NFE Noms because I've been wanting to talk about it for a while. I'm liking this meta a lot by far if you compare it with the Mime-Galar meta. The meta has been way much bulkier and kinda slower, which may affect my rankings on some of the noms. There aren't many complaints I have to talk about, and I would rather reflect my thoughts on mons n such. Meta's cool otherwise.
Rises
A -> A+/S
A lot of points from my previous post could work right now, but I'll just say Duosion benefits really well from the Mime-Galar ban. Future Sight Duosion is still difficult to handle for most teams. It has extremely insane synergy for both defensive and offensive teams/mons, and the counterplay is still disgustingly flawed. NFEPL has shown a higher usage of dark types in a lot of teams, utilizing moves such as Protect and Sub to combat Future Sight Duosion. However, those fall down flat if one of their teammates has Whirlwind/Roar, which goes through Subs and Protects which gives you an RNG chance to hurt whatever the next pokemon that's forced in the field. Sometimes it can cost your game because I get a good switch-in roll. There's also some good mons that can learn those moves, most noticeable Golbat, Piloswine, and Vullaby. Duosion can also just add toxic on their set as a way to punish dark types switching in. It doesn't help that most psychic, dark, and steel types lack the number of mons that are good. Those mons that are used in these are also forced to run subpar sets, just because the existence of Future Sight combined with an attack from various wallbreakers is difficult to stop.
Speaking of sets, Duosion is also vastly underdeveloped and there's still a lot to do with this mon if it continues to be in the meta. NFEPL has shown that Duosion can use a variety of different sets that have been seen success, making it very flexible to use with both Regen/Magic Guard. I think Duosion is like 4th or 5th best mon, A+ at worst, and can be argued to be in S tier. It has those issues to switch in against offensive matchups and the bulk isn't perfect, but really I don't think they're an issue at all and very manageable to play around which is why it could be with Golbat, Tangela, and Electabuzz.
A -> A+
The best defogger in the game IMO and has a very appreciated bulk that is appreciated for a lot of teams. It has this weird offense presence where it's only a handful of pokemon that could switch in, and it'll be extremely tough to get rid of Gurdurr if your counter/check is gone. They can also run whatever on the 4th slot for their checks/target, and Bulk Up Gurdurr can be extremely difficult to handle as an endgame mon with the right support. Gurdurr does have a noticeable 4-move Syndrome though as picking a move in the 4th slot leaves you open to a lot of different pokemon regardless of what move you're picking, and a lot of good teams have good cores to keep Gurdurr in check. Solid pokemon otherwise though that likes to be in bulky teams that love progression while being able to check a lot of prominent threats.
A -> A+
A bruh momentum mon because that mon can destroy a lot of teams if your team isn't able to check it or unable to revenge kill it. Banded Raboot lacks a lot of consistent counterplay since there are so few defensive mons that can switch in, and most checks without Eviolite do not become
checks anymore. Doesn't help that it has a u-turn, which makes it a hit n run Pokemon and forms a solid volt-flip-turn core. Coupled with a great speed tier, libero, and amazing coverage, that mon is very difficult to get hits on and people usually rely on hazard and prevent it from having opportunities to switch in. Still feels like due to its offense presence, I can agree it can be in A+. Other sets such as boots with taunt and Acrobatics Raboot can be also good in their own right, although the threat itself is the banded rabbit.
B+ -> A-/A
Unlike Golbat, it doesn't get crippled by Sleep Powder and it's not afraid of Duosion. Mons deserves a raise for having a very appreciated typing to handle against Future Sight while being a reliable Tangela switch-in. It's also a solid defogger, and depending on the set it can 1v1 Piloswine, unlike Golbat where their typing isn't safe from Piloswine even after roost. It's also a solid Knock Offer, and slow pivots are very appreciated for wall-breakers that have a hard time switching in. Poison status, SR weakness, and being slow and passive are still problems it has, but it's extremely solid otherwise. Definitely can see it in A with a lot of teams appreciating its defensive typing and utility.
A- -> A
Can difference itself from Piloswine by handling far better against Electabuzz and Magmar. Rest/Talk Marshtomp makes it a tough Pokemon to kill, and can somewhat act as a win-con in the endgame. It can't throw much shit against the others and mildly just annoy them at best, especially Rest/Talk set. But the typing itself with rocks support, tough to take down, and good enough recovery is very much appreciated by defensive teams or mons that just want to gatekeep Electabuzz and Magmar. Also helps that there is fewer Hattrems atm so it'll more than likely get free rocks.
B+ -> A-
Toxic Spikes is kinda insane in that way it can win games if the opponent has no good ways to stop it, and Koffing is the prime example of why it's so good. Annoys all defoggers in 1v1, and can deal with spinners with like toxic w toxic spikes as an option. As a mon itself, it's a solid physdef mon and it can check prominent physical attackers such as Gurdurr, Thwackey, and Raboot, etc. It's a solid Knock Absorber, and running with theif lets it steal your opposing opponent's Eviolite which makes it very tricky to switch. Lastly its ability 'Neutralizing Gas' has been very useful for invalidating abilities besides guts and magic bounce, kinda being a better physical check against hustle mons and can prevent mons that rely on regenerator from getting recovery. Definitely deserves a rise for its centralizing tools.
B- -> B+/A-
I picked this pokemon in w3 as a response towards Koffing's Toxic Spikes, Electabuzz, and Sleep Powder Tangela in early NFEPL weeks. And I'll say, this pokemon rocks as hell. Unlike Ferroseed, it's not as passive due to stronger stab moves and more flexible recovery in comparison. It can also handle against Tangela and Electabuzz by far better both offensive and defensive with spikes support too. Golbat with Ferroseed/Hattrem used to be gatekeep Roselia from being relevant in two periods. But seeing less of Ferroseed and Hattrem due to meta itself does not favour them is something Roselia appreciates. Roselia can opt for Sleep Powder/Stun Spore to cripple Golbat, a similar idea that Tangela does against switch-ins Golbat. Although adding status is sacrificial if you're willing to run with a single attack move, which can work with the right team. NFEPL has also shown a high spark of Roselia usage later in weeks having high success for teams with Roselia. I think it deserves a raise as it's definitely a viable pokemon right now. Even if Ferroseed/Hattrem could be common again in this meta, I'd still think Roselia is viable for these qualities that no one else has right now.
B- -> B
Almost outclassed by Piloswine and Marshtomp, but has some decent strengths that differentiate themself from the other. Such as having a faster speed tier so it can check some mons that they can't do, and specifically has Roar which really cores well with Duosion's Future Sight, and can somewhat help against Electabuzz if you want to get a future sight chip on it or force it in an uncomfortable position. Those qualities alone are why I think Gabite could get a small rise, and having other volt blockers with different purposes is good enough for me.
B -> B+
Dragon Offense has been underappreciated for a good while, and OMPL + NFEPL has shown how effective it can be. Banded Fraxure is a perfect abuser for teams that don't have a fairy(Clefairy) or steel types(Ferroseed), which a lot of teams don't cover. Fraxure could struggle against fat teams with Tangela and teams that can easily revenge kill it back, but this mon is neat as a wall-breaker otherwise.
C- -> B-
Been trying it out after seeing ho3n using it a while + vs arctic, and ngl this mon kinda heat. Offensive mon that could clean up Gurdurr and non Eviolite Golbat at the same time. Even if it's mostly only used in HO with Thwackey, it can surprisingly be a deadly endgame mon that could clean up if your team has been weakened. It's still hella weak though even after a cm though so I wouldn't want to rank it higher. But it does have a niche that works so it deserves a raise.
Drops
S -> A+
I'll just be quick to say that a lot of my points on my previous VR nom post still work in here, but I think Electabuzz is more manageable right now. The meta became much bulkier and in process, I believe Electabuzz was also affected by it. It's still the best pokemon for speed control and keeping a check on a lot of important pokemon both defense and offense ofc. So if it's S it's fine, but I don't think it does have the impact over Golbat, Tangela, Piloswine, and Duosion. It's definitely a pokemon people have to be aware of, but you have a lot of different ways to check this pokemon compared to the mon mentioned above. That's why I still think it's A+ even if it's more common nowadays.
A+ -> A-
Explained my previous post that's still relevant enough atm. I'll just add some comments that it's a decent mon that can stop whirlwind/roar mons, handles Golbat's sets like a boss, and can somewhat block Future Sight against Piloswine and maybe Gurdurr? Otherwise, this pokemon is pretty difficult for me to put in unless I really need a Ferroseed counter or some healing wish clutch. But I wouldn't say it's unviable and with Roselia getting picked up, I can see it getting more common. However atm it's nowhere A+ or A and I could likely see it fall down unless the meta changes to their favor.
A -> A- (?, take this a grain of salt with this one)
Probably either this or the Electabuzz one is my most controversial take right now lol. With that said I find Ferroseed extremely difficult to fit many types of bulky teams, and sometimes I feel like it's just frustrating to build with this mon. You would want to use Spikes and Knock Off to make it difficult to switch in, but then you'll need leed seed as a way to get recovery. My problem kinda lies down that you're forced to use a move and you're usually left open. Protect is the best option as you'll get more leed seed recovery, but also you're able to tank a Future Sight while not worrying about an abuser that will abuse Ferroseed at that position. My problem with the set is that you're wide open against mons that could set up on it, e.g Sub Wartortle, CM Clefairy. And it doesn't help against teams that have roar/whirlwind because you can't literally pressure them. And if you're not using protect, then you're wide open to Gurdurr, and Fire Offense. Ferroseed's strength is that it's frustrating to switch in which would make it up for its passive nature, but there has been a lot of different teams that are able to play around such as Koffing, Tangela/Mareanie core, Seismic Toss Wartortle, etc. My point is that Ferroseed does not feel as comfortable switching in against a good amount of matchups since a lot of teams have been prepared to wear it down and it has some difficulty fitting in teams. But it's not a bad mon since it's arguable the best spiker in the game, and with Roselia rosing in popularity I could see this pokemon getting picked up again. I could see this being in A tier, but atm I think it's disappointing and lowkey that's good for me. The worse this pokemon is, the better I'll enjoy the meta.
B+ -> B-
No good synergy to most teams, and having a flying type that isn't defensive is tough as hell. The Sub BU setup can be deadly against a good mu, and there aren't many mons that are comfortable to switch in a CB Brave Bird, but at that point, you'll have to question yourself how many mons will you really get a kill off? Especially with rocks chip and recoil damage, Rufflet is easily suspectable to get revenge killed or worn itself down enough that it can't do anything next time. The only reason why I would add it in the VR is that Rufflet abuses flying offense which is a good offense in theory. Still really hard to build a team around anyway so I can't see it in B+ bc of it.
B -> B-/C+
Knock + Sleep Powder + Tspikes absorb are one of the few niches it has going for right now over other grass mons. It's also the best sun abuser, but the problem with that is that sun teams are very MU fishy and difficult to build nowadays. Otherwise, the niches it has don't feel that much worth right now. I don't think it's a UR mon by all means, but it goes all downhill from here tbh.
B- -> C+/C
Inferior Nasty Plot set-up compared to Morgrem due to its rock weakness and it's really slow af. Defog kinda sucks and the only niches it has is checking Gurdurr, Thwackey, and maybe a cleric? But there's are so many other pokemon that perform the roles by far better than Togetic does right now. I can see this pokemon in UR eventually.
B- -> C/C-
Krokorok feels only good as a HO lead, but even then I'd rather use other leads mon than this one. I can see it still being used for a specific reason, but the lack of Hattrem and more teams are designed in a way that it creates a side effect where Krokorok's sets fail in practice. I think it'll be in UR eventually.
UR Noms
-> B/B+
It's a legitimate specially defensive pokemon that can keep a check on Magmar, Electabuzz, and Wartortle at the same time. Unlike other volt blockers, you have the option to act as a pivot and a cleric. I want to mention that in the meta where status spamming is extremely good, having a cleric could be good to teams and cores that are vulnerable to toxic such as Piloswine x Duosion. I do also think it has surprisingly very good synergy for a lot of teams just due to its valuable typing, ability, and utility that no one else has. It does come with some major flaws though which is why I wouldn't rank it higher than I've right now. Chinchou is very lackluster at attacking back due to its 56 SpAtk, so there's a lot more pokemon that can rather switch in with ease despite the amazing coverage it has. It does also get worn down since 75/38/56 aren't that amazing bulk and it lacks recovery. Unless you're forcing yourself to use Rest/Talk set, which does feel like it limits chinchou and leaves you more open for pokemon switching in. This pokemon is able to tank very well, but it can't really hurt anyone else's back is what this pokemon is in a nutshell.
Here's a replay I'm using Chinchou as an example and I'll link a set and some details with it if anyone wants a reference on Chinchou itself.
Special thanks to Rav3 for allowing me to post the replay.
-> B-
Just wanted to mention it again, and explained it from the previous post. I'll only add some comments that psychic offense looks really good right now and both sash and LO can work. Sadly this mon dies to literally anything so B- since it's unable to switch in against everything, but otherwise it's a very solid revenge killer.
-> B Ho3n explained it well, but I'd rather rank it in B-tier mon since you can really only use it against Duosion and it has some competition against other dark types even if the roles are different.
Rises

A lot of points from my previous post could work right now, but I'll just say Duosion benefits really well from the Mime-Galar ban. Future Sight Duosion is still difficult to handle for most teams. It has extremely insane synergy for both defensive and offensive teams/mons, and the counterplay is still disgustingly flawed. NFEPL has shown a higher usage of dark types in a lot of teams, utilizing moves such as Protect and Sub to combat Future Sight Duosion. However, those fall down flat if one of their teammates has Whirlwind/Roar, which goes through Subs and Protects which gives you an RNG chance to hurt whatever the next pokemon that's forced in the field. Sometimes it can cost your game because I get a good switch-in roll. There's also some good mons that can learn those moves, most noticeable Golbat, Piloswine, and Vullaby. Duosion can also just add toxic on their set as a way to punish dark types switching in. It doesn't help that most psychic, dark, and steel types lack the number of mons that are good. Those mons that are used in these are also forced to run subpar sets, just because the existence of Future Sight combined with an attack from various wallbreakers is difficult to stop.
Speaking of sets, Duosion is also vastly underdeveloped and there's still a lot to do with this mon if it continues to be in the meta. NFEPL has shown that Duosion can use a variety of different sets that have been seen success, making it very flexible to use with both Regen/Magic Guard. I think Duosion is like 4th or 5th best mon, A+ at worst, and can be argued to be in S tier. It has those issues to switch in against offensive matchups and the bulk isn't perfect, but really I don't think they're an issue at all and very manageable to play around which is why it could be with Golbat, Tangela, and Electabuzz.

The best defogger in the game IMO and has a very appreciated bulk that is appreciated for a lot of teams. It has this weird offense presence where it's only a handful of pokemon that could switch in, and it'll be extremely tough to get rid of Gurdurr if your counter/check is gone. They can also run whatever on the 4th slot for their checks/target, and Bulk Up Gurdurr can be extremely difficult to handle as an endgame mon with the right support. Gurdurr does have a noticeable 4-move Syndrome though as picking a move in the 4th slot leaves you open to a lot of different pokemon regardless of what move you're picking, and a lot of good teams have good cores to keep Gurdurr in check. Solid pokemon otherwise though that likes to be in bulky teams that love progression while being able to check a lot of prominent threats.

A bruh momentum mon because that mon can destroy a lot of teams if your team isn't able to check it or unable to revenge kill it. Banded Raboot lacks a lot of consistent counterplay since there are so few defensive mons that can switch in, and most checks without Eviolite do not become
checks anymore. Doesn't help that it has a u-turn, which makes it a hit n run Pokemon and forms a solid volt-flip-turn core. Coupled with a great speed tier, libero, and amazing coverage, that mon is very difficult to get hits on and people usually rely on hazard and prevent it from having opportunities to switch in. Still feels like due to its offense presence, I can agree it can be in A+. Other sets such as boots with taunt and Acrobatics Raboot can be also good in their own right, although the threat itself is the banded rabbit.

Unlike Golbat, it doesn't get crippled by Sleep Powder and it's not afraid of Duosion. Mons deserves a raise for having a very appreciated typing to handle against Future Sight while being a reliable Tangela switch-in. It's also a solid defogger, and depending on the set it can 1v1 Piloswine, unlike Golbat where their typing isn't safe from Piloswine even after roost. It's also a solid Knock Offer, and slow pivots are very appreciated for wall-breakers that have a hard time switching in. Poison status, SR weakness, and being slow and passive are still problems it has, but it's extremely solid otherwise. Definitely can see it in A with a lot of teams appreciating its defensive typing and utility.

Can difference itself from Piloswine by handling far better against Electabuzz and Magmar. Rest/Talk Marshtomp makes it a tough Pokemon to kill, and can somewhat act as a win-con in the endgame. It can't throw much shit against the others and mildly just annoy them at best, especially Rest/Talk set. But the typing itself with rocks support, tough to take down, and good enough recovery is very much appreciated by defensive teams or mons that just want to gatekeep Electabuzz and Magmar. Also helps that there is fewer Hattrems atm so it'll more than likely get free rocks.

Toxic Spikes is kinda insane in that way it can win games if the opponent has no good ways to stop it, and Koffing is the prime example of why it's so good. Annoys all defoggers in 1v1, and can deal with spinners with like toxic w toxic spikes as an option. As a mon itself, it's a solid physdef mon and it can check prominent physical attackers such as Gurdurr, Thwackey, and Raboot, etc. It's a solid Knock Absorber, and running with theif lets it steal your opposing opponent's Eviolite which makes it very tricky to switch. Lastly its ability 'Neutralizing Gas' has been very useful for invalidating abilities besides guts and magic bounce, kinda being a better physical check against hustle mons and can prevent mons that rely on regenerator from getting recovery. Definitely deserves a rise for its centralizing tools.

I picked this pokemon in w3 as a response towards Koffing's Toxic Spikes, Electabuzz, and Sleep Powder Tangela in early NFEPL weeks. And I'll say, this pokemon rocks as hell. Unlike Ferroseed, it's not as passive due to stronger stab moves and more flexible recovery in comparison. It can also handle against Tangela and Electabuzz by far better both offensive and defensive with spikes support too. Golbat with Ferroseed/Hattrem used to be gatekeep Roselia from being relevant in two periods. But seeing less of Ferroseed and Hattrem due to meta itself does not favour them is something Roselia appreciates. Roselia can opt for Sleep Powder/Stun Spore to cripple Golbat, a similar idea that Tangela does against switch-ins Golbat. Although adding status is sacrificial if you're willing to run with a single attack move, which can work with the right team. NFEPL has also shown a high spark of Roselia usage later in weeks having high success for teams with Roselia. I think it deserves a raise as it's definitely a viable pokemon right now. Even if Ferroseed/Hattrem could be common again in this meta, I'd still think Roselia is viable for these qualities that no one else has right now.

Almost outclassed by Piloswine and Marshtomp, but has some decent strengths that differentiate themself from the other. Such as having a faster speed tier so it can check some mons that they can't do, and specifically has Roar which really cores well with Duosion's Future Sight, and can somewhat help against Electabuzz if you want to get a future sight chip on it or force it in an uncomfortable position. Those qualities alone are why I think Gabite could get a small rise, and having other volt blockers with different purposes is good enough for me.

Dragon Offense has been underappreciated for a good while, and OMPL + NFEPL has shown how effective it can be. Banded Fraxure is a perfect abuser for teams that don't have a fairy(Clefairy) or steel types(Ferroseed), which a lot of teams don't cover. Fraxure could struggle against fat teams with Tangela and teams that can easily revenge kill it back, but this mon is neat as a wall-breaker otherwise.

Been trying it out after seeing ho3n using it a while + vs arctic, and ngl this mon kinda heat. Offensive mon that could clean up Gurdurr and non Eviolite Golbat at the same time. Even if it's mostly only used in HO with Thwackey, it can surprisingly be a deadly endgame mon that could clean up if your team has been weakened. It's still hella weak though even after a cm though so I wouldn't want to rank it higher. But it does have a niche that works so it deserves a raise.
Drops

I'll just be quick to say that a lot of my points on my previous VR nom post still work in here, but I think Electabuzz is more manageable right now. The meta became much bulkier and in process, I believe Electabuzz was also affected by it. It's still the best pokemon for speed control and keeping a check on a lot of important pokemon both defense and offense ofc. So if it's S it's fine, but I don't think it does have the impact over Golbat, Tangela, Piloswine, and Duosion. It's definitely a pokemon people have to be aware of, but you have a lot of different ways to check this pokemon compared to the mon mentioned above. That's why I still think it's A+ even if it's more common nowadays.

Explained my previous post that's still relevant enough atm. I'll just add some comments that it's a decent mon that can stop whirlwind/roar mons, handles Golbat's sets like a boss, and can somewhat block Future Sight against Piloswine and maybe Gurdurr? Otherwise, this pokemon is pretty difficult for me to put in unless I really need a Ferroseed counter or some healing wish clutch. But I wouldn't say it's unviable and with Roselia getting picked up, I can see it getting more common. However atm it's nowhere A+ or A and I could likely see it fall down unless the meta changes to their favor.

Probably either this or the Electabuzz one is my most controversial take right now lol. With that said I find Ferroseed extremely difficult to fit many types of bulky teams, and sometimes I feel like it's just frustrating to build with this mon. You would want to use Spikes and Knock Off to make it difficult to switch in, but then you'll need leed seed as a way to get recovery. My problem kinda lies down that you're forced to use a move and you're usually left open. Protect is the best option as you'll get more leed seed recovery, but also you're able to tank a Future Sight while not worrying about an abuser that will abuse Ferroseed at that position. My problem with the set is that you're wide open against mons that could set up on it, e.g Sub Wartortle, CM Clefairy. And it doesn't help against teams that have roar/whirlwind because you can't literally pressure them. And if you're not using protect, then you're wide open to Gurdurr, and Fire Offense. Ferroseed's strength is that it's frustrating to switch in which would make it up for its passive nature, but there has been a lot of different teams that are able to play around such as Koffing, Tangela/Mareanie core, Seismic Toss Wartortle, etc. My point is that Ferroseed does not feel as comfortable switching in against a good amount of matchups since a lot of teams have been prepared to wear it down and it has some difficulty fitting in teams. But it's not a bad mon since it's arguable the best spiker in the game, and with Roselia rosing in popularity I could see this pokemon getting picked up again. I could see this being in A tier, but atm I think it's disappointing and lowkey that's good for me. The worse this pokemon is, the better I'll enjoy the meta.

No good synergy to most teams, and having a flying type that isn't defensive is tough as hell. The Sub BU setup can be deadly against a good mu, and there aren't many mons that are comfortable to switch in a CB Brave Bird, but at that point, you'll have to question yourself how many mons will you really get a kill off? Especially with rocks chip and recoil damage, Rufflet is easily suspectable to get revenge killed or worn itself down enough that it can't do anything next time. The only reason why I would add it in the VR is that Rufflet abuses flying offense which is a good offense in theory. Still really hard to build a team around anyway so I can't see it in B+ bc of it.

Knock + Sleep Powder + Tspikes absorb are one of the few niches it has going for right now over other grass mons. It's also the best sun abuser, but the problem with that is that sun teams are very MU fishy and difficult to build nowadays. Otherwise, the niches it has don't feel that much worth right now. I don't think it's a UR mon by all means, but it goes all downhill from here tbh.

Inferior Nasty Plot set-up compared to Morgrem due to its rock weakness and it's really slow af. Defog kinda sucks and the only niches it has is checking Gurdurr, Thwackey, and maybe a cleric? But there's are so many other pokemon that perform the roles by far better than Togetic does right now. I can see this pokemon in UR eventually.

Krokorok feels only good as a HO lead, but even then I'd rather use other leads mon than this one. I can see it still being used for a specific reason, but the lack of Hattrem and more teams are designed in a way that it creates a side effect where Krokorok's sets fail in practice. I think it'll be in UR eventually.
UR Noms

It's a legitimate specially defensive pokemon that can keep a check on Magmar, Electabuzz, and Wartortle at the same time. Unlike other volt blockers, you have the option to act as a pivot and a cleric. I want to mention that in the meta where status spamming is extremely good, having a cleric could be good to teams and cores that are vulnerable to toxic such as Piloswine x Duosion. I do also think it has surprisingly very good synergy for a lot of teams just due to its valuable typing, ability, and utility that no one else has. It does come with some major flaws though which is why I wouldn't rank it higher than I've right now. Chinchou is very lackluster at attacking back due to its 56 SpAtk, so there's a lot more pokemon that can rather switch in with ease despite the amazing coverage it has. It does also get worn down since 75/38/56 aren't that amazing bulk and it lacks recovery. Unless you're forcing yourself to use Rest/Talk set, which does feel like it limits chinchou and leaves you more open for pokemon switching in. This pokemon is able to tank very well, but it can't really hurt anyone else's back is what this pokemon is in a nutshell.
Here's a replay I'm using Chinchou as an example and I'll link a set and some details with it if anyone wants a reference on Chinchou itself.
Special thanks to Rav3 for allowing me to post the replay.
Chinchou @ Eviolite
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Heal Bell / Scald / Toxic
- Rest / Scald
- Sleep Talk / Toxic / Protect
Volt Switch is mandatory for pivoting. Heal Bell if your teams are vulnerable to status spam, Scald if you want to fish for burns, and prevent Piloswine from having a free switch-in. Toxic punishes easy grass/ground switch-ins and cores decently with Volt Switch since Chinchou outspeeds most common toxic immunity mons.
Rest and Sleep Talk are mandatory with each other, and it helps Chinchou's issue from getting worn down. Heal Bell can also help it from waking up earlier. If you don't want to use rest/talk then scald on the third slot is good too. 4th slot can be w/e, but I find Toxic and Protect are the best ones.
There are some ways to customize Chinchou to handle specific targets better. Such as adding Tbolt to counter Wartortle completely, or adding Ice Beam on Chinchou with 12 Sp.Atk EVs to 2HKO Non-Eviolite, slow Tangela for example. Otherwise, I wouldn't recommend offensive Chinchou since it appreciates all the bulk it needs.
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Heal Bell / Scald / Toxic
- Rest / Scald
- Sleep Talk / Toxic / Protect
Volt Switch is mandatory for pivoting. Heal Bell if your teams are vulnerable to status spam, Scald if you want to fish for burns, and prevent Piloswine from having a free switch-in. Toxic punishes easy grass/ground switch-ins and cores decently with Volt Switch since Chinchou outspeeds most common toxic immunity mons.
Rest and Sleep Talk are mandatory with each other, and it helps Chinchou's issue from getting worn down. Heal Bell can also help it from waking up earlier. If you don't want to use rest/talk then scald on the third slot is good too. 4th slot can be w/e, but I find Toxic and Protect are the best ones.
There are some ways to customize Chinchou to handle specific targets better. Such as adding Tbolt to counter Wartortle completely, or adding Ice Beam on Chinchou with 12 Sp.Atk EVs to 2HKO Non-Eviolite, slow Tangela for example. Otherwise, I wouldn't recommend offensive Chinchou since it appreciates all the bulk it needs.

Just wanted to mention it again, and explained it from the previous post. I'll only add some comments that psychic offense looks really good right now and both sash and LO can work. Sadly this mon dies to literally anything so B- since it's unable to switch in against everything, but otherwise it's a very solid revenge killer.
