This is my WI-FI Team, Please be gentle in rating =)
@ Leftovers
Volt Absorb
TIMID 252 Sp.Atk and 252Speed
* Baton Pass
* Hidden Power [Ice]
* Thunderbolt
* Substitute
Substitute first turn to see what they do or to get a free Sub. HP Ice for Dragons and Flyers. Baton Pass Sub when I think I'm in danger. Leftovers helps recover HP from Subs.
@ Expert Belt
Natural Cure
TIMID 252 Sp.Atk and 252 Speed
* Surf
* Recover
* Ice Beam
* Thunderbolt
Surf, Ice Beam and ThunderBolt for great coverage. Recover off damage when I can.
@ Choice Scarft / Life Orb
Sand Veil
JOLLY 252 Attack and 252 Speed
* Dragon Claw
* Outrage
* Earthquake
* Fire Fang
Thinking of getting rid of Dragon Claw or Outrage for something like Stone Edge (Gyarados). Fire Fang for Ice Pokemons that I'm faster than. Choice Scarf Outrage hurts, otherwise I use Life Orb for added damage.
@ Focus Sash / Life Orb
Blaze
JOLLY 252 Attack and 252 Speed
* Thunderpunch
* Flare Blitz
* Close Combat
* Mach Punch
Thunderpunch so I can stay in on most Waters. Flare Blitz for massive STAB fire damage, Close Combat for massive STAB fighting damage. Mach Punch to beat Weaviles, to get the first hit or to finish off any others.
I chose Physical because he hands Physical moves better, which means more power for Close Combat and Flare Blitz.
Focus Sash incase of a Water attack that I would'nt of survivied(I have Thunderpunch to counter them) or Life Orb.
@ Quick Claw / Leftovers
Clear Body
ADMAMENT 252 Attack and 252 Defence
* Earthquake
* Bullet Punch
* Explosion
* Psychic
Psychic for STAB. Explosion for revenge kills. Bullet Punch helps if I can't outspeed anything. Items are hard to pick for this Metagross, So Quick Claw for those bonus first turn Explosions or Leftovers.
@ Focus Sash
Pressure
JOLLY 252 Atk, 252 Speed
* Night Slash
* Ice Shard
* Swords Dance
* Brick Break
Night Slash for STAB. Brick Break for other Weaviles. Ice Shard for Scarfers. Swords Dance when I get the oppuntunity.
Volt Absorb
TIMID 252 Sp.Atk and 252Speed
* Baton Pass
* Hidden Power [Ice]
* Thunderbolt
* Substitute
Substitute first turn to see what they do or to get a free Sub. HP Ice for Dragons and Flyers. Baton Pass Sub when I think I'm in danger. Leftovers helps recover HP from Subs.
Natural Cure
TIMID 252 Sp.Atk and 252 Speed
* Surf
* Recover
* Ice Beam
* Thunderbolt
Surf, Ice Beam and ThunderBolt for great coverage. Recover off damage when I can.
Sand Veil
JOLLY 252 Attack and 252 Speed
* Dragon Claw
* Outrage
* Earthquake
* Fire Fang
Thinking of getting rid of Dragon Claw or Outrage for something like Stone Edge (Gyarados). Fire Fang for Ice Pokemons that I'm faster than. Choice Scarf Outrage hurts, otherwise I use Life Orb for added damage.
Blaze
JOLLY 252 Attack and 252 Speed
* Thunderpunch
* Flare Blitz
* Close Combat
* Mach Punch
Thunderpunch so I can stay in on most Waters. Flare Blitz for massive STAB fire damage, Close Combat for massive STAB fighting damage. Mach Punch to beat Weaviles, to get the first hit or to finish off any others.
I chose Physical because he hands Physical moves better, which means more power for Close Combat and Flare Blitz.
Focus Sash incase of a Water attack that I would'nt of survivied(I have Thunderpunch to counter them) or Life Orb.
Clear Body
ADMAMENT 252 Attack and 252 Defence
* Earthquake
* Bullet Punch
* Explosion
* Psychic
Psychic for STAB. Explosion for revenge kills. Bullet Punch helps if I can't outspeed anything. Items are hard to pick for this Metagross, So Quick Claw for those bonus first turn Explosions or Leftovers.
Pressure
JOLLY 252 Atk, 252 Speed
* Night Slash
* Ice Shard
* Swords Dance
* Brick Break
Night Slash for STAB. Brick Break for other Weaviles. Ice Shard for Scarfers. Swords Dance when I get the oppuntunity.