This will be for WiFi, but I have the means to breed for all of these. I have many Dittos xD
Team at a glance:
Here is a team I've developed over time, looking at different research and what not. This team is meant to avoid standard sets, and focus on new sets that I have come up with. These are my results.
Aerodactyl @ Focus Sash
Jolly Nature- Rock Head Ability
252 Spe/252 Atk/4 HP
Thunder Fang
Earthquake
Stone Edge
Roar
This looks interesting, doesn't it? A Focus Sash on an Aerodactyl? What is that for? Well, let me tell you.
This is definitely not a standard set, and let me tell you my thoughts behind it.
Here are some damage calcs to start off:
Earthquake to 229 DEF Weavile(in case I want to sacrifice power for accuracy):
Damage: 41.99% - 49.47%
Weavile Ice Punch to 229 Def Aerodactyl:
Damage: 128.90% - 151.50%
Reason for Focus Sash. If the Rock Slide misses, then Aero will live. If Aero does get killed, Scizor will surely be able to take care of Weavile. Or, if this sees a Weavile, he can just roar it away, and be safe.
Rock Slide to 229 DEF Weavile:
Damage: 94.66% - 111.39%
So, the potential OHKO move to Weavile by Aero. Aero can outspeed it, and potentially OHKO it.
Among other common leads, such as Gyrados and Infernape, Aerodactyl can OHKO Gyrados with Thunder Fang or Rock Slide.
Earthquake to 241 Def and 356 HP 'Nape:
Damage: 75.09% - 88.40%
So, unless it is at full HP, and made in to a tank(which really, who has that?), then Earthquake could OHKO 'Nape. If it doesn't, then it will survive any potential OHKO move by 'Nape, and finish it off with Earthquake.
Infernape @ Expert Belt
Nasty Plot
Grass Knot
Flamethrower
Close Combat
My MixApe. Flamethrower over Flare Blitz for a better physical/special split. Fast enough and strong enough to break walls where they stand. Nasty Plot on the switch, and commence the ownage. Destroys Weavile late game, can hurt TTar, Hippo, and most bulky waters and walls. Some simpe calcs:
Flamethrower to standard Weavile:
Damage: 98.93% - 116.37%
T-Punch OKHOs all standard Dos's.
Flamethrower against Max SDef Max HP Tangrowth:
Damage: 71.04% - 83.66%
2HKO there.
Flamethrower against Max SDef Max HP Hera:
Damage: 54.67% - 64.56%
I will do more meaningful calcs tomorrow, for I am getting tired xD
Scizor @ Life Orb
Adamant Nature- Technician Ability
U-Turn
Night Slash
Swords Dance
Double Hit
252 Atk/252 Spe/4 HP
One of my favorite pokemon. This thing is already bred, and has max Attack IV, and 29 Speed IV. I to come in on an Ice Attack, and take the hit with relative ease. An Ice Beam from a max attack Empoleon with Choice Specs to neutral SpDef Scizor:
Damage: 26.69% - 31.32%
So, it can take a very powerful Ice Beam, and then can proceed to switch on the oncoming Surf, that will most likely follow. If not coming in on an Ice Attack, it can U-Turn to scout for attacks, Double Hit for Subbers(such as Ninjask), and Night Slash for things like Cress and Gar.
Because Scizor can essentially wall all of Cresselia's attacks, a few Night Slash's can take care of Cress.
Max Attack Night Slash to max Def and max HP Cress:
Damage: 37.80% - 44.36%
Same attack, but after a SD by Scizor:
Damage: 74.28% - 87.40%
Now, same attack to a Max Def, max HP Gar:
Damage: 96.17% - 113.41%
Simply put, Scizor can ruin Cress and Gar.
Now, speaking of Empoleon, let's have at it! Empoleon, the greatest Mence counter this side of the Mississippi. Also work well as a universal special wall.
Empoleon @ Leftovers
Calm nature- Torrent Ability
Surf
Ice Beam
Grass Knot
Stealth Rock
252 SpD/252 HP/4 SpAtk
What? A stealth rocker that isn't a lead? Well, if this thing does what it is supposed to against Mence(Damage: 109.97% - 129.31% for a Calm Empoleon Ice Beam against max SpD and HP), then I get to set up a free Stealth Rock on the switch. A Calm Empoleon against a neutral natured Max SpD and HP Chomp:
Damage: 97.20% - 114.29%
And, the outrage from the Chomp with max attack to Neutral Def Empoleon:
Damage: 32.36% - 37.86%
Outrage can't 2HKO Empoleon, and will get OHKOed from Ice Beam.
Dusknoir is a very valuable wall that can easily come in on a Cross Chop that the Empoleon may receive. Since he is a Ghost type, he is immune to it. Also, can be an Anti-Spinner against those trying to repel the Stealth Rock set up by Empoleon.
Dusknoir @ Leftovers
Careful Nature- Pressure Ability
Shadow Sneak
Pain Split
Payback
Fire Punch
252 HP/180 SpDef/76 Def
As well as absorbing Rapid Spin, and fighting and normal moves, Dusknoir makes for a very good wall. Uses Shadow Sneak to those weaker Pokemon, or those who have Sash'ed, and are left at 1 HP. Pain split is for healing and Payback is for a 100 BP move because Noir will almost always get hit first. Fire Punch is for Heracross and steels that try to wall it.
Fire Punch to max Def and HP Skarm:
Damage: 28.04% - 33.21%
Fire Punch to Max Def and HP Forrtress:
Damage: 52.23% - 61.51%
So, Noir can do something to Forrtress(rapid spinner) and a little something to Skarm.
Starmie, my MixApe counter, and my spinner, and another dragon killer.
Starmie @ Leftovers
Timid Nature- Nature Cure
Recover
Surf
Thunderbolt
Rapid Spin
172 HP / 120 SpAtk / 216 Speed
A more bulky version of Starmie, and using it as more of a spinner. Can come in on 'Nape and Dos, and just recover the damage away. T-Bolt is for Gyra and other flyers and waters. Surf is for STAB, and for fires(such as 'Nape). Not a generic set, but still can outspeed base 110 speed pokes, and can take a hit or two.
Well, what do you guys think? Please rate and revise! Thanks!
Well, what do you guys think? Please rate and revise! Thanks!
Team at a glance:






Here is a team I've developed over time, looking at different research and what not. This team is meant to avoid standard sets, and focus on new sets that I have come up with. These are my results.

Aerodactyl @ Focus Sash
Jolly Nature- Rock Head Ability
252 Spe/252 Atk/4 HP
Thunder Fang
Earthquake
Stone Edge
Roar
This looks interesting, doesn't it? A Focus Sash on an Aerodactyl? What is that for? Well, let me tell you.
This is definitely not a standard set, and let me tell you my thoughts behind it.
Here are some damage calcs to start off:
Earthquake to 229 DEF Weavile(in case I want to sacrifice power for accuracy):
Damage: 41.99% - 49.47%
Weavile Ice Punch to 229 Def Aerodactyl:
Damage: 128.90% - 151.50%
Reason for Focus Sash. If the Rock Slide misses, then Aero will live. If Aero does get killed, Scizor will surely be able to take care of Weavile. Or, if this sees a Weavile, he can just roar it away, and be safe.
Rock Slide to 229 DEF Weavile:
Damage: 94.66% - 111.39%
So, the potential OHKO move to Weavile by Aero. Aero can outspeed it, and potentially OHKO it.
Among other common leads, such as Gyrados and Infernape, Aerodactyl can OHKO Gyrados with Thunder Fang or Rock Slide.
Earthquake to 241 Def and 356 HP 'Nape:
Damage: 75.09% - 88.40%
So, unless it is at full HP, and made in to a tank(which really, who has that?), then Earthquake could OHKO 'Nape. If it doesn't, then it will survive any potential OHKO move by 'Nape, and finish it off with Earthquake.

Infernape @ Expert Belt
Nasty Plot
Grass Knot
Flamethrower
Close Combat
My MixApe. Flamethrower over Flare Blitz for a better physical/special split. Fast enough and strong enough to break walls where they stand. Nasty Plot on the switch, and commence the ownage. Destroys Weavile late game, can hurt TTar, Hippo, and most bulky waters and walls. Some simpe calcs:
Flamethrower to standard Weavile:
Damage: 98.93% - 116.37%
T-Punch OKHOs all standard Dos's.
Flamethrower against Max SDef Max HP Tangrowth:
Damage: 71.04% - 83.66%
2HKO there.
Flamethrower against Max SDef Max HP Hera:
Damage: 54.67% - 64.56%
I will do more meaningful calcs tomorrow, for I am getting tired xD

Scizor @ Life Orb
Adamant Nature- Technician Ability
U-Turn
Night Slash
Swords Dance
Double Hit
252 Atk/252 Spe/4 HP
One of my favorite pokemon. This thing is already bred, and has max Attack IV, and 29 Speed IV. I to come in on an Ice Attack, and take the hit with relative ease. An Ice Beam from a max attack Empoleon with Choice Specs to neutral SpDef Scizor:
Damage: 26.69% - 31.32%
So, it can take a very powerful Ice Beam, and then can proceed to switch on the oncoming Surf, that will most likely follow. If not coming in on an Ice Attack, it can U-Turn to scout for attacks, Double Hit for Subbers(such as Ninjask), and Night Slash for things like Cress and Gar.
Because Scizor can essentially wall all of Cresselia's attacks, a few Night Slash's can take care of Cress.
Max Attack Night Slash to max Def and max HP Cress:
Damage: 37.80% - 44.36%
Same attack, but after a SD by Scizor:
Damage: 74.28% - 87.40%
Now, same attack to a Max Def, max HP Gar:
Damage: 96.17% - 113.41%
Simply put, Scizor can ruin Cress and Gar.

Now, speaking of Empoleon, let's have at it! Empoleon, the greatest Mence counter this side of the Mississippi. Also work well as a universal special wall.
Empoleon @ Leftovers
Calm nature- Torrent Ability
Surf
Ice Beam
Grass Knot
Stealth Rock
252 SpD/252 HP/4 SpAtk
What? A stealth rocker that isn't a lead? Well, if this thing does what it is supposed to against Mence(Damage: 109.97% - 129.31% for a Calm Empoleon Ice Beam against max SpD and HP), then I get to set up a free Stealth Rock on the switch. A Calm Empoleon against a neutral natured Max SpD and HP Chomp:
Damage: 97.20% - 114.29%
And, the outrage from the Chomp with max attack to Neutral Def Empoleon:
Damage: 32.36% - 37.86%
Outrage can't 2HKO Empoleon, and will get OHKOed from Ice Beam.

Dusknoir is a very valuable wall that can easily come in on a Cross Chop that the Empoleon may receive. Since he is a Ghost type, he is immune to it. Also, can be an Anti-Spinner against those trying to repel the Stealth Rock set up by Empoleon.
Dusknoir @ Leftovers
Careful Nature- Pressure Ability
Shadow Sneak
Pain Split
Payback
Fire Punch
252 HP/180 SpDef/76 Def
As well as absorbing Rapid Spin, and fighting and normal moves, Dusknoir makes for a very good wall. Uses Shadow Sneak to those weaker Pokemon, or those who have Sash'ed, and are left at 1 HP. Pain split is for healing and Payback is for a 100 BP move because Noir will almost always get hit first. Fire Punch is for Heracross and steels that try to wall it.
Fire Punch to max Def and HP Skarm:
Damage: 28.04% - 33.21%
Fire Punch to Max Def and HP Forrtress:
Damage: 52.23% - 61.51%
So, Noir can do something to Forrtress(rapid spinner) and a little something to Skarm.

Starmie, my MixApe counter, and my spinner, and another dragon killer.
Starmie @ Leftovers
Timid Nature- Nature Cure
Recover
Surf
Thunderbolt
Rapid Spin
172 HP / 120 SpAtk / 216 Speed
A more bulky version of Starmie, and using it as more of a spinner. Can come in on 'Nape and Dos, and just recover the damage away. T-Bolt is for Gyra and other flyers and waters. Surf is for STAB, and for fires(such as 'Nape). Not a generic set, but still can outspeed base 110 speed pokes, and can take a hit or two.
Well, what do you guys think? Please rate and revise! Thanks!
Well, what do you guys think? Please rate and revise! Thanks!