In the light of Victini staying in the tier and shifts not affecting us this month, I don't need to adjust these teams and we're in a prime period for uploading. I'll keep the explanations a little shorter this time, trust.
TTar and MAltaria Balance

Balance at the moment is difficult to build, but I've had some pretty good success with this team. Baxcalibur is the main threat this team faces, though I've found Blaziken is often the best counter to it this team has; if it doesn't have a dragon dance, you live everything after tera and always OHKO back, and after a protect you outspeed adamant variants, with the defence investment allowing you to have a favourable roll to live +1 glaive rush and always live EQ.
Beyond that, this team isn't too complex. Gliscor is a defacto physical switch in, TTar handles most special threats and Glowking handles the others - notably this is your iron moth check. Kyurem abuses Dondozo and Gliscor, MAltaria abuses Blissey, Blaziken can just win some games if given an inch and the other two can often win once their checks are worn down. This team does also lack speed control, but speed boost on Blaziken and ddance MAltaria gives you a way to at least boost up and challenge boosted threats; MAltaria, for example, completely walls MGyarados.
FiniLucha Bulky Offence

As those on the discordunsubtle plug once again would know, this is a relatively new team. But goddamn it's been doing well, currently undefeated and feels easy to play, so I have no qualms about uploading it. So far I haven't really found any important bad matchups, though be careful around choice band Weavile - keep Aegi healthy for this, and scout as best you can with king's shield and tera water gliscor - and tricking away a choice scarf for an assault vest; you can lose pretty quickly to hazards if Fini can't defog any more.
In terms of how to play this, the plan is simple. Your defensive core is Gliscor + Tapu Fini, at least once Fini has tricked away it's scarf. But even if it doesn't due to having a favourable match up, Aegi can often substitute in as a semi-defensive mon. Speaking of, Aegislash is your alternative wincon and priority user, with tera ghost allowing it to easily clean through weakened teams using shadow sneak. Cinderace is speed control and a precaution against hazard stack, as well as a pivot to bring in Kyurem on Gliscor, which can otherwise struggle to hit the field without boots. Speaking of, Kyurem does what it might as well say on the tin. There are no switch ins other than Blissey, and it abuses large portions of stall teams.
Glowking + Dozo Stall

This is the best team on this list. And while it is named after Glowking in equal measures, the real star of the show is Dondozo. This team has no bad match ups, at least not any more. For a long time, I was struggling for an answer to sun Victini, which is notorious for completely destroying defensive cores; Dondozo could live it outside of sun, but once in it? Not so much. However, utility umbrella removes the effects of sun, allowing it to reliably check it once again. This does mean no leftovers, which weakens the set into basically everything else, but Dondozo is fortunately broken enough for this not to be an issue most of the time.
This being said, an explanation of each mon, or rather pair of mons. Skarmory and Blissey can often be blanket checks to large chunks of the metagame, with the ability to set and remove hazards between them. In this case, skarmory can also be an alt wincon while Blissey is also a secondary cleric; Wish + Soft Boiled is a nasty combination, with Blissey's massive health pool allowing it to heal almost every other member of the team back to full with a wish pass. Dondozo and Clefable form an almost unbreakable unaware core, with the exceptions being mold breaker mons like MGyarados and random Swords Dance excadrill outside of sand. However, Dondozo can use its tera to beat MGyarados and Skarmory beats Exca. Dondozo is also the main wincon of the team; with a curse, it goes from bulky to unkillable and can often sweep most teams once any strong special attackers are removed. Finally, MSableye and Glowking. These two are more specific, with Sableye being the standard hazard and removal denial machine that it is, and Glowking being a designated Iron Moth check and also setting toxic spikes. This secondary role is incredibly important, as this team can often struggle to actually force progress against fat teams without toxic spikes up.
That's all for the moment, if the metagame shifts to counter these then I'll try and update this with any new techs, and/or just make a new post with new teams.
TTar and MAltaria Balance






Balance at the moment is difficult to build, but I've had some pretty good success with this team. Baxcalibur is the main threat this team faces, though I've found Blaziken is often the best counter to it this team has; if it doesn't have a dragon dance, you live everything after tera and always OHKO back, and after a protect you outspeed adamant variants, with the defence investment allowing you to have a favourable roll to live +1 glaive rush and always live EQ.
Beyond that, this team isn't too complex. Gliscor is a defacto physical switch in, TTar handles most special threats and Glowking handles the others - notably this is your iron moth check. Kyurem abuses Dondozo and Gliscor, MAltaria abuses Blissey, Blaziken can just win some games if given an inch and the other two can often win once their checks are worn down. This team does also lack speed control, but speed boost on Blaziken and ddance MAltaria gives you a way to at least boost up and challenge boosted threats; MAltaria, for example, completely walls MGyarados.
FiniLucha Bulky Offence






As those on the discord
In terms of how to play this, the plan is simple. Your defensive core is Gliscor + Tapu Fini, at least once Fini has tricked away it's scarf. But even if it doesn't due to having a favourable match up, Aegi can often substitute in as a semi-defensive mon. Speaking of, Aegislash is your alternative wincon and priority user, with tera ghost allowing it to easily clean through weakened teams using shadow sneak. Cinderace is speed control and a precaution against hazard stack, as well as a pivot to bring in Kyurem on Gliscor, which can otherwise struggle to hit the field without boots. Speaking of, Kyurem does what it might as well say on the tin. There are no switch ins other than Blissey, and it abuses large portions of stall teams.
Glowking + Dozo Stall






This is the best team on this list. And while it is named after Glowking in equal measures, the real star of the show is Dondozo. This team has no bad match ups, at least not any more. For a long time, I was struggling for an answer to sun Victini, which is notorious for completely destroying defensive cores; Dondozo could live it outside of sun, but once in it? Not so much. However, utility umbrella removes the effects of sun, allowing it to reliably check it once again. This does mean no leftovers, which weakens the set into basically everything else, but Dondozo is fortunately broken enough for this not to be an issue most of the time.
This being said, an explanation of each mon, or rather pair of mons. Skarmory and Blissey can often be blanket checks to large chunks of the metagame, with the ability to set and remove hazards between them. In this case, skarmory can also be an alt wincon while Blissey is also a secondary cleric; Wish + Soft Boiled is a nasty combination, with Blissey's massive health pool allowing it to heal almost every other member of the team back to full with a wish pass. Dondozo and Clefable form an almost unbreakable unaware core, with the exceptions being mold breaker mons like MGyarados and random Swords Dance excadrill outside of sand. However, Dondozo can use its tera to beat MGyarados and Skarmory beats Exca. Dondozo is also the main wincon of the team; with a curse, it goes from bulky to unkillable and can often sweep most teams once any strong special attackers are removed. Finally, MSableye and Glowking. These two are more specific, with Sableye being the standard hazard and removal denial machine that it is, and Glowking being a designated Iron Moth check and also setting toxic spikes. This secondary role is incredibly important, as this team can often struggle to actually force progress against fat teams without toxic spikes up.
That's all for the moment, if the metagame shifts to counter these then I'll try and update this with any new techs, and/or just make a new post with new teams.