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Martin

A monoid in the category of endofunctors
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(((choice specs)))


Reuniclus @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 188 Def / 72 SpA
Modest Nature
- Psychic / Future Sight
- Psyshock / Future Sight
- Focus Blast
- Shadow Ball

There really isn't a whole lot that's worth mentioning left so might as well bring this up because it's (((fun)))

Specs Reuniclus chunks shit while taking advantage of its access to Regenerator to act as a sorta offensive pivot; of course, its bulk really isn't all that good when you don't fully invest into one defense, meaning that it can't afford to just go max HP/SpA or even creep Pex just because it won't even be able to avoid the cham 2HKO if it does that, but this spread aims to strike a balance to an extent, allowing it to avoid the Cham 2HKO when SR isn't up.

Basically the aim of this set is to get in vs smth u resist, fire off a powerful STAB or Future Sight or coverage move and then GTFO again and recover with Regen. IG u could also run Magic Guard for the Cham MU when SR is up but without Recover it feels kinda pointless as u die next time anyway so yeah Regen is just better. It’s really not good but my god it’s funny to see the look on ur opp’s face when they take six billion from Psychic
 
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Reuniclus @ Buginium Z
Ability: Magic Guard
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Signal Beam
- Psychic
- Recover
- Calm Mind

Signal beam hits psychics and darks in one slot, though it leaves you walled by steels but if you pair it with Magnezone, you will be fine. Anyways, Bugium allows for a nuke to straight up kill something like Mega Gyarados once you boost. also hits MSab for decent damage if you boost. Also you can 1v1 MSab cuz you aren't knock weak.
 
A cool set I've used is Colbur Defensive Reuni


Reuniclus @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Psyshock/Psychic
- Recover
One of the problems with toxic-spikes + acid-armor reuniclus is that there are a few select mons that aren't affected by t-spikes such as Hydreigon and Bisharp, as well as the fact that the opposing player can go into their own pex on an unboosted psychic/psyshock, take only a little bit considering regen, and remove the t-spike before switching out to the dark type.

Colbur reuni lets you beat the aforementioned Bisharp and Hydreigon, while also beating other common ou dark types such as Tyranitar, Ash-greninja, and Weavile, and some of the less common ones like Crawdaunt. No attack from any of these mons is able to ohko reuni, and a +1 focus blast will ohko all of these mons except for assault vest Tyranitar, which is 2hko'd while not being able to 2hko Reuni with a 0atk crunch.

When compared to other sets such as Fightinium Z, or just regular leftovers reuni with focus blast, this set has the niche of easing prediction, as you aren't actually forced out by any of the dark types, thus you can calm mind freely until the opponent goes into the dark type, without having to predict the turn the dark type will come in. In addition, while this set is a fantastic win-con due to calm-mind, magic guard, and recover, this set can also just be used as a lure for the dark types mentioned above to support teammates such as Blacephalon and Tapu Lele.

Psyshock is heavily heavily preferred on this set, but Psychic could be used if your team truly has no other check to Hawlucha. Alternative ev spreads with more speed ev's can be used to speed creep Toxapex which are speed creeping 44 speed reuni.

Some calcs showing Colbur Berry's effectiveness

Defensive calcs
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 212+ Def Colbur Berry Reuniclus: 198-234 (46.6 - 55.1%) -- 69.1% chance to 2HKO
0 Atk Tyranitar Crunch vs. 252 HP / 212+ Def Colbur Berry Reuniclus: 100-118 (23.5 - 27.8%) -- 82.7% chance to 4HKO
252 SpA Choice Specs Hydreigon Dark Pulse vs. +1 252 HP / 0 SpD Colbur Berry Reuniclus: 145-172 (34.1 - 40.5%) -- guaranteed 3HKO
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. +1 252 HP / 0 SpD Colbur Berry Reuniclus: 169-201 (39.8 - 47.4%) -- guaranteed 3HKO
252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 252 HP / 212+ Def Colbur Berry Reuniclus: 202-238 (47.6 - 56.1%) -- 82.4% chance to 2HKO
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 212+ Def Colbur Berry Reuniclus: 199-235 (46.9 - 55.4%) -- 74.2% chance to 2HKO
252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 212+ Def Colbur Berry Reuniclus: 270-318 (63.6 - 75%) -- guaranteed 2HKO

Offensive calcs
+1 0 SpA Reuniclus Focus Blast vs. 80 HP / 0 SpD Tyranitar in Sand: 420-496 (116.3 - 137.3%) -- guaranteed OHKO
+1 0 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 204-240 (50.4 - 59.4%) -- guaranteed 2HKO
+1 0 SpA Reuniclus Focus Blast vs. 0 HP / 4 SpD Hydreigon: 340-402 (104.6 - 123.6%) -- guaranteed OHKO
+1 0 SpA Reuniclus Focus Blast vs. 0 HP / 0 SpD Greninja-Ash: 414-488 (145.2 - 171.2%) -- guaranteed OHKO
0 SpA Reuniclus Focus Blast vs. 0 HP / 4 SpD Weavile: 476-564 (169.3 - 200.7%) -- guaranteed OHKO
0 SpA Reuniclus Focus Blast vs. 0 HP / 4 SpD Bisharp: 556-656 (205.1 - 242%) -- guaranteed OHKO
0 SpA Reuniclus Focus Blast vs. 0 HP / 4 SpD Crawdaunt: 336-396 (125.8 - 148.3%) -- guaranteed OHKO

It should be noted that Mega-Gyarados will live a +1 focus blast from Reuniclus, and has a good chance to 2hko through the colbur berry with crunch. However this is assuming the Gyarados player raw crunches without setting up, as reuni will live a +1 crunch comfortably with the colbur berry.

Also, this set is fully walled by Sableye, so it is generally useless versus stall.
 
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Starman - David Bowie

Thank you for another excellent week of submissions! I apologise for yet another delay, but I've been rather busy these past several weeks with other commitments and some other issues here and there, but I promise that this will be on track rather soon.

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Calm Mind + Energy Ball by ZstealthrockZ
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3 Attacks + Recover by snorlax142857
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Calm Mind + Flash Cannon by Oddessy
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OTR by wadusher
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Toxic + Calm Mind by JTD783
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Helmet Double Dance by MFJK
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Regenerator + Assault Vest by Lennart
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Dual Screens by nameless90
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Choice Specs by Martin
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Calm Mind + Buginium Signal Beam by Sickist
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Colbur Calm Mind by cleann


Voting Ends when I'm not tired. Happy Posting!
 

Starman - David Bowie
I'll start this off by apologising for yet another delay; I've been fairly busy within recent weeks and I haven't had too much time for the forums in general. Anyways, thank you everyone for voting! This week's winner is @clean, your submission will be added to submission archive eventually. Just before I move on, I'd like to quickly remind everyone to read the rules before posting, as there are still a large number of people that are still not following the rules.


I wanted to try something different for once, so this week's subject is Charizard! Both forms of Charizard have made a recent resurgence as incredibly potent breakers which abuse common defensive backbones through their interesting defensive typings, which grants both forms the ability to take advantage of weaker or resisted moves and start breaking or in the case of zard x, turn many of those mons into setup fodder. Additionally, Charizard has an interesting movepool, meaning it potentially has the capabilities to break past many of its would-be checks! Can you create the next best zard set?

Deadline is Thursday the 20th. Happy Posting!
 
Reserving DD Zard Y

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Dance
- Flare Blitz
- Solar Beam / Fire Blast / Hidden Power Ice
- Earthquake / Fire Blast
For those looking into this pokemon and what it does, it essentially aims to patch up two glaring flaws on Zard Y, its mediocre speed, and its inability to break Chansey and Toxapex. While it struggles to fix the latter, it does a decent job of doing it, and the speed upgrade allows for it to surprise pokemon like Tapu Koko and Scarf Landorus-Thedian. Fire Punch may be appealing as no recoil as compared to Flare Blitz, but the damage drop is to notable

It should also be noted that DD also allow you to pretend you're Zard X, allowing you to lure Quagsire out in a stall team if you are packing Solar Beam, allowing back up sweepers to come in and sweep.
+1 252 Atk Charizard-Mega-Y Flare Blitz vs. 244 HP / 252+ Def Eviolite Chansey in Sun: 501-589 (71.3 - 83.9%) -- guaranteed 2HKO
+2 252 Atk Charizard-Mega-Y Flare Blitz vs. 244 HP / 252+ Def Eviolite Chansey in Sun: 666-784 (94.8 - 111.6%) -- guaranteed OHKO after Stealth Rock (Yea, I know this looks insane given the 78% recoil to your health, but since it's setting Toxic or Stealth Rocks most of the time against you, it shouldn't be a problem to just go for another DD and sweep)

252 Atk Charizard-Mega-Y Earthquake vs. 248 HP / 8 Def Toxapex: 130-154 (42.9 - 50.8%) -- 50% chance to 2HKO after Stealth Rock and Black Sludge recovery
+1 252 Atk Charizard-Mega-Y Earthquake vs. 248 HP / 8 Def Toxapex: 192-228 (63.3 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery (This two Calcs means that even if Toxapex hazes you, you're still gonna 2HKO it)
Also, it should also be noted that Belly Drum is a thing on Zard that I've haven't seen in a post yet. Just saying it here cause I know none of you are reading this anyways
 
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Katy

Banned deucer.
Reserve Bulky WoW ZardX

1380716715-mega-charizard-x-official-art.png
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 148 Def / 112 Spe
Jolly Nature
- Flare Blitz
- Earthquake / Dragon Claw
- Will-O-Wisp
- Roost

Will-o-Wisp is able to burn threats such as landorus and zygarde and also weaken walls such as toxapex by negating it's black sludge recovery.
Flare blitz is a powerful stab used to nuke walls and earthquake is the preferred coverage option as it allows zard-x to hit toxapex super effectively and also allowing it to KO heatran.
A jolly nature and 112 speed investment on zard x allows it to outspeed max speed adamant zygardes and cripple it with wisp.

Some Calcs:
252+ Atk Choice Band burned Zygarde Thousand Arrows vs. 248 HP / 148 Def Charizard-Mega-X: 162-192 (45.1 - 53.4%) -- 34% chance to 2HKO
148 Atk burned Landorus-Therian Earthquake vs. 248 HP / 148 Def Charizard-Mega-X: 133-157 (37 - 43.7%) -- guaranteed 3HKO
0 Atk burned Landorus-Therian Earthquake vs. 248 HP / 148 Def Charizard-Mega-X: 118-141 (32.8 - 39.2%) -- 99.8% chance to 3HKO
0 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 4 HP / 0 Def Zygarde: 240-284 (67 - 79.3%) -- guaranteed 2HKO after burn damage
 
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Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Flare Blitz
- Thunder Punch
- Hidden Power [Ice]
- Roost


Fire sets are fire sets. HP Ice Zard X is meant to lure out and weaken/KO Lando-T, as well as surprise Zygarde, Gliscor, and Garchomp, without taking massive recoil from Flare Blitz or rely on a Dragon-type move to hit Zyg and Chomp. This Zard usually pairs with Tapu Koko to boost its Thunder Punch, allowing it to 2HKO Toxapex. The given speed investment outspeeds Adamant Zygarde with 252 Speed EVs. Roost is mandatory to improve Mega Charizard X's longevity. Here are some calcs to show what this does.

0- SpA Charizard-Mega-X Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 236-280 (61.7 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
0- SpA Charizard-Mega-X Hidden Power Ice vs. 0 HP / 0- SpD Landorus-Therian: 264-312 (82.7 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock
0- SpA Charizard-Mega-X Hidden Power Ice vs. 244 HP / 152 SpD Gliscor: 204-244 (57.9 - 69.3%) -- guaranteed 2HKO after Poison Heal
0- SpA Charizard-Mega-X Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 224-268 (62.5 - 74.8%) -- guaranteed 2HKO
0- SpA Charizard-Mega-X Hidden Power Ice vs. 236 HP / 160 SpD Zygarde: 176-208 (42.3 - 50%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 248 HP / 8 Def Toxapex in Electric Terrain: 244-288 (80.5 - 95%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 248 HP / 252+ Def Toxapex in Electric Terrain: 190-224 (62.7 - 73.9%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 0 HP / 0 Def Gyarados-Mega in Electric Terrain: 328-386 (99 - 116.6%) -- 87.5% chance to OHKO
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 0 HP / 0 Def Keldeo in Electric Terrain: 386-456 (119.5 - 141.1%) -- guaranteed OHKO (unmon but still a threat)
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 0 HP / 0 Def Heatran in Electric Terrain: 168-198 (52 - 61.3%) -- guaranteed 2HKO
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 40 HP / 216+ Def Alomomola in Electric Terrain: 302-356 (62.7 - 74%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 0 HP / 0 Def Heatran: 112-132 (34.6 - 40.8%) -- guaranteed 3HKO
 
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Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Flamethrower / Fire Blast
- Solar Beam
- Focus Blast
- Flame Charge

Anybody who plays BSS knows this set - set up a Flame Charge on a forced switch and go wild. It's admittedly similar to the DD set in that regard, but it exchanges the ability to chunk Chansey and Pex for the ability to keep its nuclear SpA investment and less reliance on getting the boost.
 
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Defensive phaser Zard X
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 136 HP / 168 Def / 20 SpD / 184 Spe
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Dragon Tail
- Roost

The purpose of the set is to burn physical attackers to cripple them and phase them out with hazards on the field to maximize the set. The 184 speed is to outspeed Adamant max speed Landorus-T.
0 SpA Rotom-Wash Hydro Pump vs. 136 HP / 20 SpD Charizard-Mega-X: 138-163 (41.6 - 49.2%) -- guaranteed 3HKO

252+ Atk Landorus-Therian Earthquake vs. 136 HP / 168+ Def Charizard-Mega-X: 278-330 (83.9 - 99.6%) -- guaranteed 2HKO

252+ Atk Zygarde Outrage vs. 136 HP / 168+ Def Charizard-Mega-X: 258-306 (77.9 - 92.4%) -- guaranteed 2HKO

252 Atk Garchomp Earthquake vs. 136 HP / 168+ Def Charizard-Mega-X: 236-278 (71.2 - 83.9%) -- guaranteed 2HKO

252 Atk Garchomp Outrage vs. 136 HP / 168+ Def Charizard-Mega-X: 282-332 (85.1 - 100.3%) -- 6.3% chance to OHKO

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 136 HP / 168+ Def Charizard-Mega-X: 253-298 (76.4 - 90%) -- guaranteed 2HKO

252 Atk Lopunny-Mega High Jump Kick vs. 136 HP / 168+ Def Charizard-Mega-X: 157-186 (47.4 - 56.1%) -- 82.4% chance

252 Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 136 HP / 168+ Def Charizard-Mega-X: 286-337 (86.4 - 101.8%) -- 12.5% chance to OHKO


252+ Atk Swampert-Mega Earthquake vs. 136 HP / 168+ Def Charizard-Mega-X: 288-338 (87 - 102.1%) -- 12.5% chance to OHKO

252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 136 HP / 168+ Def Charizard-Mega-X: 204-241 (61.6 - 72.8%) -- guaranteed 2HKO


+2 252+ Atk Hawlucha High Jump Kick vs. 136 HP / 168+ Def Charizard-Mega-X: 262-310 (79.1 - 93.6%) -- guaranteed 2HKO

+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 136 HP / 168+ Def Charizard-Mega-X: 223-264 (67.3 - 79.7%) -- guaranteed 2HKO

252 Atk Pinsir-Mega Earthquake vs. 136 HP / 168+ Def Charizard-Mega-X: 180-212 (54.3 - 64%) -- guaranteed 2HKO
 
(DD+SD) Double Dance Charizard-X (post n° 1,000!!!)

(the previous reservation already expired; proof here Reservation expired.png)

Charizard @ Charizardite X
Ability: Blaze --> Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Swords Dance
- Earthquake
- Dragon Dance


General idea
Mega Charizard-X has access to the combination of SD + Tough Claws and this means that you can have a sort of LO without recoil for some contact moves, such as Flare Blitz. The combination of these 2 elements really shows the true wallbreaking potential of this monster.
Dragon Dance boosts the Spe, but you are left outsped still by many threats; the best thing should be to have both of them, such as in this case.
SD is better towards slower and bulkier teams, whereas DD allows us to have a better match-up towards HO teams (even though you sometimes need 2 DD under your belt).

Calcs to show the wallbreaking power of Swords Dance:
+2 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 8 Def Toxapex: 176-207 (58 - 68.3%) -- guaranteed 2HKO after Black Sludge recovery
+2 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 8 Def Toxapex: 176-207 (58 - 68.3%) -- guaranteed 2HKO after Poison Heal (Black Sludge on the switch+Black Sludge under Protect)
+2 252 Atk Charizard-Mega-X Earthquake vs. 248 HP / 8 Def Toxapex: 302-356 (99.6 - 117.4%) -- 93.8% chance to OHKO after Black Sludge recovery
+2 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 244 HP / 252+ Def Eviolite Chansey: 675-795 (96.1 - 113.2%) -- 75% chance to OHKO

EVs (spread) and item
This is a classic offensive spread with the Jolly nature justified even more with the lack of Dragon Dance.

Team(mates) support
Hazards control is mandatory to keep Charizard healthy when it switches into the battlefield with Stealth Rocks under your side; also, speed control allows Charizard-X to use SD more safely to wallbreak instead of opting for DD to rectify our Spe. Obviously, hazards support is also good because it allows to reduce the self-inflicted damage from our main STAB (Flare Blitz) as much as possible.
Due to the lack of Roost, even Wish support could be a nice thing to have to recharge some HP lost.
 
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The NJNP Special (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Outrage
- Earthquake

Here's some fire NJNP, the god, used on some ho back when he was more involved with the tier. I have made a slight change though - he used to run Dragon Rush, and since I've no idea what that accomplishes and it can miss, I've opted for Outrage instead to 2HKO Quagsire and Pyukumuku. Basically, the premise is you abuse the shit out of their sack - you bring Zard in on something it beats, they switch out to sack something while you SD and then get the Flame Charge boost which makes you pretty much unstoppable.

don't use this
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Tailwind
- Flare Blitz
- Outrage

SD+TW Zard X is a set that saw a little use in late XY/early ORAS assuming my timeline isn’t fucked and it was nice because it allowed it to pick and choose what matchups it was good/bad in in a way that DD didn’t. Granted this was helped by the much higher prevalence of >100 Spe Scarf users, which are now basically nonexistent, but it does still hold a small niche over DD (or even SD+DD) in that TW can carry over onto other mons for a turn or two, meaning you can use it vs whatever when you’re about to die and give teammates a nice speed boost, which is particularly nice with stuff like TTar and Band Bulu which are massive dickheads to deal with under TW. Anyway, the big thing here is that SD is a substantially faster booster than DD, which is nice vs fatter teams that don’t immediately fold to DD Zard X and makes breaking through fatter Tran and I guess Fini kinda(?) a much less painful job than on DD Roost, among other things.

Honestly Zard is a pretty clean cut mon the only set here which is really worth using ever imo is bulky wisp and even then that’s just bc it’s the only one that isn’t a shitter variant of another set.
 
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SD + 3 Attacks Zard X



Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 32 HP / 252 Atk / 4 SpD / 220 Spe
Adamant Nature
- Swords Dance
- Outrage
- Fire Punch
- Thunder Punch

This set is a wallbreaker, obviously, and runs Dragon + Fire + Electric coverage, a combination with no resistances*. Max Attack and Adamant for extra meaty hits, enough speed for neutral-natured base 95's such as Zygarde and whatever runs 290 to creep them, with the rest for an odd-numbered HP value.

Outrage hits insanely hard even without a boost. If stuff like Quag isn't an issue and being locked into a move isn't preferred then Dragon Claw can be used instead. Fire Punch is used over Flare Blitz because it gets the same KOs after a boost while avoiding recoil, and Thunder Punch nails Water-types such as Toxapex and Tapu Fini. +2 Thunder Punch also 2HKOs even the bulkiest Heatran sets.

*Mega Altaria resists this combo but it's an unmon so whatever

Edit: As Demi Lovato mentioned, an unboosted Adamant Dragon Rush achieves notable KOs that Dragon Claw cannot, including a high chance to 3HKO Defensive Landorus-Therian after Stealth Rock, 2HKO Gliscor after Stealth Rock, a high chance to 2HKO Quagsire after Stealth Rock, and Specialy Defensive Toxapex. If the accuracy isn't a concern then it's a viable alternative for Dragon Claw and Outrage. This gives more flexibility to run a different move over Thunder Punch.
 
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