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Resource National Dex Viability Rankings (Post Tera Ban)

I'm overdue for a VR nom, sorry to the fans.

Garchomp
to C
"Mega Garchomp is a shitmon" WE'RE NOT IN 2019 ANYMORE WAKE UP!!
Mega Garchomp is infamous for being worse than Garchomp, and I don't question the veracity of this statement -- in most cases. Mega Garchomp is actually quite effective, when it uses its ability, Sand Force. What does Sand force do? essentially, 130 BP on EQ and Stone Edge when Sand is up.
that is all. The ability of Mega Garchomp is to have 130BP EQ. THE 170 ATTACK MON IS USING GROUND HIGH JUMP KICK WHEN SAND IS UP. Besides that, it also gets 40 Base Points added to its Special attack upon Mega Evolving. what this means is that now it gets Arceus level special attack with STAB Draco Meteor. Now let's talk about this Draco Meteor. with 140 SpA investment, Draco Meteor:
-140 SpA Garchomp-Mega Draco Meteor vs. 252 HP / 4 SpD Alomomola: 342-403 (64 - 75.4%) -- guaranteed 2HKO after sandstorm damage
-140 SpA Garchomp-Mega Draco Meteor over 2 turns vs. 244 HP / 0 SpD Landorus-Therian: 333-394 (87.6 - 103.6%) -- guaranteed KO in 2 turns after Stealth Rock
-140 SpA Garchomp-Mega Draco Meteor vs. 252 HP / 0 SpD Great Tusk: 306-361 (70.5 - 83.1%) -- guaranteed 2HKO after Stealth Rock
-140 SpA Garchomp-Mega Draco Meteor vs. 252 HP / 4 SpD Dondozo: 261-307 (51.7 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
And that's not all Mega Chomp does with this much Special attack, it also uses the handy Fire blast! it lets it beat Ferrothorn, Mega scizor, Balloon Gholdengo, :
-140 SpA Garchomp-Mega Fire Blast vs. 252 HP / 176 SpD Ferrothorn: 316-376 (89.7 - 106.8%) -- 75% chance to OHKO after Stealth Rock
-140 SpA Garchomp-Mega Fire Blast vs. 248 HP / 128 SpD Scizor-Mega: 368-436 (107.2 - 127.1%) -- guaranteed OHKO
-140 SpA Garchomp-Mega Fire Blast vs. 0 HP / 4 SpD Gholdengo: 226-266 (71.7 - 84.4%) -- guaranteed 2HKO after Stealth Rock
-140 SpA Garchomp-Mega Fire Blast vs. 248 HP / 8 SpD Corviknight: 238-280 (59.6 - 70.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
-140 SpA Garchomp-Mega Fire Blast vs. 252 HP / 0 SpD Skarmory: 280-330 (83.8 - 98.8%) -- 68.8% chance to OHKO after Stealth Rock


and at that Point you might be askin: "Does earthquake even hit that hard if you use that much EVs into Special attack?" or "yo ass aint beating AV mola lmfao" (I see you) or even "OBVIOUSLY Kin+ak would talk about Mega Garchomp" (I'm in your walls)
However, Garchomp's trusty day one companion STAB move, Earthquake, does everything you wish it could do.
-Deals with AV Mola, 120 Atk Sand Force Garchomp-Mega Earthquake vs. 8 HP / 248 Def Alomomola: 220-259 (46.5 - 54.7%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage YES
-Deals with Most of everything, TBH.
120 Atk EVs EQ is not here to OHKO most of everyhthing, it's here to 2HKO most of everything. It can also run Hidden power Ice to beat Gliscpex all by itself, or Stone Edge to Kill Zap and Molt. Don't forget that Mega Garchomp is also Bulkier, letting it use Utility such as Spikes or Toxic in some cases, tho I'd stick to AOA Mega Garchomp for the VR.

but what does Mega Garchomp give to Sand teams? why not Use Mega Tyranitar or Mega Scizor or something like that?

Mega Garchomp's Bulk lets it be a Wincon that doesn't fear most priority or common offensive types. the fact that it's mixed lets you put a ton of pressure on the opponents when they least expect it. one dmeteor and landot can' t check excadrill no more, One fire Blast and Corv can't switch in on you no more, one Dmeteor and Zama can't switch in on Excadrill no more, one EQ and Mega Sableye can't switch in on Hippowdon in fear of a double EQ, Mega Chomp isn't here to break it's here to make progress. Anyways because it's so great in Sand teams I think Mega Garchomp should be at least C on the VR thank you if you read this post fully and did not just think "lmao Kinak noms mega garchomp" because otherwise fuck you.



REPLAYS:
 
Gonna make a couple quick noms based on a few trends we've been seeing in PL

:sv/kyurem: B+ -> A-

Kyurem is quickly turning into one of the most feared offensive threats in the tier. We already knew that the standard Boots SubRoost set has been a destroyer of balance for a long time, but recent innovations and metagame developments has made it even more effective offensively as of late. The Groundium Z variant of the balance breaker set, in particular, means that certain midgrounds to the set, most notably Gholdengo and Glowking, are no longer fully safe from being blown up by it. Many slower balance teams lacking a Fire-type use these as their main SubRoost Kyurem counterplay, so having the option to nuke these guys makes Kyurem an even more multifaceted and dangerous threat. A lot of teams are relying on bulky Fire-types, most notably Moltres and Volcarona, to handle Kyurem, but they are far from safe from all of its sets. The Choice Specs set is another set that I've been really liking recently; it pushes a ton of damage onto switch ins like Glowking, Body Press Ferrothorn, and, most crucially, Moltres, while also being a very strong wallbreaker in its own right. It's certainly prediction reliant, but the reward is well worth it. And lets not pretend like the standard SubRoost set is bad or anything; it gets Substitutes up on common Pokemon like Alomomola, Toxapex, and Zapdos and then goes to town. Kyurem certainly has issues, which is why I don't think it can go higher than A-. It tends to give Volcarona free turns, which is never a good thing, and running a Dragon-type that checks neither Waterpon nor Zard Y can be constricting in builder at times. These are not completely unreasonable things to cover, however; a lot of Kyurem teams use things like AV Alomomola to help with Volcarona while getting Kyurem in safely, or even another Dragon-type to deal with Waterpon and Yard. All in all, its well worth bending over backwards in builder to make this thing work, and its way more threatening than other B+ Pokemon in my opinion, so a rise is warranted.

:sv/clefable: A- -> B+

Clef still has a lot of good traits, as being a Fighting resist that also sets Stealth Rock is fantastic, while Magic Guard makes it a status and Knock Off absorber extraordinare. However, I do not believe metagame trends currently favor Clefable. It tends to be rather passive into Gliscor anchored balances, and it struggles to scare out many Volcarona and Gholdengo sets. Additionally, its Dragon immunity is of less use than previously, as dangerous Dragons like SD Garchomp, Mega Latios, and the aforementioned Kyurem can brute force their way past it, as these Pokemon often don't even use their Dragon-STAB as their primary option. It still checks these ok, but its not an especially safe switch in. The lack of a Ground-, Psychic-, Ice-, or Fire-resist leaves Clefable overwhelmed by many common offensive types at this time, which makes it a bit harder to get the most out of than its defensive compatriots. Still a decent choice, but not A- in my opinion.

:sv/latias-mega: (This is Mega Latias) C- -> UR

Lets rip off the bandaid; no one is bringing this thing to any games that matter. The slow, CM sweeper sets that this was known for in SS is essentially completely unviable in a world of Alomomola, Gholdengo, Glowking, and Volcarona. Any offensive wallbreaker set is entirely outclassed by Mega Latios, as Mist Ball is strictly worse than Luster Purge (Mega Latios needs Luster Purge drops to make progress into a lot of common builds at all) and its not as strong anyway. Your best bet with this is probably using it as a Waterpon and Yard check that can also spread Thunder Wave...and then give Alomomola and Gholdengo as many free turns as they want. Yeah no thanks. Get this guy outta here.
 
sputnik's post reminded me this exists so just to tack on another few noms onto his post

:lopunny-mega: -> A

probably the most splashable speedcontrol rn, really easy to get value in literally every game just due to fake out + quick attack being so good. birds always suck of course but being able to blow past basically everything else short of slowbro is really really valuable. also ada lop is rly good use it

:scizor-mega: -> A-

slopcat no water resist special is entirely based around this guy. this thing is fat as shit and can very easily get to +4. most physical attackers just lose to this thing because the fighters all get popped after they cc themselves down and the grounds/waterpon all just have a fairly tough time getting through the guy. i think you can slot it below the fsight brothers but probably above stuff like tusk or tran.

:iron-treads: -> B+ (on a pvr he's a solid A- or maybe scraping into an A but b+ is plenty i think lol)

only viable rocks + spin guy and *CAN* neutralize stuff like dnite or garchomp. spin + ice spinner (or just spinner in the latter case) very easily cleans these two, obviously requiring baloon to do so which imo is its best item regardless. the spdef lefties stuff is okayyy but its not what u want treads for imo. shitting on koko/rbolt is also a really nice feeling that only ting-lu can fill, and 342 speed is really awesomesauce for stuff like the aforementioned chomp/lele/zap etc. probably my most used mon in tours at this point (maybe only beaten out by zapdos?) really really love this dude and think it deserves a more appropriate ranking.

:ceruledge: -> B-

endure ghostium is really stupid lol but fat ceru is also the goat. love that set. everyone needs to start using fat ceru. it beats everything. it puts bta on zama. please use fat ceru guys

:mawile-mega: -> C- or UR

this thing is so fucking ballsack dawg it has 0 bulk, is slower than damn near every defensive piece, cannot play the game vs the birds, hits hard but never hard enough, total tradebot in 70% of the games its in and most of the time its just trading with landorus. if i wanted to trade with landorus i would use literally anything else. i dare you to tell me one thing this can do better than kingambit. you can't even say it answers dnite or chomp better because gambit can actually run balloon and doesnt have the bulk of a wet rag. get this shit off my screen.


tusk/ival should also be b+'ers but people love em and theyre like usable so nyeh. as long as sun isnt considered the fish that it is people will always think tusk is good but i just do not like this mon very much. ival feels p similar but it can clean well and can sometimes just instawin if it rolls the right set (sd in particular here). kokoval is bad and a fish. dont use it.
 
I agree with the entire post above, noms of my own:

:samurott-hisui:
A- --> A
Absolute insane progress maker, loves the rise of AV mola over boots physdef, and scarf is just so good to slap on things as speed control+progress+idc if you switch into a resist im getting my spikes. Huge for BO and balance

:ting-lu:
A --> A-

The vr giveth dark types and the vr taketh dark types away. Ive been finding the ting-anchored BO styles to just be rly inconsistent and being a huge momentum sink and a fake check to everything not named zapdos is a huge L (Also ghold runs modest z now so its even faker into that(

:corviknight:
B --> B+

Il i just shit on tinglu for being a fake everything check but ... corv is just so great to blanket check a lot of stuff and it keeps up momentum decently well. Nice anchor when you built the rest of your team kinda shakily.

:kartana:

B --> C+

In a ghold meta this is just a complete fraud. Superpower at like 80% usage on woger so its not a check. Scarf is ass, SdZ is niche and outclassed for both the SD grass slot and the Z slot, defog is so dead.

:ogerpon-cornerstone:

B --> B+

The only downside to running this on HO is species clause, otherwise this does everything the playstyle asks for and more. Stabs+sp punch through everything not named ghold, Sd can muscle through ghold, sturdy is insanse utility or just makes it more uncheckable. Outside of HO this sucks but on the playstyle i feel like its one of the best.
 
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