ORAS OU Nature and Machine Hyper Offense (peak #79)(1689 elo)

Hello everyone. Welcome to my RMT on my Metagross-Mega and Volcarona core based HO team. I got the core off ORAS Good Cores and I chose this core because I always wanted to use these pokes. I enjoy this team every much and now I believe its time to share it with everyone. So lets begin with this RMT and also any constructive criticisms on the team and thoughts are really appreciated.

P.S If anyone decides to use this team I welcome it and please if u can please save and send the replays to this thread of you using this team if you have the time and/or remember.

P.S 2 Shout Outs to my Friend Lord_Ray for play testing the team and going over the team with me when I was building it. Some of his replays will be shown.

Proof of Ladder:
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Usually my main account is Terry41 on Showdown but I have mostly been using my team testing ALT Jack41 and evenetually it got to the elo of 1687 with the team so most of the replays will show that account using the team.

Music to listen to while reading this RMT:



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Metagross @ Metagrossite
Ability: Clear Body -> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch

So the Focus of the team revolves around Mega Metagross and Volcarona. For its EV spread Its pretty much considered the standard Set for MetaGross so it can be a fast powerful wall breaker. I chose Zen Headbutt and Meteor Mash is mainly there for STAB and Tough Claws. I chose Earthquake over Hammer Arm because I wanted to kill Heatran and also I didnt want the decrease in speed. Ice punch is pretty much for pokes like gliscor, bulky lando t, dragonite etc... I would have add grass knot for slowbro but grass knot does literally close to nothing to Rotom-w which is a threat to metagross

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Volcarona @ Lum Berry/ Life Orb(Prefer Lum Berry)
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Fiery Dance/Fire Blast
- Bug Buzz
- Giga Drain
- Quiver Dance

This is the second part of the core that the team is focus around. Volcarona is a poke I personally have been using alot lately. I like it because its able to set up on bulky water types like slowbro and Rotom-w because they dont do much damage to volcarona in the first place. I made it timid with enough speed to out speed scarf lando after a quiver dance. u can chose between fiery dance/fire blast because Fire blast does ensure the OHKO on scarf lando after the quiver dance but it can miss so that chose of move is base off your preference. intially i had life orb on Volcarona but i have changed it to lum berry because the lack of status better helps Volcarona set up and possibly sweep

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Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance

Garchomp is pretty much the Lead for this team. The reason for the Lum berry is to deal with pokes like breloom, mega sableye and rotom-w. the garchomp sets counters lead breloom because of lum berry. The swords dance of it is too help weaken both rotom-w and mega sableye so the next poke can kill it since u can bait them to will o wisp and u can SD safely do to the lum berry.

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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin

Starmie main role is my hazard Remover. when buildind the team i wanted a rapin spinner because i didnt want to rely on a defogger since that gets rid of my hazards on his field too. I also chose starmie so i out speed and do massive damage to the lati twins and thundurus. The reason for natural cure was just incase thundurus Thunder waved me is that when I switch it out and back it i wouldnt be hindered when i want to remove rocks later in the match

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance

Bisharpis the unofficial backbone to this team. It has saved me so many times. It pretty much the standard set but I added focus sash. The reason for focus sash is because It usually allows me a few SD and also since i have a reliable rapid spinner im more likely to me more able to send bisharp out to a hazard free zone.

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Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Flare Blitz
- Swords Dance

Talonflame the last but definitely not the least. Talonflame is one of my favorite set up sweepers. Its pretty much the standard SD set for talonflame. The reason why I made it max speed is because i didnt want to get outspeed/speed times with other tflames with the standard SD tflame speed. Talonflame has great prio and offensive pressure for the team.

Replays: Note that some of the replays is that of my Friend Lord_Ray using the team. Thanks again buddy for the play testing. His Alt is named flyingsunray

http://replay.pokemonshowdown.com/ou-204550848
http://replay.pokemonshowdown.com/ou-204570064 Vs Rain
http://replay.pokemonshowdown.com/ou-204554382
http://replay.pokemonshowdown.com/ou-204783985
http://replay.pokemonshowdown.com/ou-204788110 peaked Match
http://replay.pokemonshowdown.com/ou-204006146 My Buddy using my own team against me
http://replay.pokemonshowdown.com/ou-203923290 Volcarona potential sweep
http://replay.pokemonshowdown.com/ou-204012458 close match
http://replay.pokemonshowdown.com/ou-204008851
http://replay.pokemonshowdown.com/ou-205266188 Vs Stall

Importable(tbh I almost forgot to add this):

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Fiery Dance
- Bug Buzz
- Giga Drain
- Quiver Dance

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Flare Blitz
- Swords Dance


Conclusion: I hope you like the team if u use it. Also if you do please leave replays in the comment section below and any ideas or positive criticism on the team is very appeciated.Until next time cya later
 

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LOL my HO's ranking is still higher, check out my RMT!

I dunno if you can call it HO if starmie kills your momentum but this team has a hard time if it can't spin rocks away especially you don't have a taunt lead. Volcarona + Talonflame is a little greedy imo and i feel like the Talonflame slot could be used for a better pokemon with additional coverage for the team. It'd be nice to have someone who could revenge keldeo on that slot. All I have right now, have fun with HO, definitely more enjoyable than stall.
 
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Going with what Nagari said, you're team is literally DESTROYED by Stealth Rocks. Starmie ruins both your synergy and momentum to the team, so try Latios, he's great for a Defogger, and a nice and speedy special sweeper that can really replace Starmie. Now, you could always go with Latias, but I feel Latios would be better for your team since this is HO.

Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp Atk / 4 Def / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Defog
- HP Fire / Fighting / Roost
- Psyshock

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 Sp Atk / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Defog
- Healing Wish
- Psyshock

If you're running Max Speed Bisharp, Make sure to run Jolly for better Speed. Save Adamant for BulkySharp.
That's really all I have to say about the team! Good job friend :D
 
If you're running Max Speed Bisharp, Make sure to run Jolly for better Speed. Save Adamant for BulkySharp.
Actually, standard Bisharp is Adamant max speed, like offensive SD Mega Sciz. It can make decent use of the speed investment but it's a happy Adamant mon, Jolly is not ideal unless you're intending to creep something specific iirc, but it still runs max speed investment regardless.

Anyway, I agree with the above comments to run Latios over Starmei, you're not employing a suicide lead unless you play your Chop wastefully so you really don't have to worry about resetting your hazards later. Latios's incredible presence would fit your team quite nicely, and you have enough Fairy and Ice checks anyway so it's not bringing with it a weakness you probably can't handle.
Secondly, Sash on Bisharp isn't all that great, in most cases Bisharp's ideal sweep potential is after one SD boost and you really don't need more than that, Life Orb or Black Glasses is ideal. Honestly, with the amount of set-up sweepers you already have though, you might just want all-out attacker with Black Glasses and replace SD with Pursuit. Your choice though. You could slap AV on to get a safer switch into Fairies if you want.
Lastly, your team has potential to be butchered by Lando (probably Scarfed), Heatran (also probably Scarfed), and Bisharp. They all seem to have pretty good murder-factor on this team. An answer to this is turn your Volcagross core into a Keldegross core. I don't see what Volc brings to the team that you don't already have with other members, and a Scarfed Keldeo acts as a very potent revenger and check to all the afore-mentioned threats; if Scizor is problematic, then HP Fire on Latios is a good enough answer to that if you want to spare Talonflame the recoil unless absolutely necessary. I think she can work better for your team overall.
Hope this helped.

EDIT: Also, forgot to add, run EVs: 84 HP / 252 Atk / 172 Spe on your Talonflame. This outspeeds standard Talonflame while maintaining a little extra HP which is always helpful for a tad more sustainability, from recoil if anything.
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Friendship is Magic (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
 
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Thanks everyone for your inputs. The only real problem i have with the team is that im walled my skarmory and rotom-w easily without volcarona so any thoughts on that?
 
Keldeo handles Skarm nicely. Also, Skarm can't really do shit to your team anyway besides drag the battle out, you can break through it. Latios can break it too.
252 SpA Keldeo Hydro Pump vs. 252 HP / 4 SpD Skarmory: 238-282 (71.2 - 84.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 229-270 (68.5 - 80.8%) -- guaranteed 2HKO after Leftovers recovery

As for Rotom, Latios can punch holes in that thing too.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Rotom-W: 261-308 (85.8 - 101.3%) -- 12.5% chance to OHKO
 
I recommend using Hammer Arm over Earthquake on Mega Metagross. Here are some benefits for Mega Metagross that Hammer Arm provides and Earthquake does not:

1. Hammer Arm actually enables you to beat Skarmory. After (IIRC) 2 Hammers Arms you become slower than Skarmory, which actually allows you to hit Skarmory Super Effectively on it's roost.
2. Hammer Arm actually allows your team to have a better chance against Ferrothorn. SR+Leech Seed and Thunder Wave Ferrothorn actually wrecks your team, your team being very SR weak and actually very T-wave weak. Hammer Arm allows to surprise Ferrothorn with a 2HKO.
3. Hammer arm has the benefit of breaking the Heatran + Ferrothorn + Rotom-W very common combo (at least 2 of them) which really can break. Hammer Arm allows MegaGross to punish Rotom-W coming in to check you, assuming that you went for EQ. But actually 2 Hammer Arm and 1 Zen Headbutt will kill Rotom-W (Or even rocks, some nice residual damage, and Zen Headbutt + Hammer Arm).
4. Hammer Arm allows you to hit Mega Gyarados, which is otherwise walls your MegaGross and just sets up on it.

Furthermore, I recommend Healing Wish Latias with Defog instead of your Starmie, or at least Roost+Defog Latios. Both counter Keldeo and can counter Rotom-W. Latias can also provide HW support to bring MegaGross back and dent through the opposing team again. Latios can hit Skarmory very hard with Draco too.

Finally, I recommend Keldeo (any set, really) instead of your Garchomp, Bisharp, or Talonflame. Your team only has 1 special attackers and will suffer from that, Keldeo on the other hand can break Balanced and even Stall after weakening it a bit.
 
Interesting team. It seems you have pretty big weaknesses to opposing Talonflame and Mega Manetric as they can run through most of your team with little support. Talonflame is only dealt with your Max Speed one which won't be hitting that hard or forcing a 50-50 with Bisharp (Keeping sash intact would be hard). Only Volc can take a hit from Mega Manetric and will still be taking a lot while Bisharp can hit it with Sucker Punch but won't be enough to KO.

I suggest using Choice Band Talonflame over your SD one simply because it maintains the role of a late gamer cleaner while being able do significantly more damage to opposing Talons. This somewhat helps with the Talon weakness and overall a better option for the team. Among other things, definitely remove Scald for Hydro on Starmie as LO Starmie appreciates the extra power a lot. LO SD Bisharp gives you more benefits than sash as the extra power will be very important in softening up walls and having a stronger priority helps vs the Mega Mane weakness letting you play around with it via Volc+Sharp and then Talon after it's worn down. And also try Thunder Punch over Zen Headbutt on Metagross as it keeps the ability to take out Keldeo and hit Talon and gives you the benefit of hitting Skarm and Slowbro, both of them taking 40%+ damage. MM is sufficient for Mega Venu and the rest of your team handles it very well. Volc can switch in and set up on Mega Sableye, and it can be pressured by the rest of your team, so going Sash>Lum on Garchomp suits this team better, especially with spin support from Starmie.
 
Interesting team. It seems you have pretty big weaknesses to opposing Talonflame and Mega Manetric as they can run through most of your team with little support. Talonflame is only dealt with your Max Speed one which won't be hitting that hard or forcing a 50-50 with Bisharp (Keeping sash intact would be hard). Only Volc can take a hit from Mega Manetric and will still be taking a lot while Bisharp can hit it with Sucker Punch but won't be enough to KO.

I suggest using Choice Band Talonflame over your SD one simply because it maintains the role of a late gamer cleaner while being able do significantly more damage to opposing Talons. This somewhat helps with the Talon weakness and overall a better option for the team. Among other things, definitely remove Scald for Hydro on Starmie as LO Starmie appreciates the extra power a lot. LO SD Bisharp gives you more benefits than sash as the extra power will be very important in softening up walls and having a stronger priority helps vs the Mega Mane weakness letting you play around with it via Volc+Sharp and then Talon after it's worn down. And also try Thunder Punch over Zen Headbutt on Metagross as it keeps the ability to take out Keldeo and hit Talon and gives you the benefit of hitting Skarm and Slowbro, both of them taking 40%+ damage. MM is sufficient for Mega Venu and the rest of your team handles it very well. Volc can switch in and set up on Mega Sableye, and it can be pressured by the rest of your team, so going Sash>Lum on Garchomp suits this team better, especially with spin support from Starmie.
Thanks for your input but the only problem I have with focus sash on garchomp is i have nothing to deal with sash breloom without sacrifing a poke or making a poke sleep fodder epecially of it leads
 
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