Not so Standard RMT

This will be for WiFi, but I have the means to breed for all of these. I have many Dittos xD

Team at a glance:
142aerodactyl.png
392infernape.png
212scizor.png
395empoleon.png
477dusknoir.png
121starmie.png






Here is a team I've developed over time, looking at different research and what not. This team is meant to avoid standard sets, and focus on new sets that I have come up with. These are my results.

142aerodactyl.png

Aerodactyl @ Focus Sash
Jolly Nature- Rock Head Ability
252 Spe/252 Atk/4 HP
Thunder Fang

Earthquake
Stone Edge
Roar


This looks interesting, doesn't it? A Focus Sash on an Aerodactyl? What is that for? Well, let me tell you.
This is definitely not a standard set, and let me tell you my thoughts behind it.
Here are some damage calcs to start off:
Earthquake to 229 DEF Weavile(in case I want to sacrifice power for accuracy):
Damage: 41.99% - 49.47%
Weavile Ice Punch to 229 Def Aerodactyl:
Damage: 128.90% - 151.50%
Reason for Focus Sash. If the Rock Slide misses, then Aero will live. If Aero does get killed, Scizor will surely be able to take care of Weavile. Or, if this sees a Weavile, he can just roar it away, and be safe.
Rock Slide to 229 DEF Weavile:
Damage: 94.66% - 111.39%
So, the potential OHKO move to Weavile by Aero. Aero can outspeed it, and potentially OHKO it.
Among other common leads, such as Gyrados and Infernape, Aerodactyl can OHKO Gyrados with Thunder Fang or Rock Slide.
Earthquake to 241 Def and 356 HP 'Nape:
Damage: 75.09% - 88.40%
So, unless it is at full HP, and made in to a tank(which really, who has that?), then Earthquake could OHKO 'Nape. If it doesn't, then it will survive any potential OHKO move by 'Nape, and finish it off with Earthquake.


392infernape.png

Infernape @ Expert Belt
Nasty Plot
Grass Knot
Flamethrower
Close Combat

My MixApe. Flamethrower over Flare Blitz for a better physical/special split. Fast enough and strong enough to break walls where they stand. Nasty Plot on the switch, and commence the ownage. Destroys Weavile late game, can hurt TTar, Hippo, and most bulky waters and walls. Some simpe calcs:
Flamethrower to standard Weavile:
Damage: 98.93% - 116.37%

T-Punch OKHOs all standard Dos's.

Flamethrower against Max SDef Max HP Tangrowth:
Damage: 71.04% - 83.66%

2HKO there.

Flamethrower against Max SDef Max HP Hera:
Damage: 54.67% - 64.56%

I will do more meaningful calcs tomorrow, for I am getting tired xD

212scizor.png



Scizor @ Life Orb
Adamant Nature- Technician Ability
U-Turn
Night Slash
Swords Dance
Double Hit
252 Atk/252 Spe/4 HP

One of my favorite pokemon. This thing is already bred, and has max Attack IV, and 29 Speed IV. I to come in on an Ice Attack, and take the hit with relative ease. An Ice Beam from a max attack Empoleon with Choice Specs to neutral SpDef Scizor:
Damage: 26.69% - 31.32%
So, it can take a very powerful Ice Beam, and then can proceed to switch on the oncoming Surf, that will most likely follow. If not coming in on an Ice Attack, it can U-Turn to scout for attacks, Double Hit for Subbers(such as Ninjask), and Night Slash for things like Cress and Gar.
Because Scizor can essentially wall all of Cresselia's attacks, a few Night Slash's can take care of Cress.

Max Attack Night Slash to max Def and max HP Cress:
Damage: 37.80% - 44.36%
Same attack, but after a SD by Scizor:
Damage: 74.28% - 87.40%
Now, same attack to a Max Def, max HP Gar:
Damage: 96.17% - 113.41%
Simply put, Scizor can ruin Cress and Gar.

395empoleon.png



Now, speaking of Empoleon, let's have at it! Empoleon, the greatest Mence counter this side of the Mississippi. Also work well as a universal special wall.

Empoleon @ Leftovers
Calm nature- Torrent Ability
Surf
Ice Beam
Grass Knot
Stealth Rock
252 SpD/252 HP/4 SpAtk

What? A stealth rocker that isn't a lead? Well, if this thing does what it is supposed to against Mence(Damage: 109.97% - 129.31% for a Calm Empoleon Ice Beam against max SpD and HP), then I get to set up a free Stealth Rock on the switch. A Calm Empoleon against a neutral natured Max SpD and HP Chomp:
Damage: 97.20% - 114.29%

And, the outrage from the Chomp with max attack to Neutral Def Empoleon:
Damage: 32.36% - 37.86%
Outrage can't 2HKO Empoleon, and will get OHKOed from Ice Beam.

477dusknoir.png



Dusknoir is a very valuable wall that can easily come in on a Cross Chop that the Empoleon may receive. Since he is a Ghost type, he is immune to it. Also, can be an Anti-Spinner against those trying to repel the Stealth Rock set up by Empoleon.

Dusknoir @ Leftovers
Careful Nature- Pressure Ability
Shadow Sneak
Pain Split
Payback
Fire Punch
252 HP/180 SpDef/76 Def


As well as absorbing Rapid Spin, and fighting and normal moves, Dusknoir makes for a very good wall. Uses Shadow Sneak to those weaker Pokemon, or those who have Sash'ed, and are left at 1 HP. Pain split is for healing and Payback is for a 100 BP move because Noir will almost always get hit first. Fire Punch is for Heracross and steels that try to wall it.

Fire Punch to max Def and HP Skarm:
Damage: 28.04% - 33.21%

Fire Punch to Max Def and HP Forrtress:
Damage: 52.23% - 61.51%

So, Noir can do something to Forrtress(rapid spinner) and a little something to Skarm.



121starmie.png



Starmie, my MixApe counter, and my spinner, and another dragon killer.

Starmie @ Leftovers
Timid Nature- Nature Cure
Recover
Surf
Thunderbolt
Rapid Spin
172 HP / 120 SpAtk / 216 Speed


A more bulky version of Starmie, and using it as more of a spinner. Can come in on 'Nape and Dos, and just recover the damage away. T-Bolt is for Gyra and other flyers and waters. Surf is for STAB, and for fires(such as 'Nape). Not a generic set, but still can outspeed base 110 speed pokes, and can take a hit or two.




Well, what do you guys think? Please rate and revise! Thanks!



Well, what do you guys think? Please rate and revise! Thanks!
 
Consider Shed Shell on Empoleon as a Magnezone could trap and kill your only counter to CB Chomp and Mix Tar.
 
Small error; I think you mean "Impish Dnite" rather than "Bold".

I'd shift some of your EVs around in speed though for Scizor. Scizor has no benefit in outspeeding a no speed Gliscor. I'd say you should tweak it to 232 Speed, 26 HP, which gives you just enough speed to outrun Jolly 252 T-Tar.

Focus sash/band is an interesting choice. Not the worst though seeing as it has Sand Storm immunity. Just be aware that the very-imminent Skarmory switch in will ruin you with Stealth Rock.

Focus Sash on a Donphan shouldn't be used together. If you want to take a surf, switch to Empoleon, or Dusknoir as a secondary. Donphan doesn't have a recovery move so Lefties on it is needed, especially if you want to stay alive long enough to Rapid Spin the SR to save Aero.
 
Changes in Italics and Red. Changed Nature on DNite to Impish, Band to Sash on Aero and Lefties on Donphan.

Anything else guys? Keep it coming, I like it so far.
 
You really did go the extra mile with those calcs. Good job.

That aero looks like a cunt to deal with, but how does it fare against sleep talk gyara? or the ever-awesome roost mence? Or something like like hippowdon?

Some tankier, ice/rock move having leads could screw you over before you have a chance to roar them out.

Also, weavile owns your whole team late game. A factor you're missing out is the fact that weavile also has sash sometimes. You might want to drop something for a good weavile counter. The mixape you seem to despise so much?

Good job otherwise.
 
add some calcs for hp ice on dnite .-.

uturn + sd is wierd, brick break for incoming heatran imo =)
imo thunderpunch on dusknoir since nothing else really touches gyarados besides aerodactyl who is weak to its stab
 
You really did go the extra mile with those calcs. Good job.

That aero looks like a cunt to deal with, but how does it fare against sleep talk gyara? or the ever-awesome roost mence? Or something like like hippowdon?

Some tankier, ice/rock move having leads could screw you over before you have a chance to roar them out.

Also, weavile owns your whole team late game. A factor you're missing out is the fact that weavile also has sash sometimes. You might want to drop something for a good weavile counter. The mixape you seem to despise so much?

Good job otherwise.


First off, thanks for the compliment ^_^

I would say that the Thunder Fang could deal with Gyra pretty well, and perhaps Rock Slide would OHKO the Mence(I'll do the calcs later). Hippowdon is something I have yet considered.

Weavile now. If my Aero fails to kill it, then I think my Scizor should be able to with U-Turn. Scizor does resist most, if not all of Weavile's attacks(or at least, isn't weak to them, and has the Def to compensate.)

Though, if I did put a MixApe in there, for whom would it be? The only thing I could imagine would be Nite, leaving my Donphan to EQ it, or Aero to EQ it as well.

When I think about it, MixApe over DNite could be a good thing. Thoughts on that?


EDIT: The more I think about it, my DNite may be slowing me down. I may get a unique set for Ape as well.
 
First off, thanks for the compliment ^_^

My Pleasure.

I would say that the Thunder Fang could deal with Gyra pretty well, and perhaps Rock Slide would OHKO the Mence(I'll do the calcs later). Hippowdon is something I have yet considered.

I didn't see thunderfang. Aero isn't going to touch hippo at any point, you just can't. At any point.

Weavile now. If my Aero fails to kill it, then I think my Scizor should be able to with U-Turn. Scizor does resist most, if not all of Weavile's attacks(or at least, isn't weak to them, and has the Def to compensate.)

True.

Though, if I did put a MixApe in there, for whom would it be? The only thing I could imagine would be Nite, leaving my Donphan to EQ it, or Aero to EQ it as well.

Nite struck me as filler earlier. You could replace it.

When I think about it, MixApe over DNite could be a good thing. Thoughts on that?

Yeah, It could complement your team nicely. I think you have the resistances to take him in.

'Nother thing, what is the deal with scizor? Empoleon has a 4x ice resist IIRC already.
 
Scizor is one of my favorite, as well as his load of resistances and power to take on Cress and Weavile.
He resists Poison Spikes as well as Sandstorm.


x0.5 x4 x1 x1 x0.25 x0.5 x1 x0 x1 x1 x0.5 x0.5 x1 x0.5 x0.5 x0.5 x0.5
That chart makes me look at him as being valuable.

My Infernape idea

Infernape @ Item up for grabs
Naive Nature- Blaze Ability
Thunderpunch
Grass Knot
Close Combat
Flamethrower
252 Spe/128 Atk/128 SpAtk

Grass knot is for Slowbro, Milotic, Swampert, and other bulky waters. T-Punch over Nasty Plot to deal with fliers, and 'Dos. I don't think that he has the defense to be able to support a Plot.

Calcs:
Flamethrower to standard Weavile:
Damage: 98.93% - 116.37%

T-Punch OKHOs all standard Dos's.

Flamethrower against Max SDef Max HP Tangrowth:
Damage: 71.04% - 83.66%

2HKO there.

Flamethrower against Max SDef Max HP Hera:
Damage: 54.67% - 64.56%

I also assume Grass Knot will do significant damage to Hippowdon.
2HKO as well.

This thing is deadly. Those calcs are with Max SpDef and Max HP, and I don't see many of those around. Thoughts?
 
The idea behind nasty plot is to do it on the switch. Grass knot already deals with gyara, I think.

Also, who would switch hera / weavile / tangrowth on to an infernape? That SE attack will lay the straight own. You should switch in ON them, and nasty plot on the switch.

But nape would be great.
 
Hm, I never thought of that. I added in the MixApe, and it does fit well. Wall breaker, extra power, speed. And, with it, I lose my MixApe counter, but I gain a valuable asset here.

What are your thoughts on my team now?
 
Making a non-standard mixape (ahahahahahahahahahahaha) right now.

WATCH THIS SPACE.

EDIT: Done.

Infernape@ Life Orb
Blaze, Hasty
252 Spe//128 Atk//128 SpAtk

-Encore
-Grass Knot
-HP Ice
-Taunt

I don't really know. An old set of mine, rip it apart.
 
Perhaps, I can think of a MixApe that counters a MixApe......, but still does what it is used to.

Hm, I will think it over tonight, and I will report back tomorrow. Alternatively, if anyone here has any ideas on a MixApe being a MixApe counter(while still retaining it's value), please, post them!
 
I was thinking of something like this:

Infernape @ Expert Belt
Naive Nature- Balze Ability
Close Combat
Grass Knot
Earthquake
Flamethrower
252 Spe/128 Atk/128 SpA

I don't really find a use for CC, and I think EQ will fit better in there, being able to counter itself, and still be able to demoralize Blissey.

*NOTE* When I say max, I mean positive nature, 252 EVs Def or SDef, and 252 HP EVs.

Earthquake with 128 Atk EV against a 'Nape with 0 EV in Def and HP:
Damage: 91.81% - 108.19%

Earthquake with 128 Atk EV against a Heatran with positive Def Nature, 252 Def EV and 252 HP EV:
Damage: 73.32% - 86.27%

CC with 128 Atk EV against Max Blissey:
Damage: 92.44% - 108.68%

CC with 128 Atk EV against Max SpDef Blissey:
Damage: 196.22% - 230.81%

Flamethrower with 128 SpAtk IV against Max Def Skarm:
Damage: 105.99% - 124.85%

EQ with 127 Atk IV against Standard 'Vire:
Damage: 96.91% - 113.75%

Those who think their 'Vire is faster than 'Nape(Vire can max at 339, while Nape can max at 337 speed).

Well, I think EQ over Nasty Plot is a better idea.
 
Infernape@ Life Orb
Blaze, Hasty
252 Spe//128 Atk//128 SpAtk

-Encore
-Grass Knot
-HP Ice
-Taunt
encore and taunt are redundant and no stab is aaaa

heatran walls you x)
Infernape @ Expert Belt
Naive Nature- Balze Ability
Close Combat
Grass Knot
Earthquake
Flamethrower
eq and cc/ft are redundant. no heatran runs max hp/def, and most will be ohkod by cc. you're hitting rock types and steel types already with the latter. you can just flamethrower electivire, and its not like electivire is a big switchin on infernape. you have donphan for electrics anyways.

give it thunderpunch/nasty plot or something.
 
nape cant really counter anything, it's really frail. giving a pokemon eq doesnt make it an infernape counter. pretyt much the only 100% infernape counter is cress with psychic.

your team cant take status effects at all. starmie over something could help moderately as we as make nape think swice about staying in, sleeptalk suicune is also an idea
 
Who should I put Starmie over though? Donphan Maybe.

The set I would go for is:

Starmie @ Choice Scarf
Jolly Nature- Natural Cure
T-Bolt
Ice Beam
Rapid Spin
Surf
252 Speed/252 SpAtk/4 HP

Kills dragons, spins, and has incredible speed.
 
Starmie needs to be Timid natured. It also really needs Recover so it can keep switching into MixApe and Gyarados. Blissey over Empoleon would solve your electric weak. Blissey with Seismic Toss / T-Wave or Aromatherapy / Softboiled / Ice Beam will also solve your CMRaikou weak.
 
Starmie needs to be Timid natured. It also really needs Recover so it can keep switching into MixApe and Gyarados. Blissey over Empoleon would solve your electric weak.

What could I put recover over though? I mean, it's a really hard decision to make.

Also, I like Empoleon as a Dragon Killer. Without it, I get DESTROYED by Mence and Chomp. I mean, I think my Aero can take most Pokemon that use Electric attacks with EQ, and/or Ape with CC.

I mean, I know 3x is a bad thing, but I think I may have it covered with the others.

I really don't want to take away from Empoleon's role, as it is HUGE on this team. Man, this is tough. I'm almost Anti-Blissey.
 
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