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Project Next Best Thing: USUM UU (Week 45: Jellicent - Submissions)

Scizor.png

Scizor @ Fightinium Z
Ability: Technician
EVs: 252 HP / 96 Atk / 160 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Counter
The idea of this Scizor is to have Counter, which lets it defeat a lot of it's softer checks. The spread is super specific, hitting an attack jump point but having the perfect HP/def combination to tank some really jank physical hits.
0 Atk Aggron-Mega Fire Punch vs. 252 HP / 160 Def Scizor: 248-296 (72 - 86%) -- guaranteed 2HKO after Stealth Rock
252 Atk Strong Jaw Sharpedo-Mega Crunch vs. 252 HP / 160 Def Scizor: 178-210 (51.7 - 61%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes
252 Atk Cobalion All-Out Pummeling (190 BP) vs. 252 HP / 160 Def Scizor: 207-244 (60.1 - 70.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 160 Def Scizor: 210-247 (61 - 71.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Bewear Superpower vs. 252 HP / 160 Def Scizor: 246-289 (71.5 - 84%) -- guaranteed 2HKO after Stealth Rock
Obviously counter kills all of these in retaliation. Fight-Z is to bluff, take less damage from knock-offs, and have at least one solid fighting hit before/after Counter is revealed. I hope you like this really weird Scizor set!
 
Vot

Scizor @ Iron Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Bug Bite
- Iron Head
- Knock Off
Scizor @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Superpower
- Iron Head
- Knock Off / Pursuit
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Thief
Scizor @ Liechi Berry
Ability: Technician
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Natural Gift
- Superpower
Scizor @ Assault Vest
Ability: Technician
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor @ Occa Berry
Ability: Technician
EVs: 180 HP / 204 Atk / 32 SpD / 92 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Natural Gift
Scizor @ Flyinium Z
Ability: Technician
EVs: 248 HP / 204 Atk / 52 Def / 4 Spe
Adamant Nature
- Aerial Ace
- Swords Dance
- Roost
- Bullet Punch
Scizor @ Normalium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower / Knock Off
- Giga Impact
Scizor @ Fightinium Z
Ability: Technician
EVs: 252 HP / 96 Atk / 160 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Counter

Honestly i thought Scizor was more explored than this week would lead one to believe. In any case, please vote for up to two sets that you like the most n_n Voting's due Sunday.
 
Congrats to Cynde for the win!

Cynde - 10
Smallsmallrose - 7
Sickist / Moutemoute / Scizorphobic (sneer) / DraconicLepus - 3
nameless90 - 1

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reuniclus.gif

Let's see what we can come up with for good ol' Reunic, shall we? I don't have any more to it, just appreciate the abbreviation "Reunic".​

Blacklist:
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Focus Blast / Shadow Ball / Energy Ball
Reuniclus @ Poisonium Z / Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Toxic / Focus Blast
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe
Quiet Nature
- Psychic / Psyshock
- Shadow Ball
- Focus Blast
- Trick Room

Get your submissions in by Friday, folks.
 
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 220 HP / 228 Def / 60 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Imprison / Heal Block
- Recover
- Psychic

so this is a reu for breaking most stall, provided no dark types. imprison stops quag and other mon's recover, as well as bro and opposing reu's cm so they can't set up on you. alternatively, heal block is a more reliable way of shutting down walls, but it doesn't stop other cm mons.

evs:
220 hp hits a lefties number (416)
60 spa to 2hko blissey, if its already in all you need is a spd drop, but be careful of pp
the rest into def to take hits and act as a pre nice def wall
 
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Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Future Sight
- Psychic
- Shadow Ball
- Focus Blast

Although Slowbro / Slowking are most common users of Future Sigh, Reuniclus stand out a bit more from them thanks to it's higher Special Attack. Psychic is a solid STAB which can be abuse while Shadow Ball and Focus Blast discourage common Switch in to Future Sigh like Hydreigon, Krookodile, Doublade, Slowbro, Latias etc..
This set works well when it's paired with a strong Fighting Type.
 
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Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Acid Armor
- Psyshock
- Calm Mind
- Recover

This set is similar to the curse amnesia venusaur set that demolished unprepared teams. Once darks/unaware users are gone setting up is easy. Works best with toxic spikes so you can stall out grounded darks. With Acid Armor you’re also able to beat opposing psyshock users (primarily opposing reuni) more reliably.
 
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Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Psychic / Psyshock
- Heal Block
- Recover

This Reuniclus is a dedicated trapper vs fatter mons. It traps them in with Infestation and then cuts off their healing with Heal Block as you slowly kill them off. Due to trapping mons like Slowbro becoming much easier to scout, this set was created to make a truly surprising trapper. This set is also a lure to the Unaware mons that just suspect this to be any other CM Reuni.
 
Specs Reuni.png

Reuniclus @ Choice Specs
Ability: Regenerator
EVs: 12 HP / 252 SpA / 244 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Trick
Who needs boosting Reuniclus? Just take your damn base 125 SpA hit and go. Psychic is the primary STAB of choice, sending pretty much any neutral mon to the moon. Next up, we have Focus Blast. It provides perfect neutral coverage with psychic and shadow ball, as well as lets Reuni turn any steel trying to resist it's psychic into scrap metal, or blasts any dark trying to resist it into smithereens. Shadow Ball is the third move, rounding off the coverage of psychic and Focus Blast, hitting other psychics like Latias and the Bros as well as ghosts like Doublade that show no fear toward psychic. The last move is trick, used to cripple passive special walls like Blissey and Florges by locking them into moves or taking the item off of a mon who needed their item more than you need the specs. The EVs are to hit as hard as humanely possible while outspeeding everything up to and including base 60s like Empoleon, Swampert, and Sylveon. I hope you like the set!
 
Reuniclus @ Psychium Z
Ability: Magic Guard
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball


Trick Room, but with less knock off death. Also gives an accuracy boost so you don't have to risk missing focus blast every time something that psychic cant touch comes in
 
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