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Project Next Best Thing: USUM UU (Week 45: Jellicent - Submissions)

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Bisharp @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Aerial Ace
Certain fighting typed replies to Bisharp like Infernape and Chesnaught really don't appreciate a random supersonic skystrike on a hard switch
252+ Atk Bisharp Supersonic Skystrike (120 BP) vs. 252 HP / 252+ Def Chesnaught: 352-416 (92.6 - 109.4%) -- 56.3% chance to OHKO
252+ Atk Bisharp Supersonic Skystrike (120 BP) vs. 0 HP / 4 Def Infernape: 368-434 (125.5 - 148.1%) -- guaranteed OHKO
252+ Atk Bisharp Supersonic Skystrike (120 BP) vs. 4 HP / 0 Def Kommo-o: 230-272 (78.7 - 93.1%) -- guaranteed 2HKO
252+ Atk Bisharp Supersonic Skystrike (120 BP) vs. 0 HP / 4 Def Bewear: 334-394 (87.6 - 103.4%) -- 25% chance to OHKO
In addition, +2 Flyinium Z into sucker punch even kills Cobalion if you manage to nab a defiant boost
+2 252+ Atk Bisharp Supersonic Skystrike (120 BP) vs. 0 HP / 0 Def Cobalion: 224-264 (69.3 - 81.7%) -- guaranteed 2HKO
+2 252+ Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Cobalion: 98-116 (30.3 - 35.9%) -- 41.1% chance to 3HKO
The Coba calcs are reliant on riding a defiant boost, but it's still nice knowing you can whack that mon without low kick. Life Orb is also an option if you really need your Z. but too many vital calcs just miss their mark
252+ Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 4 Def Infernape: 239-283 (81.5 - 96.5%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Aerial Ace vs. 252 HP / 252+ Def Chesnaught: 234-276 (61.5 - 72.6%) -- guaranteed 2HKO
In addition, while not horribly common, you completely miss Bewear without supersonic skystrike
252+ Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 4 Def Fluffy Bewear: 109-130 (28.6 - 34.1%) -- 1.5% chance to 3HKO
The set's main goal is mainly just to give many of it's fighting soft and hard checks a nasty surprise via Z Aerial Ace. I hope you like the set!
 
And here we have this week's contestants:
Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Pursuit / Low Kick
- Knock Off
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Low Kick / Pursuit
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Metal Burst
- Swords Dance
- Sucker Punch
- Iron Head
Bisharp @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Toxic
- Substitute
- Protect
- Knock Off
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Taunt
- Toxic/Thunder Wave/Sleep Talk
- Knock Off
Bisharp @ Fightinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Low Kick
Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Snatch
- Swords Dance
- Knock Off
- Iron Head
Bisharp @ Leftovers
Ability: Defiant
EVs: 248 HP / 80 Atk / 168 SpD / 12 Spe
Careful Nature
- Stealth Rock
- Knock Off
- Sucker Punch
- Pursuit
Thunder Wave Bisharp

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch/Swords Dance
- Iron Head
- Thunder Wave
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Knock Off
- Iron Head
- Low Kick
Bisharp @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Aerial Ace
Votes are due to Friday, you can pick up to two sets. Good luck to all ^~
 
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Smallsmallrose - 9
Draconic - 8
Adaam - 5
Moutemoute - 3
Drew - 3
Havens - 2
Musharnigans - 1

With this, this week's winner is Smallsmallrose, congratulations! You and your Bisharp set will be added to the hall of fame.

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diancie.gif


And this week's pick is the crystal Pokemon, Diancie. It has been explored in UU recently and we believe it has potential for more than its current standard rocker set, which is blacklisted:

Diancie @ Normalium Z / Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Diamond Storm / Power Gem
- Moonblast
- Heal Bell / Toxic / Protect
- Stealth Rock / Toxic

Submissions are due to Friday, have fun ^~
 
Diancie @ Groundium Z
Ability: Clear Body
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Power Gem
- Earth Power

Offensive Rocker Diancie, Earth Power+Groundium to bop the steel types that would otherwise switch into it pretty safely, hp to still take flying type attacks, full special attacking over mixed to just take use of its wide special coverage.
 
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Diancie @ Choice Specs
Ability: Clear Body
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Power Gem
- Earth Power
- Hidden Power [Fire]
Diancie is so absurdly bulky that you already check most of what it checks with it's natural bulk (Bar maybe Latias but I never really banked on Diancie as my sole Latias check anywho, and this set still chunks it pretty hard with specs moonblast) so why not optimize some of those EVs into an offensive spread and start attacking away? Your power gems hit quite hard like this and your moonblasts even harder. Earth Power and Hidden Power fire put some nasty dents in any steels who think they can resist your rock/fairy STABS
252+ SpA Choice Specs Diancie Hidden Power Fire vs. 248 HP / 136 SpD Scizor: 368-436 (107.2 - 127.1%) -- guaranteed OHKO
252+ SpA Choice Specs Diancie Hidden Power Fire vs. 252 HP / 252+ SpD Bronzong: 118-140 (34.9 - 41.4%) -- 71.9% chance to 3HKO after Leftovers recovery
252+ SpA Choice Specs Diancie Earth Power vs. 248 HP / 252+ SpD Filter Aggron-Mega: 168-198 (48.9 - 57.7%) -- 95.7% chance to 2HKO
252+ SpA Choice Specs Diancie Earth Power vs. 252 HP / 180+ SpD Empoleon: 204-242 (54.8 - 65%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Diancie Earth Power vs. 252 HP / 252+ SpD Steelix-Mega: 202-238 (57 - 67.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Diancie Earth Power vs. 248 HP / 252+ SpD Klefki: 212-250 (66.8 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
Alright I think I've drilled my point hard enough into the ground, it hits everything that resists its STABS hard. And of course, it also hits mons neutral or super effected by its STABS really hard. You mess with your Diancie's longevity just a little bit by making it so it doesn't have recovery but Diancie will pay you back with bang for it's buck in trade. Basically you need a generally strong special wall or a really weird resist to wall it's specs. I hope you like the set!
 
Diancie @ Groundium Z
Ability: Clear Body
EVs: 184 HP / 236 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Power Gem

I have been enjoying using a calm mind variant recently to remove bulky steel types that aren't scizor or cobalion. So this is my first time posting but I'll try to explain this spread well. So the speed investment let's you outpace uninvested base 60's such as Empoleon and Sylveon and beat them 1 on 1 mainly in sylveon's case of wish spamming. It has enough SpA to OHKO mega aggron after rocks with tectonic and Empoleon from full at +1 with tectonic. The rest was simply thrown into HP, but you do eat an earthquake from Krookodile at full. Moonblast is the other stab move for dark and fighting types and Power Gem means you don't lose to Flying types and Rotom-H while also benefiting from Calm Mind boosts.

+1 236+ SpA Diancie Tectonic Rage (175 BP) vs. 252 HP / 180+ SpD Empoleon: 392-462 (105.3 - 124.1%) -- guaranteed OHKO after Leftovers recovery

+1 236+ SpA Diancie Tectonic Rage (175 BP) vs. 248 HP / 252+ SpD Filter Aggron-Mega: 322-379 (93.8 - 110.4%) -- guaranteed OHKO after Stealth Rock

I won't calc for other steel types in the tier but you get where I am going with this. The set has been effective once faster annoying threats like scizor, cobalion etc. Are removed from play, though a tectonic on the switch OHKOs cobalion and does around 70% to scizor. Hope you enjoy testing the team out.
 
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diancie.gif

Diancie @ Fairium Z
Ability: Clear Body
EVs: 252 HP / 16 Def / 240 SpA
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Moonblast
- Calm Mind
- Substitute
This diancie set can take advantage of the switches it forces by setting up a sub and or setting up. With a sub, diancie has the potential to kill a scizor if hp fire hasn't been revealed. After a calm mind diancie can hit things hard and with its bulk, take enough hits to finish the kills if needed. The 16 evs in defense are so klefki can't break the sub with playrough if it switches in on setting up sub/cm ing behind sub.
 
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