Moveset Name: Quickpert
Move 1: Curse
Move 2: Waterfall
Move 3: Earthquake
Move 4: Stone Edge / Ice Punch
Item: Quick Claw
Ability: Torrent
Nature(s): Adamant
EVs: Ordered HP252/Atk252/SpD6/
Quick Claw is a luck item that when used with Curse allows Quickpert to negate the speed drop caused by cursing. This is a perfect example of bulky offense. EVs and nature set Quickpert's attack stat (350atk) the moment it's thrown out. This is the same atk stat as Adamant Lucario. After a single curse: 525atk will power Quickperts excellent movepool of water, ground and anti-flying attacks. Quickperts mean Defense jolts from (310) to (364) [HP + Def /2] which is the typical of rate of many physical walls who's sole purpose is defense. Quickpert is an offensive king with one vulnerability to Grass and this set forgets it's reputable defensive capabilities only a moment while grabbing sweeper status. Note: Quick Claw is not required to activate for this set to function well.
Now I know that I'm going to catch a lot of heat for this one, I could care less. Troll somewhere else.
Moveset Name: Panting
Move 1: Haze
Move 2: Hidden Power [Fly]
Move 3: Flamethrower / Will-o-Wisp
Move 4: Pain Split
Item: Leftovers
Ability: Levitate
Nature(s): Bold, Calm
EVs: Ordered HP252/Def252/SpD6/
Ultimate fighting counter. This set was designed to deal with Roobushin and does very will against virtually any other physical attacker. It's highlight feature is Hidden Power Flying. It's main purpose is to deflect and defeat a fighting pokemon's ability to stat up and sweep and with Haze this is achievable. From the Smogon Damage Calc
-
Calculator: AttackingMachamp Dynamic Punch =
17.1% - 20.1%
Calculator: Attacking MachampDynamic Punch
w/+2atk = 34.1% - 40.1%
This set is also great at taking Payback. Another strong and risky attack when trying to switch in a pokemon to counter Roobushin. After a single bulk up Roobushin's Payback will allow him to hit Ghost types and everyother type for at least neutral. How do we stop this massacre?
Weezing (60) naturally outspeeds Roobushin (45) in base speed meaning it can be thrown in the second Roobushin is brought out with zero hassle. Weezing will probably outspeed and can either Haze away Roobushin's stat up's, or it can begin hacking away with Hidden Power[Fly]. Flamethrower to deal with steel types.
Calculator:Panting HP Fly vs. 252HP Roobushin =
27.3% - 32.6%
At this point, the Roob user will be going for another bulk up to power up Payback. This is when you may haze, setting Roobushin back while making it clear that you are it's maker. Even criticals will do little at this point. Pain Split will restore the HP Roobushin so rudely stole with it's bulked up Drain Punch. Moreover, Weezings tankage is not in it's base HP rather, in it's Defensive base. This fact punishes Roobushin's gluttonous 105 base HP and the restorations will always favore Weezing.
Will-o-Wisp is a better alternative on a team that already has a solid fighting counter. I chose flamethrower because Machamp, Roobushin, Hariyama, Heracross all have Guts. Why not Psybeam? I like HP Fly because it's a tad stronger, also, more Fighting types are weak against Flying then Psychic. Flying is a better offensive typing anyway. You could use Psybeam if you wanted to for confusion if anything.
If you can find a better Roobushin counter (or) fighting counter in general. Don't be afraid to hit me up. I love an easy challenge.