Shing'n Streets Does the God's work in NFE. Might steal one of his teams and attempt to find someone to play some ladder at some point this weekend. (Vote Shing for Tier Leader everyone.)
- Vullaby's impact and how its importance is needed for majorities of teams, adapting new sets and cores, and how people can exploit it
- Roselia's effect on the meta, and how it abuses Spikes to the fullest extent.
- Physically Defensive mons and its importance to the tier; Corsola-Galar is back as one of the important pokemon for many playstyles.
- In reflection, talking more about Physical Offense and their potential.
- Piloswine's adapting to the trends and all of their sets have shown success.
- Machoke's underutilized tools to force progression and how Machoke can successfully play around its checks and it's a way better wallbreaker than Gurdurr, and dare I say it potentially a better Pokemon than Gurdurr at the moment.
- How Hattrem's actually excellent again(as much I hate to admit it). Such as its impacts for the current meta, and how offensive and defensive teams will benefit them again. Dare I may say it, actually one of the most influential pokemon's in the tier right now with Roselia and Vullaby?
- Downfall for Koffing maybe.
- Going in-depth for Hazard vs Hazard Control aspect, for the good and the ugly side.
- Was the Golbat Ban truly a completely positive ban overall? Did it make the teambuilding aspect more variable, or did it make it too centralized such as Spikes being too strong? I'll definitely talk about this one, even if it'll take a lot of thought process for me to write it out.
Do you mean hard requirements, like following a certain banlist? If so, check out the first post in this thread, it tells you what is legal and what is not. If you mean softer requirements, like things you'd have to use in order to have a solid team, then check out the resources thread here.Hello. I'm doing a run little project that requires me to build an NFE team. And so I wanna know - is there any requirements on NFE teams?
No like... any pokemon requirements on a serious competitive team. Like for example RBY OU Tauros is required on every serious teamDo you mean hard requirements, like following a certain banlist? If so, check out the first post in this thread, it tells you what is legal and what is not. If you mean softer requirements, like things you'd have to use in order to have a solid team, then check out the resources thread here.
For more immediate help, feel free to join the NFE Discord (also something you can find in the first post of this thread), or the NFE channel in the OM Discord.
Hello. I'm doing a run little project that requires me to build an NFE team. And so I wanna know - is there any requirements on NFE teams?
Pokemon | Estimated Viable Chance (C or higher) | Suggested Role + Set | Notes |
---|---|---|---|
![]() | Little to none | Physical rocker Boldore @ Eviolite Ability: Sturdy EVs: 172 HP / 252 Atk / 84 Spe Adamant Nature - Explosion - Stealth Rock - Toxic - Stone Edge | Boldore has some good physical stats to back it up, but Rock is just a bad defensive type in NFE, though it can somewhat keep Rock against Vullaby, Gurdurr and Wartortle sadly force it out, however. Offensively, it struggles against Gorsola and tangela, so can't see how it's usable. |
![]() | Medium | Offensive trapper Brionne @ Eviolite Ability: Torrent EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Whirlpool - Ice Beam - Substitute / Perish Song / Surf - Encore | A niche case where Brionne can shine over Seadra or Omanyte is to beat Grass- and Water-types by trapping with Whirlpool, essentially draining them of recovery PP while discouraging status moves. |
![]() | Very High | Entry hazard control Carkol @ Eviolite Ability: Flame Body / Flash Fire EVs: 132 HP / 252 Atk / 124 Spe Adamant Nature - Heat Crash - Stealth Rock / Spikes - Rapid Spin / Stone Edge - Will-O-Wisp / Stone Edge Note: Flash Fire should only be used with Will-O-Wisp to beat Hattrem. Carkol @ Power Herb Ability: Flame Body EVs: 100 HP / 252 SpA / 156 Spe Modest Nature - Meteor Beam - Fire Blast - Stealth Rock/ Spikes - Rapid Spin | Carkol has much more potential than Boldore due to also having Spikes and Rapid Spin. Weakness to Rock itself though is what prevents it from actually being on VR. Nevertheless, being paired with something to spinblock and punish Defog (Gorsola and Gothorita for example) can do wonders for offensive teams, or it can run Explosion to deny them as well. While some hazard deniers like Hattrem and Gurdurr can also give it troubles depending on sets, it can also go for a special set with Power Herb Meteor Beam which further adds to its versatility. Overall one of those I was most intesrested in while theorycrafting but didn't have any chance (like tour games) to showcase it. |
![]() | Low | Setup Corvisquire @ Eviolite Ability: Big Pecks EVs: 96 HP / 252 Atk / 120 Def / 40 Spe Adamant Nature - Taunt - Drill Peck / Power Trip - Roost - Hone Claws | I think Corvisquire can run a set similar to Fletchinder but with a less severe Rock weakness and higher vulnerability to Piloswine. Nothing special about this, but do pack something to limit Pilo and Buzz if you want to make this work. |
![]() | High | Bulky setup Dartrix @ Eviolite Ability: Long Reach EVs: 148 HP / 252 Atk / 108 Spe Adamant Nature - Knock Off / Swords Dance - Leaf Blade - Roost - Brave Bird | I thought Nasty Plot should be on the VR for sure until I found out it learns no special Flying move whatsoever. As such, SD is probably the only thing it can hope for. NFE might also be the only meta where Grass + Flying is good coverage so that helps, especially against Wartortle, Tangela and Gurdurr. Gorsola is still annoying and absolutely requires a teammate that stops it, like Sliggoo, Hattrem, or even Tentacool if you feel adventurous. |
![]() | Medium | Setup Dragonair @ Eviolite Ability: Shed Skin EVs: 32 HP / 232 Atk / 104 SpD / 140 Spe Adamant Nature - Dragon Dance - Outrage - Rest - Iron Tail | Obviously this competes with Fraxure, but Shed Skin is something to consider. No taunt for Gorsola feels bad though, since at +6 it still might not OHKO it with Outrage and has to rely on Iron Tail against Clefairy. |
![]() | Medium | Setup Drifloon @ Sitrus Berry Ability: Unburden EVs: 128 Def / 252 SpA / 128 SpD Modest Nature IVs: 0 Atk - Calm Mind - Shadow Ball - Thunderbolt - Will-O-Wisp / Toxic / Substitute / Filler | Drifloon is like Woobat but fast, which honestly isn't that good since Simple is way stronger. That said, Unburden can help against Electabuzz, but sadly Drifloon doesn't get Strength Sap to deal with the likes of Raboot and Pilo. |
![]() | Little to none | Attacker | I looked at this while trying to find a Sniper Focus Energy user, basically use Seadra instead. |
![]() | Low | Sun user Gloom @ Eviolite Ability: Chlorophyll EVs: 40 HP / 252 SpA / 216 Spe Modest Nature IVs: 0 Atk - Growth - Sleep Powder - Giga Drain - Sludge Bomb Can also run Drain Punch over Sleep Powder if Ferroseed is a concern. | You really only use this if you run Sun and want to double your Ivysaur, so too niche for VR. Having Drain Punch is definitely something though if you want your Ivysaur with Knock to handle Ferroseed and Lampent better. |
![]() | Low | Choice Loudred @ Choice Specs / Choice Scarf Ability: Scrappy EVs: 4 Def / 252 SpA / 252 Spe Modest / Timid Nature IVs: 0 Atk - Echoed Voice - Hyper Voice - Fire Blast - Ice Beam | Maybe I should stop trying to make Echoed Voice work. But I attempted to build an Echoed Voice team with this, Brionne, and Amaura, and ideally Loudred should go last due to the lack of Rock and Steel in NFE. Unless Echoed Voice is actually good though, use Porygon instead. |
![]() | Low | Hone Claws Nidorino (M) @ Eviolite Ability: Hustle EVs: 192 HP / 252 Atk / 24 Def / 24 SpD / 16 Spe Adamant Nature - Hone Claws - Poison Jab - Sucker Punch - Drill Run | I tried to look for a Hustle user besides Rufflet, and while Nidorino is one of them, it's really not preferred compared to Rufflet. Pack something for Piloswine and Gorsola if using it. |
![]() | Medium | Belly Drum Poliwhirl @ Sitrus Berry Ability: Water Absorb EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Belly Drum - Waterfall - Earthquake - Thief | Anything with Belly Drum instantly becomes semi-viable in my eyes. Poliwhirl also has Thief for some shenanigans but still can't OHKO physical walls at +6. |
![]() | High | Bulky setup Scraggy @ Eviolite Ability: Shed Skin EVs: 248 HP / 56 Atk / 84 Def / 120 Spe Adamant Nature - Bulk Up - Knock Off - Drain Punch - Rest | Scraggy can see play due to the fact that other Fighting-types have no reliable recovery, while Scraggy has a semi usable Shed Skin. However, it also loses to said mons and gets forced out by Clefairy but it might outlast them in a long game where they lack recovery. |
![]() | Medium | Belly Drum Sealeo @ Sitrus Berry Ability: Thick Fat EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Icicle Spear - Waterfall - Belly Drum - Substitute / Earthquake | This one at least can break Tangela, but pretty much same story as Poliwhirl to some extent. A set with Brine and Super Fang might be somewhat usable as well, or some Encore Whirlpool shenanigan like Brionne, but it's more lacking in stats, ability and no Hydro Pump + weak to Rock |
![]() | Low | Attacker Vanillish @ Eviolite Ability: Ice Body EVs: 32 HP / 252 SpA / 224 Spe Timid Nature IVs: 0 Atk - Ice Beam - Magnet Rise - Taunt - Flash Cannon | The only reason I looked at this is cause of Magnet Rise, as I looked for something with the potential to bait Pilo. No Freeze-Dry sucks, but it can chip down stuffs at least. |
![]() | Low | Choice Specs Amaura @ Choice Specs Ability: Snow Warning EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Freeze-Dry - Blizzard - Earth Power - Flash Cannon/ Stealth Rock | On one hand, most teams don't have a true Freeze Dry resist cause Gorsola and Wartortle deal with Pilo well enough so Blizzard and Freeze-Dry become pretty spammable. On the other hand, Amaura has trash defensive typing and fails to break Clefairy and might not 2HKO Pilo with Flash Cannon. Recommend something that can bait to Knock Clefairy. |
![]() | High | Offensive lead Archen @ Rocky Helmet Ability: Defeatist EVs: 4 HP / 180 Atk / 72 SpD / 252 Spe Jolly Nature - Knock Off - Stealth Rock - Endeavor - Taunt Offensive Archen @ Eviolite Ability: Defeatist EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Knock Off - Roost - Stone Edge - Dual Wingbeat Mixed Archen @ Power Herb Ability: Defeatist EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Meteor Beam - Acrobatics - Earthquake - Roost | For something with good offensive stats and movepool, Archen is really not held back that much by Defeatist imo. Its wide movepool also gives it ways to get around its answers, so I think this should be explored more. Pure physical, mixed, Switcheroo, it just beams with potential. |
![]() | Medium | Choice Bunnelby @ Choice Band Ability: Huge Power EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - U-turn - Wild Charge - Facade - Earthquake Setup Bunnelby @ Eviolite Ability: Huge Power EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Substitute - Swords Dance - Strength / Facade - Earthquake | Bunnelby's trainwreck of BST and the most reliable STAB being Strength/Facade make people discard it quickly, but it does have potentials. It can punish Toxic Spikes and status spreaders by strengthening its Facade, which is preferrably paired with Lampent and a reliable Rocker to keep pressure against Gorsola. SubSD turns Gorsola from a counter to setup bait similar to Work Up Raboot. It's more vulnerable to Whirlpool, but boosts much faster and isn't weak to Rock. They also make a decent bunny pair with Raboot U-turn into Bunnelby. Last Resort might also be usable. |
![]() | Low | Offensive rocker Cufant @ Life Orb Ability: Sheer Force EVs: 252 Atk / 12 SpD / 244 Spe Adamant Nature - Iron Head - Stealth Rock - Play Rough - Superpower / Zen Headbutt / Play Rough | Steel-types are rare in NFE, and while Cufant can threaten hazard removers and has some unique tools all around, it's still prediction reliant and a bit lacking in defensive value. Still, if it's to be built around, Wartortle and Gorsola are great partners. |
![]() | Low | Choice Band Darumaka @ Choice Band Ability: Hustle EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Flare Blitz - Zen Headbutt - Rock Slide - U-turn | Flare Blitz calcs like 2HKOing Gorsola are pretty impressive... provided that you hit. Its Spe is also a bit of a letdown, though investment helps against most defensive Pokemon and at worst ties Pilo. Raboot and Rufflet still do everything this wants to though, so... |
![]() | Medium | Offensive Web Dewpider @ Eviolite Ability: Water Bubble EVs: 228 HP / 252 SpA / 28 Spe Modest Nature IVs: 0 Atk - Bug Buzz - Scald - Sticky Web - Infestation | Dewpider might have mediocre stats compared to Charjabug, but it has some qualities. It can ease Hattrem mindgame with Infestation, somewhat deal with Pilo and Raboot without Gunk Shot, while Scald burn still annoys Vullaby and Wartortle. It's still worse, but usable. |
![]() | Medium | Final Gambit Farfetch’d-Galar @ Eviolite Ability: Scrappy EVs: 148 HP / 252 Atk / 108 Spe Adamant Nature - Knock Off - Close Combat - Brave Bird - Final Gambit | Opening the path for Gurdurr and Machoke is what this should do. Most teams' Fighting-checks can't take an attack into Final Gambit, so once this trades itself, you at least remove one roadblock, preferrably Gorsola but can also be Roselia/Clefairy. |
![]() | Medium | Resttalk Inkay @ Eviolite Ability: Contrary EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Knock Off - Superpower - Rest - Sleep Talk | For a broken ability, Inkay's dreaded BST and U-turn weakness really hold it back. In the right mu, getting some Superpower can turn the tide though, with bonus point for using Strength Sap to its advantage. Also helps a bit that not all Vullaby run U-turn and Raboot and Thwackey still don't like switching in directly. |
![]() | Low | SFLO Krabby @ Life Orb Ability: Sheer Force EVs: 112 HP / 252 Atk / 8 SpA / 136 Spe Naughty Nature - Knock Off - Liquidation - Ice Beam - Swords Dance | I planned to bring Krabby in OM champs final but sadly lost. The spread 2HKOs Tangela with Ice Beam after it gets Knocked Off |
![]() | Medium | Belly Drum Marill @ Eviolite Ability: Huge Power EVs: 104 HP / 252 Atk / 72 Def / 76 SpD / 4 Spe Adamant Nature - Belly Drum - Aqua Jet - Knock Off - Play Rough | Same story. It can OHKO Gorsola with Knock Off at +6 though. |
![]() | Low | Offensive Ponyta @ Eviolite Ability: Flame Body EVs: 168 HP / 164 Atk / 176 Spe Adamant Nature - Flare Blitz - Morning Sun - Toxic / Will-O-Wisp - Wild Charge / High Horsepower | Morning Sun is probably the only thing it has over Raboot, though Toxic can come in handy against Gorsola and Wartortle, and the occasional Flame Body. It's nothing special otherwise, struggling to get past most physical walls directly. |
![]() | High | Choice Skrelp @ Choice Specs Ability: Adaptability EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Sludge Bomb - Scald - Thunderbolt - Flip Turn / Hydro Pump Offensive utility Skrelp @ Eviolite Ability: Adaptability EVs: 212 HP / 252 SpA / 44 Spe Modest Nature - Sludge Bomb - Scald - Toxic Spikes - Flip Turn | Skrelp is a pretty interesting one since I think it's hard to properly take its attack unless it's Ferroseed or Mareanie, kinda similar in power to Lampent. Mixed set in theory can break anything outside of them while playing out defensively like Mareanie-lite. RestTalk probably can be useful too. |
![]() | High | Setup Stufful @ Eviolite Ability: Fluffy EVs: 132 HP / 252 Atk / 124 Spe Adamant Nature - Substitute - Swords Dance / Bulk Up - Brick Break - Earthquake | This would be much better if it had Drain Punch, but sadly it doesn't. A Sub BU/SD set is still pretty dangerous though, which sets itself apart from Gurdurr with Fluffy and Normal type to use Corsola-G as setup fodder. No Knock is pretty sad, but I believe it can clean up better once Eviolites have been removed. |
![]() | Little to none | Entry hazard setter Trubbish @ Eviolite / None Ability: Sticky Hold EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Spikes - Explosion - Gunk Shot - Pain Split / Thief | Having Sticky Hold and entry hazards, as well as Pain Split is nice and all, but getting stopped cold by Hattrem invalidates most of its possible use. Thief or Acid Spray might help a bit but it's still not really worth it. |