Im sorry but how is hydreigon a check too ash greninja,does it not carry ice beam?
No it does not, Ash-Gren runs Surf or Hydro Pump/Water Shuriken/Dark Pulse/Spikes. The coverage lets it beat less than stacking Spikes or having access to a second STAB.
Also what has caused hydreigon to rise,last time i check it was in nat dex UUBL
It's only been a top 5 mon in the meta for the last 6 months or something, but Nat Dex ladder be wack.
Ash-Greninja is inherently a difficult Pokemon to evaluate because it is essentially two Pokemon at once. Regular Greninja without an Ability, which is not a particularly effective or powerful Pokemon, and full Ash-Greninja once Battle Bond has triggered, which is like having a second Mega Evolution on your team that can also hold an item. How Ash-Greninja tends to perform in practice is therefore somewhere between these two extremes. Exactly where is difficult to say, which is why how broken it is or isn't is an issue.
I have two main gripes with this mon. Firstly, it has basically no bad matchups. It's an excellent Spikes setter thanks to how many switches it forces, which is a trait that is never not going to be useful. Against defensive teams it is a terrifying wallbreaker once transformed, with the capability to break through its own checks by setting Spikes for them. Against offensive teams, transformed Water Shuriken is a 60 BP STAB priority move that dumps on any would-be sweeper and its natural speed lets it revenge kill many threats.
But that's the thing. Notice how many times I said "once transformed". If you can keep Ash-Greninja from transforming, it automatically is a much more bearable threat. Its absurd speed becomes merely "ok". It lacks the power to KO a lot of walls. However, often if Ash-Gren is going to win a game, it's a matter of "when" it is going to transform, as opposed to "if". Many of its checks lack or rarely use recovery (Hydreigon, Tapu Fini, and the currently unpopular AV Magearna). Others are prone to it stacking Spikes for its own later gain (Fini and Magearna again, AV Tang). Plus its high speed makes it a perfect revenge killer. Each time you get a kill with a mon that loses to Gren, your check has to be able to take at least two Dark Pulses or Hydro Pumps, and will probably be taking at least one. And saccing a mon to an untransformed Ash-Gren is simply not an option most of the time, something that becomes especially painful for offensive teams, because that's how they'd ideally deal with it. Eventually, unless the rest of Ash-Gren's team is folding so fast that it has to be sacced first, something will die to it. It's just a matter of when.
So, against offensive teams something will eventually get sacced to it whereupon it will abuse its speed and priority access to clean up. Against defensive teams, it lays down Spikes that it can force its checks to switch into, then finishes them off once they are weakened, dismantling the remaining team in seconds. I would not be happy fighting this without two checks on my team, either one defensive pivot and one offensive Water-resistant check, or two defensive mons.
My second gripe comes from this last point. I am happy to say that it
just about is not broken. It's impossible to wall indefinitely, but it can be walled for long enough to break down its team. However, I'm not convinced that it returning will not be unhealthy for the metagame. The threat of it transforming often warps games around itself, to the point where other breakers have a chance to slip through the cracks. A second mon putting pressure on an Ash-Gren check can be deadly.
But thinking on an even bigger scale than this, Ash-Gren, as any top metagame contender will,
changes the course of games it is not even part of. I'm not referring to the Protean VS Battle Bond mindgames here, since after one move is used it is obvious which one you're dealing with (though this still can be an issue). I'm talking about the constraints it imposes on teams in the builder, which then restricts preparation for other top threats. Of course, any top mon will do this as a matter of fact. But Ash-Gren does it on another level entirely, and brutally punishes you for underprepping for it.
If Ash-Greninja returns, it WILL be a top threat. There is no denying that. So thus it must, as a matter of course, change the way the tier is played. I don't think the decision to be made here is "Is Ash-Greninja broken?" because I think the answer is (just about) no. Sure it locks in a certain set of trends that would otherwise be fluid, but it's far from unmanageable.
I think the real question here is "Does the inclusion of Ash-Greninja change the tier for the better?" And I have honestly no idea what the answer is.