-Mega:

Drops
UU to RU::Dracozolt::Haxorus::Sinistcha:
-----------------------------

Anyways cutting to the chase here, we held a quick slate on Haxorus out of fear of it impacting the impending RU Open finals:
Haxorus is banned from National Dex RU!
:sv/Haxorus:

Even though Haxorus is a threat that National Dex RU has familiarized itself over the generation, dropping and rising multiple times throughout the tier's lifespan, that doesn't necessarily mean that we enjoy its return to the tier once more. Haxorus's raw power and Swords Dance + Scale Shot sets are still frankly a nightmare to deal with especially with its stellar coverage and z-moves on the table. Would-be checks like Mega Aggron can easily fold to a +2 Close Combat, Tinkaton to Earthquake, Primarina and Tapu Bulu by Poison Jab, meanwhile defensive behemoths that might've been able to take a boosted hit from it like Tangrowth can't hit it back hard enough for significant damage and the ones that can (such as Mandibuzz) risk getting removed by a well timed Z-Scale Shot. This leaves only offensive checks to stand a chance at taking down Haxorus, which is easier said then done due to the lack of good revenge killers to beat a +1 speed boosted Haxorus. Scarf Mienshao and Scarf Latias are essentially the only good responses to it; and while the former is a stellar revenge killer and insanely splashable, the latter is not very which leaves the offensive checks fairly desolate. Enough to where council feels really uneasy letting this mon loose in Finals of a circuit tournament, so we felt a ban was justified here. Haxorus could be explored at a later date if there is enough public support for it.


On Mienshao:
:Mienshao:
Mienshao remains a very controversial threat in the tier because of how negatively it can warp the metagame around its presence, but council did not belive that this should be slated at this time once again due to the impact it (or rather its absence) can have on Finals. Additionally although there is significant support to ban Mienshao in the community, there is also a lot of apathy or outright support for keeping it in the tier so we would like to have some sort of consensus regarding this mon before moving forward with potential action.

I would like to ask those who are top 6 in NDRU Open II and top 9 in NDRU Seasonal to give their thoughts about Mienshao here:
Flames Of Elixir Caesarr BellUno seth sealoo entrocefalo s7a Hairoll Don Bork JeoZ Kinzo Adriyun Amstan Juiceinthebag about15gals Big Chungus irl eona misa

I know some of you guys are not really invested in the NDRU metagame, but if you have any sort of stance then it would help us out a lot if you made it known. Thank you.

Edit: Even if you aren't apart of the list of people I tagged, we would still love to hear your opinions on Mienshao and the rest of the tier if possible!
If it were up to me Mienshao would be banned, it simply does not have enough exploitable weaknesses to be taken advantage of for the role it fulfills, it hits extremely hard with Life orb, Has Knock off, Pivoting, and good Coverage. It is not a pokemon you can easily wear down over time. If it was just the scarf set it would be manageable, but the LO set just hits too hard for what it is and then effortlessly pivots out, negating the one flaw of life orb with regenerator. Pretty much every pokemon faster than it is scared of at least one of it's moves, meaning that scareing it out offensively is a risky maneuver. Shao simply does not fit the tier, the drawbackless power of it's life orb set especially. So I am voting Ban on this one.
 
On Mienshao:
:Mienshao:
Mienshao remains a very controversial threat in the tier because of how negatively it can warp the metagame around its presence, but council did not belive that this should be slated at this time once again due to the impact it (or rather its absence) can have on Finals. Additionally although there is significant support to ban Mienshao in the community, there is also a lot of apathy or outright support for keeping it in the tier so we would like to have some sort of consensus regarding this mon before moving forward with potential action.

I would like to ask those who are top 6 in NDRU Open II and top 9 in NDRU Seasonal to give their thoughts about Mienshao here:
Flames Of Elixir Caesarr BellUno seth sealoo entrocefalo s7a Hairoll Don Bork JeoZ Kinzo Adriyun Amstan Juiceinthebag about15gals Big Chungus irl eona misa

I know some of you guys are not really invested in the NDRU metagame, but if you have any sort of stance then it would help us out a lot if you made it known. Thank you.

Edit: Even if you aren't apart of the list of people I tagged, we would still love to hear your opinions on Mienshao and the rest of the tier if possible!

Mienshao has been a staple mon in NDRU for a long time. It is a really good wallbreaker which is freed even more after the Pecharunt Ban. Regenerator + Life Orb makes Mienshao a nuke, that dosen't really need to be healed by any means (wish pass, healing wish, etc). It gets some really good coverage moves like Knock Off, Triple Axel, Ice Spinner and Stone Edge.

Still, Mienshao doesn't feel broken. If you run the Lorb set on Mien, you are stuck at a pretty meh speed tier, being outsped by stuff like Latias and Mmane which can OHKO you due to the pretty bad defenses of Mienshao. If you run the scarf set, but then, you do not have that much immediate power that the Lorb set provides, while also being locked in one move. If the right plays are made, Scarf Mienshao can be outplayed and cause a huge pushback in your momentum.

Good teams usually have ways around both LO and Scarf Mien. Though Mienshao can break through teams with its vast coverage, it is held back by the reasons in the aforementioned paragraph. Imo, Mienshao is like the Darkrai of NDRU. If the right plays are made, Mienshao can break through teams, whereas if even a single turn is thrown, then it can cause a huge setback in your wallbreaking and momentum. Honestly, Mienshao is a mon to be played around, but is not really broken from any point of view.

At the end of the day, in my eyes, Mienshao is not broken by any means.
With that said, I am voting DO NOT BAN.
 
Mienshao has been a staple mon in NDRU for a long time. It is a really good wallbreaker which is freed even more after the Pecharunt Ban. Regenerator + Life Orb makes Mienshao a nuke, that dosen't really need to be healed by any means (wish pass, healing wish, etc). It gets some really good coverage moves like Knock Off, Triple Axel, Ice Spinner and Stone Edge.

Still, Mienshao doesn't feel broken. If you run the Lorb set on Mien, you are stuck at a pretty meh speed tier, being outsped by stuff like Latias and Mmane which can OHKO you due to the pretty bad defenses of Mienshao. If you run the scarf set, but then, you do not have that much immediate power that the Lorb set provides, while also being locked in one move. If the right plays are made, Scarf Mienshao can be outplayed and cause a huge pushback in your momentum.

Good teams usually have ways around both LO and Scarf Mien. Though Mienshao can break through teams with its vast coverage, it is held back by the reasons in the aforementioned paragraph. Imo, Mienshao is like the Darkrai of NDRU. If the right plays are made, Mienshao can break through teams, whereas if even a single turn is thrown, then it can cause a huge setback in your wallbreaking and momentum. Honestly, Mienshao is a mon to be played around, but is not really broken from any point of view.

At the end of the day, in my eyes, Mienshao is not broken by any means.
With that said, I am voting DO NOT BAN.

i do echo this take completely, except the end.
darkrai is impossible to play around to great effect in ou, just as mienshao is here. ban in my view
 
i do echo this take completely, except the end.
darkrai is impossible to play around to great effect in ou, just as mienshao is here. ban in my view
I would put it like this, if a pokemon can invalidate it's own answers not by making secrifices to it's viability against other things but instead just by being played well then that pokemon is broken. Just because a bad player is not able to take advantage of the brokenness does not mean that the brokenness isn't there. So I want to ban Mienshao.
 
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Mienshao has been banned from National Dex RU!
:sv/mienshao:

tagging dhelmise and Marty to implement this.
74FE4200-0AB7-436C-874E-6AB89A10A06E.jpeg
Don’t think a ban reason is needed to be posted here, but we’d like to thank everyone who gave their voice and opinion on mienshao :D. We appreciate you all for being engaged:3
 
Hey folks, sorry if this post isn't appropriate for here, I am trying to start playing for the first time in awhile. How do you all play? I can't find a nat dex RU ladder on Showdown.

Also, I wanted to add in that Mienshao is still listed as S tier on the first page, although it's now no longer legal.

Also also, is there a resource that lists example teams or cores anywhere? I've never been good with team-building myself and could really use a template.

Sorry again if this is not a good place to post this! If that's the case, I'd appreciate being pointed in the right direction!
 
Hey folks, sorry if this post isn't appropriate for here, I am trying to start playing for the first time in awhile. How do you all play? I can't find a nat dex RU ladder on Showdown.
1722656645321.png


You can also look up the format in the format picker's search bar

Also, I wanted to add in that Mienshao is still listed as S tier on the first page, although it's now no longer legal.
This has been fixed now

Also also, is there a resource that lists example teams or cores anywhere? I've never been good with team-building myself and could really use a template.
The team bazaar has some pretty solid teams but we are working on samples at the moment so stay tuned for that, for cores you can find some here (Mienshao can be replaced with another Fighting-type for the most part)


:Buzzwole:
Also unrelated but for the people horrified by Buzzwole on the ladder, we are aware of the issue and a PR request has been submitted to ban it so its only a matter of time, thank you for your patience.
 
Scolipede has been banned from National Dex RU!
:sv/scolipede:

Tagging dhelmise and Marty to implement
5CB86AA9-B503-4C5D-A7C5-D4D38ED0ECF0.jpeg
Scolipede was an amazing sweeper and breaker being able to break through very common defensive cores while also being able to sweep offenses. Defensive cores like Slowking + Tinkaton or Gastrodon + Tangrowth Shatter after Scolipede sets up a Sword Dance. It loved running WaterZ and other Zmoves like RockZ to overwhelm hard checks like crobat. Checks like Mandibuzz and Conkeldurr had to be at perfect health or they lose. The only hard checks in the tier are VERY uncommon outside of mega Aggron who can be chipped down or wiped out by alternative options like ground z earthquake or just getting worn down by standard earthquake + hazards. It uses these cores as setup fodder where the only way to punish Scolipede was with luck. This mon is insanely hard to revenge kill with most speed control and priority options. Scolipede near guaranteed to grab a kill or 2 anda became harder to play around the more you get into the game. Even with perfect play Scolipede could still win due to a matchup issue. For these reasons council has decided to ban Scolipede.
 
This was meant to be a two part ban post that came out immediately after Scoli, but stuff came up:

Conkeldurr is also banned from National Dex RU!
:sv/Conkeldurr:
dhelmise & Marty please implement this as well thank you
1724040600544.png
Now Conkeldurr's Guts sets are a force to be reckoned with, but is not some random broken that just appeared out of nowhere. No we were quite content with it for a while since it had decent checks and counters ever since NDRU began. But unlike comparable metagames such as SV RU or SS UU, Salamence, Mew, and Gengar are gone for good (there's no chance of them coming back), Zapdos-Galar, Skarmory, and Slowbro will never come back from NDUU, and threats such as Mimikyu, Azelf, and Noivern are significantly worse here. Defensive staples like Cresselia and Galarian-Weezing are also rare, leaving the counterplay to its Guts sets far more constrained than it appears on paper. Crobat, Primarina, and Talonflame work, being short term switch-ins and being able to force it out to wear it down eventually. Outside of those, nothing in the tier really switches into it and forces it out. Of those three, Crobat and Talonflame can get invalidated completely by Bulk Up Variants. Said variant can also invalidate common offensive counterplay such as Tapu Bulu, Slither Wing, and Zeraora. Fatter versions of Bulk Up can also just straight up beat large chunks of the tier, having enough bulk to 1v1 Latias among other things. This is all without considering partners such as Krookodile and Tyranitar to Pursuit trap the few reliable revenge killers it had like Munkidori. Overall it's just to oppresive as a wallbreaker and for that its been banned.

Apologies if there are some errors here, I got like zero time to proofread atm.
 
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Slightly late (meant for this to get done by Sunday) but here is the latest VR Update to go along with NDPL

:Dracozolt: NEW -> A-
:Sinistcha: NEW -> B+

:Tinkaton: A+ -> S-
:Tangrowth: A -> A+
:Cobalion: A- -> A
:Cyclizar: A- -> A
:Gastrodon: A- -> A
:Munkidori: A- -> A
:Nidoking: A- -> A
:Okidogi: A- -> A
:Sharpedo-Mega: A- -> A
:Volcanion: A- -> A
:Gligar: B+ -> A-
:Basculegion-F: B -> A-
:Zygarde-10%: B -> A-
:Steelix-Mega: B- -> A-
:Lucario: C+ -> B+
:Regidrago: C -> B-
:Aerodactyl: C -> C+
:Quagsire: C -> C+
:Mandibuzz: A -> A-
:Manectric-Mega: A -> A-
:Zeraora: A -> A-
:Arcanine-Hisui: A- -> B+
:Primarina: A- -> B+
:Swampert: A- -> B+
:Togekiss: A- -> B+
:Zarude: A- -> B+
:Crawdaunt: B+ -> B
:Empoleon: B+ -> B
:Houndoom-Mega: B+ -> B
:Iron Jugulis: B+ -> B
:Necrozma: B+ -> B
:Absol-Mega: B -> B-
:Lycanroc-Dusk: B -> B-
:Reuniclus: B -> B-
:Slowbro-Mega: B -> B-
:Metagross: B+ -> C+
:Azelf: B -> C+
:Fezandipiti: B -> C+
:Nihilego: B -> C+
:Milotic: B- -> C+
:Nidoqueen: B- -> C+
:Scream Tail: B- -> C+
:Sylveon: B- -> C+
:Chandelure: B -> C
:Bronzong: C+ -> C
:Durant: C+ -> C
:Goodra-Hisui: C+ -> C
:Indeedee: C+ -> C
:Ninetales-Alola: C+ -> C
:Pidgeot-Mega: C+ -> C
:Registeel: C+ -> C
:Tentacruel: C+ -> C
:Umbreon: C+ -> C
:Weezing-Galar: C+ -> C

:Starmie: B- -> UR
:Slowbro-Galar: C+ -> UR
:Braviary-Hisui: C -> UR
:Ditto: C -> UR
:Gallade: C -> UR
:Golurk: C -> UR
:Tornadus: C -> UR

Some explanations for the new mons, Tinkaton, and the drastic shifts, if you have questions for other mons then feel free to ask here or in the discord.

Newcomers to the VR
:Dracozolt:: NEW
Sand Teams are very powerful thanks to this mon and are flourishing with tons of flexible teams slots, to the point where you can just run Tyranitar + Zolt + 4 BO/Balance fillers and it consistently works.
:Sinistcha:: NEW
Calm Mind sets are very scary to deal with without some thought-out planning. It's presence and impact on the builder remains to be seen but Sinistcha isn't a mon you want to approach recklessly.

Rising Stars
:Tinkaton:: +1 Point
In Mienshao's place lies Tinkaton. Who's typing, bulk, and wide assortment of utility options give nearly every non-HO team an insanely splashable Steel-type that is capable of almost always putting in the work one way or another, made even better by the removal of Conkeldurr and Mienshao from the metagame.
:Steelix-Mega:: +3 Points
Curse + Stabs is probably one of the most powerful wincons this tier has to offer. Gets a ton of free entry-points on mons like Tinkaton and Cyclizar and then gets to work. Seen this thing effortlessly take out a Slowking and then brutalize the rest of the team once.
:Lucario:: +3 Points
Cobalion is a pretty good mon, this is like Cobalion except it shreds balance teams like no tommorow and somehow is a nice anti-offense pick at the same time.
:Zygarde-10%:: +2 Points
Choice Band is broken...
:Basculegion-F:: +2 Points
Specs sets are very deadly as always but the increased usage and experimentation of Zmove variants (4 attacks, Sub, Agility, etc it really doesn't matter the combo) puts this over the edge as not only a respected part of the meta, but reliable as well.
:Regidrago:: +2 Points
Really the only good Dragon Dance user in this tier to be honest. Please don't use Special Sets unless you're ready to play prediction games with Tinka and friends.

These 3 also form the backbone of a lot of the modern Sandy Shocks HO teams in this metagame. Heavy Hitters + Mons that can clean up the game is a strat that works really well with these guys.

Omg they fell off hard
:Metagross:: -3 Points
I was basically the only Metagross true beliver because Knock Off gave this some new life, but it's still fairly mid when you consider the alternative options we have for steel-types. Especially with an abundance of checks and soft checks to this.
:Chandelure:: -3 Points
Typhlosion-H has Focus Blast and is faster, both of which are far more serviceable against threats like Tyranitar and Nidoking. The question of whether to use it over Chandelure should be a no-brainier, although access to Taunt and Trick are something I suppose.
:Azelf:: -2 Points
This guy can do a lot, the problem is just actually wanting to fit it on a team because it can't really take hits to save its life. Azelf is frail, Latias and Necrozma aren't. Perhaps NDPL will be a stall extravaganza and then Azelf will save the tier.
:Fezandipiti:: -2 Points
Any good steel just hard stops this mon with little way around it. Heat Wave for like 40% at the most -> OHKO'd by Gigaton/Heavy Slam/Gyro Ball is the best case scenario. And if you don't even have Heat Wave then it might as well be a U-turn bost for the whole game.
:Nihilego:: -2 Points
Burgerflipper. This mon only consistently works if you painstakingly remove its sturdy, annoying-to-pressure checks like Slowking and Tinkaton, which can typically be stacked on a team.

New career opportunities here: https://www.indeed.com/jobs?q=waste+disposal
:Starmie:: -3 Points
Starmie never should've been B- but we are feeling pretty goofy that day. Cyclizar and Slowking are putting this out of a job 99/100 times.
:Slowbro-Galar:: -2 Points
I don't think you can possibly make a good Glowbro team in this tier without Slowbronite so it was decided that they shouldn't be tiered separately. Glowbro is a pretty terrible mon to begin with anyways with threats like BandTar and friends being everywhere. Incredible unkind metagame for it.
 
Capital T Tiershifts...Waow...
Code:
Blacephalon moved from NDRUBL to NDUU
Enamorus moved from NDRUBL to NDUU
Gallade-Mega moved from NDRUBL to NDUU
Heracross-Mega moved from NDRUBL to NDUU
Mamoswine moved from NDRUBL to NDUU
------------------------------------------------------
Ribombee moved from NDRU to NDUU
Tapu Bulu moved from NDRU to NDUU
Tyranitar moved from NDRU to NDUU
Zeraora moved from NDRU to NDUU

Amoonguss moved from NDUU to NDRU

:sv/Ribombee:
Webs are always very annoying and frequently spammed on ladder so makes sense that Ribombee rose, I just didn't think that it would be rising anytime soon with stuff like Galvantula being more of a noob-trap then this mon. Mons that typically can't run boots but also enjoy being their speed tier such as Mega Manectric, Mega Sceptile, and Cobalion like Webs being less viable but this was pretty low impact on the metagame anyways, at worst the playstyle will just change their lead to something else like Shuckle or Araquanid if it matters that much. Nobody really loses from this rise either outside of some random niche mons such as Feraligatr. Everything else has good value outside of webs still.

:sv/Tapu Bulu:
Now getting to the more impactful stuff, I'm fairly certain that this guy just rose due to a team being spammed on the ladder. But it's not so bad in NDUU anyways so whatever I guess. Although it was kinda losing traction in more recent times, this loss is still a major blow since a lot of teams have lost that nice mixture of offensive and defensive utility that Tapu Bulu provided. Now we have to go to more extreme things such as Tangrowth to compensate. Ogerpon and Sandy Shocks love this being gone, Sharpedo-Mega loses a lot of incentive to run Poison Jab as well making it free to be more threatening with moves like Psychic Fangs (good for the newly dropped Amoonguss and the current list of Fightings and Poisons). other offensive Darks like Krookodile, Zarude, and Crawdaunt also enjoy this being gone from the tier. Nicher playstyles like Psychic Terrain HO and Stall also benefit a lot of Tapu Bulu's removal. A lot of the fat Steels such as Tinkaton, Mega Aggron and Mega Steelix that enjoyed Tapu Bulu's grassy terrain for EQ safety and passive recovery now have neither. Some offensive Fires that also benefited from Tapu Bulu's presence like Rotom-Heat also take some hits here. Some of the Poison types that could pressure Bulu but simultaneously benefit from partnering with it like Okidogi and Nidoking also suffer. Bulky Win-Cons also are hurt in theory but to my knowledge the only one that really cares much is Reuniclus. There are probably other ripple effects that this rise has on the tier but it's hard to know for certain who else gets effected by this.

:sv/Tyranitar:
Well this rise was pretty much expected by anyone who has set foot in NDUU: Mega Tyranitar rose to OU so obviously base Ttar is going to be the replacement in UU. RU just lost arguably the best Band wallbreaker in the tier and yet another metagame staple however. I think this frees up more options in the metagame however since it's presence brought down a shit ton of mons that would've otherwise been considered "good", and we know this since a lot of them were good in a pre-Tyranitar metagame. A lot of Psychics and Ghosts obviously love this mon being gone since it gives them a lot more legroom in the builder. Latias and Slowking probably become the best mons in the tier now (more on that later), while less used Psychics/Ghosts like Necrozma, Reuniclus, and Polteageist suddenly feel a lot stronger. Defensive Defoggers like Crobat, Mandibuzz, Rotom-Heat, and Togekiss also get a lot more reliable since there's no longer a powerful offensive Rocker threatening them. Trappers that were in competition with Tyranitar like Krookodile and Mega Absol also get way better now. Fat Steels that doubles as Knock Off absorbers like Mega Steelix and Tinkaton get a little bit less useful. Mega Steelix in particular no longer dishes out obscene damage from Sand Force boosted stabs and can't partner with Dracozolt to remove bulky waters anymore since Sand as a playstyle is dead. Reletively bulky Fightings like Cobalion and Okidogi no longer can really use Tyranitar as a free switch in.

:sv/Zeraora:
Zeraora's rise is an interesting shakeup to the tier but not as impactful as the other 2 important rises. Incredibly fast hazard immune pivot is always great to have in a tier to keep stuff like Slowking in check. Also had nice utility with Knock Off and Toxic and whatnot so its loss is a bit unfortunate. Luckily we have Mega Manectric and Sandy Shocks to filled the void. Fast flyings like Thundurus and Crobat get more reliable in the tier and other bulky waters such as Primarina and Empoleon seem stronger here. Latias is a pretty big elephant in the room here since a fast Knock to revenge kill a weakened Latias was pretty vital in keeping it in check throughout these months. Bulky Grounds such as Gastrodon and Gligar can't easily switch into Electrics anymore since the others tend to use Hidden Power to beat them. Other Volt-blockers like Mega Sceptile and Mega Steelix hate trading Zeraora for Mega Manetric due to Overheat dealing massive damage to them.

:sv/Amoonguss:
Oh my sweet prince...welcome back to NDRU I've missed you. Too much competition in NDUU with Mega Venusaur has resulted in Amoonguss returning to the fold. Not to worry dear sleepy shroom, for its niche will be incredibly valuable to NDRU. Literally puts everything in the tier not named Blissey or Mandibuzz to sleep or at the very least hits by a nasty Sludge Bomb to compensate. Regenerator also is really nice since regen cores are a bit iffy to properly construct here, but this pairs really well in Slowking and Cyclizar. Think more proactive ways of dealing with Amoonguss could be cool too, building with more Taunt or Safety Goggles spam with Cobalion or Okidogi idk. Again Psychics get more valued here with Latias, and friends easily pressuring this. Fires such as Volcanion and Rotom-Heat and Flyings like Crobat and Mega Pidget will also be formiddable, but They need to be on the watch for Amoonguss's Spore. Obviously Grass and Water types like Tangrowth, Gastrodon, Ogerpon, etc don't appreciate it being around. Miscellaneous but powerful threats like Slither Wing and Thundurus also don't love it being around but they have the coverage/capability to outplay.



:sv/Latias:
So this is most likely the best mon in the tier now and it created a bit of a buzz inside council. Unless your name is Alolan-Muk then chances are that Latias has a set that can abuse every threat in the metagame. Calm Mind sets are probably once again annoying with the set variance. Steel types like Tinkaton and Mega Aggron aren't reliable checks due to it just using Z-Mystical Fire to wipe them off the map, neither are Slowking, Primarina, or Togekiss due to Electrium Z variants. Life Orb 3a sets also have a lot more legroom to maneuver without Zeraora around. Fortunately we still have a lot of powerful priority options in Slither Wing and Lokix to revenge kill Latias. Actual traditional revenge killers such as Scarf Krookodile and Mega Sceptile also work nice. Pursuit Trappers like Mega Absol, Metagross, and Muk-Alola (as mentioned above) are still fine to use to beat Latias. With this in mind it would be helpful to know what other people think about this mon in the coming days.

Another mons on the watchlist iirc but I don't really care for them enough to write about them for today, maybe a follow up post.
:Slither Wing::Thundurus::Basculegion-F:
 
Just wanted to make a quick nomination based off of my personal experience using this mon:

:sv/houndoom-mega:
B -> A-

Mega Houndoom is certainly not a choice without its flaws: it's Rocks-weak in a tier without much removal, reasonably frail to the point where it has to worry about First Impression from Slither Wing after taking some chip, and has to worry about Scarfers. But with Tyranitar's rise to UU, Mega Houndoom now capitalizes even more on its biggest positive, which is ripping through Balance cores.

Game 1, Set 1 vs. Don Bork (Summer Seasonal Finals) - On preview, Mega Houndoom looks poised to break through without much effort. While Webs did help to slow down the Choice Scarf Zarude and make it unable to revenge-kill it, it still would've been an uphill battle for Bork to contain it if it came in on a Choice-locked Zarude, for example (as it did) and got off a Nasty Plot.

If we take a look at some decent defensive backbones and/or balance/bulky offense cores, we'll see just how effortlessly Mega Houndoom tears them to shreds.

Grass-type + Slowking + Pursuiter (shoutouts to Runo) - gets taken apart, no need for prediction really
Mega Aggron + Ground-type + a good Fighting resist (shoutouts to Lupla) - can force Mega Houndoom out, but can't really take it on
Tinkaton + Slowking - gets taken apart instantly

Mega Houndoom also has quite a decent speed tier at base 115, meaning that it really can't be naturally outsped (moreso with the departure of Zeraora) and the main things that can force it out are Scarfers and a limited assortment of mons that are deathly afraid of getting 2HKOed on the switch. That same speed tier also helps it into offensive structures, as it can wreak havoc once it comes in on, say, a Tinkaton.
 
I know there's a survey up right now so this may be a bad time to post but here's my word vomit as someone who had the most regular season RU wins (tied with Micaiah) (yes I'm flexing)

Firstly, the VR:
:tinkaton: - Definitely not S- rank, Aggron to me outclasses the hell out of it and generally its utility is gated by being knocked off (so you can pickpocket, which fwiw is rly nice) OR it's if you need stuff like extra Knock Off users or if you want things like T-Wave, Encore etc. If you wanna use a Steel I think Maggron is usually better and also has the usage to support this claim I believe. I tend to feel that NDPL (no offense) has better building / skill ceiling showcases than the average ssnl so I'm not surprised people strayed away from Tinkaton, only found myself using it once because the Steel-type variety in this tier is so dire

:Latias: - Should be S- probably? CM is very strong and you can just kind of tech its item to do many things. Z move blows up what you want it to like Aggron/Tinkaton or you can be like me and run Adrenaline Orb for Scarf Krookodile. It's super strong but definitely wouldn't support any sort of suspect or ban.

:Slither wing: - Another mon that should be S-, I consider this the best mon in the tier rn tbh. Bulky, decent typing weirdly enough, priority, pivoting, utility, and recovery, supplements what I also consider the strongest archetype of the tier (future port) pretty handily

:aggron-mega: - Currently sitting in A, definitely would put it A+ or S- honestly. Good ass steel with a very strong stab move and just a huge stat truck

:cyclizar: - Sitting in A, would move it up to A+. Knock pivot with rapid spin that also blanket checks most/all special attackers AND has regen...holy chungus get this guy a medal hes broken

other thoughts:
:basculegion-f: Very very very very annoying in the builder. Only really has like 2 pokemon that stonewall it (Blissey and Cyclizar if you aren't Ice Beam / Icium Z). It saw less usage as the tour went on with people running stuff like Zarude and Krookodile and admittedly I was pretty weak to it sometimes because I just gave up on trying to cover it and wanted to use other Pokemon for once but I ended up seeing it less. I would support a suspect for sure. Also shouldn't be in A- on the VR because of how important it is that you cover it in builder.

I only started learning this tier when NDPL started so as far as the RUBL mons on the survey I don't really know much about them to comment on them besides some basic-level theorymonning but the only one I would definitely not free is Jirachi. One day I wanted to try using him because he looked broken as hell but saw it wasn't in RU and tbh I would keep it that way. The extra steel would be very healthy for the tier and would add some more dynamics to team building but offensively it can kinda be a demon I'm ngl and idt the tier can handle that right now because you kind of already have to cover a lot. I would support a Bascu suspect or something and kinda just leave it there. The tier is in a great spot outside of that and even then Bascu is becoming a bit of a lesser issue compared to the beginning of NDPL.
 
I know there's a survey right now but i DO think it's a good time to talk about things, maybe even perfect because spoilers alert resources are gonna be updated so time to yap. I wanna talk a little bit about how the meta is doing right now and then move onto some VR takes i'll have (except for Amoonguss tho since got no thoughts or experience on it here so that's getting skipped in this entire manifesto), first up being:

The Psychics minus slowking kinda
:sv/munkidori: :sv/latias: :sv/reuniclus:
:latias:
So Latias is in a similar spot as to where it used to be before Tyranitar was around, a Z-Crystal abuser who has as many Z-options as Baxcalibur's Tera options when it was in OU, it used to be complete bs. Then Tyranitar dropped and limited Latias to sticking with Aura Sphere variants (whether it'd be Fightinium Z or in other sets) which drastically impacted it's threat level given that most of the checks were able to consistently deal or play around with now :tinkaton: :slowking::metagross: :Togekiss: :tapu bulu: :primarina: :mandibuzz:etc. What we have now is interesting though, instead of just Tyranitar gone, Zeraora and Tapu Bulu are also gone which were decent checks in their own right yet it seems that people have somewhat gotten used to it's bag of tricks, not that it's any less stupid but it isn't really feeling THAT constraining. Tyranitar leaving is still a massive change for non-Z Latias, specifically Choice variants, Specs and Scarf have more freedom in clicking their buttons or having presence in a game due to the biggest punisher moving up (as well as a Draco immunity & a faster knocker out). Gotta see how this one develops

:munkidori:
Munkidori...didn't change much actually! It's just free to click other buttons than U-Turn which is a notable change when there's also one less offensive check to worry about even with how common stuff like the mega steels are. I think AV has a shot in here as not just a decent check to opposing Munkidori but also taking hits from Primarina, Thundurus, Volcanion, M-Manectric, Rotom-Heat, M-Pidgeot and sometimes even taking on Sandy Shocks or Latias, it's also able to click Fake Out and get some Toxic Chain procs on faster mons (and also denying Slither Wing from First Impressioning it). A specific set for sure, i was just on the mood of talking about it, all the other sets (Specs, Scarf, NP and Boots) are not just better but also doing quite well at the moment.

:reuniclus:
Now for the last one, this is still on the niche side but Reuniclus has some merits into the current Gastro + M-Aggron or Slowking + M-Steelix cores while also soft checking Okidogi, Latias, Lucario and Cobalion. The sets with Knock Off + Psychic Noise are probably more usable now but it's mainly dealing with the current Balance cores.

The Steels
:sv/aggron-mega: :sv/steelix-mega:

:aggron-mega: :steelix-mega:
This is specifically these two, they're the best Megas around and one of the more splashable picks in general, their bulk, utility and power are amazing and the things they check are similar but with a few notable differences. M-Aggron's the more Defensive inclined of the two, taking advantage of a pure Steel typing and Filter despite the slightly lower bulk, forming good cores with bulky Waters :gastrodon: :slowking: and a good Fighting resist (Mostly focusing on the Okidogi matchup:crobat::togekiss::gligar:) it focuses on dealing with things like Latias, Munkidori, M-Sharpedo, Lokix, Metagross and practically the entire tier in a pinch with just Heavy Slam, Toxic and Body Press, even being able to be more Offensive if it feels like it. M-Steelix fits on more Offensive teams as the role compression and good buttons allow it to be more active in a game and not requiring as much support in the defensive backbone as a good Water resist can be found in the offensive threats themselves :primarina: :basculegion-f: :ogerpon: :zarude: :latias: while the Fighting resist isn't as pressured when it's teammates are potent enough to not let too many free turns. The Electric immunity really helps in regaining momentum into things like M-Manectric, VSwitch Cobalion or Arctozolt while sharing similar targets to handle as M-Aggron, not as potent as the former in checking them long-term but it's not necessary to do so and it can still do it a few times if needed. These two Steels feel really mandatory, they do so much and they do it really damn well.

The Fighters
:sv/lucario::sv/okidogi::sv/slither wing: :sv/cobalion:

:slither wing: :lucario:
Both of them are on a similar boat except one's been controversial and the other one is not. Slither Wing has been on the radar a bunch of times and for good reason, a breaker that's good into offense with one of the best Priority options around is no laughing matter but we've also gotten more freedom in checks to these thanks to Tyranitar's departure as well as Tapu Bulu being gone, allowing most Fighting resists to actually check these mons instead of inviting in and potentially dying to Tyranitar :slowking: :reuniclus: :crobat: :togekiss: :sinistcha: :gligar: which is both good and bad for Slither Wing and worse for the rest. Lucario's coverage actually matters a lot more now with more accessible Fighting answers but it greatly enjoys Balance cores being as good as ever, besides that it's just mildly bothered right now but it's probably on a small raise too.

:okidogi: :cobalion:
Okidogi has explored with more offensive BU variants (Fightinium Z) and Choice Band as of late with NDPL and NDFL, they're extremely difficult to switch into and it has a lot of opportunities to strike given it's amazing defensive profile for how much of an offensive threat it is. Cobalion isn't really an instant threat but SD sets have also gotten somewhat better despite more checks arriving and Lucario's rise, the better speed tier into things like Sandy Shocks, Nidoking (Since Lucario really wants Adamant), Krookodile and Lucario itself is a big deal, especially with the higher physical bulk.

With this i'll just leave some quick VR rises and drops i'd like to see happen (prob gonna miss a few).

Rising: :steelix-mega: :aggron-mega: :okidogi: :gastrodon: :cyclizar: :lokix: :reuniclus: :metagross:
Drops: :tinkaton: :sharpedo-mega: :crobat: :arcanine-hisui: :zarude:
 
oh wow another VR post.. when a survey dropped. awkward .. anyways

I’m here to talk about 3 mons i think each deserve a raise. Specifically 3 Dragons

:latias: - Let’s get the obvious out the way, this mon deserves S-/S. Can run many sets many move variants, Z variants to pick and choose what counters/checks it beats and more. Incredibly Good mon and i think is tied for best mon with slither wing

:Cyclizar: - I’ve been preaching about this mon for Months now And i genuinely think It deserves an A+/S-.. w a grain of salt for S-. this thing is a soft check for basically every special attacker and i think the best removal in the tier. Knock off Regen U-turns rapid spin and can tank hits w av, it’s incredibly easy to slot in and always puts in work, but i also think it has some unknown variety that we should speak out. It has some uses as an offensive Pokémon. It’s offensive stats aren’t anything amazing but it has very, very good coverage and damage output with life orb. It Can pick and choose between thunderbolt, Overheat, power whip being able to 2kho beefy mons like mega aggron(take w a grain of salt, u do 50% min w overheat and forced to u turn if they swapped at full), Mega Steelix, Slowking, Mandibuzz, etc. It also pick and chooses what to beat and i think it does it well considering it’s nice speed to give it a good mu vs “faster” teams.

:Sceptile-Mega: - Don’t even start please. This mon deserves to be A/A+. Tapu bulu leaving the tier and meta shift open much more opportunity for this mega. Tapu Bulu leaving let’s it free up a slot from hp poison and let’s it run protect seed sets, just protect last slot for slither wing/scarf predict games, Earthquake for tinkaton who has dropped in usage, toxic to annoy switch ins like mandibuzz, Synthesis for longevity vs non hp ice mega manectric and hazards or giga drain as no drawback stab.

Tinkaton dropping in usage in favor of Mega aggron and mega steelix are also in its favor. Mega sceptile had the issue of not being able to outright threaten tinkaton without earthquake, but even then tapu bulu as a partner ruined this. Thankfully w the rises of the mega steels it doesn’t have this issue. Mega sceptile reliably 2khos spd maggron and mega steelix with focus blast, something tinkaton stopped it from doing.

Mega manectric has also seen a surge of usage which is.. mostly in msceps favor. It outspeeds, blocks volt switch and checks it in general unless it’s hp ice.


It’s Stabs also just let it threaten bulky cores including Ur mega steel slowking/gastrodon non av tangrowth etc. It’s not weak in any regards and can break cores like these with ease.


The only downside of this shift has been amonguss who avoids a 2kho, thankfully it isn’t such a pest due to slowking being a good partner to mega sceptile, and the fact amonguss is a knock off/rocks away from a 2kho.

Also bla bla bla mega sceptile is the fastest non scarfer or booster energy mon in the tier and can revenge kill mostly everything.. think it’s fine to mention. yes i talked a lot about mscep i love it!!

editors note: Yes it threatens offense due to its high damage and speed being able to threaten and outspeed mons like lati mmane Ogerpon Thundurus bla bla bla.. feel like i should mention this before any of you make me mention it
 
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I'll go ahead and post a few teams that I built for feen during NDPL, I only started supporting them starting week 4 so it won't be a whole PL worth of teams but I'll leave some teams that I build that didn't make the cut as well along with a few thoughts on the VR.
Week 4:
:cofagrigus: :cyclizar: :Aggron-mega: :Zygarde-10%: :Scream-tail: :salazzle:
Replay: https://replay.pokemonshowdown.com/smogtours-gen9nationaldexru-793248
Playing against sasha this week and ironically I was inspired by sasha's team the week before when she used a :cofagrigus: semi-room team. With :okidogi: making its presence shown in NDPL I thought I needed to find something that could beat choiced + potential sub BU sets so thats where :scream-tail: came into play. Its goofy spread allows it to live 2 Poison Jabs from uninvested okidogi and always being able to do 2hko a spdef okidogi or ohko offensive okidogi. The speed will outspeed timid dogis. I realize after the game that I messed up the speed creep on :zygarde-10%: because I needed to creep torn but in the team I provided feen, I unfortunately only crept the base 110s which ended up losing feen the game. :Cyclizar: for bulk and removal, cofa to disrupt mons like :diggersby:, :slither-wing: and at the time :tapu-bulu:. :aggron-mega: is there for def and rocks. Lastly :salazzle: is there to disrupt with encore and deal with bulu. I learned quickly in tests that the team suffered to setup :tapu-bulu: so something that could beat it was nice.
132 SpA Scream Tail Psychic Noise vs. 252 HP / 160+ SpD Okidogi: 240-288 (63.1 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
132 SpA Scream Tail Psychic Noise vs. 0 HP / 0 SpD Okidogi: 312-372 (98.4 - 117.3%) -- 81.3% chance to OHKO
Week 5:
:okidogi: :latias: :ogerpon: :gligar: :blissey: :primarina:
Replay: https://replay.pokemonshowdown.com/smogtours-gen9nationaldexru-795756
Shoutout lizzie for the endless times we talked about sub cm :primarina: because this thing can be an issue against teams the future port meta being able to sub on slowking and spam cm. feen was playing dbd this week and had been asking for a bulk up :okidogi: team because it was great during the meta. I ended up going with bolt team :latias: since :tyranitar: had just been banned and thought, why not abuse bolt beam especially on this insane threat that is no longer locked to running aura sphere. This ended up tearing through DBD's team. :okidogi: is pretty a standard set and had psychic fangs over knock off for :okidogi: mirror and everything else is history. :gligar: + :blissey: is just defensive core which :primarina: bulk support and :ogerpon: with speed control and spikes to pressure the opponent.
Week 6:
:azelf: :gligar: :scream-tail: :sharpedo-mega: :amoonguss: :cyclizar:
Replay: https://replay.pokemonshowdown.com/smogtours-gen9nationaldexru-798411
I wanted to try some LO :azelf: sets this week because I was testing some teams with DBD earlier that week and really liked :azelf: being able to hit a majority of the tanks in tier hard like :aggron-mega:, :steelix-mega: and :slowking: hard with thunderbolt and fire blast. :amoonguss: also just got unbanned and I wanted to see its impact on the tier and watching my ndfl teammate Lizzie use it well so just stole her set. :sharpedo-mega: covered the rest of my coverage issues. My only oversight was the lack of pressure on the team which was taken advantage of when facing :manerctric-mega:.
Week 7:
:steelix-mega: :munkidori: :starmie: :blissey: :okidogi: :mandibuzz:
Replay: https://replay.pokemonshowdown.com/gen9nationaldexru-2226476772-3vphizl77cmnc3g20qj942q4m4j7mofpw
This last week I was told to build something fun. So naturally I drifted away from meta and wanted to try my baby :starmie:. To my surprise it was incredibly useful in this game vs dinayer and its bolt beam coverage proved great especially with LO. :blissey:, :steelix-mega: and :mandibuzz: are the hazard control and bulk needed and provided a much needed wish support from :blissey: and heal bell support (yes I know I have toxic on this paste I’m just too lazy to fix it). :munkidori: and :okidogi: are great disrupters being able to toxic chain especially with u-turn spam from :munkidori: and bulk from :okidogi:.

VR Stuff: as most people said already :cyclizar: to A+. I wouldn’t stick it into S- because all it really does is spin and u-turn, don’t get me wrong it’s great and it has the potential to be incredibly strong as well as a breaker but I think it doesn’t break the threshold of being in S- because it doesn’t HAVE to be in every team.
:slither-wing: to S/S-, it’s insanely strong. Only having mons such as :gligar: and :cofagrigus: to really check it is a crutch to the team builder. It’s similar to :Basculegion: being a pain in the builder as well, however, the speed tier is a crutch for it but :slither-wing: has good enough of speed with access to wisp and recovery that it has longevity which is why it can go to S/S- while id keep :basculegion: in A/A+ (would love to suspect it though).
I think with the recent tier shifts :scream-tail: could see more usage. I’ve talked about it in the NDRU cord a bit and is a great check to :okidogi:, :latias: and :slither-wing: being able to wish itself back to health or encore the threats into their setup moves while having coverage to beat them and access to CM. It has a nice amount of avenues it go between setup disruptor and setup spam being to para spam and rock setter I find it to have good utility and could be put into B+. I don’t know why I want to die on this hill but it’s proven useful in the builder.
 
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Hi some quick announcements to those interested:
  • We are working on a sample slate this weekend and voting on like 30+ submissions.
  • A VR update will be in the works after samples get posted
  • Survey results will be posted this Sunday (we have 20 people who've taken the survey thus far)
  • Miscellaneous resources will be updated once all of that concludes
This next announcement is more for fun but I also made a Tiermaker for the NDPL/FL Metagame. It has shitmons that are kinda borderline so if you haven't seen it enough you probably shouldn't rank it tbh. Encourage you all to post about your rankings.



Random ass notes about the VR:

:Latias: A+ -> S
Insanely versatile now, feels like you can run whatever set you want with minimal support

:Tinkaton:S- -> A+
Not S tier, Mega Aggron is the best steel in this metagame and arguably the second to best mon in the tier right now. This is still A+ worthy tho since SD sets are #broken and the utility sets are still nice because of the movepool.

:Okidogi: A -> A+
The exploration of Choice sets and more offensive bulk up sets make this a really powerful breaker. Before it was just really the defensive bulk up stuff which were alright but not warping.

:Basculegion-F: A- -> A
Insanely Toxic wallbreaker but its fine because Pursuit exists.

:Quagsire: C+ -> B-
I like stall here a lot and you can play around with the compositions a lot more post-Tyranitar as opposed to just the Galarian Weezing Stalls seen in NDRU Open and Grand Slam Playoffs

These feel a lot easier to use
:Thundurus::Gligar::Steelix-Mega::Krookodile::Swampert::Togekiss::Lokix::Slowbro-Mega:

These feel a lot harder to use
:Sharpedo-Mega::Mandibuzz::Nidoking::Ogerpon::Munkidori::Crobat::Necrozma::Rotom-Heat::Infernape::Sinistcha:
 
:sv/Deoxys-Defense:
Hey guys we got bored so Deoxys-Defense is now unbanned in National Dex RU, watch this video to find out more.

1734316712223.png


Reasoning:

For some transparency because I forgot to post, we did slate Slither Wing and Latias but both resulted in them remaining legal. Slate can be viewed below:
1734494809365.png
Latias' survey score was pretty mediocre and our votes reflected on this with a near unanimous vote for DNB. Probably going to remain off the radar for the time being. Slither Wing on the other hand is still very contentious and will most likely have a second survey featuring it or a suspect test all together to determine its future here.

Deoxys-Defense was another Pokemon brought up in the survey. Compared to all the other candidates for unbanning, it scored the highest with a majority of users beliving it could be unbanned. This incited the council to discuss it internally and utimately we came to the conclusion that it deserves another shot in National Dex RU.

:Slither Wing::Basculegion-F:
Stronger breakers than before:
During Deoxys-Defense's stay in Tera National Dex RU a while back, the tier lacked consistent ways of stopping it. For example: Slither Wing and Krookodile were significantly worse back then with threats like Bisharp and Mienshao abusing Tera far better, but none of which actually could handle Deoxys after it used Tera to begin with. In the post Tera landscape, Krookodile and Slither Wing (in addition to Basculegion-F with the home update) have far more relevance to deal with other annoying Psychic-types such as Latias and Slowking. All three deal a heavy amount of damage with their breaker sets to prevent Deoxys from consistently setting up on them and act as short term checks. Slither Wing can dish out a powerful First Impression and U-turn afterward to bring in a partner such as Slowking to harass it further. Krookodile can cripple it in multiple ways, either with the occasional Choice Band set, Taunt sets, or from a well placed Toxic on Choice Scarf sets. Basculegion-F can also check Deoxys short term. Although Choice Scarf sets and somewhat Substitute with Leftovers can be abused in a vacuum, Ghostium Z and Choice Specs have strong odds to break through a Deoxys because of Adaptability. The stat drops from Shadow Ball can also be a potential crutch for Deoxys.

:Blissey::Basculegion-F:
Choosing between Seismic Toss and Night Shade:
This might sound like a trivial issue in practice for Deoxys but we have a lot of rather strong Normal-types roaming the tier at the moment, Something not really seen much in the Tera metagame. The more annoying variants of Cosmic Power ran Night Shade to cover nearly everything, but now Cyclizar can just freely switch in to either Taunt it for a teammate or phaze you while also Knocking away its Leftovers. Blissey, while more passive, can put Deoxys into uncomfortable positions by easily spamming Seismic Toss to chip away at it's limited recovery with little punishment outside of being potentially PP stalled. SD Diggersby can break down Cosmic Power sets overtime if they run Night Shade. Now this is fixed by replacing it with Seismic Toss and calling it a day, except for the fact that Deoxys is now annoyed by Basculegion-F even more in addition to needing to deal with Sinistcha and Typhlosion-H. Rocky Helmet users such as Tangrowth, Gastrodon, Amoonguss, also Cobalion can also make it frustrating to use Seismic Toss.

:Slowking::Cyclizar:
The improved state of Regenerator cores:
Slowking and Cyclizar are insanely common at the moment and can essentially just cycle between each other indefinitely until Deoxys is worn down or runs out of attacking PP. Amoonguss and Tangrowth also play this role rather well and it's fairly easy to mix and match Regen core pokemon on a team in order to stop Deoxys, with even alternative options such as Reuniclus and Galarian Slowbro adding their own sort of utility to the table (Psychic Noise shutting down Deoxys' recovery for example).

:Slowking::Okidogi::Manectric-Mega:
Status spreaders that can bypass Taunt:
A lot of the Regen cores can carry untauntable status spreading moves such as Scald and Sludge Bomb, which can severely cripple Deoxys and force it to burn its precious recovery. Okidogi and Munkidori's ability also allows them to go cripple Deoxys with Toxic. Mega Manectric and other faster pokemon such as Krookodile and Zygarde-10% can run Toxic on their sets in order to shut down Cosmic Power without the fear of being Taunted.

:Krookodile::Zarude:
Darkest Lariat users:
Zarude and Krookodile are two very sturdy checks to Deoxys thanks to Darkest Lariat. Understandably one has to question the health of Cosmic Power Deoxys if we have to resort to dropping Knock Off in order to deal with it, however this is not necessarily a bad thing in this metagame because of Dark weak Pokemon such as Basculegion-F, Latias, and Reuniclus commonly running Z-moves to negate the power boost from Knock Off and take out Krookodile and Zarude with coverage. So in addition to bypassing Deoxys, Darkest Lariat can also prevent the aformentioned Z-move users from flipping matchups. This is a move already seen in practice, commonly on Krookodile, because of Latias's presence in the metagame and in it's case it can run it as a secondary move instead of needing to drop Knock Off. Zarude doesn't care much for dropping Knock Off either since it's been using Darkest Lariat on Swords Dance and Bulk Up sets anyways with Z-moves to grant a very powerful nuke.

:Cyclizar::Houndoom-Mega:
Fast Taunt users:
Taunt users such as Mega Houndoom, Crobat, Iron Jugulis, and Cyclizar provide some stopgaps against a Deoxys sweep as well. Mega Houndoom and Iron Jugulis can directly force it out with their high-powered Dark Pulses, while Crobat and Cyclizar can prevent it from setting up further or click Taunt, allowing them to bring in strong status spreaders such as Toxic Mega Aggron or Blissey to neutralize Deoxys.

:Slowking::Aggron-Mega:
Dragon Tail:
This is more a theory explanation but a lot of top threats in this metagame such as Mega Aggron, Cyclizar, Slowking, and Mega Steelix can learn Dragon Tail to delay a Deoxys sweep or allow teammates like Basculegion-F to get another shot at attempting to break it before things get bad.

:sv/Deoxys-Defense:
Conclusion:
Ultimately given the abundance of options teams have for Deoxys-Defense outs, the council belives that its Cosmic Power sets are far more skill expressive than it was in the Tera metagame. It's still perfectly possible for a Cosmic Power Deoxys-Defense to win but like other typical win-conditions of the tier, it actually requires support to bypass its checks and counters to the point where it's more of a hallmark of good teambuilding / in-game play if it wins. Outside of the Cosmic Power set, other sets such as Nasty Plot and Defensive Spikes are generally fine for the tier. Nasty Plot sets are essentially if Latias and Reuniclus had a mediocre baby. Spikes has potential to be disruptive to the current state of things with its coverful utility movepool, but its rather susceptible to the threats above except for any hope of actually bypassing them.

Excited to see how this interacts in the metagame, top threat or midburger?
 
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Hello, I have created a TamperMonkey script that de-clutters the NatDex RU Builder:
JavaScript:
// ==UserScript==
// @name         NDRU Builder Fix
// @namespace    http://tampermonkey.net/
// @version      2025-02-03
// @description  Seperates the National Dex RU builder into 3 sections: (RU Viable - Pokemon Ranked on the VR) (Previously RU Viable - Formerly Ranked on the VR) (Not RU Viable - Never Ranked on the VR)
// @author       Runo
// @match        https://play.pokemonshowdown.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pokemonshowdown.com
// @grant        none
// @run-at       document-idle
// ==/UserScript==

//Please ensure developer mode is enabled on your browser if using Chrome and Edge, Firefox is fine to use without, other browsers have not been tested but Chromium based browsers should require developer mode as well
//Chrome developer mode location, top right corner - chrome://extensions/
//Edge developer mode location, sidebar - edge://extensions/
fetch("https://raw.githubusercontent.com/Runoisch/NDRUbuilderfix/refs/heads/main/natdexbuilder.txt")
.then(y => y.json())
.then(x => console.log(BattleTeambuilderTable.gen9natdex.tiers = x))

Awfully simplistic code but you can see the results below:
FixedOriginal
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1738694069762.png

Minor side effect: it makes the builder static so bans / shifts / unbans are not accounted for until I manually update the github link
MAJOR SIDE EFFECT: Given a NatDex format, the highest most pokemon on the table will be removed but its still legal in the builder. (OU-Alomomola, UU-Aegislash, RU-Absol-Mega)
 
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