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New and "creative" moveset/EV spread thread "Mark 2"

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I thought of this set for Salamence, but due to Dnites general bulkyness, I feel he would do this better:

Revamp-Dragonite.png
(I like showing off my sprites ;)
Name: SubBulkNite
Item: Leftovers
Nature: Impish( not sure)
EV's: 252HP / 144Def / 114SpD (im just aiming for bulky stats)
~Substitute
~Roost
~Dragon Dance
~Dragon Claw/ EQ/ Focus Punch??

Its basically BulkyNite with Sub and more defense and Special defense EV's. The idea is to set up a Sub on the switch, DD and then hit with move of choice. Of course, whichever attack you choose you get walled by some pokemon or the other. Roost when possible to maximize longevity. I dont think no Attack EV's is a problem, without boosts or anything his attack is 304, 608 after 2 DDs. Should work in theory....
 
I thought of this set for Salamence, but due to Dnites general bulkyness, I feel he would do this better:

Revamp-Dragonite.png
(I like showing off my sprites ;)
Name: SubBulkNite
Item: Leftovers
Nature: Impish( not sure)
EV's: 252HP / 144Def / 114SpD (im just aiming for bulky stats)
~Substitute
~Roost
~Dragon Dance
~Dragon Claw/ EQ/ Focus Punch??

Its basically BulkyNite with Sub and more defense and Special defense EV's. The idea is to set up a Sub on the switch, DD and then hit with move of choice. Of course, whichever attack you choose you get walled by some pokemon or the other. Roost when possible to maximize longevity. I dont think no Attack EV's is a problem, without boosts or anything his attack is 304, 608 after 2 DDs. Should work in theory....

Did you really make that sprite? It's amazing!

Bumping for lack of reviews.

Borrowing from the recent influx of Endeavor Swamperts, I decided to make the following Mamoswine:

dpmfa473.png


Mamoswine @ Custap Berry
252 Atk/252 Spd*/6 SpDef
Jolly/Adamant
Oblivious**

Substitute
Endure
Endeavor
Ice Shard

The idea is to come in on something, force a switch and set up a sub, then sub to 1 hp, endeavor as they break the sub, then ice shard for the kill. Optionally, of course, you can endure to reduce to 1 hp. Custap guarantees that you hit first with endeavor, meaning something WILL be crippled. Now you may be wondering, "Why Mamoswine?" The reason I chose mamoswine for this task is a) his ability to use ice shard to finish off ANYTHING with 1 hp remaining, and b) his ability to play in both sand and snow for some free kills.

*I am unsure of the value of the speed evs, but i think they should help by allowing you to get off two endeavors sometimes. This warrants testing.

**If you plan on using this in hail, you should probably switch to Oblivious, as you could get screwed if you endure and they miss, then endure fails next time and they kill you.

Note that Mamoswine gets Endeavor through Platinum move tutors.
 
[SET]

name: Mixed Attacker
move 1: Sharpen
move 2: Return
move 3: Recover
move 4: Discharge
item: Leftovers / Silk Scarf
ability: Trace
nature: Relaxed
evs: 40 HP / 220 ATK / 192 DEF / 20 SpA / 36 Spe


[SET COMMENTS]

<p> Hearkening back to the good old days of RBY and GSC, Porygon2 "Returns" with a physical set, pun intended. Sharpen boosts that average Attack stat to a more respectable level, being able to 2HKO Blissey after the boost. Discharge is for type coverage, and 2HKOs Skarmory. The reason Discharge is used over Thunderbolt is because Skarmory can Roost, losing his Electric weakness. If it becomes paralyzed, however, it is slower, and cannot avoid being 2HKOed. Whirlwind also makes Skarmory go last, so again, it takes a beating from Discharge. </p>

<p> Return backed by a few Sharpens is very powerful. With only one boost Porygon2 has 375 attack, making Return far more powerful than any special attacks it posesses. Thanks to Trace, you can actually switch into Blissey, threaten it, and be unafraid of status thanks to Natural Cure. One Sharpen allows you to 2HKO Blissey; with two, it 2HKOs Vaporeon. Three boosts allows you to 2HKO Celebi, four boosts means a 2HKO on Suicune. Unless your opponent has a way of killing Porygon2 quickly, they will take a tremendous beating. Silk Scarf gives Return even more power, and allows you to 2HKO Suicune and even Hippowdon with the third Sharpen instead of the fourth. Your good friend Dugtrio is a prime Pokemon to start setting up on, especially if it is a Choice Scarfer, or a Choice Bander that isn't locked into Earthquake. </p>

<p> The EVs are very different from the other Porygon2 sets. The Attack EVs allow you to 2HKO Blissey after a Sharpen with Return, while the Speed EVs make you faster than it by two points. 20 Special Attack EVs allows you to 2HKO Skarmory with Discharge. The rest of the EVs are to bolster Porygon2's defensive capability. It takes hits about 15% worse than the first set, but it's still more than enough to beat Gyarados. </p>

<p> Steel and Rock type pokemon are a huge annoyance to this Porygon2. However, a lot of them can't do much back to you, so just keep Sharpening in their faces and eventually they too will fall. Ghosts are even more bothersome, but generally can be removed by other means. Gengar and Mismagius hate paralysis so usually won't switch in, but the Rotom Appliances will. If you have Gyarados covered with another Pokemon, by all means, use Dark Pulse to keep the Ghosts away. </p>


So yeah, mixed Porygon2. It's in the analysis I rewrote. I cannot stress how awesome it is. It was here a few pages back but I changed the EVs and moves around a bit. So instead of editing the old post I just deleted it. I mean, it's hilarious, most of the time people can't kill it, so they just keep sending in Swampert, taking ~40% from a Sharpen boosted Return, and I just keep trying until Swampert dies. Then I sweep. I reccomend pairing it with Metagross or Tyranitar to get rid of those pesky Rotom forms.
 
MixRegice

poke378_3.png

@ Leftovers
Ability: Clear Body
EVs:
Sassy nature (+SDef, -Spd)
- Blizzard
- Thunderpunch
- Curse
- Filler
---

Use in snow for Blizzard's + Accuarcy.
I'm unsure of best possible EVs
Filler move can be...
- Explosion.
- Charge Beam. You might want to change out T-Punch for something else.
- Rest
- Amnesia
---

Edit:

Lol, when I was looking at my Endeavor Pert I saw that it had Whirlpool... see where i'm going with this?..

poke260_3.png

@Sash or Salac Berry or Grip Claw or Wide Lens
EVs:
Jolly Nature
- Endeavor
- Whirlpool
- Endure/ Sub or if using Sash this can turn into a filler.
- Filler

Whirlpool traps and Ensures the kill!
 
Curse up Regice is totally awesome ^_^

I think going Mixed is likely a waste of time though, because after a Curse, Avalanche will hit harder, more than likely.
 
Trick_Gallade.


dpmfa475.png

Gallade @ Choice Scarf
Steadfast
Nature: Adamant (+Atk, -S. Atk)
Evs: 252 Atk/ 240 Spd/ 16 HP
-Trick
-Hypnosis
-Close Combat
-Ice Punch/ Shadow sneak/ Night Slash/ Thunderpunch/ Destiny Bond

Trick gives him so much more versatility. Choice Scarf makes Gallade into a great Revenge Killer with its powerful STAB and access to a variety of moves. You can opt for a third move instead of Hypnosis, but this set is designed to cripple. If done correctly, you should be able to cripple 2 Pokemon. Trick the incoming Pokemon and Hypnosis the next one. This set is very effective and can definitely surprise the opponent. Finally, the last move is preference. Ice Punch gives the best coverage I believe and allows Gallade to hit those bulky Grounds and revenge kill Dragons. Destiny Bond could work with Choice Scarf.
 
Just some random theorymon here, there is no EV spread yet because I'm not even sure it would work--

Regigigas@Kings Rock
Adamant/Jolly

Protect
Fling
Crush Grip/Return
???

The basic gist is that he can stall his way through the three turns till his ability turns off.

Turn 1: Protect
Turn 2: Fling
Turn 3: Protect
Turn 4: Profit!

Not really sure what to put as a move. I wanted an offensive move to take advantage of his stab, but as far as a further move I'm unsure. There is Earthquake, Elemental Punches, Super Power, etc.

Edit: And he'd have to be pretty fast to pull fling off before the opponent.
 
Just some random theorymon here, there is no EV spread yet because I'm not even sure it would work--

Regigigas@Kings Rock
Adamant/Jolly

Protect
Fling
Crush Grip/Return
???

The basic gist is that he can stall his way through the three turns till his ability turns off.

Turn 1: Protect
Turn 2: Fling
Turn 3: Protect
Turn 4: Profit!

Not really sure what to put as a move. I wanted an offensive move to take advantage of his stab, but as far as a further move I'm unsure. There is Earthquake, Elemental Punches, Super Power, etc.

Edit: And he'd have to be pretty fast to pull fling off before the opponent.

Regigigas doesn't get Protect. Do you some reading son. If he could Protect, you'd have been seeing a Sub/Protect/Return/Ice Punch set long, long ago.
 
Hrms. For some reason I could have sworn he did. Oh well, chalk it up to insanity. I would have checked if I hadn't seriously thought he could learn protect. >_>
 
I thought of this set for Salamence, but due to Dnites general bulkyness, I feel he would do this better:

Revamp-Dragonite.png
(I like showing off my sprites ;)
Name: SubBulkNite
Item: Leftovers
Nature: Impish( not sure)
EV's: 252HP / 144Def / 114SpD (im just aiming for bulky stats)
~Substitute
~Roost
~Dragon Dance
~Dragon Claw/ EQ/ Focus Punch??

Its basically BulkyNite with Sub and more defense and Special defense EV's. The idea is to set up a Sub on the switch, DD and then hit with move of choice. Of course, whichever attack you choose you get walled by some pokemon or the other. Roost when possible to maximize longevity. I dont think no Attack EV's is a problem, without boosts or anything his attack is 304, 608 after 2 DDs. Should work in theory....

Guys, please dont ignore me :pirate:
 
I don't think it'll work because the incoming Pokemon will wall you with only 1 attack move and you'd need a lot of DDs to do some good damage.
 
I thought of this set for Salamence, but due to Dnites general bulkyness, I feel he would do this better:

Revamp-Dragonite.png
(I like showing off my sprites ;)
Name: SubBulkNite
Item: Leftovers
Nature: Impish( not sure)
EV's: 252HP / 144Def / 114SpD (im just aiming for bulky stats)
~Substitute
~Roost
~Dragon Dance
~Dragon Claw/ EQ/ Focus Punch??

Its basically BulkyNite with Sub and more defense and Special defense EV's. The idea is to set up a Sub on the switch, DD and then hit with move of choice. Of course, whichever attack you choose you get walled by some pokemon or the other. Roost when possible to maximize longevity. I dont think no Attack EV's is a problem, without boosts or anything his attack is 304, 608 after 2 DDs. Should work in theory....

It's a great concept and it should work pretty well in battle. If you don't mind, I've gone ahead and developed your idea and used it to brainstorm this set:

--------------------
dpmfb149.png

--------------------
BulkyNite
@ Leftovers / Life Orb
Adamant - Inner Focus
252 HP, 60 SpD, 196 Spe

- Roost
- Dragon Dance
- Dragon Claw
- Earthquake / Aqua Tail
--------------------

Dragonite is inherently bulky with excellent 91/95/100 defenses, and this set aims to take full advantage of this fact while it sets up for a sweep. The whole point of the set is to use Roost's ability to reduce its x4 Ice weak to a x2 Ice weak and set up on its so called 'counter'.

One of the most common switch ins to a Dragonite are bulky waters. In the days of DP it was standard for a bulky water to run 270 SpA to get the OHKO on Garchomp with Ice Beam, and now as we move into Pt quite a few of these pokemon are retaining that SpA score. This Dragonite takes a maximum of 90% from a 270 SpA non STAB Ice Beam, and so while it is Roosting it will take a maximum of 45% from the same Ice Beam. Since not all bulky waters run that much SpA, Dragonite can beat them through a combination of Roost, Dragon Dance and Dragon Claw.

While the additional power granted by Outrage might look appealing, it is necessary for this Dragonite to stay alive by alternating its attacks, so Dragon Claw is preferred. As for the last attack, Earthquake hits most Steel types super effectively but the Dragon/Ground combination is walled by Bronzong and Skarmory, both common OUs. Aqua tail, on the other hand, still hits Heatran super effectively and also does massive damage to bulky grounds such as Gliscor and Donphan. Dragon/Water is only resisted by Empoleon, so in terms of type coverage it is the better choice.

Life Orb adds a lot of bite to Dragonite's attacks since even with no Atk EVs, it is effectively sitting on 434 Atk. Also, since you are guaranteed to survive the bulky water Ice Beam with at least 10% HP left, it allows you to launch a counter attack and still live to be able to Roost the next turn. Leftovers is the much safer choice, and will likely allow you to DD up more times on average, and also gives some extra insurance in case a counter is running a more offensive EV spread. Dragonite's Speed EVs allow it to outrun Jolly Tyranitar, and after a Dragon Dance it also outruns Starmie and other base 115s.

Now I'm gonna add some Damage calcs to show how effective this set can be.

Code:
Vaporeon 56 SpA Ice Beam vs BulkyNite [B]75.6 - 90.1%[/B]
Vaporeon 56 SpA Ice Beam vs Roosting BulkyNite [B]37.8 - 45.1%[/B]

BulkyNite +1 Life Orb Dragon Claw vs 188/252 Vaporeon [B]56.9 - 67.1%[/B]

Timid Heatran Fire Blast vs BulkyNite [B]24.1 - 28.2%[/B]
Timid Heatran HP Ice vs BulkyNite [B]75.6 - 89.1%[/B]
Timid Heatran HP Ice vs Roosting BulkyNite [B]37.8 - 44.6%[/B]

BulkyNite +1 Life Orb Aqua Tail vs Heatran [B]105.2 - 123.8%[/B]

Life Orb Gyarados Waterfall vs BulkyNite [B]24.3 - 28.7%[/B]
Life Orb Gyarados Stone Edge vs BulkyNite [B]81.8% - 96.9%[/B]
Life Orb Gyarados Stone Edge vs Roosting BulkyNite [B]40.9 - 48.4%[/B]

BulkyNite +1 Life Orb Dragon Claw vs 4/0 Gyarados [B]86.7 - 102.4%[/B]

--------------------

The inspiration for this set all came from MetalGarX's Dragonite idea. Opinions, criticisms, suggestions?

Thanks.
 
Well adding LO makes it go against the whole bulky idea doesnt it, maybe lefties would be better. Thanks a bunch for running those calcs, it gave me an idea of how much damage to expect.
EDIT:
I tried it and when it actually got a chance to get in, it did fantastically. Awesome to Roost stall stuff ^^ Only I used Sub over EQ. Quite good, gets walled by Scizor and stuff, CB Scizor Bullet Punch does over 50%, unacceptable....maybe just enough to make it under 45 would work well.
ONce again, thanks LR!
 
dpmfa362.png

"UU Suicide Lead"
Glalie @ Focus Sash
Trait: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
- Ice Shard
- Earthquake / Crunch
- Spikes / Light Screen

After looking at the new "Suicide Lead" set for Solrock, I couldn't help but wonder what other UU Poke'mon could fill the same roll. Soon enough Glalie came to mind. This poor thing is hardly ever used. I was sad to see that Glalie doesn't learn Stealth Rock like most Poke'mon do. But anyways, here is my attempt to breath some life back into this spikey ball of ice.

As with most suicide leads Focus Sash is the prefered item. This allows Glalie to setup it's Spikes or just blow up without much trouble. However one row of Spikes is a poor entry hazard, and some may prefer Light Screen to better support their teams. Earthquake is mainly for Electrode and hits Steelix pretty hard, but Crunch handles Ghost or Psychic leads better. However, the real move that sets Glalie apart from other suicide leads, is Ice Shard. Ice Shard attacks with priority, which screws up Trick leads pawning off their "Choice" items on Glalie, only to get a near usless Focus Sash in return. So next turn you are free to choose your next move.

I'm still testing this moveset out on Shoddy, but so far I've only had problems with Hitmontop leads. It also doesn't help that I play at weird hours too.:pirate:
 
dpmfa362.png

"UU Suicide Lead"
Glalie @ Focus Sash
Trait: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
- Ice Shard
- Earthquake / Crunch
- Spikes / Light Screen

After looking at the new "Suicide Lead" set for Solrock, I couldn't help but wonder what other UU Poke'mon could fill the same roll. Soon enough Glalie came to mind. This poor thing is hardly ever used. I was sad to see that Glalie doesn't learn Stealth Rock like most Poke'mon do. But anyways, here is my attempt to breath some life back into this spikey ball of ice.

As with most suicide leads Focus Sash is the prefered item. This allows Glalie to setup it's Spikes or just blow up without much trouble. However one row of Spikes is a poor entry hazard, and some may prefer Light Screen to better support their teams. Earthquake is mainly for Electrode and hits Steelix pretty hard, but Crunch handles Ghost or Psychic leads better. However, the real move that sets Glalie apart from other suicide leads, is Ice Shard. Ice Shard attacks with priority, which screws up Trick leads pawning off their "Choice" items on Glalie, only to get a near usless Focus Sash in return. So next turn you are free to choose your next move.

I'm still testing this moveset out on Shoddy, but so far I've only had problems with Hitmontop leads. It also doesn't help that I play at weird hours too.:pirate:

I find this works best when you explode first to put them into Ice Shard KO range
 
And the point of the lead is?
Many UU's can set up Screens and have higher speed. Glalie isnt gonna sweep with those mediocre stats, EQ will do no more than around 33 % to Steelix.
I just dont see the point.. :/
 
Holy crap, what a waste of Glalie's "potential" :/

If you want the thing to set up Spikes, then give it some HP so it can actually survive a hit. This is the Glalie I use... when you don't want to predict a switch (like, you come into Altaria or something, and you know they'll run, but to what) just throw down a layer of Spikes.

Glalie @ Choice Band
Adamant
208 HP / 252 ATK / 48 Spe

Ice Shard / Ice Fang
Earthquake
Explosion
Spikes

Gets over 425 attack with the Choice Band, which means it will hit reasonably hard. Ice and Ground for type coverage, Explosion to hurt stuff when you're done with Glalie. Basically force out Pokemon that fear Ice attacks, and set up Spikes instead, as many layers as you can.

Works pretty good over Cloyster is you need a rapid spinner, because, unlike Cloyster, this thing doesn't die to Special attacks, and it can hit reasonably hard.
 
dpmfa362.png

"UU Suicide Lead"
Glalie @ Focus Sash
Trait: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
- Ice Shard
- Earthquake / Crunch
- Spikes / Light Screen

After looking at the new "Suicide Lead" set for Solrock, I couldn't help but wonder what other UU Poke'mon could fill the same roll. Soon enough Glalie came to mind. This poor thing is hardly ever used. I was sad to see that Glalie doesn't learn Stealth Rock like most Poke'mon do. But anyways, here is my attempt to breath some life back into this spikey ball of ice.

As with most suicide leads Focus Sash is the prefered item. This allows Glalie to setup it's Spikes or just blow up without much trouble. However one row of Spikes is a poor entry hazard, and some may prefer Light Screen to better support their teams. Earthquake is mainly for Electrode and hits Steelix pretty hard, but Crunch handles Ghost or Psychic leads better. However, the real move that sets Glalie apart from other suicide leads, is Ice Shard. Ice Shard attacks with priority, which screws up Trick leads pawning off their "Choice" items on Glalie, only to get a near usless Focus Sash in return. So next turn you are free to choose your next move.

I'm still testing this moveset out on Shoddy, but so far I've only had problems with Hitmontop leads. It also doesn't help that I play at weird hours too.:pirate:

This a good concept; I agree that Glalie is extremely undervalued and deserves more love. Just some things I would suggest:

Glalie has extremely mediocre attack stats so perhaps you should run a set with not so many attacks. How about running only Crunch and Explosion, so if your opponent has a Ghost lead you can do decent damage to it, and if they have something else you can blow up on it.

Spikes is pretty much the only thing that sets it apart from other pokemon, so therefore any lead set should seek to use this advantage to its fullest. A bulky set with 252/252 HP and Defence along with Light Screen, Spikes and Explosion could be an idea. It could also run Taunt and a Lum Berry to mess up Sleep leads and SR leads. This can be very effective against Persian, since Glalie's Inner Focus negates the Fake Out flinch, and Glalie can use this turn to Taunt Persian and disable it from using Hypnosis.

But to be perfectly honest, Glalie is shunned because it has mediocre stats and poor movepool. This is probably one of the most effective ways of using it, but just know that there are reasons that it sees so little use.

LR.
 
Trick_Gallade.


dpmfa475.png

Gallade @ Choice Scarf
Steadfast
Nature: Adamant (+Atk, -S. Atk)
Evs: 252 Atk/ 240 Spd/ 16 HP
-Trick
-Hypnosis
-Close Combat
-Ice Punch/ Shadow sneak/ Night Slash/ Thunderpunch/ Destiny Bond

Trick gives him so much more versatility. Choice Scarf makes Gallade into a great Revenge Killer with its powerful STAB and access to a variety of moves. You can opt for a third move instead of Hypnosis, but this set is designed to cripple. If done correctly, you should be able to cripple 2 Pokemon. Trick the incoming Pokemon and Hypnosis the next one. This set is very effective and can definitely surprise the opponent. Finally, the last move is preference. Ice Punch gives the best coverage I believe and allows Gallade to hit those bulky Grounds and revenge kill Dragons. Destiny Bond could work with Choice Scarf.

You may want to try Jolly with at least 232 Speed EVs to guarantee outspeeding even timid scarftran.
 
As I see it Azelf is going to do 1 of 2 things Taunt/SR or try to KO Honchkrow. You have 2 choices... You can use Pursuit to do several things. Them being break Azelf's sash, KO a Azelf switching out or that is using U-Turn, (here's my favorite one) it leads the opponent to think that Pursuit is Krow's main STAB (this happens ALOT, well like everytime) and falls for Sucker Punch, and worst case scenario is Azelf attacks while you Pursuit it. Sucker Punch can catch offensive Azelfs and KO them. All in all, PurSuit and SuckerPunch should eleminate Azelf leads.

Interesting note: Scarf Tran's HP Ice only does ~70% dmg to Krow. Leaving him open to Super Power.

Hidden Power Ice has a Base Power of 140 when Super-Effective, while Fire Blast has a Base Power of 180 when with STAB. So ScarfTran's Fire Blast would do more to Honchkrow, but probably will not OHKO, but with Stealth Rock...I think it will.
 
Geezzus! I was just trying to give Glalie another use. It's not like I said "OMG YOU HAVE TO USE THIS! IT OWNZ!" Atleast Leg Raider gave me a hug and a kiss before he bent me over... =(
 
Hey D3FAULT, about your TR Slowbro. First off... I think Return is better than Zen Headbutt. The entirety of Slowbro's usable physical movepool is the following:

Aqua Tail, Zen Headbutt, Return, Ice Punch, Iron Tail, Earthquake, Brick Break.

Of the possible combinations, Aqua Tail/Return is probably the best. Empoleon is the only thing that resists the pair. Your set is walled by Celebi, which is a huge liability.

Second, it's trivial, but 252 HP/160 Attack/96 Special Defense Relaxed gives one point more in Special Defense and Attack.

Third, maybe something like Muscle Band or Silk Scarf would be more useful than Leftovers. Considering that you're relying on OHKOing most enemies, Leftovers aren't really going to be all that useful. You could use the extra power on the attacks.
 
No, Im not saying that its useless, I just think its outclassed as SpecsEspeon is outclassed by SpecsZam. In that kind of way.
Although, now that I think, Most people playing UU not named skiddle or LonelyNess and the like will probably not know whatto expect from Glalie. Pity it doesnt learn Stealth Rock.
Does anyone know a good Damage Calculator, as it would help me greatly

I was using this lead on Shoddy for quite a while:


Lucario @ Choice Scarf
Adamant
Inner Focus
EV's: 252Atk / 252Spe / 6HP
~Blaze Kick
~Crunch
~Ice Punch
~Close Combat

I posted this in "The Ideal Lead " too BTW.
Well basically this was made to be able to counter the popular leads, or atleast damage them alot. Blaze Kick was for Metagross and Zong, Crunch for Gengar and Azelf, Ice Punch for stuff like Yanmega and Zapdos and CLose Combat for STAB. Gyarados leads give this set problems, to such a point where I was debating Thunder Punch over Close Combat. This also worked late game as revenge killer if itcould beat the lead and switch out safely. I used Shadow Claw over Crunch as like a noob i forgot it learned Crunch ^^;. I wanna know whether this is legal. Also, whether some other pokemon could do better like maybe SpecsDoom with Flamethrower / Dark Pulse / HP Ice or the likes.
 


Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 124 HP/252 Atk/64 Def/68 SDef
Adamant nature (+Atk, -SAtk)
- Sleep Powder
- Curse
- Seed Bomb
- Earthquake

Didnt know about the EVs... =C

This is a variation of the SDer Venusaur. With Curse, Venusaur can boost its Attack and Defense to hit hard and take hits fairly well. With boosted damage, Seed Bomb and Earthquake will hit lots of Pokemon for a big amount of damage. Sleep Powder to sleep a Pokemon so you can Curse. Seed Bomb is a reliable STAB, while EQ provides more coverage.

Dunno what to say about it.. White Herb could work too, as it disables the speed drop.
 
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