Aww, look at him. He wants to play. You should try him.
UU Wall-Breaker Flareon
Flareon @ Life Orb
Ability: Flash Fire
EVs: 28 Atk/228 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Hidden Power [Grass] / Hidden Power [Electric]
- Superpower
- Double-edge
Despite being deceptively cuddly, Flareon has amazing offensive potential in the UU metagame. A Mild nature, 28 attack EVs, max special attack EVs and a Life Orb put its attack and special attack stats at roughtly
394 and
410, respectively. In UU, Flareon’s Fire Blast is 2nd only to Camerupt’s, but Camerupt doesn’t get Flash Fire.
The EVs above outspeed standard Rapid Spin Hitmontop (the standard set with the most speed) by 1 point to reach 223 speed. This also beats minimum speed Rotom as well as all other minimum speed base 90s. Basically, Flareon has enough speed to beat all of the most common UU walls and the power to dish out some serious pain. If you don’t care about RS Hitmontop or defensive Rotom, you can reduce the speed EVs to 136 to hit 200 (beating minimum speed base 80s) and then pour some more EVs into physical attack or HP.
The residual damage associated with this set is discouraging, I know. However, I think the sheer destructive power is worth it. Ideally, this Flareon will switch in once or twice and do irreparable damage to the opponent’s defensive end, allowing your other Pokemon to sweep. Plus, using Flareon wins you major cool points.
I chose Double-edge over Return because it gets some 2HKOs on important Pokemon that Return doesn’t, as shown below. However, Return is the better option in some situations if you’re positive you’ll have Stealth Rock support. Similarly, Bite is a more desirable physical attack against Hypno and Grumpig, but is generally inferior to Double-edge. Hidden Power Grass isn’t useful for Lanturn, but is better than Electric for Quagsire and Gastrodon (and maybe Omastar). If you’re okay with using Double-edge on Mantine then Grass is probably the better Hidden Power. Finally, Quick Attack is often useful for finishing off faster opponents and can replace one of the last two slots.
Offensive Calculations:
Fire Blast obviously
OHKOs anything weak to fire
Fire Blast vs. 252 HP / 0 SDef Bold
Weezing: 91.02% - 107.19%
OHKO w/ SR
Fire Blast vs. 252 HP / 0 SDef Bold
Clefable: 63.20% - 74.11%
2HKO
Fire Blast vs. 252 HP / 100 SDef Bold
Clefable: 56.60% - 66.50%
2HKO
Fire Blast vs. 252 HP / 100 SDef Calm
Clefable: 51.52% - 60.66%
2HKO w/o Leftovers
Fire Blast vs. 252 HP / 252 SDef Calm
Clefable: 44.67% - 52.79%
3HKO
Fire Blast vs. 252 HP / 200 SDef Calm
Hypno: 41.71% - 48.93%
chance of a 2HKO w/ SR
Fire Blast vs. 252 HP / 0 SDef Bold
Claydol: 60.19% - 70.99%
2HKO
Fire Blast vs. 252 HP / 176 SDef Calm
Claydol: 47.53% - 55.86%
3HKO
Fire Blast vs. 252 HP / 0 SDef Adamant
Hitmontop: 69.08% - 81.25%
2HKO
Fire Blast vs. 252 HP / 252 SDef Adamant
Hitmontop: 55.59% - 65.46%
2HKO
Fire Blast vs. 252 HP / 0 SDef Bold
Rotom: 92.76% - 109.21%
OHKO w/ SR
Fire Blast vs. 252 HP / 252 SDef Calm
Rotom: 63.82% - 75.00%
2HKO
Fire Blast vs. 252 HP / 168 SDef Calm
Probopass: 40.43% - 47.53%
3HKO
Flash Fired Fire Blast vs. 4 HP / 0 SDef Modest
Altaria: 56.16% - 66.10%
2HKO
Flash Fired Fire Blast vs. 252 HP / 252 SDef Calm
Clefable: 67.26% - 78.93
% 2HKO
Flash Fired Fire Blast vs. 252 HP / 168 SDef Calm
Probopass: 60.49% - 71.30%
2HKO
Flash Fired Fire Blast vs. 252 HP / 200 SDef Calm
Hypno: 62.57% - 73.53%
2HKO
Flash Fired Fire Blast vs. 0 HP / 0 SDef Adamant
Shedinja: 166,500.00% - 195,900.00%
Lol
Superpower vs. 252 HP / 252 Def Bold
Clefable: 64.72% - 76.14%
2HKO even w/ leftovers and attack drop of second attack
Superpower vs. 252 HP / 168 SDef Calm
Probopass: 130.56% - 153.70%
OHKO
Superpower vs. 252 HP / 0 Def Adamant
Aggron: 101.74% - 119.48%
OHKO
Double-edge vs. 4 HP / 0 Def Modest
Ninetails: 63.89% - 75.00%
2HKO
Double-edge vs. 4 HP / 0 Def Modest
Altaria: 54.11% - 63.70%
2HKO
Double-edge vs. 40 HP / 0 Def Calm
Lanturn: 55.86% - 65.84%
2HKO
Double-edge vs. 252 HP / 40 Def Calm
Mantine: 55.09% - 64.67%
2HKO
Double-edge vs. 252 HP / 56 Def Calm
Hypno: 48.13% - 56.68%
2HKO w/ SR
HP Electric vs. 252 HP / 252 SDef Calm
Mantine: 61.98% - 72.75%
2HKO
HP Grass vs. 252 HP / 0 SDef Bold
Blastoise: 47.51% - 55.80%
2HKO w/ SR, even with Leftovers
HP Grass vs. 252 HP / 0 SDef Impish
Quagsire: 128.17% - 150.76%
OHKO
HP Grass vs. 252 HP / 192 SDef Impish
Quagsire: 100.00% - 117.51%
OHKO
HP Grass vs. 212 HP / 0 SDef Relaxed
Gastrodon: 101.20% - 118.99%
OHKO
HP Grass vs. 252 HP / 252 SDef Careful
Gastrodon: 69.01% - 81.22%
2HKO
So, yeah. Flareon hits kinda hard. Rawr.
To demonstrate that Flareon’s special defense (even without any investment) is decent, here are some Defensive Calculations:
114 SAtk Bold
Claydol Psychic vs 0 HP / 0 SDef Mild
Flareon: 29.15% - 34.32%
3HKO w/ SR
114 SAtk Bold
Claydol Earth Power vs 0 HP / 0 SDef Mild
Flareon: 58.67% - 69.00%
2HKO
4 SAtk Calm
Mantine Surf vs 0 HP / 0 SDef Mild
Flareon: 59.78% - 70.11%
2HKO
4 SAtk Bold
Blastoise Surf vs 0 HP / 0 SDef Mild
Flareon: 62.73% - 73.80%
2HKO
(After Stealth Rock, Life Orb will often bring Flareon into OHKO range after 1 attack if Mantine or Blastoise switch in on anything that isn’t a 2HKO.)
252 SAtk Modest Specs
Glaceon Ice Beam vs. 0 HP / 0 SDef Mild
Flareon: 43.91% - 51.66%
small chance to 2HKO w/o SR
252 SAtk Timid Specs
Glaceon Ice Beam vs. 0 HP / 0 SDef Mild
Flareon: 40.22% - 47.23%
3HKO w/o SR
252 SAtk Modest Specs
Venusaur Leaf Storm vs. 0 HP / 0 SDef Mild
Flareon: 53.87% - 63.47%
3HKO w/o SR factoring in the SAtk drop
Okay, I’m done with calculations now. xD
In summary, Flareon is an incredible wallbreaker with an awesome fire immunity and passable special defense. He needs more love. If people like this set, I’ll fix it up and submit it to the Analysis Workshop, since there are no good offensive Flareon sets on the website. Feedback would be appreciated. ^^