Done No Switch Rule

metronome battles often stalled out, and could easily end up being pp stalled as people would switch out of status drops, with the randomly of metronome pulling a move like screech, the counterplay was just switch, which made a move which should be fundamentally as good as sword dance 100 times worse. While in construction tiers such as ou you can build around switching whilist in metronome you cannot and nothing feels as bad as wasting metronome pp and losing the metronome battle to struggle
 

Lutra

Spreadsheeter by day, Random Ladderer by night.
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The more I think about it, it could at least be 3 different rules.

Detached: Where the only way you can switch in another Pokémon is if another is fainted.
No Switch Agreement: Both players agree to not switch-out. Probably a case of disabling the beginning of turn selection to switch to other Pokémon and then banning moves, abilities and items if you want to get closer to Detached.
Auto-Trap: Functions the same way as Mean Look or Shadow Tag would.

The detached seems useful if you want to see how matchups function at different HP values; the no switch agreement combats stall in the old metronome format; and auto-trap is default activation of an existing mechanic.
 
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Zarel

Not a Yuyuko fan
is a Site Content Manageris a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
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What's the difference between No Switch Agreement and Auto-Trap?

We did recently implement "No Switching" (although we might rename it to "No Switch Clause") which uses the trapping approach, because I thought that was the same thing as No Switch Agreement.
 

Lutra

Spreadsheeter by day, Random Ladderer by night.
is a Community Leader Alumnusis a Programmer Alumnusis a Community Contributor Alumnus
If you have an exception that stops you from being trapped, don’t actually switch (unless something forces you to).
The alternative is you can switch any turn.
 

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