And with that enticing title, welcome to the past. Back when Garchomp, Porygon-z, and the original bulkygyara were the cream of the crop. Back when no one would even fathom the thought of a suicide lead. Back when........anything was possible.
Anyway, the team you are about to see is an old team of my friend Thunderhorse. Way back in 2007, we exchanged teams to critique each other and make them better, and this is his oldoldold Bellyzard team. I always felt that the thought which went into this team was amazing, and how the structure itself set it up for a potential B-zard sweep. Now, I realize most to all will think Bellyzard in this day and age in OU is crazy--read: Priority is rampant, and Stealth rock is...well...omnipotent.
The task I pose to you, team raters, is to try and help me revamp this team to be playable in the platinum metagame. My motivation in doing this is simply to spicen up the game a little using an unexpected threat, and help my gameplay by playtesting this hard to use team. Anything goes with your suggestions except, of course, removing the team's theme of having and helping Bellyzard to sweep (though, of course, there should be alternate win conditions). Sorry for this being tl;dr--here it is.
THE TEAM (at a glance)
REVAMP THOUGHTS....
IN DEPTH REVAMP
Starmie @ Life Orb
Timid
Natural Cure
EVs: 4 HP, 252 SpA, 252 Spe
-Hydro Pump
-Ice Beam
-Thunderbolt
-Rapid Spin
I love to start off battles offensively, and this lead has the upside of keeping rocks off the field. Comes out on top against pretty much every lead out there, but its primary duty is Rapid Spin. It is vital that this occurs, so that the rest of the team can go to work. I feel that Thunderbolt will work out better than Grass Knot, especially because Hydro Pump is a clean 2hko on Swampert, and I have enough health for two Hydro Pumps and a Rapid Spin even after taking an Earthquake from the standard lead. Thunderbolt helps for late game sweeping, Gyarados, and the rare Empoleon lead.
Uxie @ Light Clay
Impish
Levitate
EVs: 252 HP/ 180 Def/ 76 Spe
-Light Screen
-Reflect
-Memento
-Sunny Day
Hands down the BEST set-up for Charizard ever. The primary consternation on this set for me is the last move. Right now, Sunny Day seems like the best choice to remove Sand from hindering Charizard's sweep, especially because Tyranitar loves to switch in to Uxie, only to realize it can't 2HKO with CB Crunch with Reflect in place O_O. However, U-turn allows me to scout and not be total Taunt bait. This used to be a sub-passing Jolteon, but with Dualscreens Charizard is unable to be KOed by a CBScizor's Bullet Punch at 25% health--pure awesome. Even an Adamant, Life Orb Lucario's Extremespeed has about a 50-50 chance of KOing. Plus Uxie adds a welcome ground immunity for when I'm not ready to switch in Charizard. With this new addition I question whether I might be able to use Magnezone's spot to better use.
Gyarados @ Life Orb
Jolly
Intimidate
EVs: 4 HP, 252 Atk, 252 Spe
-Dragon Dance
-Waterfall
-Ice Fang/Bounce
-Stone Edge
Proposed by Stallion, Gyarados adds a second win condition should Charizard fall through. Also takes advantage of the lack of rocks to dominate. Jolly over Adamant because I am a speed freak and nothing is more gay than a sweep stopped by Jolteon or a Scarftran explosion. Still testing for Bounce--might put it over Ice Fang for added sweep potential. I'm pretty wary of two turn moves though.
Jirachi @ Choice Scarf
Jolly
Serene Grace
EVs: 80 HP, 252 Atk, 176 Spe
-Iron Head
-Zen Headbutt
-Stealth Rock
-U-turn
Simply put: insurance. Jirachi helps check so many threats that could sweep this team in a second, especially DDmence. Plus there is always the option to try a last-ditch hax sweep with either Zen Headbutt or Iron Head. U-turn helps keep the momentum of the battle in my favor, which is vital for this team. VITAL. Needed Stealth Rock for.......well everyone needs it. It helps weaken Gyarados and Salamence so that they can't intimidate stall Charizard.
Roserade @ Expert Belt
Timid
Natural Cure
EVs: 4 HP, 252 SpA, 252 Spe
-Leaf Storm
-HP Fire
-Toxic Spikes
-Sleep Powder
My Toxic Spiker and counter to Suicune. Expert Belt gives it that extra oomph, since I don't really benefit from Focus Sash with Roserade not being in the lead position. Toxic Spikes is vital for weakening bulky waters just enough for a Charizard/Gyarados sweep, especially with both of them utilizing a Jolly nature.
Charizard @ Salac Berry
Jolly
Blaze
EVs: 4 Def, 252 Atk, 252 Spe
-Belly Drum
-Fire Punch
-Earthquake
-Substitute
And finally, the centerpiece of this team. Standard Bellyzard, and still as deadly as ever. In today's metagame, a bellyzard in OU is never considered as a potential threat, especially with people sitting snugly behind their priority moves and stealth rock. This team's primary goal is to prevent and keep Rocks off the field, which is effectively accomplished by Roserade and Tentacruel. As for priority moves, Dualscreens are the primary means to combat them. A max attack Choice Band Mamoswine Ice Shard only manages 22.64% - 26.69%with a reflect up. Now tell me with a straight face that that isn't amazing, especially because of the fact that most Mamoswine are Jolly with a Life Orb. Similarly, the everpresent Scizor scores 16.55% - 19.59% with a max attack Choice Band Bullet Punch. Lucario has the best shot at a KO at 25%, with a 350 Atk Life Orb Extremespeed doing 22.64% - 26.69%. Needless to say, Reflect really unlocks the team sweeping potential of a set-up Bellyzard in this day and age. I decided on Jolly for the time being to outrun the ridiculous amount of fast scarfers nowadays. The power loss shouldn't be too significant with Gyarados denting stuff like Vaporeon before Charizard comes in to sweep.
My thoughts
Overall, the goal of the team is obviously to set up a bellyzard sweep. From glancing over the team from a platinum perspective, there is a lot of work to be done and probably some pokes to replace. Rotom looks like it'd be a bitch, especially Rotom-h. Zapdos with Heat Wave also falls in this boat, though it can be played around with Jolteon. I think Donphan should be considered over Steelix due to Ice Shard (major DDmence weak here) and the possibility of a second spinner (perhaps with Assurance for incoming ghosts ready to block an obvious spin). Dualscreen, or at least Reflect would help Charizard to perhaps survive a Bullet Punch/Ice Shard, though priority moves might just have to be lived with. An alternate win condition is also necessary I think, perhaps if Donphan replaced Steelix then DDgyara could replace Tentacruel. Bulky waters would then need to be worn down with alternate methods though. I also think another Sunny Day-er might be more effective, though a fully powered specs Seed Flare is pretty hard to give up. With trick running around everywhere I think it would be worth it to put black sludge on Tentacruel and maybe consider a different lead like ScarfRoserade to have a 75% chance of shutting down stealth rock leads with sleep powder. Then Jolteon could come in at a later time if Roserade replaces Shaymin. Food for thought I guess.
Overall, with the potential revamps displayed, Charizard can come in on at least one of every pokemon's weaknesses on the team, which I think is really cool. There is still work to be done though I think.
Undertake this revamp challenge and rate away!!!
Anyway, the team you are about to see is an old team of my friend Thunderhorse. Way back in 2007, we exchanged teams to critique each other and make them better, and this is his oldoldold Bellyzard team. I always felt that the thought which went into this team was amazing, and how the structure itself set it up for a potential B-zard sweep. Now, I realize most to all will think Bellyzard in this day and age in OU is crazy--read: Priority is rampant, and Stealth rock is...well...omnipotent.
The task I pose to you, team raters, is to try and help me revamp this team to be playable in the platinum metagame. My motivation in doing this is simply to spicen up the game a little using an unexpected threat, and help my gameplay by playtesting this hard to use team. Anything goes with your suggestions except, of course, removing the team's theme of having and helping Bellyzard to sweep (though, of course, there should be alternate win conditions). Sorry for this being tl;dr--here it is.
THE TEAM (at a glance)






REVAMP THOUGHTS....






IN DEPTH REVAMP

Starmie @ Life Orb
Timid
Natural Cure
EVs: 4 HP, 252 SpA, 252 Spe
-Hydro Pump
-Ice Beam
-Thunderbolt
-Rapid Spin
I love to start off battles offensively, and this lead has the upside of keeping rocks off the field. Comes out on top against pretty much every lead out there, but its primary duty is Rapid Spin. It is vital that this occurs, so that the rest of the team can go to work. I feel that Thunderbolt will work out better than Grass Knot, especially because Hydro Pump is a clean 2hko on Swampert, and I have enough health for two Hydro Pumps and a Rapid Spin even after taking an Earthquake from the standard lead. Thunderbolt helps for late game sweeping, Gyarados, and the rare Empoleon lead.

Uxie @ Light Clay
Impish
Levitate
EVs: 252 HP/ 180 Def/ 76 Spe
-Light Screen
-Reflect
-Memento
-Sunny Day
Hands down the BEST set-up for Charizard ever. The primary consternation on this set for me is the last move. Right now, Sunny Day seems like the best choice to remove Sand from hindering Charizard's sweep, especially because Tyranitar loves to switch in to Uxie, only to realize it can't 2HKO with CB Crunch with Reflect in place O_O. However, U-turn allows me to scout and not be total Taunt bait. This used to be a sub-passing Jolteon, but with Dualscreens Charizard is unable to be KOed by a CBScizor's Bullet Punch at 25% health--pure awesome. Even an Adamant, Life Orb Lucario's Extremespeed has about a 50-50 chance of KOing. Plus Uxie adds a welcome ground immunity for when I'm not ready to switch in Charizard. With this new addition I question whether I might be able to use Magnezone's spot to better use.

Gyarados @ Life Orb
Jolly
Intimidate
EVs: 4 HP, 252 Atk, 252 Spe
-Dragon Dance
-Waterfall
-Ice Fang/Bounce
-Stone Edge
Proposed by Stallion, Gyarados adds a second win condition should Charizard fall through. Also takes advantage of the lack of rocks to dominate. Jolly over Adamant because I am a speed freak and nothing is more gay than a sweep stopped by Jolteon or a Scarftran explosion. Still testing for Bounce--might put it over Ice Fang for added sweep potential. I'm pretty wary of two turn moves though.

Jirachi @ Choice Scarf
Jolly
Serene Grace
EVs: 80 HP, 252 Atk, 176 Spe
-Iron Head
-Zen Headbutt
-Stealth Rock
-U-turn
Simply put: insurance. Jirachi helps check so many threats that could sweep this team in a second, especially DDmence. Plus there is always the option to try a last-ditch hax sweep with either Zen Headbutt or Iron Head. U-turn helps keep the momentum of the battle in my favor, which is vital for this team. VITAL. Needed Stealth Rock for.......well everyone needs it. It helps weaken Gyarados and Salamence so that they can't intimidate stall Charizard.

Roserade @ Expert Belt
Timid
Natural Cure
EVs: 4 HP, 252 SpA, 252 Spe
-Leaf Storm
-HP Fire
-Toxic Spikes
-Sleep Powder
My Toxic Spiker and counter to Suicune. Expert Belt gives it that extra oomph, since I don't really benefit from Focus Sash with Roserade not being in the lead position. Toxic Spikes is vital for weakening bulky waters just enough for a Charizard/Gyarados sweep, especially with both of them utilizing a Jolly nature.

Charizard @ Salac Berry
Jolly
Blaze
EVs: 4 Def, 252 Atk, 252 Spe
-Belly Drum
-Fire Punch
-Earthquake
-Substitute
And finally, the centerpiece of this team. Standard Bellyzard, and still as deadly as ever. In today's metagame, a bellyzard in OU is never considered as a potential threat, especially with people sitting snugly behind their priority moves and stealth rock. This team's primary goal is to prevent and keep Rocks off the field, which is effectively accomplished by Roserade and Tentacruel. As for priority moves, Dualscreens are the primary means to combat them. A max attack Choice Band Mamoswine Ice Shard only manages 22.64% - 26.69%with a reflect up. Now tell me with a straight face that that isn't amazing, especially because of the fact that most Mamoswine are Jolly with a Life Orb. Similarly, the everpresent Scizor scores 16.55% - 19.59% with a max attack Choice Band Bullet Punch. Lucario has the best shot at a KO at 25%, with a 350 Atk Life Orb Extremespeed doing 22.64% - 26.69%. Needless to say, Reflect really unlocks the team sweeping potential of a set-up Bellyzard in this day and age. I decided on Jolly for the time being to outrun the ridiculous amount of fast scarfers nowadays. The power loss shouldn't be too significant with Gyarados denting stuff like Vaporeon before Charizard comes in to sweep.
My thoughts
Overall, the goal of the team is obviously to set up a bellyzard sweep. From glancing over the team from a platinum perspective, there is a lot of work to be done and probably some pokes to replace. Rotom looks like it'd be a bitch, especially Rotom-h. Zapdos with Heat Wave also falls in this boat, though it can be played around with Jolteon. I think Donphan should be considered over Steelix due to Ice Shard (major DDmence weak here) and the possibility of a second spinner (perhaps with Assurance for incoming ghosts ready to block an obvious spin). Dualscreen, or at least Reflect would help Charizard to perhaps survive a Bullet Punch/Ice Shard, though priority moves might just have to be lived with. An alternate win condition is also necessary I think, perhaps if Donphan replaced Steelix then DDgyara could replace Tentacruel. Bulky waters would then need to be worn down with alternate methods though. I also think another Sunny Day-er might be more effective, though a fully powered specs Seed Flare is pretty hard to give up. With trick running around everywhere I think it would be worth it to put black sludge on Tentacruel and maybe consider a different lead like ScarfRoserade to have a 75% chance of shutting down stealth rock leads with sleep powder. Then Jolteon could come in at a later time if Roserade replaces Shaymin. Food for thought I guess.
Overall, with the potential revamps displayed, Charizard can come in on at least one of every pokemon's weaknesses on the team, which I think is really cool. There is still work to be done though I think.
Undertake this revamp challenge and rate away!!!