I'd really like to know why every TR considered "meta" I ever see has a Ghostium Z sinistcha, it's basically never used anymore outside of "respected" TR teams.
Anyways Cress deserves to be ranked I second this. and you know who also deserves it? our favorite mon from gen 2, the only one with a remotely good design bar Ho-Oh, you guessed it, Ampharos!!!
Mega Ampharos used to be mid as fuck during Tera times. Now however, that you do not need to OHKO everything on sight to win, it absolutely loves its life. Obviously it can and will still try to OHKO various Meta mons, but now that it's not a requirement, it can use Tbolt Dpulse to get mssive work done. Add to that various coverage in Focus Blast, HP ice, dazzling gleam, power Gem or Signal Beam. Alternativly it can use the more situationnal but oh so devastating Charge beam. Basically Charge Beam lets it pick off a KO like a Mega Diancie around 40% HP, 70% Chance to get a Special attack boost, after which you can OHKO offensive Lando with Dragon Pulse, and OHKO Max HP Lando with Dragon Pulse with a high roll or after rocks. Focus Blast is pretty Mandatory for Tinglu Mtar and KGB running around, but this mon is very customizable.
I want to add that it's great at killing Pokémon other Common TR sweepers, mainly Ursaluna, struggle with, namely Physdef Mola, Slowbro, Corviknight and Zamazenta. Therefore, it's a really decent option for Trick room teams in a meta as slow as ND.
Mega Ampharos is also one hell of a bulky mon, not ropping to defensive Lando EQ, Specs Kyu Freeze Dry, Val n lele moonblast, and Mdia Moonblast is a roll. I'm deadass. And Additional turns out of trick room are the key to victory, that's why Frail Slow mons never succeed.
all in all you have a Mon that wins vs Tinglu, whose Dragon Pulse 3HKOs Clod, 1v1s Ival (Massively overrated mon btw), 1v1s most of the time Mdia and Lele in TR, and who can OHKO mons commonly used to stall Trick room such as Corv Mola Dnite or Terapagos.
I'm Also re-nomming Stakataka.
View attachment 745047to
C-
I hope Y'all enjoyed my non-shitmon nom but welp I can't hide my true Nature for too long.
for clarity's sake, I'm gonna nom this set of Stakataka to C-, the rest I haven't tested(Steelium Z, Clear Amulet)/are balls (EQ over Heat Crash, Groundium Z, stealth rocks):
Stakataka @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Heat Crash
- Stone Edge
- Trick Room
Beast Boost Attack, Life Orb, Rock/Steel/Fire Coverage, Trick Room.
So anyways this set of Stakataka, under trick room ofc, which it can reset, it absolute Bonkers. it has the attack stat of great tusk (!), a STAB Gyro bal tht often reaches 150 BP (!) and Coverage for Steel types in Heat Crash. Last move is trick room for a simple reason: despite the poor typing, not all mons can drop it in a single hit, and in a favorable position, thanks to its stealth rocks resist, it can get TR back up vs a mon that can't hit it well, Koko for example. besides, once trick room is up, it is incredibly oppressive. Utility Lando T cannot switch in on Gyro ball, for example. You need Bulky waters to really roadblock this mon, and it's very difficult to do if it has as much as one attack boost. moreover, it's Kind o Defensively covered by common Trick room setters, Cresselia Switching in on Ground and fighting type moves, as well as special water moves, and Porygon2 (if it aint Physdef it aint real I'm not sorry) switching in on Physical water moves (especially ivy cudgel since Porygon2 Traces Water Absorb) and other moves of the sort. This stakataka in particular is very useful to trick room as whatever is on the field that isn't Dondozo, it's going to take hefty Damage.
https://replay.pokemonshowdown.com/gen9nationaldex-2375647009?p2 Turn 13 Unboosted Gyro ball OHKO chomp
https://replay.pokemonshowdown.com/gen9nationaldex-2376225694 Stakataka Gyro Ball doing 70 to Zama, Heat Crash ftw.
https://replay.pokemonshowdown.com/gen9nationaldex-2376227933 idk what bro was cooking either but that's Staka Solo 6-0
https://replay.pokemonshowdown.com/gen9nationaldex-2376238898 Gyro ball ftw
expect e Mega ampharos post in the next few days ....
Everything Said here still holds true.
I'd like to add that Stakataka OHKOs offensive Lando at +0, can use Trick room to reset it against a passive mon (Mola going for protect, Clefable, non-BP ferro, non-ep Pagos, Sball Lele, Hatterene and such) to give itself 4 more turns of trick room, even tho this maneuver needs 2 turns.
Replays for Mega Amph:
https://replay.pokemonshowdown.com/gen9nationaldex-2380196480?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2380121052?p2
Replays for Staka:
https://replay.pokemonshowdown.com/gen9nationaldex-2376225694
https://replay.pokemonshowdown.com/gen9nationaldex-2376259088?p2