• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

New and "creative" moveset/EV spread thread "Mark 2"

Status
Not open for further replies.
This is "creative" for sure:

248.png


Moveset Name: ScreechTar
Move 1: Crunch / Pursuit
Move 2: Earthquake / Substitute
Move 3: Screech
Move 4: Stealth Rock / Stone Edge
Item: Leftovers
Ability: Sand Stream
Nature(s): Careful / Impish
EV's: 252 HP / 56 Atk / 108 Def / 94 SDef

[SET COMMENTS]
<p>The idea is to set up Stealth Rock, Screech to force switches, and Pursuit those bastards to hell while racking up risidual damage. Crunch also works for more reliable damage. Substitute can be used as a buffer while you Screech and can help if you miss, but Earthquake provides good coverage in tandem with the Dark-type move of your choice. Stone Edge is an option over Stealth Rock if something is already availiable to set it up and increases Tyranitar's potential to do damage.</p>


<p>The EV's are defensive to allow for longevity while the defense destroying Screech allows for hard hitting. Its Substitue can also survive two Blissey Seismic Tosses if that even matters anymore.</p>
 
Alright, I made and tested a Lopunny set a while ago on Shoddy with success against most OU leads only to have problems with Suiciding Infernape leads for which I use a RestTalking Rotom-W to beat it with (soon to be Latias on the suspect ladder). Just hoping to perfect it so I can use it more effectively or just post it in the Platinum Updates >_>.

lopunnyplat-1.jpg

Name: Leadbunny
Move 1: Fake Out
Move 2: Switcheroo
Move 3: Substitute / Agility / Thunder Wave
Move 4: Encore / Baton Pass / Thunder Wave
Item: Choice Scarf
Ability: Klutz
Nature: Jolly
EV's: 252 HP / 252 Spe / 4 SpD

[SET COMMENTS]
<p>Lopunny is the only Pokemon in UU (or any tier for that matter) to have the ability to Baton Pass, Encore and Switcheroo effectively without worry of the item it recieves due to Klutz. Lopunny also has a great base 105 Speed to use this from as well as some respectable bulk allowing to take on powerful leads such as Tyranitar, Weavile and Salamence. This set emphisizes on Lopunny's ability to take hits and mess up other leads (or others if you decide to bring Lopunny back in later). </p>

<p>The first two moveslots are simple. Fake Out stops Focus Sash leads, namely suicide leads and can scout your opponent's team while Switcheroo messes up other leads and punishes most switch ins to Lopunny. The last two moveslots are preference since a combination of the last two moves cam serve a different purpose to your team or to Lopunny itself. Substitute allows for Lopunny to stay safe against leads who set up for a sweep such as Weavile, Tyranitar and Shaymin -s. Encore allows for Lopunny to not have to resort to Switcheroo on the first turn, which proves to be useful later in the game when your team is having problems with a Pokemon that wouldn't like a Choice Scarf. Encore also keeps Baton Pass users at bay while another Pokemon on your team can get in safely. Encore and Substitute work well together in scouting your opponent's moveset, getting one of your sweepers in safely, forcing switches, and more. Baton Pass works great with scouting since Switcheroo will most likely force switches in the end. Agility gives Lopunny an easier jump above most leads with Encore and it works well with Baton Pass since she can easily Baton Pass a +2 Speed boost from the start. With Substitute, Lopunny can get a switch in safely on a threat that either already has a Choice Scarf or, if Lopunny is brought back in late game. Thunder Wave basically negates the Choice Scarf boost you give to your opponent.</p>

<p>The EVs give Lopunny enough bulky to survive the wrath of a lot of OU leads gives Lopunny a 100% chance of surviving a Jolly Choice Band Weavile's Brick Break and an Adamant Choice Scarf Tyranitar's Stone Edge. Alternatively, you can run 252 HP / 216 Spe / 40 SpD with a Careful Nature to ensure that Lopunny only a 61%% chance of surving a Timid, Life Orb Gengar's Focus Blast while being able to hit with Encore so setup with another Pokemon is possible or cripple it with the mentioned but, not suggested Thunder Wave while maintaining a 300 Speed, outdoing most base 100 Pokemon. If you don't care much about outspeeding base 100 Pokemon, you can run 252 HP / 124 Spe / 132 SpD with a Careful nature so that Lopunny will always survive a Life Orb Gengar's Focus Blast while outspeeding Timid, max Speed Heatran and Adamant Lucario. If you plan to run Thunder Wave, you can drop the Speed EVs so Lopunny can add to its Defenses more effectively.</p>


I myself run Fake Out/Switcheroo/Encore/Substitute with the Jolly EV spread to ensure that Lopunny doesn't fall to positive base 100's nor Baton Pass chains with Ninjask. However, I did test out the first Careful EV Spread with great success.
 
I don't usually "bump" sets I've posted here, but I'd like a little more feedback on this set because I plan on revamping the current Nidoking analysis.

Nidoking @ Life Orb
Trait: Poison Point
EVs: 200 Atk / 252 SpA / 52 Spe
Rash Nature (+SpA, -SpD)
- Earth Power
- Superpower
- Ice Beam
- Crunch / Thunderbolt

In an era of Steelix and Bold Clefable, Nidoking's mixed set needs a little revamping. Superpower deals with Clefable, dealing a minimum of 65% to Clefable with the first hit. However, Earth Power deals a minimum of 43% to the same Clefable, allowing for a guaranteed kill against any Clefable with a combination of Earth Power and Superpower. Earth Power is a guaranteed OHKO against standard Steelix, and a minimum of 83% against the rare Curse (252 HP / 252 SpD, Sassy) Steelix. The third common wall, Claydol, takes a minimum of 60% from Ice Beam, assuming 252 HP / 0 SpD, Bold.

The final slot is a a bit of a toss-up. Crunch deals with Rotom and Hypno / Grumpig, whereas Thunderbolt deals with bulky waters, Mantine and Blastoise in particular.
 
I don't usually "bump" sets I've posted here, but I'd like a little more feedback on this set because I plan on revamping the current Nidoking analysis.

Nidoking @ Life Orb
Trait: Poison Point
EVs: 200 Atk / 252 SpA / 52 Spe
Rash Nature (+SpA, -SpD)
- Earth Power
- Superpower
- Ice Beam
- Crunch / Thunderbolt

In an era of Steelix and Bold Clefable, Nidoking's mixed set needs a little revamping. Superpower deals with Clefable, dealing a minimum of 65% to Clefable with the first hit. However, Earth Power deals a minimum of 43% to the same Clefable, allowing for a guaranteed kill against any Clefable with a combination of Earth Power and Superpower. Earth Power is a guaranteed OHKO against standard Steelix, and a minimum of 83% against the rare Curse (252 HP / 252 SpD, Sassy) Steelix. The third common wall, Claydol, takes a minimum of 60% from Ice Beam, assuming 252 HP / 0 SpD, Bold.

The final slot is a a bit of a toss-up. Crunch deals with Rotom and Hypno / Grumpig, whereas Thunderbolt deals with bulky waters, Mantine and Blastoise in particular.

Can't Mild be an effective nature since Nidoking wouldn't mind the Defense drop due to the fact that it resists Fighting, Poison, Steel and Rock, 4 somewhat common types in UU? A Life Orb, Technician, Fake Out from Persion would cause some damage (a 3HKO), but, Nidoking would just 2HKO or, OHKO Persion with any of its moves (barring Crunch) as it switches in, anyway. And the fact that it's faster than most UU Earthquake users and can OHKO them respectively makes that weakness a bit redundant, besides, with that moveset, bulkier Earthquake users wouldn't be OHKO'd anyway. With that said, I like the changes you made to the Mixed set in the analysis since Clefable would otherwise use a mixed Nidoking as setup fodder and Steelix could just come in and rape with Earthquake.

With that said, Crunch 2HKO's a max HP/min def Timid Grumpig while a Bold, 252 HP / 252 Def Grumpig would never be 2HKO'd with Leftovers. Catch my drift? Crunch would prove to be useful against Calm Mind variants, though.
 
Looks pretty good. Is the damage calcs on Clefable using it's standard EV spread?

Also, for the last slot, Sucker Punch might be a good option as well.
 
Articuno
Name: SpecsCuno
Move 1: Ice Beam
Move 2: Extrasensory
Move 3: Hidden Power Grass/Hidden Power Electric
Move 4: Toxic/U-Turn
Item: Choice Specs/Choice Scarf
Ability: Pressure
Nature: Modest/Timid
EV's: 4HP, 252SpA, 252Spe

<p> This set may score some surprise kills, as many people expect Articuno to be more of a defensive Pokemon. It also makes use of one of Articuno's lesser-used options, Extrasensory, which is obtained by purifying it in XD. Ice Beam is listed for STAB and because it is Articuno’s most powerful move without a real downside. Extrasensory is listed here because it has three times the PP of Ice Beam and may cause flinching. </p>

<p>Slots three and four are mostly filler. Hidden Power Grass is highly recommended, but you can use HP Electric or any other Hidden Power. Toxic can be used in slot four as a “kill-wall” strategy as many of Articuno’s switchins hate being poisoned, and can lead your opponent into thinking that you are running a standard set. U-Turn is listed for the same reason as it is on many other Specs sets - it helps to scout your opponent.</p>

<p>Choice Scarf can also be used over Specs to outspeed certain threats. It should be noted that Ancientpower and Water Pulse are the best Articuno can do to Ninetails. If using this on Wi-Fi and you can't get the right Hidden Power, Signal Beam is at least usable, OHKOing Sharpedo with a Modest nature.</p>

<p>If using this set, it is highly recommended that you have spin support as Articuno takes 50% damage every time it switches into Stealth Rock. </p>

If somebody could playtest this for me, I'd be eternally grateful.
 
This is "creative" for sure:

248.png


Moveset Name: ScreechTar
Move 1: Crunch / Pursuit
Move 2: Earthquake / Substitute
Move 3: Screech
Move 4: Stealth Rock / Stone Edge
Item: Leftovers
Ability: Sand Stream
Nature(s): Careful / Impish
EV's: 252 HP / 56 Atk / 108 Def / 94 SDef

[SET COMMENTS]
<p>The idea is to set up Stealth Rock, Screech to force switches, and Pursuit those bastards to hell while racking up risidual damage. Crunch also works for more reliable damage. Substitute can be used as a buffer while you Screech and can help if you miss, but Earthquake provides good coverage in tandem with the Dark-type move of your choice. Stone Edge is an option over Stealth Rock if something is already availiable to set it up and increases Tyranitar's potential to do damage.</p>


<p>The EV's are defensive to allow for longevity while the defense destroying Screech allows for hard hitting. Its Substitue can also survive two Blissey Seismic Tosses if that even matters anymore.</p>
Actually this set was sort of in the original analysis (like pre-DP) and I can say it works alright. Though if I were to modify it slightly I'd do something like this:

- Screech
- Substitute
- Pursuit
- Focus Punch

You sort of have to play things out and make sure you know what to do in different situations. However, Screech forces switches which gives you two different openings: either Pursuit has a chance of doing double damage to those switching or doing massive damage with Focus Punch if they stay in. And obviously I'd use something like 252 HP / 252 Atk / 4 Spe, Leftovers, and an Adamant nature.
 
Alright, I made and tested a Lopunny set a while ago on Shoddy with success against most OU leads only to have problems with Suiciding Infernape leads for which I use a RestTalking Rotom-W to beat it with (soon to be Latias on the suspect ladder). Just hoping to perfect it so I can use it more effectively or just post it in the Platinum Updates >_>.

lopunnyplat-1.jpg

Name: Leadbunny
Move 1: Fake Out
Move 2: Switcheroo
Move 3: Substitute / Protect / Agility
Move 4: Encore / Baton Pass
Item: Choice Scarf
Ability: Klutz
Nature: Jolly
EV's: 252 HP / 252 Spe / 4 SpD

[SET COMMENTS]
<p>Lopunny is the only Pokemon in UU (or any tier for that matter) to have the ability to Baton Pass, Encore and Switcheroo effectively without worry of the item it recieves. Lopunny also has a great base 105 Speed to use this from as well as some respectable bulk allowing to take on powerful leads such as Tyranitar, Weavile and Salamence. This set emphisizes on Lopunny's ability to take hits and mess up other leads (or other Pokemon if you decide to bring Lopunny back in later). With Klutz, Lopunny also makes an excellent canidate for taking Trick from other Trick users while being able to use Fake Out the first turn and scout or setup the next turn. This set was intended for OU play; however, it does have some type of viability in UU but, keep it noted that Fighting types are much more common there as leads and on teams in general which can easily put a stop to Lopunny's ability to lead.</p>

<p>The first two moveslots are simple. Fake Out stops Focus Sash leads, namely the common suicide and pusedo suicide leads and can scout if your oppoent is running an item besides Leftovers on their Pokemon or if they'll just switch to something else while Switcheroo messes up other leads and punishes most switch ins to Lopunny. Switcheroo also scouts your opponet's item to see if they're running a Choice Scarf as well. The last two moveslots are preference since a combination of the last two moves cam serve a different purpose to your team or to Lopunny itself. Substitute allows for Lopunny to scout for stat up leads such as Weavile, Shaymin-S, Scizor and Tyranitar can works great with Switcheroo, hampering their sweeping abilities while you can get a setup going for you team. Encore allows for Lopunny to not have to resort to Switcheroo on the first turn, which proves to be useful later in the game when your team beings to fall to a solid wall which wouldn't like a Choice Scarf Switcheroo'd to it. Encore also messes with Ninjask leads and Baton Pass chains in general. Encore and Substitute work well together by scouting your opponent's moveset, getting one of your sweepers in safely, forcing switches to Pokemon that may not enjoy a Choice Scarf and more. Protect allows for Lopunny to scout faster leads as well as avoid Fake Out and Taunt, this also works well with Encore, however, Substitute gives Lopunny a better chance of beating leads who raise their stats and can OHKO Lopunny after one boost. Agility gives Lopunny an easier jump above most leads with Encore and it works well with Baton Pass. Speaking of, the last suggested moseslot, Baton Pass works great with scouting since Switcheroo will most likely force switches in the end. With Agility, Lopunny can easily Baton Pass a +2 Speed boost something that would enjoy it such as Metagross or Rhyperior. With Substitute, Lopunny can get a switch in safely on a threat that either already has a Choice Scarf or, if Lopunny is brought back in late game. There are a few viable options for this moveset over either of the last two slots that can prove to be useful in the end. Thunder Wave negates the Switcheroo'd Choice Scarf and can stop other Choice Scarf leads such as Gengar (keep it noted that a Timid Life Orb boosted Focus Blast from Gengar will always OHKO this Lopunny spread, but, a Modest, Choice Scarf Gengar's Focus Blast only has a 33.33% chance of OHKOing). Sweet Kiss can work with Thunder Wave, giving Lopunny or, your switch in a better chance of surviving the next attack. Low Kick 2HKOs a max HP/min Def Tyranitar, but, it's only useful if Tyranitar isn't running Superpower or has already had its Choice Band Switcheroo'd away. Charm can mess with powerful Physical hitters, lowing their Attack by half, giving Lopunny a better chance of surviving the next Attack, this also gives Lopunny a chance of surving an Adamant Life Orb Lucario's Close Combat if you're running Thunder Wave to cripple it. Finally, both Coat moves, Mirror Coat and Magic Coat allow for Lopunny to reflect statuus back as or give Heatran and other Special hitters some problems as a Modest Choice Scarf Heatran's Fire Blast will never OHKO Lopunny. There are a few other options, but, those are the most viable on this moveset. Fire Punch for example, 2HKO's an Adamant, max HP/min Def Scizor if it's stuck on Bullet Punch without a Life Orb (which only has a 2% chance of 2HKOing with Stealth Rock up), but, Lopunny should only switch in on Scizor if you know it will be stuck on that move, if Scizor uses Roost or, if Scizor's already KO'd something and Lopunny comes in for the revenge kill.</p>

<p>The EVs give Lopunny enough bulk to survive the wrath of a lot of OU leads. Maxing out its HP and nothing else gives Lopunny a much better chance of surviving a Jolly Choice Band Weavile's Brick Break and an Adamant Choice Scarf Tyranitar's Stone Edge. Alternatively, you can run 252 HP / 216 Spe / 40 SpD with a Careful Nature to ensure that Lopunny has a 61% chance of surving a Timid, Life Orb Gengar's Focus Blast while being able to hit with Encore so setup with another Pokemon is possible or cripple it with the mentioned but, not suggested Thunder Wave while maintaining a 300 Speed, outdoing most base 100 Pokemon. If you don't care much about outspeeding base 100 Pokemon, you can run 252 HP / 124 Spe / 132 SpD with a Careful nature so that Lopunny will always survive a Life Orb Gengar's Focus Blast while outspeeding Timid, max Speed Heatran and Adamant Lucario. If you plan to run Thunder Wave, you can drop the Speed EVs so Lopunny can add to its Defenses more effectively.</p>

I myself run Fake Out/Switcheroo/Encore/Substitute with the Jolly EV spread to ensure that Lopunny doesn't fall to positive base 100's nor Baton Pass chains with Ninjask. However, I did test out the first Careful EV Spread with great success.


That is way too long, please cut that into 1/3 of its length, seriously.
 
Cursenoir

Dusknoir
Bold @ Leftovers
252HP/176DEF/82SPD

Curse
Protect
Will-o-Wisp
Pain Split

Now normally Curse is a bad idea I mean you lose 50% of your health at the cost of 25% for them per turn and all they have to do is switch to take off the effect. On Dusknoir he is bulky enough to take the hits, recover the hp and do it all over again. You really need some support to make this set work. I personally have toxic spikes and stealth rock support and I bring him in and curse to force a switch or to make up for a mistake after a set up. The beautiful thing is not only do most people not expect a curse set but it also goes through substitute (possible bug?). if you think your opponent is going to switch on you and not bring in a flash fire you will-o-wisp and cripple their next poke and proceed to pain split back your health. This set occasionally requires you to whore your protects and go for 2 in a row to save your ass, but it usually pays off and can take down at least one poke, possibly 2 and usually cripple another. Some may think this is a stupid set but it has won be numerous games in the last few days and received many compliments. A great addition to a stall team

P.S. I have no idea if this EV spread is any good I basically pulled it out of my ass and went with it.
 
It looks good in theory, but I'd like to see some logs, because I can't see it working too well in practice.

Do a couple shoddy battles with it well and copy some of it doing well in so I can see how he works.
 
after dusknoir has used curse wont the pain split recovery be useless ?
the opponent will have too little health to feed from if you have used curse. They will have less than 3/4 health after that turn. after you have taken a hit or two and the opponent has had 2 turns of curse theres not going to be enough difference in hp to split and recover effectivley.
Protect might give you one turn of recovery but thats not going to be enough for dusknoir to survive very long.
 
Dusknoir
Bold @ Leftovers
252HP/176DEF/82SPD

Curse
Protect
Will-o-Wisp
Pain Split

Now normally Curse is a bad idea I mean you lose 50% of your health at the cost of 25% for them per turn and all they have to do is switch to take off the effect. On Dusknoir he is bulky enough to take the hits, recover the hp and do it all over again. You really need some support to make this set work. I personally have toxic spikes and stealth rock support and I bring him in and curse to force a switch or to make up for a mistake after a set up. The beautiful thing is not only do most people not expect a curse set but it also goes through substitute (possible bug?). if you think your opponent is going to switch on you and not bring in a flash fire you will-o-wisp and cripple their next poke and proceed to pain split back your health. This set occasionally requires you to whore your protects and go for 2 in a row to save your ass, but it usually pays off and can take down at least one poke, possibly 2 and usually cripple another. Some may think this is a stupid set but it has won be numerous games in the last few days and received many compliments. A great addition to a stall team

P.S. I have no idea if this EV spread is any good I basically pulled it out of my ass and went with it.
curse on a ghost isn't really a good move
your opponent can just switch out and you lose 50% of your health for nothing. this might work allong with mean look but i am not sure.
and if you want to force switches perish song is supperior
 
curse on a ghost isn't really a good move
your opponent can just switch out and you lose 50% of your health for nothing. this might work allong with mean look but i am not sure.
and if you want to force switches perish song is supperior
But that's where Pain Split comes in - If you predict a switch, you can Pain Split away the damage. However, you may want less HP in order for Pain Split to be most effective.
 
But that's where Pain Split comes in - If you predict a switch, you can Pain Split away the damage. However, you may want less HP in order for Pain Split to be most effective.
so you cut your hp only to do more damage with pain split?
that is rediculous..
it will take 2 turns 1 to curse and 1 to pain split
i am sure that you can do more damage in 2 turns then with a pain split
 
Not really. If your opponent doesn't switch, you still Pain Split for even more damage. Maybe it should be said that this set requires good prediction skills?
 
http://www.smogon.com/dp/pokemon/lugia

I was reading the Lugia article and was dissapointed to see only two sets on a Pkmn with such a diverse movepool and a very powerful signature move, and good speed and decent attack to utalize it with.

This has a Platinum tutor move and I assume that it is okay, but if not tell me and I will change the set.

249.png

Moveset Name: Specs Lugia
Move 1: Aeroblast
Move 2: Earth Power / Shadow Ball
Move 3: Ice Beam
Move 4: Trick / Thunder
Item: Choice Specs
Ability: Pressure
Nature(s): Modest
EV's: 252 SAtk / 252 Spe / 4 Hp

[SET COMMENTS]
<p>This is mostly a set for shock value. Lugia has good speed and decent special attack which is boosted to repspectable levels with Choice Specs. Aeroblast is its primary STAB attack that will deal good damage even if it makes a nuetral hit, which is likely in ubers. Earth Power is for Steel-types such as Heatran or Metagross, but unfortunately allows Rayquazza a free switch in.. Shadow Ball is to hit the many Psychic-types, like Mewtwo, and Ice Beam is to hit the many dragons, and of course, Groudon. Trick is for making a fool out of Blissey who does a good job of walling this set, but Thunder is an option to hit Kyogre.</p>


<p>The EV's are standard Choice Specs fare, and the nature is to allow for optimum attack prowess, although timid may be used to achieve more speed, but this is not reccomended because of Lugia's rather average special attack stat. Fortunately for Lugia, its natural bulk allows it to take a few hits without much worry.</p>
 
That is way too long, please cut that into 1/3 of its length, seriously.
Shortened it as much as possible while keeping enough important detail towards the set in as well:
Alright, I made and tested a Lopunny set a while ago on Shoddy with success against most OU leads only to have problems with Suiciding Infernape leads for which I use a RestTalking Rotom-W to beat it with (soon to be Latias on the suspect ladder). Just hoping to perfect it so I can use it more effectively or just post it in the Platinum Updates >_>.

lopunnyplat-1.jpg

Name: Leadbunny
Move 1: Fake Out
Move 2: Switcheroo
Move 3: Substitute / Agility / Thunder Wave
Move 4: Encore / Baton Pass / Thunder Wave
Item: Choice Scarf
Ability: Klutz
Nature: Jolly
EV's: 252 HP / 252 Spe / 4 SpD

[SET COMMENTS]
<p>Lopunny is the only Pokemon in UU (or any tier for that matter) to have the ability to Baton Pass, Encore and Switcheroo effectively without worry of the item it recieves due to Klutz. Lopunny also has a great base 105 Speed to use this from as well as some respectable bulk allowing to take on powerful leads such as Tyranitar, Weavile and Salamence. This set emphisizes on Lopunny's ability to take hits and mess up other leads (or others if you decide to bring Lopunny back in later). </p>

<p>The first two moveslots are simple. Fake Out stops Focus Sash leads, namely suicide leads and can scout your opponent's team while Switcheroo messes up other leads and punishes most switch ins to Lopunny. The last two moveslots are preference since a combination of the last two moves cam serve a different purpose to your team or to Lopunny itself. Substitute allows for Lopunny to stay safe against leads who set up for a sweep such as Weavile, Tyranitar and Shaymin -s. Encore allows for Lopunny to not have to resort to Switcheroo on the first turn, which proves to be useful later in the game when your team is having problems with a Pokemon that wouldn't like a Choice Scarf. Encore also keeps Baton Pass users at bay while another Pokemon on your team can get in safely. Encore and Substitute work well together in scouting your opponent's moveset, getting one of your sweepers in safely, forcing switches, and more. Baton Pass works great with scouting since Switcheroo will most likely force switches in the end. Agility gives Lopunny an easier jump above most leads with Encore and it works well with Baton Pass since she can easily Baton Pass a +2 Speed boost from the start. With Substitute, Lopunny can get a switch in safely on a threat that either already has a Choice Scarf or, if Lopunny is brought back in late game. Thunder Wave basically negates the Choice Scarf boost you give to your opponent.</p>

<p>The EVs give Lopunny enough bulky to survive the wrath of a lot of OU leads gives Lopunny a 100% chance of surviving a Jolly Choice Band Weavile's Brick Break and an Adamant Choice Scarf Tyranitar's Stone Edge. Alternatively, you can run 252 HP / 216 Spe / 40 SpD with a Careful Nature to ensure that Lopunny only a 61%% chance of surving a Timid, Life Orb Gengar's Focus Blast while being able to hit with Encore so setup with another Pokemon is possible or cripple it with the mentioned but, not suggested Thunder Wave while maintaining a 300 Speed, outdoing most base 100 Pokemon. If you don't care much about outspeeding base 100 Pokemon, you can run 252 HP / 124 Spe / 132 SpD with a Careful nature so that Lopunny will always survive a Life Orb Gengar's Focus Blast while outspeeding Timid, max Speed Heatran and Adamant Lucario. If you plan to run Thunder Wave, you can drop the Speed EVs so Lopunny can add to its Defenses more effectively.</p>


I myself run Fake Out/Switcheroo/Encore/Substitute with the Jolly EV spread to ensure that Lopunny doesn't fall to positive base 100's nor Baton Pass chains with Ninjask. However, I did test out the first Careful EV Spread with great success.

http://www.smogon.com/dp/pokemon/lugia

I was reading the Lugia article and was dissapointed to see only two sets on a Pkmn with such a diverse movepool and a very powerful signature move, and good speed and decent attack to utalize it with.

This has a Platinum tutor move and I assume that it is okay, but if not tell me and I will change the set.

249.png

Moveset Name: Specs Lugia
Move 1: Aeroblast
Move 2: Shadow Ball
Move 3: Ice Beam
Move 4: Trick / Thunder
Item: Choice Specs
Ability: Pressure
Nature(s): Modest
EV's: 252 SAtk / 252 Spe / 4 Hp

[SET COMMENTS]
<p>This is mostly a set for shock value. Lugia has good speed and decent special attack which is boosted to repspectable levels with Choice Specs. Aeroblast is its primary STAB attack that will deal good damage even if it makes a nuetral hit, which is likely in ubers. Shadow Ball is to hit the many Psychic-types, like Mewtwo, and Ice Beam is to hit the many dragons, and of course, Groudon. Trick is for making a fool out of Blissey who does a good job of walling this set, but Thunder is an option to hit Kyogre.</p>


<p>The EV's are standard Choice Specs fare, and the nature is to allow for optimum attack prowess, although timid may be used to achieve more speed, but this is not reccomended because of Lugia's rather average special attack stat. Fortunately for Lugia, its natural bulk allows it to take a few hits without much worry.</p>
I think that Earth Power should be slashed over Shadow Ball since Aeroblast would hit most Uber Psychics for 10 less BP than Shadow Ball. Its high critical hit rate may just make Shadow Ball useless, too.

Earth Power hits Jirachi, Heatran, Metagross and Dialga so SE damage. It also has a shot of 2HKOing Foretress if it decides to switch in. Shadow Ball is only hitting Mewtwo for SE damage as well as Giratina-o/Giratina-a and Deoxys-A (who's OHKO'd by anything, anyway >_>)

Dusknoir
Bold @ Leftovers
252HP/176DEF/82SPD

Curse
Protect
Will-o-Wisp
Pain Split

Now normally Curse is a bad idea I mean you lose 50% of your health at the cost of 25% for them per turn and all they have to do is switch to take off the effect. On Dusknoir he is bulky enough to take the hits, recover the hp and do it all over again. You really need some support to make this set work. I personally have toxic spikes and stealth rock support and I bring him in and curse to force a switch or to make up for a mistake after a set up. The beautiful thing is not only do most people not expect a curse set but it also goes through substitute (possible bug?). if you think your opponent is going to switch on you and not bring in a flash fire you will-o-wisp and cripple their next poke and proceed to pain split back your health. This set occasionally requires you to whore your protects and go for 2 in a row to save your ass, but it usually pays off and can take down at least one poke, possibly 2 and usually cripple another. Some may think this is a stupid set but it has won be numerous games in the last few days and received many compliments. A great addition to a stall team

P.S. I have no idea if this EV spread is any good I basically pulled it out of my ass and went with it.

I've tried a CurseDusknoir with Earthquake over Protect. This is due to the fact that Heatran gets a free switch in as do all Fire types. While running this set, I also found problems with Taunt, Encore, Trick and Leftovers/Black Sludge users. I bolded Encore since Dusknoir is so slow that an Encore user and just switch in on Curse and causedDusknoir to kill itself with an Encored Curse. As said, it's just too gimmicky to work.
 
Here's just a nifty little anti-lead Tyranitar I've been using to great success (has a bad case of slashitis though):

Tyranitar @ Focus Sash/Chople Berry
Sandstream
12 hp/160 Atk/252 SpA/84 Spd
Rash
-Crunch
-Ice Beam
-Earthquake/Superpower
-Fire Blast/Stealth Rock

This anti-lead Tyranitar is specifically meant to beat other popular leads, and if you are lucky, continue its rampage by beating common switch-ins.

Crunch is a fairly obvious choice for STAB and that with the given EVs, Tyranitar has a higher Atk than SpA. Crunch is also very useful in that it makes Tyranitar appear to be Choice Banded, luring in popular physical walls to their death. Dark Pulse is an okay choice mainly for Swampert, but overall isn't very useful since it gives the impression you are Tyraniboah; which is more likely to be detrimental to this Tyranitar's overall strategy (as it makes physical walls less inclined to switch in). Both moves hit the popular Azelf leads (who usually lets you kill it as it SRs), along with Gengar, Alakazam, and Rotom forms.

Ice Beam is a great move that allows Tyranitar to 2hko Hippowdon and other bulky grounds, Zapdos and other fliers, and KO most Dragons. Along with Earthquake and Dark Pulse, it provides perfect coverage.

Earthquake is the recommended attack as with 160 Atk EVs and a neutral nature, its guaranteed to kill the ever popular leadape. It'll also allow you to 2hko opposing Tyranitar, and deal consistant damage to many steels like Metagross if you don't want to miss with Fire Blast. Superpower is the other physical choice; while you can't kill Infernape, you can 1hko CBTar who otherwise 1hkos you with an Aqual Tail or Earthquake (unless you still have a sash) and 2hkos Blissey.

Fire Blast is heavily recommended to finish out the moveset, killing Scizor, Forretress, and having a very good chance of 1hkoing Skarmory (who is otherwise helpless). It is also capable of 2hkoing Bronzong, something Flamethrower can't do; this can be vital to avoid getting slept or Gyroballed or allowing a second screen to be set up. Especially after killing an Azelf with Crunch, these three pokemon are very likely to switch in, and you can get yourself a surprise kill that could ruin the core of an opponents team. If you really want stealth rocks though, this is the spot to run it in since the other three moves provide great coverage.

Focus Sash is, overall, the better choice since it lets you survive the powerful Close Combats from Lucario and Heracross and the heavy hits, super effective from choice banders like Metagross and Tyranitar and deal heavy damage back. However, Chople Berry guarantees your victory over leadape, since his fake out doesn't get rid of it. However, most leadapes will CC or SR right off the bat, predicting a switch.

160 Atk Evs net 344 Atk, guaranteeing a KO on Infernape after Sandstorm. 252 SpA is obvious to maximize the damage done by your two special attacks. 84 Spd allows you to outspeed the standard CBTar by a point, and with a Focus Sash, beat it with Earthquake or keep your sash and kill it with Superpower. The remaining EVs are just put into HP, but they can also be put into Spd for extra insurance against opposing Tyranitar. Rash nature is chosen because you want the extra SpA, you don't want to drop your attack, and your Def is more valuable than your SpD for this Tyranitar.

If you choose to go with Superpower, its recommended to switch Crunch to Dark Pulse and then move those attack EVs to Hp or Spd
 
I think that Earth Power should be slashed over Shadow Ball since Aeroblast would hit most Uber Psychics for 10 less BP than Shadow Ball. Its high critical hit rate may just make Shadow Ball useless, too.

Earth Power hits Jirachi, Heatran, Metagross and Dialga so SE damage. It also has a shot of 2HKOing Foretress if it decides to switch in. Shadow Ball is only hitting Mewtwo for SE damage as well as Giratina-o/Giratina-a and Deoxys-A (who's OHKO'd by anything, anyway >_>)

That is actually a great idea. I forgot it learned Earth Power.
 
I wouldn't normally post my own sets here, but this is one of the sets I sort of want to publicise. I've been using it for a while and it packs more of a punch than standard aggressive Starmies.

Starmie@ Wide Lens
Ability: Natural Cure
Nature: Modest
Ev's : Hp - 4 SpA - 252 Spe - 252
Blizzard
Hydro Pump
Thunder
Rapid Spin

This takes advantage of the fact that Starmie with a neutral nature outspeeds base 100's. This Starmie hits harder with its 'roid boltbeaming than standard boltbeaming with life orb support.

Anyways, opinions would be appreciated. Thanks.
 
I wouldn't normally post my own sets here, but this is one of the sets I sort of want to publicise. I've been using it for a while and it packs more of a punch than standard aggressive Starmies.

Starmie@ Wide Lens
Ability: Natural Cure
Nature: Modest
Ev's : Hp - 4 SpA - 252 Spe - 252
Blizzard
Hydro Pump
Thunder
Rapid Spin

This takes advantage of the fact that Starmie with a neutral nature outspeeds base 100's. This Starmie hits harder with its 'roid boltbeaming than standard boltbeaming with life orb support.

Anyways, opinions would be appreciated. Thanks.
Wide lens doesn't help that much.
77% Blizzard and Thunder still isn't too good.
It's better with just Gravity Support and life orb.
 
Status
Not open for further replies.
Back
Top