Introduction
Hey guys, this is my first RMT for the UU tier. I started playing UU sometime during the summer because I had to learn it for the UU open. During that time, I just stole teams from the workshop in the forums and got pastes of omfuga teams and just practiced by playing vs competent uu players ranging from room auth to randoms on smogtours. Unfortunately, my open run was short-lived because I got haxed (boy was I salty) but decided to continue playing the tier. I've had so much fun with it and this tier is a well deserved break from ou. The uu room and community is pretty amazing and I find myself hanging out in there a lot. Anyway, onto the actual team. A friend asked me to build an HO team for the uu tier. I wasn't too familiar with ho so I asked the chat room and DMT responded with "froslass+luke+4 filler". So, following this formula, I came up with my team. My buddy peaked #6 with it on the ladder and here's the proof: http://imgur.com/EU2LIqv (he's Kev-san )
The Team at a Glance
Team Building Process
So I started with froslass as the suicide lead to get down spikes, possibly destiny bond something or icy wind something and paired it with luke since with an SD it can threaten offense and balance alike
I'm an OU player so whenever I build, threats that come to mind are offensive electrics so mamo seemed like an amazing rocker to me because it can take on bolt beam, threaten bee, mence, whimsi, etc with ice shard, and get down rocks
Next, I realized my team was pretty slow and wanted something that can abuse various mons being worn down by spikes+luke so I went with mega shark. He was a great addition as speed boost allows him to clean up many teams and a boosted crunch helps immensely vs bulky psychics like reuniclus.
Now, I desperately needed a ground immunity and wanted something to handle the rotom forms for mamo so I picked a nice mence (I changed sets but this will be explained later)
Finally, I needed some sort of water resist, a dragon check, and some speed so I added a whimsicott
An in-depth look
White Queen (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Destiny Bond
Froslass is a pretty amazing lead due to its nice base speed of which allows it to get hazards up pretty easily bar faster leads like azelf. Taunt is useful for those annoying mons that try to set hazards and icy wind+destiny bond gives you some offensive presence. Furthermore, froslass is pretty funny vs those scrubs who play based on psychology as opposed to making the best play possible (taunt one turn to avoid destiny bond and attacking the next turn thinking you wont dbond again). All in all, I usually lead with this mon to get spikes up and immediately begin applying pressure to the opposing team. Only time I'll probably lead with something else is if the opp has an azelf or something so might lead whimsi bluffing encore or something idunno. I usually sack this after getting hazards but I'll save if it I feel like I can use it as a sack later on, spinblock, need taunt, or net some free icy wind damage.
Nice Shorts Bro (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Earthquake
Luke is sooo nice for breaking down bulky teams with SD+close combat. It can force out tons of threats and just kill things. And at +2 espeed is able to clean up offensive threats as well. Earthquake was suggested by DMT to hit a variety of things like the nidos, tenta, doublade, dragalge. This guy is an integral member of the team as he is the premier wall breaker that paves the way for the rest of the mons. Jolly can be ran since entei is annoying to the team
Big Tusks (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Stealth Rock
Mamo is very nice here since it helps a ton vs bee offense and is bulky enough to take neutral hits and hit back hard with an earthquake. Mamo is primarily here to set rocks and threaten most hazard removers (except forretress). The team as of now may look a little weak to forretress but its not that bad since it lacks recovery and I can beat it with repeated attacks. Shard is pretty much my dd mence answer but it also hits frail things like bee pretty hard. Knock off just helps vs random stuff by mitigating their recovery although I've considered changing this to freeze dry. Not sure to be honest. Suicune is pretty annoying.
Don Lino (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Shark is pretty awesome and very good at cleaning up teams. Protect is primarily there for the speed boost before I mega-evolve but it's also nice for scouting various moves and whatnot. Crunch is crunch and hits everything that doesn't resist it incredibly hard. Shark makes it so that I'm not 6-0d by something like reuniclus. Waterfall is the second stab move which hits for decent damage and allows me to kill stuff like darm, rotom-h, etc. I kinda feel like dropping this for hydro to hit coba harder but I'm not sure. Ice fang hits the big dragons of UU (mence, hydrei) and hits other targets like tangrowth for solid damage.
/User Mencemeat (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Iron Tail
- Draco Meteor
- Fire Blast
The set used to be different. This was initially a mixed mence with life orb because I realized that wisp rotom-h was really annoying for the team and mixed mence is just pretty good in general. It can drop a draco and then eq the empoleon that switches in. However, dd mence is just so good in UU and I've found myself wishing I was dd in some games because it wouldve won/won some games faster and then teal recommended I use the dd set. With his suggestion, I made the change to a dd+3 attacks lum berry. Lum allows me to use various things as set up fodder such as rotom-h and arcanine. Outrage is the dragon stab that allows me to clean up nicely. Earthquake hits those steel types that like to switch in and iron tail removes those pesky fairies that wall mence. P2 is still annoying however.
Set changed from lum DD to Mixed LO
In the Field (Whimsicott) @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- U-turn
- Moonblast
- Energy Ball
Whimsi is so nice here acting as a sort of glue for the team. I went with the specs set but I'm quite unsure about this since LO or even just lefties would be nice. Sometimes I find myself wishing I had encore/taunt or even the ability to switch up moves. However, the power that specs provides and the utility that switcheroo has is very very nice. Dual stabs are pretty self explanatory: moon blast hits everything that doesn't resist and giga helps pressure bulky waters. Memento is very clutch and allows luke/mence to set up on stuff and just kill more things.
Set changed from specs memento to pixie plate w/ encore
Conclusion
I've really enjoyed this team and a lot of my friends have as well. It's really a fun, mindless HO that grabs easy wins by overwhelming the opponent. Here are some nice replays of the team:
http://replay.pokemonshowdown.com/uu-275597088 Vs Daspoofy
http://replay.pokemonshowdown.com/uu-282495693 Vs some sort of bee balance
http://replay.pokemonshowdown.com/uu-282499109 Vs weird team without a fairy switch in
http://replay.pokemonshowdown.com/uu-282503641 Vs Psychotic
http://replay.pokemonshowdown.com/uu-283517270 Vs stall
Will add a threatlist and more replays soon
Shout outs
Importable
Hey guys, this is my first RMT for the UU tier. I started playing UU sometime during the summer because I had to learn it for the UU open. During that time, I just stole teams from the workshop in the forums and got pastes of omfuga teams and just practiced by playing vs competent uu players ranging from room auth to randoms on smogtours. Unfortunately, my open run was short-lived because I got haxed (boy was I salty) but decided to continue playing the tier. I've had so much fun with it and this tier is a well deserved break from ou. The uu room and community is pretty amazing and I find myself hanging out in there a lot. Anyway, onto the actual team. A friend asked me to build an HO team for the uu tier. I wasn't too familiar with ho so I asked the chat room and DMT responded with "froslass+luke+4 filler". So, following this formula, I came up with my team. My buddy peaked #6 with it on the ladder and here's the proof: http://imgur.com/EU2LIqv (he's Kev-san )
The Team at a Glance
Team Building Process
So I started with froslass as the suicide lead to get down spikes, possibly destiny bond something or icy wind something and paired it with luke since with an SD it can threaten offense and balance alike
I'm an OU player so whenever I build, threats that come to mind are offensive electrics so mamo seemed like an amazing rocker to me because it can take on bolt beam, threaten bee, mence, whimsi, etc with ice shard, and get down rocks
Next, I realized my team was pretty slow and wanted something that can abuse various mons being worn down by spikes+luke so I went with mega shark. He was a great addition as speed boost allows him to clean up many teams and a boosted crunch helps immensely vs bulky psychics like reuniclus.
Now, I desperately needed a ground immunity and wanted something to handle the rotom forms for mamo so I picked a nice mence (I changed sets but this will be explained later)
Finally, I needed some sort of water resist, a dragon check, and some speed so I added a whimsicott
An in-depth look
White Queen (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Destiny Bond
Froslass is a pretty amazing lead due to its nice base speed of which allows it to get hazards up pretty easily bar faster leads like azelf. Taunt is useful for those annoying mons that try to set hazards and icy wind+destiny bond gives you some offensive presence. Furthermore, froslass is pretty funny vs those scrubs who play based on psychology as opposed to making the best play possible (taunt one turn to avoid destiny bond and attacking the next turn thinking you wont dbond again). All in all, I usually lead with this mon to get spikes up and immediately begin applying pressure to the opposing team. Only time I'll probably lead with something else is if the opp has an azelf or something so might lead whimsi bluffing encore or something idunno. I usually sack this after getting hazards but I'll save if it I feel like I can use it as a sack later on, spinblock, need taunt, or net some free icy wind damage.
Nice Shorts Bro (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Earthquake
Luke is sooo nice for breaking down bulky teams with SD+close combat. It can force out tons of threats and just kill things. And at +2 espeed is able to clean up offensive threats as well. Earthquake was suggested by DMT to hit a variety of things like the nidos, tenta, doublade, dragalge. This guy is an integral member of the team as he is the premier wall breaker that paves the way for the rest of the mons. Jolly can be ran since entei is annoying to the team
Big Tusks (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Stealth Rock
Mamo is very nice here since it helps a ton vs bee offense and is bulky enough to take neutral hits and hit back hard with an earthquake. Mamo is primarily here to set rocks and threaten most hazard removers (except forretress). The team as of now may look a little weak to forretress but its not that bad since it lacks recovery and I can beat it with repeated attacks. Shard is pretty much my dd mence answer but it also hits frail things like bee pretty hard. Knock off just helps vs random stuff by mitigating their recovery although I've considered changing this to freeze dry. Not sure to be honest. Suicune is pretty annoying.
Don Lino (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Shark is pretty awesome and very good at cleaning up teams. Protect is primarily there for the speed boost before I mega-evolve but it's also nice for scouting various moves and whatnot. Crunch is crunch and hits everything that doesn't resist it incredibly hard. Shark makes it so that I'm not 6-0d by something like reuniclus. Waterfall is the second stab move which hits for decent damage and allows me to kill stuff like darm, rotom-h, etc. I kinda feel like dropping this for hydro to hit coba harder but I'm not sure. Ice fang hits the big dragons of UU (mence, hydrei) and hits other targets like tangrowth for solid damage.
/User Mencemeat (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Iron Tail
- Draco Meteor
- Fire Blast
The set used to be different. This was initially a mixed mence with life orb because I realized that wisp rotom-h was really annoying for the team and mixed mence is just pretty good in general. It can drop a draco and then eq the empoleon that switches in. However, dd mence is just so good in UU and I've found myself wishing I was dd in some games because it wouldve won/won some games faster and then teal recommended I use the dd set. With his suggestion, I made the change to a dd+3 attacks lum berry. Lum allows me to use various things as set up fodder such as rotom-h and arcanine. Outrage is the dragon stab that allows me to clean up nicely. Earthquake hits those steel types that like to switch in and iron tail removes those pesky fairies that wall mence. P2 is still annoying however.
Set changed from lum DD to Mixed LO
In the Field (Whimsicott) @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- U-turn
- Moonblast
- Energy Ball
Whimsi is so nice here acting as a sort of glue for the team. I went with the specs set but I'm quite unsure about this since LO or even just lefties would be nice. Sometimes I find myself wishing I had encore/taunt or even the ability to switch up moves. However, the power that specs provides and the utility that switcheroo has is very very nice. Dual stabs are pretty self explanatory: moon blast hits everything that doesn't resist and giga helps pressure bulky waters. Memento is very clutch and allows luke/mence to set up on stuff and just kill more things.
Set changed from specs memento to pixie plate w/ encore
Conclusion
I've really enjoyed this team and a lot of my friends have as well. It's really a fun, mindless HO that grabs easy wins by overwhelming the opponent. Here are some nice replays of the team:
http://replay.pokemonshowdown.com/uu-275597088 Vs Daspoofy
http://replay.pokemonshowdown.com/uu-282495693 Vs some sort of bee balance
http://replay.pokemonshowdown.com/uu-282499109 Vs weird team without a fairy switch in
http://replay.pokemonshowdown.com/uu-282503641 Vs Psychotic
http://replay.pokemonshowdown.com/uu-283517270 Vs stall
Will add a threatlist and more replays soon
Shout outs
DMT for providing the initial idea and helping me out with the squad
Kev-san for peaking this cus I hate laddering
ed wins for being my favorite fgt
teal6 for being a great help
DeeJ for the nicknames
njnp cus I said I'd give you a shout out [:
Contorted Lies for being my second favorite fgt
slurmz and thecrystalonix for the sprites
and everyone in the uu room. You guys are great
Kev-san for peaking this cus I hate laddering
ed wins for being my favorite fgt
teal6 for being a great help
DeeJ for the nicknames
njnp cus I said I'd give you a shout out [:
Contorted Lies for being my second favorite fgt
slurmz and thecrystalonix for the sprites
and everyone in the uu room. You guys are great
Importable
White Queen (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Destiny Bond
Nice Shorts Bro (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Earthquake
Big Tusks (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Stealth Rock
Don Lino (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
/User Mencemeat (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Iron Tail
- Roost
In the Field (Whimsicott) @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Moonblast
- Encore
- U-turn
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Destiny Bond
Nice Shorts Bro (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Earthquake
Big Tusks (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Stealth Rock
Don Lino (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
/User Mencemeat (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Iron Tail
- Roost
In the Field (Whimsicott) @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Moonblast
- Encore
- U-turn
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