Hey everyone... so afraid that shaymin-s would be voted uber i decided to
make other team that did not include him. This is my second attempt and
i have decided to go for someone with skymins same typing: jumpluff.
WAIT... dont dismiss this idea yet... help me make this abetter team...
you'll see that jumpluff works wonders. That piece of cotton is a beast.
The TEAM:






--------------------------------------------------------------------
Well lets start:
LEAD: I've seen this lead around and its bee great... im not sure who
made this set, but thanks, its really great.
Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 64 Atk/194 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Dark Pulse
- Ice Beam
- Flamethrower
- Superpower
Dark Pulse is a OHKO to azelf that set up stelth rocks. Flamethrower for
Scizor and other steels that think they can stop me, great coverage.
Superpower is for blisseys and heatrans especially. No one stops this.
Additionally, i get sandstorm in play... all the residual damage builds up so
that i can play easier.
---
SUPPORT-WALL
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Spikes
- Stealth Rock
- Earthquake
- Explosion
Forretress does not only act as a wall but can also set up spikes and
stealth rock. earthquake for magnezone and other and explosion for when
he has finished his job. Im not sure whether i should have stelth rock or
rapid spin, seeing as jumpluff takes 25% form SR.
---
THE KILLER 1

Rotom-h @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Trick
Actually, this set works great to kill stuff like heatran and other who swith
in thinking i will overheat or will-o-wisp. I want to change this to a set
that spreads toxic but im not sure how it should be or i should change to
another forme to counter something im weak to or scare something away.
---
SUPPORT-STALL
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Toxic
- Protect
I love this vaporeon set... it can take on so many things...bulky water die
to this set. wish/protect for healing and support, spreads toxic. Just
great.
---
THE KILLER 2
Heatran (M) @ Salac Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Earth Power
- Flamethrower
- Dragon Pulse
Heatran pairs greatly with forrestress and jumpluff taking fire and ice
attacks. Water attacks directed to him go to vaporeon and earthquakes
to jumpluff or rotom. SubSalac is sometimes a surprise that can get me a
kill or two... however, when salac activates... he is one hit from dying. Im
thinking of changing to a Scarftran revenge killer so that he can act more
like a hit-and-run kind of killer.
---
THE STAR OF THE TEAM:
THE ANNOYER
Jumpluff (F) @ Leftovers
Ability: Chlorophyll
EVs: 188 Def/252 Spd/68 SDef
Jolly nature (+Spd, -SAtk)
- Encore
- Leech Seed
- Substitute
- Sleep Powder
This thing is absolutely marvelous. First turn sleep powder...which doesn't
fail that much... second turn leech seed... third substitute...leech seed
the switch in... encore and stall or switch to an appropriate counter.
Heatran takes fire/ice attack, Rotom electric, vaporeon ice/water,
forretrss physical attacks... His counters really are just ice shard...After
killing his counters, nothing stops him.
I'll try to post a threat list later... i have yet to finish my extended essay
and I travel tomorrow so sorry if i dont make it.
make other team that did not include him. This is my second attempt and
i have decided to go for someone with skymins same typing: jumpluff.
WAIT... dont dismiss this idea yet... help me make this abetter team...
you'll see that jumpluff works wonders. That piece of cotton is a beast.
The TEAM:






--------------------------------------------------------------------
Well lets start:
LEAD: I've seen this lead around and its bee great... im not sure who
made this set, but thanks, its really great.

Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 64 Atk/194 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Dark Pulse
- Ice Beam
- Flamethrower
- Superpower
Dark Pulse is a OHKO to azelf that set up stelth rocks. Flamethrower for
Scizor and other steels that think they can stop me, great coverage.
Superpower is for blisseys and heatrans especially. No one stops this.
Additionally, i get sandstorm in play... all the residual damage builds up so
that i can play easier.
---
SUPPORT-WALL

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Spikes
- Stealth Rock
- Earthquake
- Explosion
Forretress does not only act as a wall but can also set up spikes and
stealth rock. earthquake for magnezone and other and explosion for when
he has finished his job. Im not sure whether i should have stelth rock or
rapid spin, seeing as jumpluff takes 25% form SR.
---
THE KILLER 1

Rotom-h @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Trick
Actually, this set works great to kill stuff like heatran and other who swith
in thinking i will overheat or will-o-wisp. I want to change this to a set
that spreads toxic but im not sure how it should be or i should change to
another forme to counter something im weak to or scare something away.
---
SUPPORT-STALL

Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Toxic
- Protect
I love this vaporeon set... it can take on so many things...bulky water die
to this set. wish/protect for healing and support, spreads toxic. Just
great.
---
THE KILLER 2

Heatran (M) @ Salac Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Earth Power
- Flamethrower
- Dragon Pulse
Heatran pairs greatly with forrestress and jumpluff taking fire and ice
attacks. Water attacks directed to him go to vaporeon and earthquakes
to jumpluff or rotom. SubSalac is sometimes a surprise that can get me a
kill or two... however, when salac activates... he is one hit from dying. Im
thinking of changing to a Scarftran revenge killer so that he can act more
like a hit-and-run kind of killer.
---
THE STAR OF THE TEAM:
THE ANNOYER

Jumpluff (F) @ Leftovers
Ability: Chlorophyll
EVs: 188 Def/252 Spd/68 SDef
Jolly nature (+Spd, -SAtk)
- Encore
- Leech Seed
- Substitute
- Sleep Powder
This thing is absolutely marvelous. First turn sleep powder...which doesn't
fail that much... second turn leech seed... third substitute...leech seed
the switch in... encore and stall or switch to an appropriate counter.
Heatran takes fire/ice attack, Rotom electric, vaporeon ice/water,
forretrss physical attacks... His counters really are just ice shard...After
killing his counters, nothing stops him.
I'll try to post a threat list later... i have yet to finish my extended essay
and I travel tomorrow so sorry if i dont make it.