I was meant to post a long team dump post with the teams I used but after playing 4 weeks of NFE Ubers I have come up with my big braincell conclusion that Baton Pass has become very restrictive in terms of team-building. The tier already is filled with big threats such as Gurdurr, Porygon2, Piloswine and literally every other banned Pokemon and is already difficult to build in. Baton Pass just added an unnecessary layer where you now need to carry at least 4 Pokemons that can block a set up or you can just use Baton Pass as well but that itself doesn't really solve anything and just adds layers of toxicity to an already bad metagame.
I'm going to start with showing how I have tried to play against Baton Pass with my first team,
I tried to make this as brief as possible as it isn't really a team dump but the link is on the icons if you feel like using the team. I will show some replays of the team performing tho I wish I had more diversity in my replays since all I was doing was battling my teams against my other teams because my teammates are lazy.
My team originally had Taunt+BU Vigoroth instead of Gurdurr because it was never supposed to be used and was really just to see if Dom's BP team was as broken as we thought. Besides my poor battling skills I believe it is very obvious that Baton Pass could not break this team as it is a pure counter team.
2. https://replay.pokemonshowdown.com/gen7anythinggoes-949062306
I think this game just shows the full potential of this team against Baton Pass, just wanted to throw it in so that you could see clearly how every Pokemon on that team can deal with Baton Pass.
3. https://replay.pokemonshowdown.com/gen7anythinggoes-961249272
Now this is how my counter BP team performing against my other counter BP team, I think this is a super boring game and I just wanted to show that p2 is broken. The main point to takeaway from this replay is that while my team is based on countering BP and can be used against regular BO teams it will struggle against a team that can also deal with BP and the main reason to that is because Piloswine and Gligar both cannot function without Gurdurr cleaning for them.
4.https://replay.pokemonshowdown.com/gen7anythinggoes-949065970
This is against a BO team I had made a little before NFEPL, it has nothing for BP and just is plain regular Ubers, a little bit of luck was on Cheryl's side and they also used P2 so they were cheating but while this replay doesn't show much it just shows that this team struggles against wall breakers because it is meant to only beat Baton Pass.
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This team was built by Dom and it probably is my favorite Baton Pass team I have seen so far. The way this team works is pretty straightforward, Clefairy functions as a lead setting up your hazards where it then is meant to make a clear path for Voltorb to come and set the screens up, this can be done through Encore or Wish. Voltorb coming in will then set up Reflect and Light Screen and later on explode, thus allowing Gligar or Combusken to enter the field and set up under screen protection to then Baton Pass onto Gurdurr or Vigoroth. Gligar can also provide taunt which blocks Mareanie, Golbat and opposing Gligar. Gurdurr uses four attacks, it has no need of set up however you can actually use taunt instead of Poison Jab in case you're scared that you won't be able to set up high enough to kill the entire meta which you will because Gurdurr does that at +3. Vigoroth on the other hand acts as a Taunt user in case you're facing Baton Pass and something is setting up in front of Combusken.
1. https://replay.pokemonshowdown.com/gen7anythinggoes-956566526
This replay was made in NFEPL and pretty much showcases the way Baton Pass acts against unprepared teams. Using Offense in NFE Ubers doesn't work as well as it used to because it is too easy for Baton Pass teams to set up on them using screens.
2. https://replay.pokemonshowdown.com/gen7anythinggoes-953859290
Here the opposing team was prepared to face BP. It had a Taunt/Defog Gligar, a Servine, a Haze Mareanie and a BU Gurdurr all of these are typical Uber mons that can usually deal with Baton Pass, yet it still lost because the Gligar got Taunted before it could've done anything else and that declared game.
3. https://replay.pokemonshowdown.com/gen7anythinggoes-955258845
I'm trying to use the most entertaining and interesting replays I have but I think this replay is actually pretty decent because it shows that Baton Pass really is about who can use taunt the fastest. It really is pushing the metagame where taunt is a needed move and putting it on every Pokemon will actually benefit you because that move is literally the key to beating anything in Ubers.
I think overall what I can conclude from all of these replays and the time I spent trying to find anti-bp cores is that Baton Pass is just too much. While it does add some diversity in the metagame it literally just ruins it. The main problem is that the Baton Pass matchup is good against everything while what counters it is harder to use against other playstyles. You are very restricted when building against BP as you need to run a specific type of core to be able to beat it and that just makes the tier even worse than it was to begin with. Baton Pass has made Uber a tier where your matchup won't be the defining factor, even when using a full team of phazers. Not to mention that Baton Pass is actually a brainless playstyle and really isn't hard to use. The move is just very uncompetitive and I don't see a reason why we shouldn't ban it, it really worsens Ubers.
I'm going to start with showing how I have tried to play against Baton Pass with my first team,
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This team basically was created to counter Dom's Baton Pass team whilst being good enough to be used against regular teams. It is the only counter BP team I have found successful against other playstyles than just BP and my point here will basically be that you will struggle against BP if you don't at least have 4 of these Pokemon. If I were to create a Uber Viability rankings I would have Gurdurr on top of the list followed by Piloswine and Gligar because these three Pokemon literally stop so many things. The three of them have so much control over different playstyles and can literally fit onto any team. Mareanie is my main phazer, it is a really good wall for opposing Combuskens, Gurdurr and Vigoroth. Piloswine is my main threat to BP users; the main Baton Passers are Combusken, Gligar, Scyther and Togetic which Piloswine has no problem dealing with. The main problem with those is that Piloswine, while being one of the best wallbreakers, is very passive and can only switch in so many times and Baton Pass overall is a great lure to weaken it. Scyther much like Piloswine supports my team by taking care of Baton Pass supports who can set up their screens. Scyther also helps me early game by functioning as a lead and setting up on whatever comes first to then just break the synergy of Baton Pass (it worked 2/5th of time I tried so I'm not sure how reliable it is). Magneton is my only way of speed control and allows me to outspeed a nice variety of Pokemon at +2. Gurdurr is my main check to every Pokemon that Gligar can't handle as well as functioning as my wall breaker. Any Uber team without a Gurdurr is just not complete. Gligar is just my main control to everything and my 4th Pokemon that tries to stop Baton Passers with taunt. Oh and this team also gets 6-0'd by Porygon2 but technically it's a roll on Mareanie when full health.
This team basically was created to counter Dom's Baton Pass team whilst being good enough to be used against regular teams. It is the only counter BP team I have found successful against other playstyles than just BP and my point here will basically be that you will struggle against BP if you don't at least have 4 of these Pokemon. If I were to create a Uber Viability rankings I would have Gurdurr on top of the list followed by Piloswine and Gligar because these three Pokemon literally stop so many things. The three of them have so much control over different playstyles and can literally fit onto any team. Mareanie is my main phazer, it is a really good wall for opposing Combuskens, Gurdurr and Vigoroth. Piloswine is my main threat to BP users; the main Baton Passers are Combusken, Gligar, Scyther and Togetic which Piloswine has no problem dealing with. The main problem with those is that Piloswine, while being one of the best wallbreakers, is very passive and can only switch in so many times and Baton Pass overall is a great lure to weaken it. Scyther much like Piloswine supports my team by taking care of Baton Pass supports who can set up their screens. Scyther also helps me early game by functioning as a lead and setting up on whatever comes first to then just break the synergy of Baton Pass (it worked 2/5th of time I tried so I'm not sure how reliable it is). Magneton is my only way of speed control and allows me to outspeed a nice variety of Pokemon at +2. Gurdurr is my main check to every Pokemon that Gligar can't handle as well as functioning as my wall breaker. Any Uber team without a Gurdurr is just not complete. Gligar is just my main control to everything and my 4th Pokemon that tries to stop Baton Passers with taunt. Oh and this team also gets 6-0'd by Porygon2 but technically it's a roll on Mareanie when full health.
I tried to make this as brief as possible as it isn't really a team dump but the link is on the icons if you feel like using the team. I will show some replays of the team performing tho I wish I had more diversity in my replays since all I was doing was battling my teams against my other teams because my teammates are lazy.
1. https://replay.pokemonshowdown.com/gen7anythinggoes-948940369My team originally had Taunt+BU Vigoroth instead of Gurdurr because it was never supposed to be used and was really just to see if Dom's BP team was as broken as we thought. Besides my poor battling skills I believe it is very obvious that Baton Pass could not break this team as it is a pure counter team.
2. https://replay.pokemonshowdown.com/gen7anythinggoes-949062306
I think this game just shows the full potential of this team against Baton Pass, just wanted to throw it in so that you could see clearly how every Pokemon on that team can deal with Baton Pass.
3. https://replay.pokemonshowdown.com/gen7anythinggoes-961249272
Now this is how my counter BP team performing against my other counter BP team, I think this is a super boring game and I just wanted to show that p2 is broken. The main point to takeaway from this replay is that while my team is based on countering BP and can be used against regular BO teams it will struggle against a team that can also deal with BP and the main reason to that is because Piloswine and Gligar both cannot function without Gurdurr cleaning for them.
4.https://replay.pokemonshowdown.com/gen7anythinggoes-949065970
This is against a BO team I had made a little before NFEPL, it has nothing for BP and just is plain regular Ubers, a little bit of luck was on Cheryl's side and they also used P2 so they were cheating but while this replay doesn't show much it just shows that this team struggles against wall breakers because it is meant to only beat Baton Pass.
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This team was built by Dom and it probably is my favorite Baton Pass team I have seen so far. The way this team works is pretty straightforward, Clefairy functions as a lead setting up your hazards where it then is meant to make a clear path for Voltorb to come and set the screens up, this can be done through Encore or Wish. Voltorb coming in will then set up Reflect and Light Screen and later on explode, thus allowing Gligar or Combusken to enter the field and set up under screen protection to then Baton Pass onto Gurdurr or Vigoroth. Gligar can also provide taunt which blocks Mareanie, Golbat and opposing Gligar. Gurdurr uses four attacks, it has no need of set up however you can actually use taunt instead of Poison Jab in case you're scared that you won't be able to set up high enough to kill the entire meta which you will because Gurdurr does that at +3. Vigoroth on the other hand acts as a Taunt user in case you're facing Baton Pass and something is setting up in front of Combusken.
This replay was made in NFEPL and pretty much showcases the way Baton Pass acts against unprepared teams. Using Offense in NFE Ubers doesn't work as well as it used to because it is too easy for Baton Pass teams to set up on them using screens.
2. https://replay.pokemonshowdown.com/gen7anythinggoes-953859290
Here the opposing team was prepared to face BP. It had a Taunt/Defog Gligar, a Servine, a Haze Mareanie and a BU Gurdurr all of these are typical Uber mons that can usually deal with Baton Pass, yet it still lost because the Gligar got Taunted before it could've done anything else and that declared game.
3. https://replay.pokemonshowdown.com/gen7anythinggoes-955258845
I'm trying to use the most entertaining and interesting replays I have but I think this replay is actually pretty decent because it shows that Baton Pass really is about who can use taunt the fastest. It really is pushing the metagame where taunt is a needed move and putting it on every Pokemon will actually benefit you because that move is literally the key to beating anything in Ubers.
I think overall what I can conclude from all of these replays and the time I spent trying to find anti-bp cores is that Baton Pass is just too much. While it does add some diversity in the metagame it literally just ruins it. The main problem is that the Baton Pass matchup is good against everything while what counters it is harder to use against other playstyles. You are very restricted when building against BP as you need to run a specific type of core to be able to beat it and that just makes the tier even worse than it was to begin with. Baton Pass has made Uber a tier where your matchup won't be the defining factor, even when using a full team of phazers. Not to mention that Baton Pass is actually a brainless playstyle and really isn't hard to use. The move is just very uncompetitive and I don't see a reason why we shouldn't ban it, it really worsens Ubers.