New Team, New Heights OU RMT

Hi, recently I returned to the Smogon standard ladder after almost a month, coming from Doug's server where I did very well in LC, and started learning the CAP metagame. Anyway upon my return, I was completely destroyed when I used one of my old teams, so I took that old team and rebuilt it, it has gained me moderate success, more than I have ever had, and relies on pure power, without further ado my team:

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Flygon@Choice Scarf
Nature: Adamant
Ability: Levitate
Moveset:
U-Turn
Earthquake
Outrage
Stone Edge
EV Spread: 252 Atk/176 Spe/80 HP

My lead, when making this team I noticed a lack of speed, so I added Choice Scarf Flygon, who is a great addition to my team with his many resistances, and scouting abilities. U-Turn is his most important move since he will cause switches, and I will be able to bring out a counter. Earthquake for STAB, hits Steels. Outrage is my late game finishing moves so with blistering speed I can finish any game if I play my cards right. Stone Edge can hit flying types like Zapados pretty hard, but Flamethrower hits Skarymory and Bronzong who would other wall my Dual Stab attacks.

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Registeel@Leftovers
Nature: Impish
Ability: Clear Body
Moveset:
Ice Punch
Stealth Rock
Explosion/Earthquake
Earthqauke
EV Spread: 252 HP/168 Atk/88 Def

My physical wall extraordinaire, as well as my lead, and semi-special wall. This thing is pretty good at what it does, but anyway, Ice Punch is for things like Salamence, and Latias, as well as ground types, and hits them pretty hard thank to the Atk investment. Stealth Rock is a necessity for this power team which will be causing quite a few switches. Explosion for things that annoy me, and Toxic can wear down bulky waters, and hinder sweepers, but Earthquake hits Steels which otherwise wall this set. His numerous resistances help my team, and he can absorb for Flygon, Latias, and Machamp.

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Machamp@Leftovers
Nature: Adamant
Ability: No Guard
Moveset:
Dynamicpunch
Payback
Stone Edge/Rock Slide/Rest
Bulk Up
EV Spread: 200 HP/200 Atk/108 SpDef

My favorite guy on this team, with his overall bulkiness, and massive attack he does amazing things. I would rather he not be replaced since he has been my favorite pokemon on this team in terms of sweeping potential, his EV spread needs work though. The point of this is to Bulk Up on the switch, and sweep. Dynamicpunch is my best STAB, and can confuse phazers, while I keep attacking or Bulk Up some more. Payback hits ghosts hard, and thanks to large Sp Def bulkniess I can take their hits, and KO. Stone Edge mainly hits flying types like Gyrados, and Zapados, but due to PP problems I have been contemplating Rock Slide, Rest is also an option for staying around longer. With high Sp Def, and Bulk Up raising his Def he becomes very hard to take down.


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Tyranitar@Choice Band
Nature: Adamant
Ability: Sand Stream
Moveset:
Stone Edge
Pursuit
Crunch
Aqua Tail
EV Spread: 252 Atk/130 Def/100 HP/28 Spe

Talk about a monster, with Choice Band equipped his Attack is almost unparalleled, he is the definition of power, and is my source of raw power on this team. Stone Edge provides strong STAB, Pursuit is useful since this guy will cause tons of switches, and I can trap things such as Azelf, and Gengar. Fire Punch hits Scizor, and other Steel types very hard, while Aqua Tail hits Heatran hard as well as Ground, and Rock Types. The EV Spread is so I can take LO Scizor BP, assuming I have more than 70% health, and for overall bulkiness. Summary: RAW POWER.


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Latias@Choice Specs
Nature: Timid
Ability: Levitate
Moveset:
Draco Meteor
Surf
Thunderbolt
HP(Fire)
EV Spread: 252 SpA/252 Spe/6 Def

Can't wait for Latios to be OU, but this should suffice for now, Specs raises my attack to awesome levels, and with the insanely overpowered Draco Meteor behind me very few things stop me. Draco Meteor will do massive damage to anything that doesn't resist save Blissey. HP Fire hits steels pretty hard especially Scizor. Surf is there for Heatran, and Thunderbolt hits Empoleon. The point of this guy is just to hit everything hard, with great type coverage.

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Rotom-H@Leftovers
Nature:Bold
Ability: Levitate
Moveset:
Discharge
Overheat
Shadow Ball
Will-O-Wisp
EV Spread:252 HP/212 Def/40 SpA

This thing is a nice fit on my team since it scares away a lot of things that might find time to stats up, (since I have so many Choice users, big ones are Gyrados), and Scizor, both of which Rotom completely scares away. Discharge is good STAB attack, and gives me a psuedo-status, with a decent chance of PRZ which is nice for stopping a Heatran trying to get Flash Fire boost to get stopped by PRZ. Overheat hits steel types pretty hard, mainly Scizor, as Rotom is the bane of MOST scizor sets, CB Pursuit is still annoying. Shadow Ball hits Latias, and other Psychics, as well as providing me a good secondary STAB. Will-O-Wisp burns physcial attackers which is always nice, and provides more residual damage with Sandstorm, and Stealth Rock. The EV Spread could use some work.

Synergy:
Overall this team has worked very well for me since there are a lot of resistances, the team covers itself very well, and Pokemon like DDMence will have a hard time staying around. The sets may seem a bit unorthodox, but that is what makes them great. Latias may be walled by Blissey, but Tyranitar can deal with her no problem. Registeel covers both my dragons fairly well, and can revenge kill a Salamence locked into Outrage without sacrificing itself.

End Note:
Thank you for reading my RMT, any suggestions would be helpful, since in all team there are flaws which I don't see considering I am somewhat of a noob. Anyway once again thank you in advance. Changes shall be in BOLD.

-Cnttchtis
 
The team as it stands covers weaknesses relatively well, but you may have problems with timid Gengar. Shadow ball, Focus Blast, Hp[Ice] hits 5/6 of your pokes hard and Machamp isn't really counted as a counter for it.

Can I suggest you change Latias' nature to Timid, to at least pull a tie against faster, frail pokes, like the aforementioned Gengar. The reduction in power isn't really all that much conisdering you have Specs.

Also, I noticed you have quite the lack of Special sweepers. Apart from Latias, which gets locked into a move after the first, and Rotom who isn't really a sweeper, your entire team can get walled by physical walls such as Forretress and Skarmory.
 
O thanks for the rate, since I don't see Gengar very much anymore I have completely forgotten about it. Skarymory cant take repated Stone Edges, or Fire Punches, neither can Fortress, I am looking in how to stop Gengar at the moment, the lack of special sweepers has been noted, and you would be suprised how little a problem it is since there is no epitome of physcial wall stopping like there is Blissey, this team today in fact beat a stall team.

Timid Latias is probably what I will be going with, thanks for the rate =).
 
Most of it looks pretty good. The one thing that I'm going to ask about is Registeel. He looks pretty vulnerable against four of the most popular leads: Metagross, Swampert, Heatran, and Azelf. The former two will hit you with Earthquakes, and the latter two with Fire Blast. Due to Registeel's defences, these won't KO, but neither will you. Metagross runs a ton of HP and has base 130 Defense, so it doesn't mind even most STAB Earthquakes. It outspeeds you so it will probably 2HKO. You have nothing on Swampert, who has STAB Earthquake. I wouldn't be surprised if Swampert gets Stealth Rock up in the process. Heatran generally runs Shuca and will 2HKO you, only losing if Fire Blast misses once (probability: 72.25%). Azelf can't be touched by Earthquake, and can get away with Fire Blast, Taunt, and Stealth Rock.

My suggestion, if you want to use Registeel in this team, is make Flygon your lead. You won't have rocks up immediately, but you can scout with U-Turn and switch to a counter. If it's safe, you can bring out Registeel and set up rocks. Your current Registeel (use Ice Punch / Stealth Rock / Explosion / Earthquake) will suit you better later in the game (Earthquake will take out Heatran much easier since it's less common [although certainly not unheard of] for Heatran to carry Shuca later in the game). The loss of Toxic is kind of unfortunate, but I guess it needs everything else.

I'm kind of debating whether or not Machamp is going to work. The ResTalker will be much more bulky if that's what your plan is, and it isn't such a big deal that it's outsped by 90% of what matters. It loses coverage, but give this set a try:

Machamp @ Leftovers
Ability: No Guard
Nature: Adamant
EVs: 252 HP/248 Atk/8 Spd
~ Rest
~ Sleep Talk
~ DynamicPunch
~ Payback

This absorbs status, takes hits, and confuses stuff just the same. Sleep Talk solves the PP problem of DynamicPunch (and lets you use it if you do run out of PP). It retains Payback to hit Rotom. It's generally a good move to randomly fire off, as you'll dent Rotom switch ins and destroy the occasional Azelf. 252 HP is all the bulk Machamp needs. 4 Speed outspeeds Blissey so you can DynamicPunch it to its grave. 8 Speed will outspeed other Machamps of the same variety (I use this set and I recently came across a speed tie and realized this would be useful).

The rest of the team looks fine. Let me know if you don't like Flygon as a lead, since there are plenty of good options. By the way, since Rotom has Overheat as a reliable Fire-attack, I would suggest Stone Edge over Flamethrower on Flygon.
 
Thanks for the rate guys, Sleep Talk Machamp didn't do well enough for me, and I made some changes, I would like some rates, but my title sucks, so I might repost this in the near future. bump
 
Not a whole lot else to say, just adding to previous comments:

Seconding Greg3064 on the change to a ResTalk Machamp. You currently hate any sleep or burn that the oppoenent throw at you, and your hand is forced for other statuses (Registeel for poison, Flygon for TWave). ResTalk Machamp allows the rest of your team to function without fear of status.

Latias' moveset should be Draco Meteor/Dragon Pulse/Surf/Trick. Draco Meteor, as you know, blasts anything that is not a steel type or a Blissey. Surf is another great early game move, as other common Latias switch ins (Scizor/Metagross/TTar) all hate eating a Specs Surf. Dragon/Water is also great coverage. Empoleon walls you, but that doesn't warrant the use of Thunderbolt. Dragon Pulse allows you to sweep late in the game, as it is reliable hard hitting STAB that doesn't lower your special attack as Draco Meteor does. Trick rounds out the set. Tricking your Specs can render a wall useless, or maim a physically minded switch in. Latias is by no means useless without her Specs, and can still be a great sweeper with another item she might obtain, such as Leftovers.
 
Just a few minor nitpicks, as the team itself looks very good.

1)Why HP Fire on Latias? Surf already 2HKOs Scizor switchins, and you should be spamming that first to scout for Tyranitars. Being stuck on HP Fire leaves you very vulnerable to SubToxic Heatran. Also, it reduces your speed IV iirc, so you won't even have a shot at tying Gengar and other Latias.

2)Expert Belt > Leftovers on Registeel. Although Registeel doesn't have recovery, it also doesn't have the initial attack stat to check Salamence, Latias, Zapdos, and Heatran. With Expert Belt, you guarantee OHKOing Salamence and most Heatran, while being able to typically beat Latias and Zapdos too. Registeel shouldn't be appearing in battle TOO much anyways, only to set up Stealth Rock and deal with the aforementioned threats, so residual damage shouldn't be too much of an issue.

3)Crunch > Fire Punch on Tyranitar. Stone Edge OHKOs Scizor switchins after SR damage, and it 2HKOs Skarmory, unlike Fire Punch. It 2HKOs Forretress, who is slower, so him switching in shouldn't be a concern. Again, getting stuck on a choiced nonSTAB Fire Move is begging for SubToxic Heatran, Salamence, and Gyarados to come in and wreck your team. Besides, Crunch does more to Celebi.
 
Friar-
RestTalkMachamp seemed good, til I realized that I never pulled it off right, it would absorb status, but never pick the right move, I guess its just luck which I lack

Blasphemy-

1. HP Fire is there for Steels in general, and is never used randomly, I do spam Surf first always, Trick is a good idea, and I will test it ASAP

2. Expert Belt is interesting, it shall be tested

3. Gyrados is walled by Rotom, Registeel can revenge DD Mence, but there is a point here. Fire Punch 2HKO's Skarm, OHKO's Fortress, OHKO's Scizor, but Scizor isnt a problem thanks to Rotom.

Keep the rates coming guys thank you
 
On Rotom-h, it would be better to, instead of using Overheat, use Reflect. Most of the time, bluffing Overheat is enough to scare Scizor and co. away, and they would think you were just predicting when you used Discharge instead. Since most of the threats to your team are physical, Reflect would be the better option ove Light Screen.
 
Give registeel expert belt and flygon adamant.
Tyranitar really needs crunch for things like latias and celebi.
Rotom-A isnt the best at taking hits so you need to run max defense or just a little special defense evs.
 
On Rotom-h, it would be better to, instead of using Overheat, use Reflect. Most of the time, bluffing Overheat is enough to scare Scizor and co. away, and they would think you were just predicting when you used Discharge instead. Since most of the threats to your team are physical, Reflect would be the better option ove Light Screen.

Thats why he has will o wisp which is a great option for all rotom-A's.

Anyway i had a brain wave to compromise on machamp. I once got destroyed buy a rest, chesto, bulk up machamp. Running payback and dynamic punch. Though Stone Edge may be the better options seeing as you have ttar for pesky ghosts/psychics. The special defensive investment will be really important when you are bulking up your physical side so there is no need for an EV revamp.

Good luck sweeping unprepared teams.
 
Tyranitar NEEDS Crunch, I can't stress this enough =( A Tyranitar without Crunch is completely laughable, as things like Celebi, Cresselia come in and don't get OHKOed (or even 2HKOed in Cresselia's case, and even Celebi has a slight chance to live 2 Stone Edges), which is sad for something with 603 Attack and a STAB ON DARK ATTACKS. Crunch > Fire Punch.
 
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