Noble Items

Cookie Butter

formerly the someone
Approved by The Eevee General

Noble Items
Pet mod that aims to give items a more decisive role in the metagame (to the point of rendering Mega forms with the same niche as their base forms useless) by:
  • boosting already competitively viable items and nonviable items;
  • differentiating items with the same effects;
  • giving competitively useless items new effects;
  • bringing scrapped items from past Generations and certain Key Items into the current metagame (though to a lesser extent than the three points above). *
  • Phase 1: Submissions
Every few days, I will post a few items below. Then, you will be able to aim to boost these items in a format similar to this:

Miracle Seed | Boosts the power of Grass-type moves by 20% when held. -> Boosts the power of Grass-type moves by 30% and restores 1/16 of the Pokémon's maximum HP (rounded down) each turn when held.
Flavor Concept: Its description says it is imbued with life force.
Competitive Concept: Basically a Leftovers that boosts Grass type moves as strongly as Life Orb. Can be used efficiently by bulky/tank Grass types.

Meadow Plate | Boosts the power of Grass-type moves by 20% when held. -> Adds the Grassy Terrain effect for 5 turns when the holder uses any Grass-type move.
Flavor Concept: Its name is literally a grassy terrain.
Competitive Concept: One can use Leech Seed (subsequently activate Grassy Terrain) and Baton Pass/U-turn/Volt Switch/switch out. Your Pokemon would then have 1/8 of its HP healed for 5 turns (or when the opponent switches out) and a 50% more power to its Grass type moves.

Rose Incense | Boosts the power of Grass-type moves by 20% when held. -> Boosts the power of Grass-type moves by 50% and raises the holder's Defense and Special Defense by 50% if the holder is not fully evolved.
Flavor Concept: Incenses are related to baby Pokemon, which are the NFE of NFE. Budew can only be obtained in an egg with this Incense.
Competitive Concept: Tangela is the only Pokemon that could be viable with this item, in lower tiers that is.
However, a submission will not be accepted if it is like this:
Odd Incense | Boosts the power of Psychic-type moves by 20% when held. -> Boosts the power of Psychic-type and Grass-type moves by 66.6% when held.
Flavor Concept: odd incense = weed, clearly
Competitive Concept: #OPweed4NewMeta
Remember, one of the main points of this Pet Mod is to differentiate items. Any submissions that are identical to others previously voted will not be considered.

*: As per demand, we will deal with Key Items differently. Here's what I came up with. Flavorful Generation I and II Key Items will be added normally. Legendary-related Key Items will be retconned into legendary signature items, just as the Blue and Red Orbs were. Key Items unrelated to legendaries from Gens III~VI will not be added. This makes Key Items consistent with the main games.

  • Phase 2: Voting
At the end of the submissions period I will find all submissions, put them into one post and allow voting.
The voting format will be like this:
First Choice:UserX
Second Choice:UserY
Third Choice:UserZ
The First Choice gets 3 points, second gets 2 and third gets 1. The user with most votes will have their submission added into the project itself. Votes must be sent to me via PM. If two submissions that are identical to one another both have the most votes, users will then choose which one gets reslated.
  • Phase 3: Results
After the voting period, I will put up the results, and the people who win will have their submission put into the project itself.
Black Belt |
Boosts the power of fighting moves by 30% and raises their critical hit ratio one stage. (by Throbulator36)
Fist Plate |
Boosts punching moves and kicking moves by 50%. (by Phione)
Expert Belt |
The holder's super effective hits are 50% stronger, but ineffective hits are halved in damage. (by Ghoul King)
Muscle Band |
Boosts this pokemon's attack by 50%, but lowers speed by 33%. (by desuko)
Icicle Plate |
Holder's punching and kicking moves become Ice-type and have their base power multiplied by 1.5. (by FlameUser64)
Icy Rock |
Extends the duration of Hail weather set by the holder from 5 turns to 10. The holder is immune to Hail damage. (by FlameUser64)
Snowball |
The holder's Normal type moves become Ice type moves. (No damage bonus) (by Ghoul King)
Never-Melt Ice |
The holder takes 40% less damage from Ice- and Fire-type moves. (by FlameUser64)
Casteliacone |
The holder cannot be Burned. (by Ghoul King)
Spooky Plate
|
The user's Special Normal-type moves turn into Special Ghost-type moves and deal 50% more damage. (by The Legend Waker)
Spell Tag |
The holder's damaging Ghost type moves Disable the target's last used move if they hit. (by Ghoul King)
Reaper Cloth |
The holder becomes a Ghost type so long as they hold the item. (This replaces all their current typing) No effect if the holder is already a Ghost. (by Ghoul King)
Cleanse Tag | The holder takes halved damage from moves used by Ghost and Dark type Pokemon. (by Ghoul King)
Insect Plate
|
The holder's Normal moves that make contact become Bug type and increase in power by 30%. (by Ghoul King)
Silver Powder |
The holder sets a Substitute when they switch in, consuming the Silver Powder in place of the normal 25% HP. (by Ghoul King)
Quick Powder |
The holder's Speed increases by one stage when they are struck by a damaging move. This does not consume the Quick Powder. (by Ghoul King)
Honey | No Pokemon may use Status moves so long as the holder is on the field. (by Ghoul King)
Nugget | Boosts a Pokemon's Special Defense by 30%. Fire-type attack consumes it. (by the someone)
Big Nugget | Boosts a Pokemon's Special Defense by 50%, but lowers Speed by 33%. Fire-type attack turns it into Nugget. (by the someone)
Relic Gold | When held by Regirock, Registeel, Regice, or Regigigas, the holder's defenses are increased by 50%. (by Ghoul King)
Luck Incense | Prevents crits and secondary effects happening on you. Also prevents confusion and thunder wave turns. (by Snaquaza)
Amulet Coin | On the first turn being sent in, the holder's moves have perfect accuracy. (by Chaoswalker)
Draco Plate | The holder's Dragon type moves are super effective against Water, Fire, Grass, and Electric Pokemon. (by Ghoul King)
Dragon Fang | The holder hits 30% harder against targets that have not yet moved. (by Ghoul King)
King's Rock | Completely blocks an increased priority damaging move targeting the holder. Consumed in the process. (by Ghoul King)
Dragon Scale | Fire, Water, Grass, and Electric attacks do 30% less damage to the holder. (by Chaoswalker)
Splash Plate | This Pokemon's Water type moves hit twice, with the second hit dealing 0.3x the damage. (by Jajoken)
Mystic Water | The holder's Water type moves have 50% leech. (by Ghoul King)
Deep Sea Scale | If the holder is in the Water1 egg group their special defense is raised 50%. If they are not already water type, their second type becomes water. (by Chaoswalker)
Deep Sea Tooth | If the holder is in the Water1 egg group their special attacks do 50% more damage. If they are not already water type, their second type becomes water. (by Chaoswalker)
Sea Incense | Activates the move "Aqua Ring" upon switching in. (by Jajoken)
Wave Incense | Holder is immune to Ground-type attacks if it is Water-type and immune to Water-type moves if it is Flying-type. (by Akumeoy)
Prism Scale | Special attacks made against the holder have 1/4th recoil. (This includes Psyshock/Psystrike/Secret Sword) (by Ghoul King)
Red Scale | Attack is increased by 50% when the holder afflicted by a non-volatile status. (by Akumeoy)
Flame Plate | The holder's Normal moves become Fire type and have a 50% chance of Burning. (by Ghoul King)
Charcoal | Moves do not need to charge or recharge to take effect. (by Chaoswalker)
Flame Orb | If held by a non fire type, at the end of the turn the holder is burned and increases their speed by 15%. If the holder is fire type, their attacks have a 25% chance to burn the opponent. (This is additive to any existing burn chance) (by Chaoswalker)
Heat Rock | Doubles the duration of Sun set by the holder and renders the holder immune to Rock type moves. (by Ghoul King)
Lava Cookie | If the holder is burned, they recover 100% of their health, and their burn is cured. The item is then consumed. (by Jajoken)
Magmarizer | Doubles the chance of burn on the user's attacks with a chance of burn. If the user is Magmar or Magmortor, the chance is tripled instead (by The Pizza Man)
Magma Stone | Heatran gains 1/8th health back each turn. (by Tarontos)
Relic Vase |
Removes entry hazards on switching (still take damage on switch) (by Tarontos)
Toxic Plate |
Pokemon that are Badly Poisoned increment their Toxic counter two steps per turn so long as the holder is on the field. (by Ghoul King)
Poison Barb |
The holder's attacks do 50% more damage against Poisoned or Badly Poisoned targets. (by Ghoul King)
Black Sludge |
So long as the holder is on the field, Poison type Pokemon gain 1/16th of their health per turn while Pokemon that are not immune to Poisoning lose 1/16th of their health each turn. (by Ghoul King)
Toxic Orb |
If held by a non poison type, at the end of the turn the holder is badly poisoned and increases their special attack by 15%. If the holder is poison type, their attacks have a 25% chance to poison the opponent. (This is additive to any existing poison chance) (by the someone)
Earth Plate |
The holder's Ground type moves clear everything Rapid Spin clears on impact with an opponent. (by Ghoul King)
Soft Sand |
Adds a sand based special defense boost to ground types(does not stack with rock), activates sand based special defense boosts,1/16th health back a turn for rock/ground types. (by Tarontos)
Smooth Rock |
The holder's Sandstorm lasts twice as long and the holder is immune to Sandstorm. (by Ghoul King)
Shoal Salt |
User's cutting moves deal 50% more damage. (by the someone)
Shoal Shell | Doubles Stockpile's stat boosts. Spit Up raises user's Att, SpA and Spe by 2 instead of it's original effect, with removal of Stockpile's boosts and restriction before using Stockpile still in effect. (by the someone)
Sky Plate |
The holder's Normal type moves become Flying type. (by Ghoul King)
Sharp Beak |
The holder's Flying type moves have +3 to their Critical Hit ratio. (by Ghoul King)
Pretty Wing |
Roost heals 75% of the holder's HP (also cures status ailments if holder is Swanna). (by the someone)
Air Balloon |
The usual behavior, except that the balloon will not pop if the attack was Ineffective. (by Ghoul King)
Iron Plate | Normal moves become iron and have their power boosted by 1.3 (by Tarontos)
Metal Coat | The Pokemon gains Steel as a third typing. (by Ghoul King)
Iron Ball |
Boosts a Pokemon's accuracy by 75%, but lowers Speed and Evasion by 50%. Holder resists Ghost and Dark type attacks. (by the someone)
Metal Powder |
Increases the holder's Defense every time they are hit with an attack. (Does not trigger multiple times for multi-hit moves) (by Ghoul King)
Dread Plate |
The holder's damaging Normal type moves become Dark type and Taunt the foe. (by Ghoul King)
Black Glasses | The holder's damaging Dark type moves Knock Offs the foe's item, with exceptions off all un-Knock Offable item. Base power x1.2 when it removes an item. (by Chopin Alkaninoff)
Razor Claw |
If the holder goes before the target, their attack is a critical hit. The holder cannot use Status moves. (by Ghoul King)
Razor Fang |
The holder's contact moves raise the holder's attack by one stage when successful. (by Ghoul King)
Mind Plate |
The holder is immune against Status or Ability-induced Confusion, Embargo, Encore, Heal Block, Infatuation, Disable, Taunt and Torment. (by the someone)
Twisted Spoon |
If the holder is Psychic, it's offensive moves are calculated with the highest offensive stat and the opponent's defense for that move. (by the someone)
Odd Incense |
If the holder is a Psychic type, turns all of Psychic type's neutral interactions into super effectives, both offensively (Psychic moves) and defensively. (by Ghoul King and the someone)
Destiny Knot |
Anyone who KOs the holder gets Cursed. (by Chopin Alkaninoff)
Stone Plate | The holder's Normal type moves become Rock type and have an increased critical hit ratio. (by Ghoul King)
Hard Rock | On switch-in, the user hurls the Hard Stone at the opponent. This is a 50 BP, 100 Accuracy Rock type move (It can get STAB) with a 100% Flinch rate, and consumes the Hard Stone. (by Ghoul King)
Rock Incense | Any Status move the holder uses additionally attempts to set Sandstorm. (It will fail in the face of Desolate Land, Primordial Sea, and Delta Stream) The holder is immune to Sandstorm. (by Ghoul King)
Protector | Holder's Defense is increased to 1.5x, but its Speed is reduced to 0.5x. If the holder is a Rhyperior, its Defense is increased to 2x. (by Sanctuary)
Lagging Tail | Allows Onix and Steelix to hit twice, with a second hit being 30% of the first. (by the someone)
Pixie Plate | If the holder has a normal type the holder replaces normal with fairy, the holders normal type moves become fairy type and have their power increased by 1.3 (by Tarontos)
Whipped Dream | When the holder uses Belly Drum, it's Whipped Dream is used instead of HP, but the holder is put to sleep after 4 turns unless it's Slurpuff. (by the someone)
Sachet | At the end of every turn, the Evasion of all Pokemon on the field is lowered by one stage. (by Ghoul King)
Sweet Heart | Holder's contact moves have their BP calculated with Friendship / 2.83 formula, but their secondary effects are removed (Multi-hit moves are not affected by this). (by the someone)
Zap Plate | Normal moves become electric and have power boosted by 1.3 (by Tarontos)
Magnet | ???
Electirizer | If the holder is struck by an Electric move, their Speed sharply rises. (They still take full damage. If they're immune, the Electirizer won't trigger) (by Ghoul King)
Cell Battery | If the holder is Electric type, restores 50% of the holder's health when below half health, using up the Cell Battery. The move Charge will replace a used Cell Battery like Recycle. (by Ghoul King)
Light Ball| ???
Upgrade | If the holder is part of the Porygon line, whenever it uses a Status move, it will also use a special move of the same type with x0.5 power. (by the someone)
Dubious Disc | If the holder is Porygon, Porygon2 or Porygon-Z, it adds Ghost typing and Speed is raised by +1 upon switch in. (by Chopin Alkaninoff)
Eject Button | ???


We'll do berries by category when we get to them.



The current phase now is... PHASE 1.

New Items for Submission:
(Note: Please try and do all if possible. Thank you.)
Normal slate
Silk Scarf
___ Pink Bow
___ Polkadot Bow

Pure Incense


Thanks for reading!
Thanks to MegaGallade for the opening post model!
 
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Black Belt: boosts the power of fighting type moves by 20%>boosts the power of fighting moves by 30% and raises their critical hit ratio one stage
Flavor Concept: black belts signify mastery of a martial art so it boosts the strength of them and makes the holder aim for weak points
Competitive Concept: makes fighting type moves stronger

Fist Plate: boosts the power of fighting type moves 20% and changes judgement's and multitype arceus' type fighting>Judgement and arceus blanks and increases fighting type moves power by 30% and gives them a 100% chance to lower opponent's defense and special defense one stage each(primary effect)
Flavor Concept: fist plate "boosts the power of fighting type moves" also reminded me of a board which most martial arts break to measure progress. Defense lowering is usually equated to breaking defenses.
Competitive Concept: buffs fighting type moves
 
Black Belt - Increases the power of the holder's Fighting moves by 20% --> Strengthens Fighting-type moves of 80 base power or less to 1.5× their power.
Flavor Concept - The idea is that the item represents a "mastery" of Fighting-type moves, so weaker Fighting-type moves get boosted. Plus, the plates can keep the generic 20% or whatever boost to X-type honestly, while the other ones can get neat effects.
Competitive Concept - It lets weaker Fighting-type moves become stronger, and is an interesting alternative for them. Even things that aren't Fighting-types are interesting with with. The only mon that really scares me with this is Breloom, as it gets Technician + this, but this would work more as a Choice Band on its Fighting-type moves that doesn't lock it in, so its not really that insane. An interesting move with this is Drain Punch, as it reaches 112 BP after Black Belt, which means a lot of healing. Storm Throw is, admittingly, very scary, but I think it's still manageable. Luckily Breloom doesn't get this :p Overall I think its neat - a Choice Band for weaker Fighting-type moves (80 BP)

Fist Plate - Increases the power of the holder's Fighting moves by 20% --> Fighting-Type moves from holder do 30% more damage. Changes Arceus's and Judgment's type to Fighting.
Flavor Concept - Just an expansion on the old effect, really.
Competitive Concept - Just a free LO without the recoil on Fighting-type moves. Still a decent item imo.

Expert Belt - Holder's Super Effective moves do 20% extra damage. --> Holder's Super Effective and STAB moves do 30% extra damage.
Flavor Concept - The belt of a veteran - not only should the user be good at hitting Super Effective hits, but also have a mastery on its own elements.
Competitive Concept - Expands it from SE moves to SE and users STAB moves, and is now at the power of original LO without the hurt. Clearly favors dual-type mons.

Muscle Band - Boosts the damage of physical moves used by the holder by 10%. --> Increases Attack and Speed by 15%
Flavor Concept - This item enhances all of the users muscles - which would also make it faster due it having more leg (or whatever "legs" it has...) power
Competitive Concept - Speed boosting items! Suddenly slower Pokemon can do work with the 15% speed boost. While it doesn't need to be used by physical attackers, it benefits them most. Speed Boost is much more important though.
 
It'd be really helpful if you gave something a little more specific than "buff." We're gonna end up with items ranging from useless to centralizing unless we have a clear consensus on the limit of an items power.
 

Cookie Butter

formerly the someone
It'd be really helpful if you gave something a little more specific than "buff." We're gonna end up with items ranging from useless to centralizing unless we have a clear consensus on the limit of an items power.
Like the opening post says, the buffs are to be able to render Mega forms with the same niche as their base forms useless. Not all items are to be made specifically to Pokemon that mega evolve, so the limit of powers for all items will be something similar to what I said, even if no Pokemon that mega evolve will use that item. Mega forms with different niches as their base form are not to be considered. This means we aren't trying to make an item that makes Beedrill as strong as Mega Beedrill. The overcentralizing items will most likely be reslated, seeing as the point of this Pet Mod is to balance previously nonviable items and viable items above all.
 
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Black Belt:
Boosts the power of Fighting type moves by 20% > This pokemon's Fighting type moves have their secondary effect chance doubled.
Flavor Concept: If a pokemon is the master of Fighting type moves, it should gain better control of its effects.
Competitive Concept: A psuedo Serene Grace is very good, though most Fighting type moves that this can be abused on have low base power, thus providing a balance.

Expert Belt:
Boosts the power of supereffective moves by 20% > Boosts the power of supereffective moves by 33%
Flavor Concept: This item retains its use, though the boost is amplified.
Competitive Concept: A Expert Belt allows the user to gain a Life Orb boost on any attack that deals supereffective damage, without the recoil. This is similar to the old effect, but more powerful.

Muscle Band:
Boosts this pokemon's attack by 50%, but lowers speed by 33%
Flavor Concept: A pokemon wearing this expends all its energy on attacking hard, thus reducing its speed.
Competitive Concept: Slow, bulky pokemon appreciate the boost, while not minding the speed drop. Extremely useful on Trick Room teams.
 
Black Belt: Acts as a Focus Sash and boosts physical moves by 25%.
Flavor Concept: Black Belts show proficiency, and a wearer is going to be skilled at all physical arts. It also can be tightened to keep focus.
Competitive Concept: A weapon for frail revenge killers to get off powerful attacks.
Fist Plate: Boosts punching moves and kicking moves by 50%.
Flavor Concept: A plate that you attach to your hands or feet to make attacks sting more. Like Brass Knuckles.
 
Like the opening post says, the buffs are to be able to render Mega forms with the same niche as their base forms useless. Not all items are to be made specifically to Pokemon that mega evolve, so the limit of powers for all items will be something similar to what I said, even if no Pokemon that mega evolve will use that item. Mega forms with different niches as their base form are not to be considered. This means we aren't trying to make an item that makes Beedrill as strong as Mega Beedrill. The overcentralizing items will most likely be reslated, seeing as the point of this Pet Mod is to balance previously nonviable items and viable items above all.
I don't mean a line of minimum power, I mean a line of maximum power. Someone could submit an item that just barely accomplishes the goal you stated and the person below them could submit the ultimate overkill item. Right now, both are completely valid options, and if both get accepted, we end up with one useless item and one centralizing one.
 
Black Belt - Boosts the power of Fighting-type moves by 20%. If the holder is a Fighting-type, Attack and Speed are boosted 15%.
Flavor Concept - It makes sense that only Fighting-type would be worthy of a black belt.
Competitive Concept - It improves what a lot of Fighting-types like having. It's similar to Reptile's Muscle Band, but I felt it would be better here.

Fist Plate - Boosts the power of Fighting-type moves by 20% 50%.
Flavor Concept - We should keep one of the clone items with the same effect. The Plates have a lot less wiggle room with flavor than their non-plate versions.
Competitive Concept - 50% is a good amount because most of the time, a Mon will only carry more than one move of a type if they have a really bad movepool.

Muscle Band - Boosts the damage of the holder's physical moves by 10% 25%.
Flavor Concept - it's just an increase of what it already does.
Competitive Concept - Free Attack is a viable idea, but the Muscle Band didn't give enough to make a difference. It can now compete with Life Orb and Choice Band.
 

Cookie Butter

formerly the someone
I don't mean a line of minimum power, I mean a line of maximum power. Someone could submit an item that just barely accomplishes the goal you stated and the person below them could submit the ultimate overkill item. Right now, both are completely valid options, and if both get accepted, we end up with one useless item and one centralizing one.
Hm... I don't know a way to explain this without an example, so:
Fist Plate: boosts the power of fighting type moves 20% and changes judgement's and multitype arceus' type fighting>Judgement and arceus blanks and increases fighting type moves power by 30% and gives them a 100% chance to lower opponent's defense and special defense one stage each(primary effect)
Flavor Concept: fist plate "boosts the power of fighting type moves" also reminded me of a board which most martial arts break to measure progress. Defense lowering is usually equated to breaking defenses.
Competitive Concept: buffs fighting type moves
This is probably the only submission above the line of maximum power. There are many ways to make this more balanced, but removing the Special Defense drop could be a way to make it close to the line of maximum power. One stage of stat drop is equal to a 50% chance, after all, so this should be kept in mind.
BTW, Throbulator, there's no need to change your submission if you don't want to. We'll have a revision stage... one day.
 
Black Belt: The holder's Fighting moves have a 50% chance of lowering the target's Defense on stage.
Flavor: Breaking bricks and armor and bones with your bare fists, as evidenced by your black belt of awesomeness.
Competitive: Lowering Defense is almost always a good thing -wallbreaking in particular benefits, but only Special Fighting Pokemon won't appreciate it -by which I mean even Keldeo might appreciate it for Secret Sword.

Fist Plate: The holder's Fighting moves hit 30% harder.
Flavor: Magic. It's God's Fighting plate, what do you want from me?
Competitive: Life Orb-for-one-type-but-no-disadvantage avoids really crazy scenarios but is still potentially good.

Expert Belt: The holder's super effective hits are 50% stronger, but ineffective hits are halved in damage.
Flavor: Expertise can be impressive yet narrow.
Competitive: So people have a reason to use it over Life Orb without invalidating Choice Bands/Specs.

Muscle Band: The holder's Physical attacks ignore increases in the target's Defense.
Flavor: MUSCLES.
Competitive: More useful than most things I can think of but not a game-breaking boost either. Pseudo-offensive-unaware is nifty.
 
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Cookie Butter

formerly the someone
Time to vote!

-Boosts the power of fighting moves by 30% and raises their critical hit ratio one stage (Throbulator36)
-Strengthens Fighting-type moves of 80 base power or less to 1.5× their power. (The Reptile)
-This pokemon's Fighting type moves have their secondary effect chance doubled. (desuko)
-Acts as a Focus Sash and boosts physical moves by 25%. (Phione)
-If the holder is a Fighting-type, Attack and Speed are boosted 15%. (Dry Paratroopa)
-The holder's Fighting moves have a 50% chance of lowering the target's Defense on stage. (Ghoul King)


-Judgement and arceus blanks and increases fighting type moves power by 30% and gives them a 100% chance to lower opponent's defense and special defense one stage each(primary effect) (Throbulator36)
-Fighting-Type moves from holder do 30% more damage. Changes Arceus's and Judgment's type to Fighting. (The Reptile and Ghoul King) [These have been fused due to similarity reasons]
-Boosts punching moves and kicking moves by 50%. (Phione)
-Boosts the power of Fighting-type moves by 50%. (Dry Paratroopa)


-Holder's Super Effective and STAB moves do 30% extra damage. (The Reptile)
-Boosts the power of supereffective moves by 33% (desuko)
-The holder's super effective hits are 50% stronger, but ineffective hits are halved in damage. (Ghoul King)


-Increases Attack and Speed by 15% (The Reptile)
-
Boosts this pokemon's attack by 50%, but lowers speed by 33% (desuko)
-Boosts the damage of the holder's physical moves by 25%. (Dry Paratroopa)
-The holder's Physical attacks ignore increases in the target's Defense. (Ghoul King)

Send your votes to me via PM.

To keep this thread active in this phase, here are some questions
  • Are there any items you want to see in the next slate?
  • Do you have any questions about this Pet Mod?
  • Which entries for this week do you agree/disagree with? [Remember: Be to the point and decisive, no hate]
 
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Time to vote!
To keep this thread active in this phase, here are some questions
  • Are there any items you want to see in the next slate?
  • Do you have any questions about this Pet Mod?
  • Which entries for this week do you agree/disagree with? [Remember: Be to the point and decisive, no hate]
Since we just did a "Fighting" slate. I suggest we follow this pattern. How about Snowball, Never-Melt Ice, Castelia Cone, and Ice Gem?
 

Cookie Butter

formerly the someone
Since we just did a "Fighting" slate. I suggest we follow this pattern. How about Snowball, Never-Melt Ice, Castelia Cone, and Ice Gem?
Alright, we'll do an Ice slate. I'll substitute the Ice Gem with the Icicle Plate and the Icy Rock though. We'll do Gems later on (I'm thinking of the same effect with only type differences for all of them).
 
Things like Casteliacones and Lava Cookies don't normally work as held items. Still, I approve of putting all of those items up on slates at various points because I think some really creative things could come of them.

List of food-based rare medicine items:
Fresh Water (replicates Super Potion), Soda Pop (Super Potion +10), Lemonade (Super Potion +30), Moomoo Milk (half the power of a Hyper Potion), Lava Cookie (replicates Full Heal), Casteliacone (replicates Full Heal), Old Gateau (replicates Full Heal), Lumiose Galette (replicates Full Heal), Shalour Sable (replicates Full Heal), Rage Candy Bar (replicates Potion, but can also be used in Black and White to awaken one of the Hidden Ability Darmanitan hanging around Relic Castle), Berry Juice (replicates Potion, but can be activated as a held item).
 

Cookie Butter

formerly the someone
Things like Casteliacones and Lava Cookies don't normally work as held items. Still, I approve of putting all of those items up on slates at various points because I think some really creative things could come of them.

List of food-based rare medicine items:
Fresh Water (replicates Super Potion), Soda Pop (Super Potion +10), Lemonade (Super Potion +30), Moomoo Milk (half the power of a Hyper Potion), Lava Cookie (replicates Full Heal), Casteliacone (replicates Full Heal), Old Gateau (replicates Full Heal), Lumiose Galette (replicates Full Heal), Shalour Sable (replicates Full Heal), Rage Candy Bar (replicates Potion, but can also be used in Black and White to awaken one of the Hidden Ability Darmanitan hanging around Relic Castle), Berry Juice (replicates Potion, but can be activated as a held item).
That is true. At fist I was going to make "giving effects to items that don't work as held items" another step of this Pet Mod, but for now I'll add some flavorful ones here and there, if those items fit into the "type" of the slate.
 
That is true. At fist I was going to make "giving effects to items that don't work as held items" another step of this Pet Mod, but for now I'll add some flavorful ones here and there, if those items fit into the "type" of the slate.
Also I disagree with adding items from the mystery dungeon games.
 
Why? It'll mostly help weaker mons, like Rampardos for example. More general items will only be added if they bring more variety to the metagame.
There are people that haven't played mystery dungeon games and I just generally disagree with adding items to this mod since we're trying to buff not make a new generation. Other items will also boost weaker pokemon like pardos
 
Things like Casteliacones and Lava Cookies don't normally work as held items. Still, I approve of putting all of those items up on slates at various points because I think some really creative things could come of them.

List of food-based rare medicine items:
Fresh Water (replicates Super Potion), Soda Pop (Super Potion +10), Lemonade (Super Potion +30), Moomoo Milk (half the power of a Hyper Potion), Lava Cookie (replicates Full Heal), Casteliacone (replicates Full Heal), Old Gateau (replicates Full Heal), Lumiose Galette (replicates Full Heal), Shalour Sable (replicates Full Heal), Rage Candy Bar (replicates Potion, but can also be used in Black and White to awaken one of the Hidden Ability Darmanitan hanging around Relic Castle), Berry Juice (replicates Potion, but can be activated as a held item).
Casteliacone works as a held item in ORAS iirc, even with no effect, since it's one of the possible items Regice has to hold to get Gigas.
 

Cookie Butter

formerly the someone
There are people that haven't played mystery dungeon games and I just generally disagree with adding items to this mod since we're trying to buff not make a new generation. Other items will also boost weaker pokemon like pardos
Except for that Defend Orb, I don't think there will be any more references... Maybe some for the other special episodes if someone submits it. Since we're trying to turn the items into normal held items, the different mechanics and effects will be removed, so other people won't have to learn the PMD mechanics.
Other items will boost all other Pokemon though. We could make Rocky Helmet give the user Rock Head, for example, but that would boost Rampardos, Tyrantrum, Scrafty, Archeops, Nidoking, Donphan, etc. Some of them could render Rampardos useless. An item like that would also greatly boost Mienshao and Staraptor (Reckless + Rock Head). They are BL and UU respectively, so we'd be giving somewhat viable mons a better boost than weakmons. Now that I think about it signature items for all NU/PU/FU mons might be overkill, so we might have to think of another solution after all...
We can make a poll later on about adding PMD items (after normal held items have been buffed), but I stand by my opinion. We'll only end up adding those items if none of the buffed held items have a certain effect that may bring new niches or sets.
 

Cookie Butter

formerly the someone
The voting phase has ended!

Black Belt |
Boosts the power of fighting moves by 30% and raises their critical hit ratio one stage. (by Throbulator36)
Fist Plate |
Boosts punching moves and kicking moves by 50%. (by Phione)
Expert Belt |
The holder's super effective hits are 50% stronger, but ineffective hits are halved in damage. (by Ghoul King)
Muscle Band |
Boosts this pokemon's attack by 50%, but lowers speed by 33%. (by desuko)

New Items for Submission:
(Note: Please try and do all if possible. Thank you.)
Icicle Plate
Icy Rock
Snowball
Never-Melt Ice
Casteliacone
 
Icicle Plate | Boosts the users Icicle based moves by 50% (Icicle Crash , Icicle Spear & Ice Shard)
Flavor | Inscribed on the plate are instructions on how to make icicles sharper
Competitive | This would make pokemon like mamoswine and weavile hit as hard as a choice band with their stab moves of choice without being locked in to one move.

Icy Rock |
Makes Hail last for 8 turns and boosts the holder's Ice type moves by 50% in hail.
Flavor | Still increases duration of hail as well as boosts ice type moves.
Competitive | Would significantly boost the viability of using hail due to having an increase in power of ice type moves similar to how sun and rain boost their respective typed moves and how Sand force boosts steel rock and ground type moves in sand.

Snowball |
Damage of ice type moves used on consecutive turns is increased by 20% each turn (max 100% boost after 5 turns)
Flavor | If you push a snowball through snow it gets bigger, so do your ice type attacks now
Competitive | Its a metronome but for ice type attacks, but the boost happens as long as you keep using ice moves, you don't have to use the same one. So in theory ice punch followed by ice shard would net a 40% boost to ice shard.

Never-Melt Ice |
The holder's Ice type attacks with a chance to freeze have the chance to freeze doubled and the inflicted freeze cannot be thawed by attacks (i.e. scald and flame wheel will not thaw out the frozen pokemon)
Flavor | The ice is so cold that it cannot be melted.
Competitive | Gives the most inconsistent status an increased chance to happen and makes the frozen opponent either thaw out by itself or be cured by aromatherapy or heal bell or a hold item

Casteliacone |
Cures an ice type pokemon's confusion or major status problem and restores 25% of maximum health when activated.
Flavor | Ice type pokemon love this tasty treat from Castelia City.
Competitive| Basically a lum berry and a sitrus berry rolled into one for ice type pokemon
 
Icicle Plate: The holder's Ice type moves do 30% more damage.
Same reasons as with Fighting Plate.

Icy Rock: No change.
Flavor reason: Do I need one?
Competitive reason: Why are we trying to buff an item whose real problem is that Abomasnow would rather take its Mega Stone and Aurorus hasn't gotten Snow Warning released yet?

Snowball: The holder's Normal type moves become Ice type moves. (No damage bonus)
Flavor reason: I punch you while holding a Snowball! I throw (away, wait a second...) my Snowball at you while hurling my Egg Bomb! Whatever!
Competitive reason: Being able to add Ice coverage or bolster individual Pokemon with weak Ice moves by Refrigerating Return is nifty -but runs the risk that losing the Snowball renders your Refrigerated move a dead slot, keeping it from just insta-breaking Pokemon like Kyurem Black.

Never-Melt Ice: The holder replaces their secondary typing with Ice.
Flavor reason: LOOK AT ME I'M HOLDING A PIECE OF REGICE.
Competitive reason: There's a lot of interesting/useful things to be done with altering a Pokemon's typing, and Ice is a sufficiently bad defensive type it's unlikely to be game-breaking.

Casteliacone: The holder cannot be Burned.
Flavor reason: Brain freeze.
Competitive reasons: Could actually be useful to Physical attackers who don't have Guts or innate Burn immunity.
 

Cookie Butter

formerly the someone
Icy Rock: No change.
Flavor reason: Do I need one?
Competitive reason: Why are we trying to buff an item whose real problem is that Abomasnow would rather take its Mega Stone and Aurorus hasn't gotten Snow Warning released yet?
"The buffs are to be able to render Mega forms with the same niche as their base forms useless". So...
I wouldn't have noticed Abomasnow and its Mega if you hadn't mentioned them. :P
 

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