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New and 'creative' moveset/EV spread thread - BW UU Edition

I've used hail a bit, and I can't believe that Cryogonal hasn't been discovered. He is literally one of the best support pokemon for my hail team ever.

Cryogonal @ Light Clay Trait: Levitate
EVs: 252 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Light Screen
- Haze
- Reflect


Rapid Spin is because your ice types don't like stealth rocks, and hail stall is screwed by toxic spikes (bar nidoqueen). Haze I find to be extremely useful, as many setup sweepers can be deadly, and it just screws with baton pass teams :D. Finally, dual screens with light clay is absolutely boss. I gave him the best defensive spread I could while maintaining speed. If you come in on a physical attacker, reflect first and you will almost always survive the hit to set up light screen and/or spin away hazards. Then 5 turns for a vicious ice sweeper to lay on the hurt. This really helps set up cloyster to get a shell smash, and weavile has a field day. Makes frosslass more annoying as well to take down when you have to 3hko her while missing from snowcloak hax.
 
I've used hail a bit, and I can't believe that Cryogonal hasn't been discovered. He is literally one of the best support pokemon for my hail team ever.

Cryogonal @ Light Clay Trait: Levitate
EVs: 252 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Light Screen
- Haze
- Reflect


Rapid Spin is because your ice types don't like stealth rocks, and hail stall is screwed by toxic spikes (bar nidoqueen). Haze I find to be extremely useful, as many setup sweepers can be deadly, and it just screws with baton pass teams :D. Finally, dual screens with light clay is absolutely boss. I gave him the best defensive spread I could while maintaining speed. If you come in on a physical attacker, reflect first and you will almost always survive the hit to set up light screen and/or spin away hazards. Then 5 turns for a vicious ice sweeper to lay on the hurt. This really helps set up cloyster to get a shell smash, and weavile has a field day. Makes frosslass more annoying as well to take down when you have to 3hko her while missing from snowcloak hax.

thing is, while Cryogonal may sound good on paper, it's piss poor physical bulk makes it really crap, and if you want to screw BP teams use Milotic or Murkrow.
 
I know, but 1) he's fast, so he can set up reflect or light screen usually first, and 2) he's support for a hail team. I definitely dont recommend for any other team unless you want a different spinner.

It's mostly the combo of speed + shields that keeps him alive. And anyway, milotic and murkrow cant spin.
 
Hitmontop, the most common spinner in the tier, easily rapes face with a Mach Punch.

...actually Top is better for a hail team seeing as it resists SR, but it can't learn screens.
 
That set would be justifiable if it had Blizzard somewhere. That way, you can support teams that just want to spam Blizzard everywhere. Maybe over Haze, since Blizzspam doesn't really need Haze that much.
 
Blaziken @ Choice Band.
255 Atk / 255 Sp. Atk
Hardy Nature.


-Flare Blitz
-Shadow Claw
-ThunderPunch
-Earthquake


What better way to raise Blaziken's Attack to the moon than using Choice Band?Flare Blitz is the typical STAB move that will kill nearly everything, Shadow Claw is for OHKOing Alakazam and other Psychic threats, ThunderPunch is for Pelipper and other Water- and Flying-types attemping to take revenge at it, and Earthquake takes care of all the Pokemon that won't be affected by any other move.
 
Emolga (M) @ King's rock/Leftovers
Trait: Motor Drive
EVs: 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunder Wave
- Swagger
- Air Slash
- Substitute/Electra Ball

Using it in DW. Still testing. What do you think? I don't know whether I can use King's rock...and if in Wifi You can still use static... So...parafusion+Air slash flinch without king's rock gives the opponent 26.25% chance of moving... Emolga is quite frail actually, but it still might be annoying.
 
i use that cryogonal set on my ds monotype ice team, cept i use blizzard over haze, works good as a spinner if you can come in on a neutral special attack, its fast enough to get the spin off before it dies or sets up screens for a sweeper, though, i would use Top over it if Top was Ice type
 
I don't think this was creative but it extremely versatile:

Manectric @ Choice Scarf
Lightning Rod
(Timid)
EVs: Spa 252/ Spe 252 / HP: 6
IVs: 30 ATK 30 DEF
Volt Switch
Hidden Power (Ice)
Overheat
Switcheroo

Cripples Stallers (Blissey, Rotom, etc), Grabs free SPA boosts from Lightning rod, Scouts with volt switch, and KOs those gliscor/landorus switch ins expecting an electric attack with prediction with HP (ice). Also like to mention that it out speeds (+1) Dragon Dance Salamence, Dragonite, Gyarados, Starmie. KOs scizor, ferrothorn with Overheat.
 
Ok since nobody seem to be using Victini I think i'll have to show one of the most deadly Victini sets

Spr_5b_494.png


TRicktini @ Life Orb
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
V-create
Fusion Bolt
U-turn/Zen Headbutt
Trick Room

Yes, everyone know V-create is awesome, but the speed drop makes it less than awesome thanks to you being able to be revenged easily 90% of the time, Victini not being an easy pokemon to play thanks to that drawback makes him not such an awesome option like arcanine, but he is more than capable of destroying everything arcanince can't, you being perfectly capable of making switches thanks to your incredibly 270 NP attack lets you easily set up TR, then you start spamming V-create like there's no tomorrow, since you get "faster" by the hit you'll never run against a lot of things that will outspeed you, the only things you should worry about are SP (obvious) and Aqua Jet/ES to a lesser exten

This set is not ment to be trown around anytime, you have to be aware of things like Slowbro, Rhyperior, Quagsire, and even some empoleon, but they are can be eliminated easily thanks to proper prediction, Fusion Bolt is the best for bulky waters that try to wall you and see their life dissapear, and Zen Headbutt leaves you with a 99% acc secondary stab, altough u-turn is anther great move for scouting and to reset your defenses on the fifth turn of TR (leaving them really desimated while you have a victini with still half his HP)
 
Ok since nobody seem to be using Victini I think i'll have to show one of the most deadly Victini sets

Spr_5b_494.png


TRicktini @ Life Orb
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
V-create
Fusion Bolt
U-turn/Zen Headbutt
Trick Room

Yes, everyone know V-create is awesome, but the speed drop makes it less than awesome thanks to you being able to be revenged easily 90% of the time, Victini not being an easy pokemon to play thanks to that drawback makes him not such an awesome option like arcanine, but he is more than capable of destroying everything arcanince can't, you being perfectly capable of making switches thanks to your incredibly 270 NP attack lets you easily set up TR, then you start spamming V-create like there's no tomorrow, since you get "faster" by the hit you'll never run against a lot of things that will outspeed you, the only things you should worry about are SP (obvious) and Aqua Jet/ES to a lesser exten

This set is not ment to be trown around anytime, you have to be aware of things like Slowbro, Rhyperior, Quagsire, and even some empoleon, but they are can be eliminated easily thanks to proper prediction, Fusion Bolt is the best for bulky waters that try to wall you and see their life dissapear, and Zen Headbutt leaves you with a 99% acc secondary stab, altough u-turn is anther great move for scouting and to reset your defenses on the fifth turn of TR (leaving them really desimated while you have a victini with still half his HP)

This was already posted on the Victini thread... Its nothing particularly new. Also its somewhat difficult to pull off a TR Victini in UU since a lot of things tend to be slower than Victini even with -1 speed already, mons you mentioned who generally would be coming in to take your V-create but may end up with the advantage since they'll be the first to take advantage of TR. This really is best handled as a late game sweeper once those walls have been eliminated, people are more prepared for Victini now. Here is the Victini post I recall (I know there was one earlier but too lazy to go around digging for it)

http://www.smogon.com/forums/showpost.php?p=3446953&postcount=203
 
I don't know if this move set for Ampharos is anything new. But I totally love using it in my rotation team.

Ampharos
Treat: Static
Nature: Bold
EVs: Max HP and Special Defence
Hold item: Rocky Helmet

Moves:
Heal Bell
Discharge
Cotton Guard
Protect

-
It works very well for me, in my rotation team. Goes well with trick room.
Cotton guard and rocky helmet blocks and hurts most physical pokemons. Static is just great with 30% paralyze. Also discharge, another 30% paralyze.
Protect is for scouting. And Heal bell is just great for supporting the team.

It doesn't even matter much if Ditto copys it. xD
 
This was already posted on the Victini thread... Its nothing particularly new. Also its somewhat difficult to pull off a TR Victini in UU since a lot of things tend to be slower than Victini even with -1 speed already, mons you mentioned who generally would be coming in to take your V-create but may end up with the advantage since they'll be the first to take advantage of TR. This really is best handled as a late game sweeper once those walls have been eliminated, people are more prepared for Victini now. Here is the Victini post I recall (I know there was one earlier but too lazy to go around digging for it)

http://www.smogon.com/forums/showpost.php?p=3446953&postcount=203

Damn I tought it was new, well it's new in UU at least, the things that are slower than vitini at -1 are really counted since most pokes tend to increase their speed a little bit to outspeed certain counter, but you're not gonna be using TR if you see there's something slow on the other team, you're more likely than not gonna be using u-turn/wild bolt, stuff like slowbro are 2HKOed by it, and even if you're forced out, you have TR up, so as far as adventage go, you already have a nice field effect working for you
 
Just going to post up a set that help me make it into top 20 (The entire team did it, but this set certainly cause a lot of havoc).

Dusclops (M) @ Eviolite Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Sleep Talk
- Rest

There isn't anything that can OHKO Dusclops on the physical side in the tier, not without boosts at least. And even then this thing can tank hits, generally being 3HKO'd at best by the strongest pokemon in the tier. So I decided to use that bulk to my advantage. After a Calm Mind I am just as bulky on the special side as the physical, which means little can take Dusclops on and win. Also has the advantage of boost the poor Sp.Atk, so that moves hurt more. Ice Beam provides decent all around coverage, missing out on steels and waters, but is probably the best option considering Dusclops shallow (Special) movepool. Then the infamous Sleep Talk combo, allowing me to absorb status and not really care.

There really isn't a whole lot that threatens this set. Waters and Steels can sort of wall, till you realize that they can't do anything back. Snorlax can cause all sorts of troubles though. Chansey is set-up fodder, as you win in a PP war and it can't do anything back (Rest heals status and Seismic toss can't hurt ghost =/) Was able to wall Staraptor with this set too. Do watch out for knock off users and tricksters, as they can cause some issues (Not much, even with Eviolite gone you have ridiculous defenses.)

This thing causes switches, alot of them. As such Hazards are advised, Deoxys-D is a decent layer of them, Roserade works well too, allowing you to beat Waters that can stall for a long time. Snorlax makes a good partner, being able to take out stronger Special sweepers, while also enjoying the type synergy with Dusclops.
 
Shelgon @ Eviolite
Ability: Rock Head
EVs: I'm not too good with these but HP maxed and the rest distributed into defense and special defense how you wish I guess
Nature: Impish or Careful (+Def, -SpA) (+SpD, -SpA) Respectively
- Wish
- Protect
- Roar
- Toxic / Dragon Claw

At max defense with eviolite Shelgon can have almost 500 defense, packing key resistances to some very common types in UU that a lot of sweepers rely on for coverage (Grass, Water, Fire, Electric) and having only two 2x weaknesses (one of them fairly uncommon in UU) helps Shelgon stick around for quite awhile when paired with a bulky water (preferably on the special side) to take the Ice attacks aimed at him.

Edit: Removed Overcoat and Double Edge from set
 
Dragon Claw is 100% better on Shelgon compared to Double-Edge. A STAB Dragon Claw has the same base power but hits Ghosts and Rocks, unlike Double-Edge.
 
I don't think this has been posted, my bad if it has. I actually made a post about this in the Sand Discussion thread, but I figure it may get more comments/feedback here.

This is my Empoleon set that I've been using on my UU Sand team. Keep in mind I am not suggesting this as a new standard or anything. The whole point of this set is to be a solid check to both Hail teams and bulky waters. My original bulky water check was Storm Drain Cradily, and it was great if I managed to catch the boost, however it was really weak otherwise, and is completely bent over and raped without lube by Toxic. Not to mention BlizzSpam teams had a field day with it. Then Empoleon caught my eye. 4x Ice resist, and Toxic immunity? Yes plz. The set is fairly similar to the one in the analysis, but adjusted for this specific purpose.

Empoleon @ Leftovers
Ability: Torrent
Nature: Calm
EVs: 252 HP/252 SpA/4 SpD
-Scald
-Flash Cannon
-Grass Knot
-Roar

Scald is your main STAB, perfect accuracy coupled with a 30% chance to burn helps against physical attackers, just try not to burn shit that has Guts. Flash Cannon is actually the key move on this set. It allows you to pound on stuff like Froslass and Abomasnow, while still giving you a solid STAB attack to hit Grass types with, since you're now lacking Ice Beam. Grass Knot is there to hit stuff like Slowbro, Suicune, Milotic, and Walrein hard. Finally Roar is in the last slot to to stop things from Suicune from trying to set up on you. For the EV spread I've maxed HP and Special Attack, giving a solid mix of bulk and power. Leftover EVs in Special Defense along with a Calm nature allow for taking special hits a little better, and Leftovers are Empoleon's only form of recovery without resorting to Rest. It's a fucking bird, I don't know why it doesn't have Roost, but whatever.

Anyway, like I said, this is very team specific, but if you need a solid check for both Hail and bulky waters, I'd say give it a shot.

Feedback is appreciated. :)
 
I mean, its really just a standard Empoleon with Flash Cannon. And as was discussed in the Sand thread, its a really niche use and Flash Cannon won't help you that often outside of Hail.

Idk man. I typically don't like to run specialized stuff, like with limited coverage. But I do think Empoleon is great for the slot on the team, laughing at any attempts at BlizzSpam. How much success would you say you've had with it? Have you experienced regret in not having Ice Beam?
 
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