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Project Next Best Thing: USUM UU (Week 45: Jellicent - Submissions)

Hey folks, and grats to esche for winning the week with the spicy Adrenaline Orb CM set in an EXTREMELY close race! Very nice.

esche - 8
Moutemoute - 7
Notily - 6
BackAtYouBro - 5
Sneer - 1

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Bisharp's currently being suspected, and hey, that seems like a perfect thing to take advantage of to extend this project for yet another week! Bisharp's a definite nuisance with Sucker Punch and Defiant, making the tier's Defoggers scared for their lives. It definitely has some spicy tools in its arsenal, so get cracking with those cool sets!
The following sets are blacklisted:
Bisharp @ Life Orb / Dread Plate / Black Glasses / Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
Bisharp @ Life Orb / Assault Vest
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe or whatever AV runs
Jolly / Adamant Nature or whatever AV runs
- Knock Off
- Sucker Punch
- Low Kick / Pursuit
- Iron Head

Get your sets in by Friday, folks! Let's aim for another big week :D
 
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Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Pursuit / Low Kick
- Knock Off

Bisharp doesn’t the most wide movepool, but it makes extremely good use of what it has. With scarf bisharp is able to nail toge, adamant malt at +1 , be less pressured when trapping lati, etc. This set has been really nice with other trappers like maero and block bro.
 
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Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Low Kick / Pursuit

Take base 125 attack, add a band, with priority, and ability to get +attack without setup, we got a threat. So, pretty simple. Boost your already high attack for some immediate power without the need to weaken yourself, and spammable knock off!! Just blast things away. This also has room for Low kick to hit those pesky steel types, namely cobalion
 
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Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Metal Burst
- Swords Dance
- Sucker Punch
- Iron Head

This set can be useful on an HO team for luring in physical walls like Chesnaught for teammates like Mega-Sharpedo to have a better job at sweeping late-game. Rest of the set is pretty standard but I think this set can catch a lot of people off-guard and make them lose the game if you predict correctly with metal burst. I could see it being paired well with other focus sash mons like Crawdaunt and Mamoswine.
 
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Bisharp @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Toxic
- Substitute
- Protect
- Knock Off
All of Bisharps switch ins (Infernape, Hydreigon, Chesnaut, Quagsire, etc, baring Cobalion) do not appreciate a Toxic. Bisharp can come in off of a free switch, click Substitute, scout with Protect, and then throw off a Toxic and Protect again. This is an unexpected way of wearing through Bisharps checks. Tbh this Bisharp set can function as a stall breaker being immune to Toxic and not having its Sub broken by Alo. Pressure is very nice against stall teams and literally all Pokémon. It can allow Bisharp to stall out all of the Earthquakes and Clsoe Combats and Fire Blasts it wants. Thanks for reading, enjoy!
 
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Bisharp @ Leftovers
Ability: Defiant
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Taunt
- Toxic/Thunder Wave/Sleep Talk
- Knock Off

(Alternativley: 252 HP / 168 SpDef / 88 Spe with a Careful nature)

When you see Bisharp, your first thought is probably: Oh look, an offensive mon with an offensive movepool. But what about the other side of the spectrum? This is the concept I used in making this set, a defensive rocker. Bisharp forces defoggers out because of said defiant ability. This means Bisharp (in theory) would be pretty good at keeping rocks up in a game. Besides stealth rocks, Bisharp also has Taunt to stop slower rockers from getting up rocks or stops mons from setting up on you. The next slot is reserved for status. Toxic allows you to cripple walls such as Swampert, Hippowdon, and Support Mega Altaria. Thunder Wave allows you to cripple sweepers and slow down the opponent's team overall, hitting mons such as Togekiss, Latias, Offensive Mega Altaria, Mega Aerodactyl (Lacking Earthquake), etc. Sleep Talk allows Bisharp to act as a sleep absorber in the face of Amoongus' spore or a sleep powder from stray Roserade. Finally, in the last slot is Knock Off. Knock off is a very useful attack, as it allows Bisharp to not be completely destroyed by a faster taunt, and being STAB, can actually fight back against sweepers with paper thin defenses or mons with a dark weakness. The EVs given allow Bisharp to outrun specs primarina and slower. Max HP for maximum bulk and the rest of the evs are poured into Bisharp's defense. However, given the team, Bisharp can actually run a Specially Defensive varient which with 168 evs in Special Defense along with a Careful nature, allows Bisharp to take a +1 Z Thunder from Latias from full.
 
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Bisharp @ Fightinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Low Kick

Generally I'd choose Jolly to outspeed Adamant Mamo and stuff like non-max speed Mega Alt, but on this set is pretty necessary. This is set is ment to lure stuff like Cobalion and other Steel-types like Mega Aggron and Steelix on the switch, crippling them enough for a Mega Alt / Mega Shark sweep later in the game. Generally those are coupled with Wish passers like Florges and, more rarely, Sylveon, which Bisharp pressures as well with Iron Head.

While neither of Steelix and Aggron are OHKO'd outright, SpDef Mega Steelix needs little chip to be killed by AOP + Low Kick, whereas Aggron takes 67.8 - 80.1% from the combination of the two, which is in my opinion pretty big on a mon that has no recovery besides the exploitable Rest set. The aim of this set tho is to hit targets like Cobalion (dies after rocks/spike on the switch), Luke, Stakataka, opposing Bisharp and regular Sharpedo that tries to Protect on you (takes a minimum of 66.5% behind a Protect). It's pretty cool to remove stuff that likes to come in on Knock Off like Z-Move Hydra to pull of a sweep with Sucker Punch later in the game too.
I think this is a pretty good lure for Altaria in particular, as it baits in and eases its offense match up against the most used steels in that archetype like Coba and Sciz, expecially when coupled with Spikes.
 
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Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Snatch
- Swords Dance
- Knock Off
- Iron Head

Z-Snatch is a really cool tech to use against passive mons, gaining +2 Speed on usage with the chance to capitalize on moves like Blissey's Softboiled, Togekiss's Roost, Hippowdon's Slack Off, Klefki's Magnet Rise, DD Mega Altaria, and so forth to use for its own. Alternatively, Black Hole Eclipse with an SD will absolutely destroy many things that don't resist it.
 
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Bisharp @ Leftovers
Ability: Defiant
EVs: 248 HP / 80 Atk / 168 SpD / 12 Spe
Careful Nature
- Stealth Rock
- Knock Off
- Sucker Punch
- Pursuit

There it is, the mighty Bisharp Stall Trapper !
Enough HP and SpD to take +1 Z-DM / Z-Thunder.
Enough Speed to cripple Pokemon which cripple Mantine (like Jellicent). A lot of utility and role compression with Stealth Rock, Knock Off, Pursuit and a priority Sucker Punch !
 
Thunder Wave Bisharp

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch/Swords Dance
- Iron Head
- Thunder Wave

Thunder Wave is still a powerful effect even with the accuracy nerfed (P.S. In the dex it still has 100% accuracy!).
Bisharp has the ability to lure in many threats resistant to Steel and Dark coverage and with a Jolly nature (= 262 Spe points) is able to outspeed some extra defensive threats i.e. Bulky Support Celebi and KO them.
Iron Head + Thunder Wave is also a viable option.
 
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Knock Off
- Iron Head
- Low Kick

This set trades shredding fat with sweeping offense. The benefits of this set over SD + Sucker Punch is the ability to get around fast Sucker resists in Hydreigon, Terrakion, Cobalion, Krookodile, and M-Alt.
 
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