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New and "creative" moveset/EV spread thread "Mark 2"

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Pokemon Name: Cacturne
dpmfa332.png

Moveset Name: Antilead/Spiker
Move 1: Spikes
Move 2: Encore
Move 3: Seed Bomb / Brick Break
Move 4: Sucker Punch
Item: Focus Sash
Ability: Sand Veil
Nature(s): Adamant
EVs: 6 HP / 252 Atk/ 252 Spe

Well started as joke set.. and still is lol. But suprisingly it actually works pretty well. This set has to have it from it's unpredictability, since nobody (bar the people who have faced it and remember it) knows that thing is able to lay spikes down and encore the last move of the oppenent.

This lead functions pretty well against most common leads, bar lead infernape I guess (prob forgetting some things but o well). Vs Bronzong leads/Hippowdown etc just lay spikes 1st turn, where they lay down Srocks. Next turn you gotta encore, which basicly gives you at least another layer of spikes (almost always 3 layers, only not the oppenent switches a faster taunter in, in that case 'only' 2 layers, which still is pretty awesome imo). Versus Azelf leads it's your own plan, do you want to kill the Azelf (afraid of explosion w/e) or do you want to get spikes up as fast as possible. The latter is accomplished by Encoring the Azelf, which either encores the sr (2 layers) or encoring the taunt, thus failing. In that case you simply seed bomb and sucker punch afterwards, which at least killed the azelf.

Well again, this set was meant to be a joke set, but it actually works quite nice, only is here because Deoxys-Speed is banned tho.


Edit: Metanite remembered me of the option of Brick Break, to be able to 1hko things like ttar (which is a 2hko with seed bomb).
 
That Cacturne actually looks quite decent, and the immunity to sandstorm makes it a plus against Infernape and Azelf. I think Brick Break is a better option over Seed Bomb to kill Tyranitar.

That would be great to kill Tyranitar with your Sash still intact.
Counter can probably work over Encore if needed.
 
i looked in the analysis and i didnt see it...:(

I thought i was being original...

*edit*

just double checked the analysis, there isn't a MixMojonbo set. It may be in a workshop though...I'll go check them out too.

*double edit* i cant find it in the analysis workshop either, so i guess there isn't one? And for the Earthquake thing I was thinking about that too, since im sure a Hasty Scarftran can't eat a EQ from Mojonbo's attack. Bulkier ones might though...

*triple edit*

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Tangrowth @ Lefties
Relaxed-Leaf Guard
252 HP/ 228 Def/ 28 Sp.Atk
-HP Fire
-Power Whip/EQ
-Sleep Powder
-Leech Seed/ Knock Off/ Stun Spore

Usually when people see HP Fire they switch to blissey, expecting to wall your special attacks and heal the status's their team has taken. HOWEVER, with this Mixed variant you cna ruin Blissey with Power Whip(someone who knows damage calcs can help please)

The EVs that went to Spe are now in Sp.Atk becuase of the bulkier Scizors and You want the closest OHKO you cna get, it still maims Forretress however.

I came up with this while looking at the analysis and saw the two sets, same sread, just different nature. So i combined the best of them in the third slot. You can go for Knock Off for it's annoyance value, Leech Seed to get back Health, or Stun Spore to cripple typical switchins such as Infernape and Azelf.(At least from my experiences with Mojonbo).

Relaxed nature is used becuase it still pumps up defense and with Gorgeous Attacking Stats they can go without the boosts, expcet for the HP Fire Part, thats kinda Important.

You could however use HP Ground over Fire if your worrried about Heatran Switch-ins coming in to sponge your attacks and OHKO with a Fire Blast/Overheat/ Flamethrower(you get the point...) It also helps with the infernape issue, however Azelf is still the Enemy. Even if you manage to knock off it's life orb with base 55 SpD you are still facing and OHKO.

Another Option is to use Earthquake over Power Whip. You gain covergae over Heatran and Infernape, two common switch-ins (especially if you activated sleep clause already). You lose out on STAB and some coverage against Water and ground Types such as Dugtrio, Swampert, Gyarados(while not Intimidated). YOu also lose covergae against the Psychic Trio, as HP fire will be dishing out poor Damage and EQ is negated by Levitate. However, if you have other ways to deal with levitators it may be more crusial to OHKO Infernape and Heatran, which is the only reason to use EQ over Power whip.
 
i don't think blissey is going to switch into tangroth with leech seed and knock off
and power whip doesn't do to much to it at least not enough to 2hko
252/252 bold
Damage: 236 - 277
Damage: 33.05% - 38.80


but hp fire can be very helpfull against scizor
however it fails to ohko as it does
Damage: 207 - 243
Damage: 73.67% - 86.48%
against a 0/0 scizor adamant
 
Lead/Anti-Lead

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Armaldo (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Rapid Spin
- X-Scissor
- Stone Edge

Need some help with the EVs and nature, just went really standard. A bit of a mesh between a SR lead and an Anti-Lead. This is a fun, bulky lead that deals quite well with some of the most popular leads. If you are up against a taunt lead, such as Azelf, Infernape or Aerodactyl it is best to start attacking right away. Azelf will have its Focus Sash triggered by X-Scissor and Aerodactyl after getting hit by a Stone Edge. Then you rapid spin and KO them. If your opponent isn't going to taunt you you're free to throw up rocks of your own. Armaldo is quite bulky and wont be OHKO'd by the most standard leads and has a pretty neat resist against explosion for the suicide leads.

Like I said earlier, need help with EVs and nature.
 
odd...i coudla swear i OHKO'd a Scizor once...must've been with Sr damage...or LO.

I could tweak the EVs to help guarantee an OHKO on Adamant 0/0 Scizor...

Possibly cut down the HP to the next lowest Lefties number... then beef up Sp.Atk. I think 96 might be able to do it?
 
Immunity to sandstorm?

Because of Sand Veil.

"When a sandstorm is in effect, this Pokémon gets a 20% evasion increase. In addition, if a non-Rock, Steel, or Ground-type Pokémon has this ability, it will not take damage from sandstorm".

EDIT. SUPER SLOW! xD
 
Lead/Anti-Lead

348.png


Armaldo (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Rapid Spin
- X-Scissor
- Stone Edge

Need some help with the EVs and nature, just went really standard. A bit of a mesh between a SR lead and an Anti-Lead. This is a fun, bulky lead that deals quite well with some of the most popular leads. If you are up against a taunt lead, such as Azelf, Infernape or Aerodactyl it is best to start attacking right away. Azelf will have its Focus Sash triggered by X-Scissor and Aerodactyl after getting hit by a Stone Edge. Then you rapid spin and KO them. If your opponent isn't going to taunt you you're free to throw up rocks of your own. Armaldo is quite bulky and wont be OHKO'd by the most standard leads and has a pretty neat resist against explosion for the suicide leads.

Like I said earlier, need help with EVs and nature.

I tried to write up one of these before, I suggest Brick Break as a secondary option over Stone Edge to stop Double Screens and take a piss on Tyranitar, and a low speed IV / Speed lowering nature to help deal with Bronzong's Gyro Ball, because Armaldo ain't outspeeding anything worth outspeeding anyways.

My EV spread was fairly suckish too, but I think there's a way you can OHKO Azelf and survive Psychic, Explosion, and laugh off Gyro Ball all at once.

I'd have to see this playtested though, while it sounds good in theory there's no telling how someone might react to an armaldo. He
 
Name: SpecsCuno
Move 1: Ice Beam
Move 2: Extrasensory
Move 3: Hidden Power Grass/Hidden Power Electric/Signal Beam
Move 4: Toxic/Water Pulse
Item: Choice Specs/Choice Scarf
Ability: Pressure
Nature: Modest/Timid
EV's: 4HP, 252SpA, 252Spe
<p> This set may score some surprise kills, as many people expect Articuno to be more of a defensive Pokemon. It also makes use of one of Articuno's lesser-used options, Extrasensory, which is obtained by purifying it in XD. Ice Beam is listed for STAB and because it is Articuno’s most powerful move without a real downside. Extrasensory is listed here because it has three times the PP of Ice Beam and may cause flinching. </p>

<p>Slots three and four are mostly filler. Hidden Power Grass is highly recommended, but you can use HP Electric or any other Hidden Power. Toxic can be used in slot four as a “kill-wall” strategy as many of Articuno’s switchins hate being poisoned, and can lead your opponent into thinking that you are running a standard set. Choice Scarf can also be used over Specs to outspeed certain threats. It should be noted that Ancientpower and Water Pulse are the best Articuno can do to Ninetails. </p>

<p>If using this set, it is highly recommended that you have spin support as Articuno takes 50% damage every time it switches into Stealth Rock.

Could somebody playtest this for me? If you do, please PM me with results.
 
help!!!!! i'm new

Name: SpecsCuno
Move 1: Ice Beam
Move 2: Extrasensory
Move 3: Hidden Power Grass/Hidden Power Electric/Signal Beam
Move 4: Toxic/Water Pulse
Item: Choice Specs/Choice Scarf
Ability: Pressure
Nature: Modest/Timid
EV's: 4HP, 252SpA, 252Spe
<p> This set may score some surprise kills, as many people expect Articuno to be more of a defensive Pokemon. It also makes use of one of Articuno's lesser-used options, Extrasensory, which is obtained by purifying it in XD. Ice Beam is listed for STAB and because it is Articuno’s most powerful move without a real downside. Extrasensory is listed here because it has three times the PP of Ice Beam and may cause flinching. </p>

<p>Slots three and four are mostly filler. Hidden Power Grass is highly recommended, but you can use HP Electric or any other Hidden Power. Toxic can be used in slot four as a “kill-wall” strategy as many of Articuno’s switchins hate being poisoned, and can lead your opponent into thinking that you are running a standard set. Choice Scarf can also be used over Specs to outspeed certain threats. It should be noted that Ancientpower and Water Pulse are the best Articuno can do to Ninetails. </p>

<p>If using this set, it is highly recommended that you have spin support as Articuno takes 50% damage every time it switches into Stealth Rock.

Could somebody playtest this for me? If you do, please PM me with results.



help!!!! this may sound totally random, but i'm new and i need some help on some things, like, how to post my own comment. please if any one can help me please help!!!!! thanks
 
Lead/Anti-Lead

348.png


Armaldo (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Rapid Spin
- X-Scissor
- Stone Edge

Need some help with the EVs and nature, just went really standard. A bit of a mesh between a SR lead and an Anti-Lead. This is a fun, bulky lead that deals quite well with some of the most popular leads. If you are up against a taunt lead, such as Azelf, Infernape or Aerodactyl it is best to start attacking right away. Azelf will have its Focus Sash triggered by X-Scissor and Aerodactyl after getting hit by a Stone Edge. Then you rapid spin and KO them. If your opponent isn't going to taunt you you're free to throw up rocks of your own. Armaldo is quite bulky and wont be OHKO'd by the most standard leads and has a pretty neat resist against explosion for the suicide leads.

Like I said earlier, need help with EVs and nature.
If you want it to hit hard, you're good. If you want it to survive, use Impish or Careful and consider shifting EV's into defensive stats. You should also make some reference to UU in your description - that is where Armaldo is, after all.

Btw, check out my edited SpecsCuno set (Ellington, I'm looking at you here) and see if you like it.
 
Btw, check out my edited SpecsCuno set (Ellington, I'm looking at you here) and see if you like it.

It's a lot more fleshed out. I'd advise you to give it U-Turn in the fourth slot to scout what your opponent sends out against it, since predicting with such a small movepool can be pretty hard. Still, probably the best you can do with specs on an Articuno. Have you playtested it yet?
 
I want to know if this is too gimmicky or not. It's basically Sub Punch Regice from ADV revamped.

Regice @ Leftovers
80 HP / 164 Atk / 180 SpA / 84 Spe
Mild Nature

-Substitute
-Focus Punch
-Ice Beam
-Thunderbolt OR Hidden Power Ground OR Hidden Power Fire

From both an offensive and defensive standpoint, it looks fairly impressive. Being able to build a substitute that can tank a hit from Blissey's Flamethrower, Vaporeon's Surf, and more, it looks like a fairly threatening wallbreaker. Again, problems with Metagross, Bronzong and Scizor and Scizor are to be expected, but if this thing gets up a Substitute it can do some damage to many common Pokemon.

Here are some calculations:

Focus Punch does exactly 53% average to standard Blissey, and does 51% average to Scarfed Heatran, which is pretty impressive considering Regice's base 50 attack. It outruns Blissey and it's Substitute can only be broken by Seismic Toss, allowing you to power through many Blissey varieties, namely Wishbliss. Does around 83% to Lucario as well, 79% average to 252 HP Tyranitar.

Ice Beam, backed by 309 Special Attack and STAB, obviously packs a punch when used against physical walls. It 3HKOs Swampert, almost OHKOs Hippowdon, OHKOs Gliscor and Salamence. It OHKOs Zapdos after Stealth Rock damage guaranteed. It 2HKOs Celebi as well.

Thunderbolt is a good anti Water weapon, and with 84 Speed EVs, you outrun Vaporeon and can set up a Substitute on any of it's attacks. Thunderbolt 3HKOs. Thunderbolt does about 77% to Skarmory, 3HKOs Suicune and OHKOs Gyarados.

Hidden Power Ground is another option, allowing Regice to fare better against Jirachi, Infernape and Metagross, while Hidden Power Fire helps with Scizor, Jirachi and Metagross.


The reason why I think it might work is because it's Substitutes are very durable on the special side, allowing it to set up on all kinds of things. STAB Ice Beam is pretty cool too. I want your opinion, is it still viable in Platinum?
 
Regice looks cool, but is more or less a gimmicky novelty set. Tyranitar does basically the same, only a lot better.
However, you mention alot of steels as potential counters, so teaming this Regice up with Magnezone can be quite effective, if one decide to try it out!
The damage calcs puts me off, tho. Only 50% to Heatran and Blissey, and that's average. As fun as it may sound, I think I'll stick to Tyranitar..
 
I want to know if this is too gimmicky or not. It's basically Sub Punch Regice from ADV revamped.

Regice @ Leftovers
80 HP / 164 Atk / 180 SpA / 84 Spe
Mild Nature

-Substitute
-Focus Punch
-Ice Beam
-Thunderbolt OR Hidden Power Ground OR Hidden Power Fire

From both an offensive and defensive standpoint, it looks fairly impressive. Being able to build a substitute that can tank a hit from Blissey's Flamethrower, Vaporeon's Surf, and more, it looks like a fairly threatening wallbreaker. Again, problems with Metagross, Bronzong and Scizor and Scizor are to be expected, but if this thing gets up a Substitute it can do some damage to many common Pokemon.

Here are some calculations:

Focus Punch does exactly 53% average to standard Blissey, and does 51% average to Scarfed Heatran, which is pretty impressive considering Regice's base 50 attack. It outruns Blissey and it's Substitute can only be broken by Seismic Toss, allowing you to power through many Blissey varieties, namely Wishbliss. Does around 83% to Lucario as well, 79% average to 252 HP Tyranitar.

Ice Beam, backed by 309 Special Attack and STAB, obviously packs a punch when used against physical walls. It 3HKOs Swampert, almost OHKOs Hippowdon, OHKOs Gliscor and Salamence. It OHKOs Zapdos after Stealth Rock damage guaranteed. It 2HKOs Celebi as well.

Thunderbolt is a good anti Water weapon, and with 84 Speed EVs, you outrun Vaporeon and can set up a Substitute on any of it's attacks. Thunderbolt 3HKOs. Thunderbolt does about 77% to Skarmory, 3HKOs Suicune and OHKOs Gyarados.

Hidden Power Ground is another option, allowing Regice to fare better against Jirachi, Infernape and Metagross, while Hidden Power Fire helps with Scizor, Jirachi and Metagross.


The reason why I think it might work is because it's Substitutes are very durable on the special side, allowing it to set up on all kinds of things. STAB Ice Beam is pretty cool too. I want your opinion, is it still viable in Platinum?
You mentioned Scizor twice...
 
Regice is really outclassed as a SubPuncher. Base 50 Atk isn't usable, really, and Regice runs into trouble with all those Steels. Surprise factor is one thing, but there are plenty of Blissey lures that can SubPunch, such as Slowbro, Gengar, and Sceptile, all with somewhat usable Atk (maybe Gengar not as much though). If you want a SubPuncher with STAB Ice, I would prefer to use Abomasnow.

Oh, and I don't see why you'd run anything other than HP Fire in the last slot. Not giving Scizor free set-up is huge.
 
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