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New and 'creative' moveset/EV spread thread - UU Edition

LeadTank

skuntank.png


Skuntank@Leftovers/Lum Berry
Ability: Aftermath
Nature: Jolly
Lead EV's: 196Att/168SpD/144Spe (144 Spe guarantees that you outrun neutral defensive leads such as cloyster (neutral nature = 239 spe, with these EV's you get 240 Spe) and Att EV lets you 3HKO Uxie (first taunt it) then Crunch it to death. Crunch/SP lets you always 2HKO Ambipom, I would first Protect because of Fake Out, after that, SP/Crunch away, because Ambipom's return is not an OHKO on Skuntank). Remember, this is PURE LEAD, so, Taunt/Protect, then Crunch/SP away and if you still have HP left at the end, BOOMM!!! Explosion.
Lead (Outside) EV's: 4HP/252Att/252Spe This one here, is also for the lead, just use the same moveset, but here you can come in later on the game. Though you have to switch out from Moltres otherwise you get OHKO'd, and you take more damage from Omastar/Cloyster, but you can atleast come back later on in the game and explode on things like a Venusaur who otherwise would rip your team apart.
Moves:
-Taunt
-Crunch/Pursuit/Sucker Punch
-Protect/Sucker Punch
-Explosion

Explanation: I use this moveset on one of my teams, it's great, and it's crap at the same time. Its great for slow/neutral leads such as Cloyster and Omastar and every lead who's slower than 240 Skuntank (neutral Cloyster gets 239 Spe). With it's average 93 Att boosted with 196 Att EV's, can it deal some pretty well damage. With it's 103 HP it survives sometimes even a EQ, even though I have only seen that 2-3 times. It's a shame that his Def is only 67 and its SpD is only 61, and thus not really a good lead. But with the investment in Att/SpD/Spe in the good place, you should be able to KO some Pokémon, atleast I can. When you're facing a Persian or an Ambipom, it's now simpel, just Protect from the Fake Out and Taunt or Crunch/SP away. Crunch or Pursuit or SP is your own choice, Crunch for more STAB'd Damage, but Pursuit if you think after a Taunt he's switching out so you use Pursuit to give him a Base (without STAB) 80 damage move right in his face, expecting the opponent to be atleast neutral against Dark, it's of course better if the other one forgot that Ghost is weak against dark and thus giving him a x2 Base 80 Base damage Pursuit in his face. And of course, Explosion, I love that move, even if you just Pursuit a +252 Def Cloyster (which a friend of mine has) you can take it out. Also, if you didn't guessed it by now, Jolly for +Spe so Skuntank can outrun some neutral defensive leads. Aftermath if you don't manage to pull of that Explosion, then just hope your opponent is using something like Ice Punch (I don't know) so you deal atleast those maybe hard needed damage. And Leftovers for extra health regain, and Lum Berry because I faced some battlers who were trying to status my Skuntank, and if you just get paralyzed when you want to explode, and you get that 3 times, and you can't pull it off, and you're dead after those 3 times, you feel really screwed. That's why Lum Berry is also a good choice.


Well, I think that covers up the most thinks. Tell me what you guys think!

Thanks to FlareBlitz and Thund91 for helping me ;)
 
Why would you run Jolly if you're using Shadow Ball (which is Special)? Hell, why use a speed boosting nature at all? The only thing Skunktank will outrun is Jolly Lead Kabutops, which are not very common (most people use Adamant). Uxie isn't an issue since it's either TrickScarf or slow enough that a +ATK nature will still outrun it. Same with Mespirit. And actually, why is Shadow Ball even there? Crunch hits Uxie/Mespirit harder and if you want something for Omastar/Cloyster just use HP Grass, although you're better off just Taunting and then running something useful in that slot (like Protect, which lets you beat Ambipom).
 
Shadow Ball is a terrible, terrible move on Skuntank. Sucker Punch or Poison Jab should go in that slot (I would use Sucker Punch).

This just goes to show how more and more leads are trying to counter the floating Psychics.

Also, Lum Berry seems like a better item to use, and Flare I think Jolly should be used if you run Explosion so you can boom on Blaziken/Venusaur.
 
Why would you run Jolly if you're using Shadow Ball (which is Special)? Hell, why use a speed boosting nature at all? The only thing Skunktank will outrun is Jolly Lead Kabutops, which are not very common (most people use Adamant). Uxie isn't an issue since it's either TrickScarf or slow enough that a +ATK nature will still outrun it. Same with Mespirit. And actually, why is Shadow Ball even there? Crunch hits Uxie/Mespirit harder and if you want something for Omastar/Cloyster just use HP Grass, although you're better off just Taunting and then running something useful in that slot (like Protect, which lets you beat Ambipom).
Ok, so what do you suggest as Nature and EV's? Tell me what's better. Also, I like the idea of Protect, I probably overread that. Thanks.
Shadow Ball is a terrible, terrible move on Skuntank. Sucker Punch or Poison Jab should go in that slot (I would use Sucker Punch).

This just goes to show how more and more leads are trying to counter the floating Psychics.

Also, Lum Berry seems like a better item to use, and Flare I think Jolly should be used if you run Explosion so you can boom on Blaziken/Venusaur.
I used to use Poison Jab, but I switched it for no reason.... Now there comes a Protect to beat Ambipom, and indeed, Lum Berry is a good choice because I get status more times then I thought I would be.

EDIT: Also, I would like to hear it a bit more positive, because now FB I think you're just trying to discouraging me in making movesets. I'm trying to make with the most strange Pokémon new and especially CREATIVE movesets. And how I feel the things you're saying here really makes me discouraging. I'm just saying...
 
It depends. Purely from the perspective of a lead position, you should run 196 ATK 168 SDEF and 144 SPE. The SPE guarantees that you outrun pretty much all defensive leads (neutral SPE Cloyster hits 239 max, these EVs put you at 240), the SDEF lets you always survive LO Fire Blast from Timid Moltres (and if you die then you know that it's Modest, meaning you can leave in your Venusaur/Toxicroak/whatever without being afraid of getting outrun) and also cushions damage from Omastar/Cloyster if it attacks while you Taunt, and the ATK Evs let you 3hko Uxie with Crunch (you should Taunt it first), and guarantee that you can 2hko Ambipom with Crunch -> Sucker Punch (it doesn't ohko you with Return).

For more use outside of the lead position, I'd just run max ATK/max SPE Jolly. You'll have to switch out of Moltres and you take way more damage from Omastar/Cloyster, but you can come back in later to blow up on things like offensive Milotic or Venusaur.
 
It depends. Purely from the perspective of a lead position, you should run 196 ATK 168 SDEF and 144 SPE. The SPE guarantees that you outrun pretty much all defensive leads (neutral SPE Cloyster hits 239 max, these EVs put you at 240), the SDEF lets you always survive LO Fire Blast from Timid Moltres (and if you die then you know that it's Modest, meaning you can leave in your Venusaur/Toxicroak/whatever without being afraid of getting outrun) and also cushions damage from Omastar/Cloyster if it attacks while you Taunt, and the ATK Evs let you 3hko Uxie with Crunch (you should Taunt it first), and guarantee that you can 2hko Ambipom with Crunch -> Sucker Punch (it doesn't ohko you with Return).

For more use outside of the lead position, I'd just run max ATK/max SPE Jolly. You'll have to switch out of Moltres and you take way more damage from Omastar/Cloyster, but you can come back in later to blow up on things like offensive Milotic or Venusaur.
Wow, thanks, really. This way it's much nicer to read your posts. Don't be offended by my other posts. Just not in a really good mood today. Sorry if I did. I'll change it tomorrow, where I live it's time to sleep for me now :P But as overall, without the EV's/Natures what do you think as Skuntank as a lead? I would like to hear it from you!
 
I've tried a Belly Drum Magmar, it was something like this:

Magmar @ Salac Berry
252 Atk / 252 Spe / 6 Hp
Adamant/Jolly
Belly Drum
Fire Punch
Thunderpunch / or maybe it was Earthquake?
Mach Punch

It was really reliant on Stealth Rock on YOUR side, as after a Belly Drum and Stealth Rock damage the berry would activate. Of course it was quite hard to set up perfectly.

Mach Punch is illegal with Belly Drum unfortunately
 
some examples are 3rd gen tutor move + 4th gen egg move, or 2 moves that can not be bred onto the specific pokemon, etc.
 
some examples are 3rd gen tutor move + 4th gen egg move, or 2 moves that can not be bred onto the specific pokemon, etc.
Ok thanks ;)

EDIT: I've yet come up with another set, again for a NU Pokémon. This time it's KINGler.

AgiliKing
kingler.png

Kingler@Life Orb
Ability: Hyper Cutter
Nature: Adamant
EV's: 210HP/252Att/48Spe
Moves:
-Agility
-X-Scissor
-Crabhammer
-Brick Break

The Adamant nature is for a +Att Nature + Base 130 Att stat. The moves are simple, Agility because that's what this moveset is for, X-Scissor if you predict a Grass-Type Switch-in such as Sceptile or Venusaur, then X-Scissor and next turn switch out! Crabhammer for a STAB'd Water-Type move, even though the 85% accuracy sucks, it's still worth a try. And BB was actually because of Kingler's 130 Att stat I thought, ok, let's put BB on it. When a Chansey/Clefable/Miltank is switching-in you can hit them with a 130 Att BP 75 Brick Break to deal atleast pretty good damage.

Thanks for the help guys: Enzette & Delko
 
I have no idea why you're running a special move in Surf when you're running a -SpAtk nature, and when Kingler's SpAtk stat is piss poor. What you want to use is Crabhammer, its 85% accuracy is disappointing but it's the best physical STAB move Kingler has. Anyway, Agility Kingler is in no way a new set; I'm sure people are aware that it got Agility in HG/SS and I've seen some people try to use it on the ladder, but unfortunately it just sucks. It's never a good thing when you're easily walled by the many bulky Waters in the tier that are almost a staple of every team, especially Milotic.
 
I have no idea why you're running a special move in Surf when you're running a -SpAtk nature, and when Kingler's SpAtk stat is piss poor. What you want to use is Crabhammer, its 85% accuracy is disappointing but it's the best physical STAB move Kingler has. Anyway, Agility Kingler is in no way a new set; I'm sure people are aware that it got Agility in HG/SS and I've seen some people try to use it on the ladder, but unfortunately it just sucks. It's never a good thing when you're easily walled by the many bulky Waters in the tier that are almost a staple of every team, especially Milotic.
Thanks, I changed it, and I've never seen someone using Kingler let alone Agility Kingler, so that's why I posted it here... but if it isn't really new/creative mods may delete my post.
 
About the Kingler set. I suggest giving it an EV spread of 210 HP, 252 Atk and 48 Spe.
This way you will outspeed all base 130 after an Agility.
To maximize his attack stat even more you should use an Adamant nature and Hyper Cutter as your ability.

EDIT: I also think that a Life Orb is better as a hold item.
 
About the Kingler set. I suggest giving it an EV spread of 210 HP, 252 Atk and 48 Spe.
This way you will outspeed all base 130 after an Agility.
To maximize his attack stat even more you should use an Adamant nature and Hyper Cutter as your ability.

EDIT: I also think that a Life Orb is better as a hold item.
Ok thank you! I'll change it!
 
I've been tossing around a few ideas about anti-lead Mismagius. Haven't tried it yet, but it should work, on paper at least


mismagius.png

Anti-Lead Mismagius@Leftovers
Ability: Levitate
Nature:Timid
EV Spread: 4 HP/252 Spe/252 SpA
-Shadow Ball
-Taunt
-Thunderbolt
-Hidden Power Fighting

Despite lacking Pursuit, Mismagius should make a good Anti-Lead, especially with the abundance of Psychic leads (Uxie, Mespirit, Alakazam). Taunting Uxie almost guarantees a switch, because if it stays in, it will get a Shadow ball to the face. Mismagius also walls the usual Lead Ambipom, and stops Facade Swellow from Facading. Timid is to max Speed, and Hidden Power is to hit Ambipom, and common Stealth Rock leads such as Kabutops, and Steelix.

Untested, so any opinions would be helpful

 
I used the following Mismagius to a somewhat decent rate of success:
100HP/156SpA/252SPE, Timid, @ Leftovers with a moveset of Shadow Ball/Destiny Bond/Taunt/Will-o-Wisp as a lead for some time, and she worked pretty well.
with that SpA investment, she could 2HKO the standard lead Uxie, outrun so many things, and would often end up taking out one Poke+hitting another with a crippling Wisp. the EVs were mostly pulled out of my scrotum, though I did use the Damage Calculator to find the SpA needed. I thought about going with Spell Tag and thus allowing far more EVs to be spent in HP or whatever else, or going for a different nature, but just never got around to it.
 
That's a good anti-lead! I have found that Mismagius starting off battles works well. I actually made the Lead Mismagius that anti404 has used, and I'm glad that it's seeing more use. One thing that ruins your anti-lead, though, is Anti-lead Spiritomb. On my lead, I use Will-o-Wisp to lessen the damage taken by it. However, your anti-lead does have a solution to Lead Ambipoms, which my lead absolutely hates. I believe that this could work well in the metagame, and I would love to see your anti-lead, along with my lead, become more used. Good luck!
 
I friggin' hate lead Spiritomb. he's the main reason I started trying out leads other than that Mismagius you suggested, because they often use a Shadow Ball/Shadow Sneak/Sucker Punch/Pursuit type set, making W-o-W somewhat less useful than if they were a mere physical set.
 
Fun with everyone's favorite NU-class hero, Magmortar :)
467_magmortar_1_m.png

Substitute Special [NU]
@ Leftovers
Modest / Timid nature
252 SpA / 4 HP / 252 Spe
- Lava Plume / Fire Blast / Flamethrower
- Focus Blast / Thunderbolt / Hidden Power (Ice)
- Thunderbolt / Focus Blast / Hidden Power (Ice)
- Substitute

This set plays a lot like Subtitute Gengar in OU. Since Magmortar is literally a beast in NU and is feared by many, you bring him in on something that will likely switch out and use that time to set up a sub. This eases prediction and makes Magmortar even more difficult to take out, and can also help provide more chances to hit with Focus Blast (if you choose to go with that option). Substitute aids Magmortar with an "extra life" and aims to keep him in longer so he can continue to frustrate your opponent in NU battles.

Any of the aforementioned attacking moves can work in the three slots, depending on what your team needs. The EVs are for maximum sweeping capabilities, plus four in HP so that you will receive a Leftovers number. Expert Belt and Life Orb are also viable in the item slot, but Leftovers is preferred since it allows Magmortar to heal off the damage from Substitute.

I have used this set to great success in NU and have yet to test it in UU. The presence of Chansey and Clefable makes the special attacking options a bit more frightening, and the likeliness of Magmortar's banning from NU is becoming even more of a threat as of late. This set should still work just fine, but I am also trying to develop a SubPunch moveset/spread so that it can take out Chansey in one hit and sweep more easily. I'll work more on that one if Magmortar does move up to UU. Until then, I've found a lot of success in this set and I urge you all to at least try it.
 
IMO, a sub set with a poke weak to rocks is a no no. It is goning to lose 1/2 of its life doing nothing especially if Chansey shows up.
 
Weather Counter Gardevoir

Gardevoir
Ability: Trace
Nature: Modest
Item: Life Orb
EVs : 64 HP / 252 SpA / 192 Spe
- Psychic
- HP Fire
- Grass Knot/Thunderbolt
- Encore

Gardevoir makes an excellent check to annoying hail, sunny day and rain dance teams. This is thanks to its ability, Trace. Sporting an absolutely massive base special attack, it can rip through most weather teams. The trick to making gardevoir work though is getting it into a pokemon with the ability chlorophyll, swift swim, snow cloak or ice body. Gardevoir then traces that ability and uses the foes weather against him. Gardevoir isn't dead weight though when a weather team is absent, since it's still a great user of encore and a special powerhouse. The EVs let her outspeed the standard kabutops in the rain, while special attack was maximised to deal as much damage as possible. The rest was dumped into HP for some bulk, although a simple 252 spread is also perfectly viable, meaning you always at least tie with kabutops. Psychic is just a simple STAB move gardy can use to great effect. HP fire helps against SD teams, since most team members are grass, have low special defense and it also gets boosted by the sun, giving gardy semi stab. GK and thunderbolt deal with RD pokemon, always ohkoing the rby fossils, and i think also killing other rain sweepers. Thunderbolt can be used for the lighter pokemon though. Encore lets her, well, encore support moves like rd, sd, sr, reflect and the like.
 
IMO, a sub set with a poke weak to rocks is a no no. It is goning to lose 1/2 of its life doing nothing especially if Chansey shows up.

As long as you have a good spinner, it's no big deal. I've never had problems with it, and even so, Leftovers can heal off the damage. However, this set is much more NU-oriented, so I can see how it would run into a few problems in other tiers. This is exactly why I'm hoping Mag doesn't get banned, lol. I've had way too much fun with it in NU.
 
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