ORAS OU New to Showdown!

Hello all. I'm pretty new to Pokemon Showdown and have enjoyed competitive play. I mostly like balanced or bulky offence as I feel it's the play style I enjoy the most. I usually hang around the 1500s or so but i recently broke the 1600 benchmark with this team. I want to go forward and had the idea of asking you guys on smogon for some input. Any advice is greatly appreciated.

Venusaur @ Venusaurite
Ability: Chlorophyll
Nature: Modest
EVs: 232 Hp / 252 SpA / 20 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

Let me just say, I love mega Venusaur. With great bulk and powerful special attack this guy shrugs off most hits and hits back hard. Giga Drain and Sludge Bomb are my powerful STAB attacks with the former helping shed damage. Hidden power fire is for needed coverage against steel types who are looking to wall me. And finally Synthesis is for reliable recovery when it is needed. A Modest nature with max investmtnt lets Venusaur hit as hard as possable. 20 points are put into speed to outrun adamant Azumarill and KO it while the rest is dumped in Hp for overall bulk.

Heatran Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 248 Hp / 192 Sdef / 68 Spe
- Lava Plume
- Earth Power
- Stealth Rock
- Taunt

I chose Heatran because it can get my stealth rocks up reliably and its awesome synergy with Venusaur. Heatran appreciates Leftovers as it has no other form of recovery. Lava Plume is the fire move of choice and the burn chance is nice. Earth Power is for opposing Heatran who come in expecting to get a Flash Fire boost. Stealth Rock is the hazard that is a must on every team. Finally Taunt is used to prevent slower Pokemon from using their utility moves. Evs are pretty standard here. 248 hp is for reducing entry hazard damage. 68 points are put in speed so it can outspeed most opposing Mega Venusaur and taunt them so they can't heal. The rest is put in his Special Defense for bulk on the special side.

Rotom - Wash Leftovers
Ability: Levitate
Nature: Bold
EVs: 248 Hp / 216 Def / 44 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom is the third Pokemon and finishes my Fire Water Grass core. Leftovers is the item for some helpful recovery throughout the course of the match. Wisp is for spreading status and letting it tank physical hits better as well as potentially crippling certain physical threats while Pain Split is for some decent recovery, especially when used on fat tanks like Chansey. Hydro Pump is for its power and hitting ground types and Volt Switch is for switching into better match ups and getting some damage in the process. The 44 Speed EVs lets Rotom outspeed Jolly max Speed Belly Drum Azumarill and burn it. The Bold nature with 216 points in Defense helps tank physical blows while the rest is invested in HP.

Landorus - therian Choice Scarf
Ability: Intimidate
Nature: Jolly
EVs: 252 Atk / 24 Def / 232 Spe
- Earthquake
- Stone Edge
- U-Turn
- knock Off

I decided I wanted a U-Turn partner for Rotom and found it in Landorus. Choice Scarf lets Lando act as a good revenge killer and it can let him KO many faster threats rather than run away from them. Earthquake is for STAB and hits hard with max attack investment. U-Turn keeps offensive momentum and hits Psychic types and Dark types pretty hard. Stone Edge is my coverage move hitting flying types who are immune to Earthquake. The last move was hard but I decided on Knock Off because Landorus can often force switches and when I'm not U-Turning Can slap off their item. This is especially useful when it's knocking off leftovers or opposing scarf Landorus on the switch. Max investment into attack is for raw power. 232 speed and the jolly nature has Lando taking out threats like Gengar and the Lati twins. 24 points in defense is because I'm usually switching into physical hits taking advantage of Landorus intimidate.

Latios Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 Spa / 4 Sdef / 252 Spe
- Draco Meteor
- Psyshock
- Defog
- Hidden Power Fighting

After I had a volt-turn thing going I decided I needed a way to get rid of hazards or they would chip away at me too fast. I chose Latios who is perhaps one of the best defoggers in the game due to its speed and offensive capabilities. Draco Meteor is my nuke capable of OHKOing offensive pokemon and shredding defensive ones who don't resist it. Psyshock is another STAB that hits Fighting types and lets me smack around Chansey and Blissey better. Defog is for the hazard controle. At first I was using Hidden Power Fire but with that on my Mega Venusaur and with Heatran spitting Lava Plumes I settled on Hidden Power Fighting instead. This is great as it OHKOs Bisharp looking to Pursuit trap me. It also lets me damage Heatran who look to wall me. Maximum special attack for damage and maximum speed with the timid nature.

Bisharp Lum Berry
Ability: Defiant
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

I had a bit of a dark and ghost weakness unchecked and didn't have a physical attacker other than my Landorus. That led me to this guy. I didn't know if i could handle the recoil of two life orb attackers so I sided with lum berry. When I get a swords dance up everyone panics and runs to a will-o-wisp. Imagine their surprise when the burn is cured and I get another swords dance. Knock Off and Iron head are Both Stab and do good damage with the latter have a nice flinch chance that can sometimes pull a victory. Sucker Punch is priority but I'm not always the best at using it. and Swords Dance is the boosting move that can let it sweep when certain counter are removed from my opponents team. A jolly nature with max speed and attack are for hitting hard and fast.

So thats the team everyone. Pleas let me know what I can do to make it better. Thanks.
 
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Really like this team. So much so, that I might steal it xD
This team is weak to CM Landorus. I'd suggest getting something to stop it. Possibly Chansey insead of Heatran to sponge special hits, and set up rocks. Chansey will work very well too because it can double as a cleric. I'd suggest a set along the lines of this:

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled/Wish
- Heal Bell
- Stealth Rock
- Seismic Toss
 
I've seen this happen so many times, people suggesting unsuitable Pokemon to supposedly fix a flaw. Chansey is far too passive for an offence based balanced team like this, and it doesn't even help much due to the frequency of Knock Off and Focus Blast on Lando-I. If a team is weak to something, do not just slap a Chansey or Skarmory or any other random fat-fuck wall on a team because that's not how it works.
Anyway, I have to say this team is really really solid! Especially from a new player. Very well structured, keeps momentum nicely, etc etc. You are somewhat heavy on special attackers though which isn't all that ideal for a Balanced team as it usually can't force enough sheer pressure against common walls to break through them like hyper offence can which lets it usually be a tad more lenient in that respect. You have no real weakness to Stealth Rocks either so Latios may potentially be the most expendable member. As mentioned above Landorus-I can tear you a new new one, Latios could possibly mob you as well if it's running HP Fighting or EQ, and Heatran, while not a massive issue, can do you in pretty badly in some situations I'd imagine. Replacing Latios with some variant of Azumarill might work to help nullify these issues to an extent as well as balance out your offences. Azu can check these threats and threaten opposing teams pretty badly. I can't be certain which variant would be best, but I'm thinking either Belly Drum or Assault Vest, Choice Band would make you too predictable and potentially lose you all your momentum if you predict wrong and it makes things more difficult to bounce back from, and being able to switch around Azu's coverage, which is really good for this team, helps. Your choice for whichever variant you'd rather take. Azu is also a tad less threatened by Bisharp who can't even KO AV Azu at +2 or 2HKO unboosted, and it still threatens SD Talonflame from setting up who's also a major pain. It would make you more susceptible to Electric cannons like Mega Manectric and Raikou as well as Grass threats like opposing Venu, Celebi and Serp but you have a Heatran with Earth Power and a Mega Venu to bone them pretty hard, or at the very least threaten them. Hope this helps.
azumarill.gif

Hard Boiled Bunny (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum

azumarill.gif

Hard Boiled Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
 
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I've seen this happen so many times, people suggesting unsuitable Pokemon to supposedly fix a flaw. Chansey is far too passive for an offence based balanced team like this, and it doesn't even help much due to the frequency of Knock Off and Focus Blast on Lando-I. If a team is weak to something, do not just slap a Chansey or Skarmory or any other random fat-fuck wall on a team because that's not how it works.
Anyway, I have to say this team is really really solid! Especially from a new player. Very well structured, keeps momentum nicely, etc etc. You are somewhat heavy on special attackers though which isn't all that ideal for a Balanced team as it usually can't force enough sheer pressure against common walls to break through them like hyper offence can which lets it usually be a tad more lenient in that respect. You have no real weakness to Stealth Rocks either so Latios may potentially be the most expendable member. As mentioned above Landorus-I can tear you a new new one, Latios could possibly mob you as well if it's running HP Fighting or EQ, and Heatran, while not a massive issue, can do you in pretty badly in some situations I'd imagine. Replacing Latios with some variant of Azumarill might work to help nullify these issues to an extent as well as balance out your offences. Azu can check these threats and threaten opposing teams pretty badly. I can't be certain which variant would be best, but I'm thinking either Belly Drum or Assault Vest, Choice Band would make you too predictable and potentially lose you all your momentum if you predict wrong and it makes things more difficult to bounce back from, and being able to switch around Azu's coverage, which is really good for this team, helps. Your choice for whichever variant you'd rather take. Azu is also a tad less threatened by Bisharp who can't even KO AV Azu at +2 or 2HKO unboosted, and it still threatens SD Talonflame from setting up who's also a major pain. It would make you more susceptible to Electric cannons like Mega Manectric and Raikou as well as Grass threats like opposing Venu, Celebi and Serp but you have a Heatran with Earth Power and a Mega Venu to bone them pretty hard, or at the very least threaten them. Hope this helps.
azumarill.gif

Hard Boiled Bunny (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum

azumarill.gif

Hard Boiled Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

it was a suggestion man, calm down. But yeah, Assault Vest Azu is a much better call than Chansey.
 
Really like this team. So much so, that I might steal it xD
This team is weak to CM Landorus. I'd suggest getting something to stop it. Possibly Chansey insead of Heatran to sponge special hits, and set up rocks. Chansey will work very well too because it can double as a cleric. I'd suggest a set along the lines of this:

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled/Wish
- Heal Bell
- Stealth Rock
- Seismic Toss


Thanks :] glad u like the team
 
I've seen this happen so many times, people suggesting unsuitable Pokemon to supposedly fix a flaw. Chansey is far too passive for an offence based balanced team like this, and it doesn't even help much due to the frequency of Knock Off and Focus Blast on Lando-I. If a team is weak to something, do not just slap a Chansey or Skarmory or any other random fat-fuck wall on a team because that's not how it works.
Anyway, I have to say this team is really really solid! Especially from a new player. Very well structured, keeps momentum nicely, etc etc. You are somewhat heavy on special attackers though which isn't all that ideal for a Balanced team as it usually can't force enough sheer pressure against common walls to break through them like hyper offence can which lets it usually be a tad more lenient in that respect. You have no real weakness to Stealth Rocks either so Latios may potentially be the most expendable member. As mentioned above Landorus-I can tear you a new new one, Latios could possibly mob you as well if it's running HP Fighting or EQ, and Heatran, while not a massive issue, can do you in pretty badly in some situations I'd imagine. Replacing Latios with some variant of Azumarill might work to help nullify these issues to an extent as well as balance out your offences. Azu can check these threats and threaten opposing teams pretty badly. I can't be certain which variant would be best, but I'm thinking either Belly Drum or Assault Vest, Choice Band would make you too predictable and potentially lose you all your momentum if you predict wrong and it makes things more difficult to bounce back from, and being able to switch around Azu's coverage, which is really good for this team, helps. Your choice for whichever variant you'd rather take. Azu is also a tad less threatened by Bisharp who can't even KO AV Azu at +2 or 2HKO unboosted, and it still threatens SD Talonflame from setting up who's also a major pain. It would make you more susceptible to Electric cannons like Mega Manectric and Raikou as well as Grass threats like opposing Venu, Celebi and Serp but you have a Heatran with Earth Power and a Mega Venu to bone them pretty hard, or at the very least threaten them. Hope this helps.
azumarill.gif

Hard Boiled Bunny (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum

azumarill.gif

Hard Boiled Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Wow thank u. Never realized I was so weak to Lando - I. I don't see it often enough I guess. I will give it a go. I think the Assault Vest variant suits my needs better but it will feel strange not having a defog/spinner. And again thank you so much for the advice and I'm really glad you liked my team.
 
it was a suggestion man, calm down. But yeah, Assault Vest Azu is a much better call than Chansey.
Sorry if I came off as a douchebag, just ever since I saw that suggestion to run a Skarm-Chanse core on a hyper offence team to fill in weaknesses seeing Chansey recommended in debatable places has turned into a major pet peeve of mine. Idk, just a bit stingy with how splashable Chanse is, didn't mean to be an asshole. Sorry 'bout that.

Wow thank u. Never realized I was so weak to Lando - I. I don't see it often enough I guess. I will give it a go. I think the Assault Vest variant suits my needs better but it will feel strange not having a defog/spinner. And again thank you so much for the advice and I'm really glad you liked my team.
No prob, man. Honestly, in this meta it's pretty difficult not being weak to Lando-I, that thing is a bloody monster. XD Hope Azu works out, AV did seem like the better choice imo too so run with that. Good luck, man. :]
 
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