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New and "creative" moveset/EV spread thread "Mark 2"

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I havent senn this posted and searched, so pardon me if it has been posted before. I currently use this set with pretty good success

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"Paraflinch" Dragonite@ leftovers
Ability: Inner Focus
EVs: 252 HP/144Atk/114Spe
Nature:Careful/Adamant
-Dragon Rush
-Roost
-Thunder Wave
-Heal Bell/Waterfall
Paraflinch may look weird on a non-serene grace pokemon, but i like it, especially since it dolnt really like using mainstream sets at all. Switch in, paralyze and then roost if need, or proceed to Dragon rush. Right now im not so positive on the EVs, just some random numbers but i do want to make him bulky enough to pull this off. Dragon Rush is such a shunned move, its never talked about, ever. While its accuracy can put me in a bad situation, it like it on this set over the power of dragon claw. I use heal bell to have a cleric, but am contemplating waterfall for coverage over rocks and steels
I have to say that it looks cool on paper, but something like Aerodactyl, Togekiss, or even Dunsparce does it better due to higher speed and/or the ability Serene Grace. However, people may not expect it to run a Paraflinch set or Dragon Rush, so there is quite a bit of potential here.
 
Articuno
Name: SpecsCuno
Move 1: Ice Beam
Move 2: Extrasensory
Move 3: Hidden Power Grass/Hidden Power Electric
Move 4: Toxic/U-Turn
Item: Choice Specs/Choice Scarf
Ability: Pressure
Nature: Modest/Timid
EV's: 4HP, 252SpA, 252Spe

<p> This set may score some surprise kills, as many people expect Articuno to be more of a defensive Pokemon. It also makes use of one of Articuno's lesser-used options, Extrasensory, which is obtained by purifying it in XD. Ice Beam is listed for STAB and because it is Articuno’s most powerful move without a real downside. Extrasensory is listed here because it has three times the PP of Ice Beam and may cause flinching. </p>

<p>Slots three and four are mostly filler. Hidden Power Grass is highly recommended, but you can use HP Electric or any other Hidden Power. Toxic can be used in slot four as a “kill-wall” strategy as many of Articuno’s switchins hate being poisoned, and can lead your opponent into thinking that you are running a standard set. U-Turn is listed for the same reason as it is on many other Specs sets - it helps to scout your opponent.</p>

<p>Choice Scarf can also be used over Specs to outspeed certain threats. It should be noted that Ancientpower and Water Pulse are the best Articuno can do to Ninetails. If using this on Wi-Fi and you can't get the right Hidden Power, Signal Beam is at least usable, OHKOing Sharpedo with a Modest nature.</p>

<p>If using this set, it is highly recommended that you have spin support as Articuno takes 50% damage every time it switches into Stealth Rock. </p>.

I'll be willing to playtest this for you, and I'll edit this post with my opinion. The set comments aren't that great, so if this is actually decent, I'll write it up.

The major problem with it though is that it is inferior to every other offensive Cuno set because it involves so much switching into Stealth Rock.
 
The Petaya Set Alakazam has been tested and it beats Blissey! If you want, so I don´t troll, I can PM you how it turned out.

In case anyone didnt see the strategy its

Alakazam @ Petaya Berry
Modest
252 spe 252 spA, 6HP

-Pyschic
-Shadow Ball
-Substitute
-Focus Blast
 
I've been always interested in ways a Pokemon could raise evasion, but by not using the move Double Team. I've come across a few Pokemon that had the abilities to raise evasion in weather. I've chosen Garchomp, but it was soon banished to Ubers. I changed my Pokemon and tried to find another Pokemon that could fufill these roles:

1) Good Speed
2) Having a move that can lower accuracy
3) Ability to come in and easily put a sub up
4) Having the ability to raise evasion during weather.

After going through the lists of Pokemon that had the evasion modifiers, I came across Mamoswine. I present you my creation, Haxswine.

dpmfa473.png
Mamoswine
Name: Haxswine @ Leftovers/Brightpowder/Leichi Berry/Salac Berry/Leppa Berry
Ability: Snow Cloak
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
Move 1: Substitute
Move 2: Mud Slap
Move 3: Endeavor/Earthquake
Move 4: Ice shard

Comments:

As you can see, Mamoswine has left its monstrous attack potential for a more "haxy" set. I personally run this set in a Hail team, so it is advised to do something like that. Also I will be talking from a Hail team player's point of view. You can switch this in against after a kill from an opposing Salamence or Skymin. Bluffing them away, sub as they switch. If they switch in something slower then you, then prey on them with Mud Slap, while lowering their accuracy. Mud Slap...why? Number 2 above states that it will allow me to lower their accuracy a great deal. You'll have numerous times to Mud Slap something slower than you. Allowing you to take advantage of the opposing Pokemon missing greatly. If you are encountered by something faster then sub til you go down to a low HP, where you cannot sub anymore. Then endeavor, while the hail will kill them or you get to ice shard them the next turn.

The items are matter of personal preferance. Whether you plan on using him over and over then opt for Leftovers. If you want a better chance of them missing, then go for Brightpowder. If you want to have a better to sweep or have a greater attack potential then pick the berries.

T_Thanks for listening :D​
 
^I always found Froslass does that better with more speed, and parafusion. Immunity to Fighting / Ground is a plus, being able to come in on Choice moves from Heracross and opposing Mamoswine.

And would you mind PM'ing the details of how it turned out KrackerJack?
 
The reason I'm using Mamoswine was the ability to Endeavor, something that Froslass cannot do. Also Mamo produces bulkier subs, which help in the long run. Its ability to scare Skymin and Salamence is a great bluff. which lets me sub to the best potential. What works for you, MetaNite, may not work for me.

I'll give Froslass a try though, you forgot to metion the ability to spike which a stall team needs.
 
I've been always interested in ways a Pokemon could raise evasion, but by not using the move Double Team. I've come across a few Pokemon that had the abilities to raise evasion in weather. I've chosen Garchomp, but it was soon banished to Ubers. I changed my Pokemon and tried to find another Pokemon that could fufill these roles:

1) Good Speed
2) Having a move that can lower accuracy
3) Ability to come in and easily put a sub up
4) Having the ability to raise evasion during weather.

After going through the lists of Pokemon that had the evasion modifiers, I came across Mamoswine. I present you my creation, Haxswine.

dpmfa473.png
Mamoswine
Name: Haxswine @ Leftovers/Brightpowder/Leichi Berry/Salac Berry
Ability: Snow Cloak
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
Move 1: Substitute
Move 2: Mud Slap
Move 3: Endeavor
Move 4: Ice shard

Comments:

As you can see, Mamoswine has left its monstrous attack potential for a more "haxy" set. I personally run this set in a Hail team, so it is advised to do something like that. Also I will be talking from a Hail team player's point of view. You can switch this in against after a kill from an opposing Salamence or Skymin. Bluffing them away, sub as they switch. If they switch in something slower then you, then prey on them with Mud Slap, while lowering their accuracy. Mud Slap...why? Number 2 above states that it will allow me to lower their accuracy a great deal. You'll have numerous times to Mud Slap something slower than you. Allowing you to take advantage of the opposing Pokemon missing greatly. If you are encountered by something faster then sub til you go down to a low HP, where you cannot sub anymore. Then endeavor, while the hail will kill them or you get to ice shard them the next turn.

The items are matter of personal preferance. Whether you plan on using him over and over then opt for Leftovers. If you want a better chance of them missing, then go for Brightpowder. If you want to have a better to sweep or have a greater attack potential then pick the berries.

T_Thanks for listening :D​

That set looks awesome! I've always been fond of acupressure shuckles which can raise it's evasion. I use it with mud slap. Pure fun. I like how this set is annyoing and offensive at the same time. But mud slap is short of PP. And you might want to list eq as an option over endeavour, since with endeavour, it cannot do much if you are not low on HP. For items, I would list leppa berry as an option to refill mud slap when it runs out.
 
Thanks 1234gjy ^_^

About Endeavor: Yes I know that is very true, but I've always come across Pokemon that will be faster than me. They will break my sub ASAP as most already know that having a Pokemon behind a sub can be really bad, but if it works for you...then use it lol.

Leppa Berry does seem like a good offer, I'll put it as a slash.
 
I've come up with the following Clefable set for the OU environment, although I don't claim to be the first to do so. However, it hasn't been posted on Clefable's movesets nor in this thread, so I figured I'd post it here. I call it "Anti-Counter Clefable".

dpffsb036.png

Clefable @ Chople Berry
Ability: Magic Guard
Nature: Bold
EVs: 252 HP/152 Def/104 SDef
- Flamethrower
- Psychic
- Cosmic Power
- Softboiled

Clefable's usual counters are those with strong Fighting-type moves, such as Scizor, Infernape, Gengar, and Heracross. This set is designed to not only survive their predictable attacks, but hit back for SE damage.

The game plan is to get Clefable in on something that it takes minimal/no damage from (you could possibly lead with it as well, just watch out for Taunters), Cosmic Mind on the switch-in, and then retaliate with the SE move of choice. Thanks to the Chople Berry, you will always survive the initial blow, regardless of whether you were able to Cosmic Power or not.

Flamethrower will always OHKO Scizor, and Psychic is a 2HKO on Gengar and Infernape. However, Mixapes have a good chance of 2HKO-ing back, (Leadapes cannot, though) so you'll most likely have to switch out afterwards. Gengar and Leadape, however, cannot 2HKO with their respective Fighting-type moves, but only if you get a Cosmic Power in. I'd provide calcs, but I came up with this set last night, and I don't have the time to find them all again at the moment.

As far as I can tell, this setup is only walled by Tyranitar and Heatran, type-wise, but any Special Wall could prove a waste of time and PP for Clefable. This is also a one-time deal, so if your opponent runs multiple Pokemon with a strong Fighting-type move, you'll most likely be forced to switch. You could rectify this by running Recycle over Cosmic Power to renew Chople Berry, but due to Clefable's low Speed, you'll be hard-pressed to find a time to use it effectively.
 
it looks interesting but i feel like calm mind might work better than cosmic power if you shift more EVs to defense. the type coverage is also walled by houndoom, sharpedo and crawdaunt btw.
 
it looks interesting but i feel like calm mind might work better than cosmic power if you shift more EVs to defense. the type coverage is also walled by houndoom, sharpedo and crawdaunt btw.

Hmmm, Calm Mind is a possibility. That would give it a better chance against Special Walls... I'll have to do some calculations.

Also, I forgot to specify this, but I meant that it was only walled by Heatran and Tyranitar in OU, as that's where I'm using this set. My mistake. ^^;
 
Anti-lead Sharpedo

I can't remember if I've posted this set before (if I did, then this one has some key differences)

dpmfa319.png
@
Focus Sash
Adamant
Rough Skin
252 atk/252 speed/6 hp
-Protect
-Aqua Jet/Avalanche
-Waterfall
-Crunch

This Sharpedo is designed to take out as many different leads as possible. Let me explain each move and its purpose

Protect: Protect lets you scout against Fake Out from Infernape and Weavile leads so you can keep your sash intact and KO them with a combination of Waterfall and Aqua Jet. It can also save you from Azelf's explosion.

Waterfall: Waterfall is to get Infernape, Weavile, and Aerodactyl into the Aqua Jet KO range.

Crunch: Waterfall+Aqua Jet doesn't guarantee a KO against Azelf leads so that's what Crunch is here for. Crunch is also useful for OHKOing scarf rotom leads.

Aqua Jet/Avalanche: Aqua Jet is your finisher move to use once waterfall or crunch has got a lead into the KO range for it. Although you can beat Aerodactyl and Infernape without Aqua Jet thanks to rough skin, its nice to have more than 1 hp left for later in game so SR doesn't kill you next time you switch in. Avalanche is a lesser option that will KO Yanmega and sometimes 4 hp scarfdos, but Aqua Jet is generally more useful.

EVs are pretty self explanitory. Don't try and use Jolly because you'll miss out on some crucial KOs that Adamant nets.
 
121.png

Starmie @ Life Orb
MODEST
Illuminate

EVs: 216 Spe / 252 SpA / 40 Hp

~ Skill Swap
~ Substitute / Psychic
~ Ice Beam / Toxic / Thunderbolt
~ Surf

Skill Swap is a move rarely used or seen, so I decided to make a weird set using it. This primarily is used to counter Electivire.

Starmie's signature ability is Natural Cure. Illuminate has never been, and never will, be considered in any sort of competitive play. Ever. The ability does NOTHING, has NO specialty (except in the in-game) and is as useless as Forry's Sturdy. The purpose of this set, and you might have guessed by now, is to swap your ability with a foe who has a favorable one.

Hp hits 269, which is a Life Orb number. Speed hits 320 and SpA 328.

The second move slot can be used to Sub or for a Psychic. Substitute is definitely essential on a predicted switch, but Psychic can take care of Breloom and Gengar.

Ice Beam provides excellent coverage against bulky Grounds like Gliscor (OHKO), Donphan (does 97%+), 2HKOs Hippowdon, Bulkymence (OHKO), 252HP Dragonite (OHKO), 48Hp Breloom (OHKO), and Dugtrio. Surf is STAB and takes care of Heatran and friends.

Skill Swap is, however, always fun to use. If you know your foe has an Electivire, switch in on Starmie, swap your skill and get the Motor Drive boost. Starmie can then hopefully try a sweep. The same applies for Jolteon, although you regain health instead of speed.
 
^I don't know why you'd be Ice Beaming Donphan and Hippowdon when you have STAB Surf, but w/e. Skill Swap seems horribly gimmicky though; Electivire is hardly common, and it's not really achieving anything else. I would probably just try and cover Electivire with something else entirely.
 
Are you sure this works, Erodent? I mean, do you really think Jolteon will attack you after you have used Skill Swap? although this might work on things like Electivire, Starmie is fast and doesn't really use the speed boost unless against scarfed pokemon or so. Although it looks nice, Starmie should rather spin away the rocks, in my opinion.

That's my opinion, wait and here what others say. Thanks for your time.
EDIT: Hamstern this is the second time today. You're evil.
 
121.png

Starmie @ Life Orb
MODEST
Illuminate

EVs: 216 Spe / 252 SpA / 40 Hp

~ Skill Swap
~ Substitute / Psychic
~ Ice Beam / Toxic / Thunderbolt
~ Surf

Skill Swap is a move rarely used or seen, so I decided to make a weird set using it. This primarily is used to counter Electivire.

Starmie's signature ability is Natural Cure. Illuminate has never been, and never will, be considered in any sort of competitive play. Ever. The ability does NOTHING, has NO specialty (except in the in-game) and is as useless as Forry's Sturdy. The purpose of this set, and you might have guessed by now, is to swap your ability with a foe who has a favorable one.

Hp hits 269, which is a Life Orb number. Speed hits 320 and SpA 328.

The second move slot can be used to Sub or for a Psychic. Substitute is definitely essential on a predicted switch, but Psychic can take care of Breloom and Gengar.

Ice Beam provides excellent coverage against bulky Grounds like Gliscor (OHKO), Donphan (does 97%+), 2HKOs Hippowdon, Bulkymence (OHKO), 252HP Dragonite (OHKO), 48Hp Breloom (OHKO), and Dugtrio. Surf is STAB and takes care of Heatran and friends.

Skill Swap is, however, always fun to use. If you know your foe has an Electivire, switch in on Starmie, swap your skill and get the Motor Drive boost. Starmie can then hopefully try a sweep. The same applies for Jolteon, although you regain health instead of speed.
I have to say that this is an interesting set, but it's too risky. It's worth a shot, though.
 
Ok, now this set may be gimmicky but it caught me completely off-guard and I ended up losing the match because of it.

dpmfa123.png

Scyther @ Choice Specs
Naive / Timid
Technician
- Air Slash
- Silver Wind / Bug Buzz
- Hidden Power Ground 59
- U-turn
IVs: 31 / 31 / 31 / 28 / 30 / 31

This set surprises opponents who switch in physical walls on Scyther, only to receive a Technician, Choice Specs-boosted, hit to the face. Although Scyther's Special Attack is only base 55, the set still has the power to dent opponents expecting physical moves from Scyther. Air Slash and Silver Wind get STAB, and the latter is boosted by Technician and has a chance to raise all stats. Bug Buzz is also an option over Silver Wind if you are afraid of running out of PP. It has the same power as a boosted Technician but does not have the chance to boost Scyther's stats. Hidden Power Ground 59 is also boosted by Technician and hits the numerous Steel-types of UU for super-effective damage. U-turn gets STAB and can be used to scout the opponent's switch-in.
 
hmm... Base 55 is offputting. The only real reason Persian works is becuaese of nasty Plot, although i guess a specs is the same thing right? Well either way it looks feasible, and maybe try Air Cutter for tech'd Stab?
 
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Lead Hariyama @ Flame Orb
Ability : Guts
Adamant Nature
252 Atk / 252 Hp / 6 Def

Fake Out
Bullet Punch
Close Combat
Facade

This is designed to take out fragile suicide leads. Azelf and Aerodactly get murdered by fake out, then the activation of Guts then Bullet Punch gives it a chance to OHKO them if they are not EV'd in HP or Defense. Close Combat is for STAB damage to slower leads that don't commit suicide. Facade is for switch ins that try to wall it, great example is gyarados. Another one is Cresselia and it nets 2hko if you predict a switch in.
 
Suicide lead Azelf

(Am I doing it right?)

Jolly, Focus Sash, 252 AT/252 SP/4 HP
bad/31/bad/bad/bad/31
-Stealth Rock
-Taunt
-U-Turn
-Explosion

Idea being to Rocks anything w/ a priority move (or Tyranitar) or Taunt first if they're slower. On the assumption that Azelf is still alive after that, U-Turn out and come back in later to pop. Or, I suppose I could use Zen Headbutt/Ice Punch/Fire Punch over U-Turn. I just really want to have a bunch of U-Turners. :)

(Caught this today in Platinum after about half an hour. Did you know that in Platinum, Azelf and Uxie are just about completely walled by any level Gastly? Just dodge the Future Sights. Mespirit is too, but that's a separate case altogether.)

I was considering Choice Scarf for the guaranteed speed, but then I wouldn't be able to Taunt or Explode without switching a bunch. My main goal is to get rocks down, though.

Oh, and while the IVs other than AT and SP are terrible, it's got a 67 Grass Power!... which it will never use with the terrible SA IV and -nature. Moving on!

Am I missing anything obvious?
~Uiru
 
Suicide lead Azelf

(Am I doing it right?)

Jolly, Focus Sash, 252 AT/252 SP/4 HP
bad/31/bad/bad/bad/31
-Stealth Rock
-Taunt
-U-Turn
-Explosion

Idea being to Rocks anything w/ a priority move (or Tyranitar) or Taunt first if they're slower. On the assumption that Azelf is still alive after that, U-Turn out and come back in later to pop. Or, I suppose I could use Zen Headbutt/Ice Punch/Fire Punch over U-Turn. I just really want to have a bunch of U-Turners. :)

(Caught this today in Platinum after about half an hour. Did you know that in Platinum, Azelf and Uxie are just about completely walled by any level Gastly? Just dodge the Future Sights. Mespirit is too, but that's a separate case altogether.)

I was considering Choice Scarf for the guaranteed speed, but then I wouldn't be able to Taunt or Explode without switching a bunch. My main goal is to get rocks down, though.

Oh, and while the IVs other than AT and SP are terrible, it's got a 67 Grass Power!... which it will never use with the terrible SA IV and -nature. Moving on!

Am I missing anything obvious?
~Uiru

That is not creative.. that is old..
 
Specific suicide "strategy" is not mentioned in the analysis and I don't see any threads about it recently.
~Uiru
 
A lot of people use U-turn on Suicide Lead Azelf, and just because you're changing one or two moves on a set listed in the analysis does not mean you're making a new moveset. Suicide Lead Azelf is an established standard, and this thread is for new sets.
 
Lead Hariyama @ Flame Orb
Ability : Guts
Adamant Nature
252 Atk / 252 Hp / 6 Def

Fake Out
Bullet Punch
Close Combat
Facade

This is designed to take out fragile suicide leads. Azelf and Aerodactly get murdered by fake out, then the activation of Guts then Bullet Punch gives it a chance to OHKO them if they are not EV'd in HP or Defense. Close Combat is for STAB damage to slower leads that don't commit suicide. Facade is for switch ins that try to wall it, great example is gyarados. Another one is Cresselia and it nets 2hko if you predict a switch in.

This isn't new either. It's an OK set, but never made it to the analysis because it is.... just ok. To improve on your EV spread, throw in enough speed for Skarmory, you can do quite a bit to it with CC.
 
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