Hello everyone. Welcome to my RMT on my Metagross-Mega and Volcarona core based HO team. I got the core off ORAS Good Cores and I chose this core because I always wanted to use these pokes. I enjoy this team every much and now I believe its time to share it with everyone. So lets begin with this RMT and also any constructive criticisms on the team and thoughts are really appreciated.
P.S If anyone decides to use this team I welcome it and please if u can please save and send the replays to this thread of you using this team if you have the time and/or remember.
P.S 2 Shout Outs to my Friend Lord_Ray for play testing the team and going over the team with me when I was building it. Some of his replays will be shown.
Proof of Ladder:
Usually my main account is Terry41 on Showdown but I have mostly been using my team testing ALT Jack41 and evenetually it got to the elo of 1687 with the team so most of the replays will show that account using the team.
Music to listen to while reading this RMT:

Metagross @ Metagrossite
Ability: Clear Body -> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
So the Focus of the team revolves around Mega Metagross and Volcarona. For its EV spread Its pretty much considered the standard Set for MetaGross so it can be a fast powerful wall breaker. I chose Zen Headbutt and Meteor Mash is mainly there for STAB and Tough Claws. I chose Earthquake over Hammer Arm because I wanted to kill Heatran and also I didnt want the decrease in speed. Ice punch is pretty much for pokes like gliscor, bulky lando t, dragonite etc... I would have add grass knot for slowbro but grass knot does literally close to nothing to Rotom-w which is a threat to metagross

Volcarona @ Lum Berry/ Life Orb(Prefer Lum Berry)
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Fiery Dance/Fire Blast
- Bug Buzz
- Giga Drain
- Quiver Dance
This is the second part of the core that the team is focus around. Volcarona is a poke I personally have been using alot lately. I like it because its able to set up on bulky water types like slowbro and Rotom-w because they dont do much damage to volcarona in the first place. I made it timid with enough speed to out speed scarf lando after a quiver dance. u can chose between fiery dance/fire blast because Fire blast does ensure the OHKO on scarf lando after the quiver dance but it can miss so that chose of move is base off your preference. intially i had life orb on Volcarona but i have changed it to lum berry because the lack of status better helps Volcarona set up and possibly sweep

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance
Garchomp is pretty much the Lead for this team. The reason for the Lum berry is to deal with pokes like breloom, mega sableye and rotom-w. the garchomp sets counters lead breloom because of lum berry. The swords dance of it is too help weaken both rotom-w and mega sableye so the next poke can kill it since u can bait them to will o wisp and u can SD safely do to the lum berry.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
Starmie main role is my hazard Remover. when buildind the team i wanted a rapin spinner because i didnt want to rely on a defogger since that gets rid of my hazards on his field too. I also chose starmie so i out speed and do massive damage to the lati twins and thundurus. The reason for natural cure was just incase thundurus Thunder waved me is that when I switch it out and back it i wouldnt be hindered when i want to remove rocks later in the match

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Bisharpis the unofficial backbone to this team. It has saved me so many times. It pretty much the standard set but I added focus sash. The reason for focus sash is because It usually allows me a few SD and also since i have a reliable rapid spinner im more likely to me more able to send bisharp out to a hazard free zone.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Flare Blitz
- Swords Dance
Talonflame the last but definitely not the least. Talonflame is one of my favorite set up sweepers. Its pretty much the standard SD set for talonflame. The reason why I made it max speed is because i didnt want to get outspeed/speed times with other tflames with the standard SD tflame speed. Talonflame has great prio and offensive pressure for the team.
Replays: Note that some of the replays is that of my Friend Lord_Ray using the team. Thanks again buddy for the play testing. His Alt is named flyingsunray
http://replay.pokemonshowdown.com/ou-204550848
http://replay.pokemonshowdown.com/ou-204570064 Vs Rain
http://replay.pokemonshowdown.com/ou-204554382
http://replay.pokemonshowdown.com/ou-204783985
http://replay.pokemonshowdown.com/ou-204788110 peaked Match
http://replay.pokemonshowdown.com/ou-204006146 My Buddy using my own team against me
http://replay.pokemonshowdown.com/ou-203923290 Volcarona potential sweep
http://replay.pokemonshowdown.com/ou-204012458 close match
http://replay.pokemonshowdown.com/ou-204008851
http://replay.pokemonshowdown.com/ou-205266188 Vs Stall
Importable(tbh I almost forgot to add this):
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Fiery Dance
- Bug Buzz
- Giga Drain
- Quiver Dance
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Flare Blitz
- Swords Dance
Conclusion: I hope you like the team if u use it. Also if you do please leave replays in the comment section below and any ideas or positive criticism on the team is very appeciated.Until next time cya later
P.S If anyone decides to use this team I welcome it and please if u can please save and send the replays to this thread of you using this team if you have the time and/or remember.
P.S 2 Shout Outs to my Friend Lord_Ray for play testing the team and going over the team with me when I was building it. Some of his replays will be shown.
Proof of Ladder:
Usually my main account is Terry41 on Showdown but I have mostly been using my team testing ALT Jack41 and evenetually it got to the elo of 1687 with the team so most of the replays will show that account using the team.
Music to listen to while reading this RMT:

Metagross @ Metagrossite
Ability: Clear Body -> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
So the Focus of the team revolves around Mega Metagross and Volcarona. For its EV spread Its pretty much considered the standard Set for MetaGross so it can be a fast powerful wall breaker. I chose Zen Headbutt and Meteor Mash is mainly there for STAB and Tough Claws. I chose Earthquake over Hammer Arm because I wanted to kill Heatran and also I didnt want the decrease in speed. Ice punch is pretty much for pokes like gliscor, bulky lando t, dragonite etc... I would have add grass knot for slowbro but grass knot does literally close to nothing to Rotom-w which is a threat to metagross

Volcarona @ Lum Berry/ Life Orb(Prefer Lum Berry)
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Fiery Dance/Fire Blast
- Bug Buzz
- Giga Drain
- Quiver Dance
This is the second part of the core that the team is focus around. Volcarona is a poke I personally have been using alot lately. I like it because its able to set up on bulky water types like slowbro and Rotom-w because they dont do much damage to volcarona in the first place. I made it timid with enough speed to out speed scarf lando after a quiver dance. u can chose between fiery dance/fire blast because Fire blast does ensure the OHKO on scarf lando after the quiver dance but it can miss so that chose of move is base off your preference. intially i had life orb on Volcarona but i have changed it to lum berry because the lack of status better helps Volcarona set up and possibly sweep

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance
Garchomp is pretty much the Lead for this team. The reason for the Lum berry is to deal with pokes like breloom, mega sableye and rotom-w. the garchomp sets counters lead breloom because of lum berry. The swords dance of it is too help weaken both rotom-w and mega sableye so the next poke can kill it since u can bait them to will o wisp and u can SD safely do to the lum berry.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
Starmie main role is my hazard Remover. when buildind the team i wanted a rapin spinner because i didnt want to rely on a defogger since that gets rid of my hazards on his field too. I also chose starmie so i out speed and do massive damage to the lati twins and thundurus. The reason for natural cure was just incase thundurus Thunder waved me is that when I switch it out and back it i wouldnt be hindered when i want to remove rocks later in the match

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Bisharpis the unofficial backbone to this team. It has saved me so many times. It pretty much the standard set but I added focus sash. The reason for focus sash is because It usually allows me a few SD and also since i have a reliable rapid spinner im more likely to me more able to send bisharp out to a hazard free zone.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Flare Blitz
- Swords Dance
Talonflame the last but definitely not the least. Talonflame is one of my favorite set up sweepers. Its pretty much the standard SD set for talonflame. The reason why I made it max speed is because i didnt want to get outspeed/speed times with other tflames with the standard SD tflame speed. Talonflame has great prio and offensive pressure for the team.
Replays: Note that some of the replays is that of my Friend Lord_Ray using the team. Thanks again buddy for the play testing. His Alt is named flyingsunray
http://replay.pokemonshowdown.com/ou-204550848
http://replay.pokemonshowdown.com/ou-204570064 Vs Rain
http://replay.pokemonshowdown.com/ou-204554382
http://replay.pokemonshowdown.com/ou-204783985
http://replay.pokemonshowdown.com/ou-204788110 peaked Match
http://replay.pokemonshowdown.com/ou-204006146 My Buddy using my own team against me
http://replay.pokemonshowdown.com/ou-203923290 Volcarona potential sweep
http://replay.pokemonshowdown.com/ou-204012458 close match
http://replay.pokemonshowdown.com/ou-204008851
http://replay.pokemonshowdown.com/ou-205266188 Vs Stall
Importable(tbh I almost forgot to add this):
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Fiery Dance
- Bug Buzz
- Giga Drain
- Quiver Dance
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Flare Blitz
- Swords Dance
Conclusion: I hope you like the team if u use it. Also if you do please leave replays in the comment section below and any ideas or positive criticism on the team is very appeciated.Until next time cya later
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