ok finally posting here i guess
While I was laddering, I never really found myself having to prepare for the lack of sleep clause at all. I just used my standard Trick Room team which dominates the ladder, and made no adjustments to compensate for sleep. Even with this, sleep simply wasn't a problem most of the time. A well played Jumpluff could occasionally be an issue, but it wasn't hard to play around (especially with the presence of ChestoRest Cresselia on my team). Sure, teams that utilised sleep were an annoyance, but all I had to do was play smartly and switch at the right points, and it was'nt much of a problem. Most of my losses came from standard, solid teams that work with sleep clause implemented. Therefore, sleep definitely isn't broken and wouldn't break the metagame if sleep clause was taken away.
However, I still think sleep clause should stay. Don't worry, I do have reasoning. If I compare the time I spend playing Doubles with sleep clause, and the time I spend playing it without sleep clause, there is one major difference that sticks out. Doubles with sleep clause is significantly more fun. I don't know about you (though I know at least some people agree with me), but while sleep isn't particularly difficult to play around, it also isn't enjoyable to play around. Having to wait for your Pokemon to wake up so you can move, and then just getting them put back to sleep is plain annoying and not fun. I would much rather play a game that I find fun and enjoyable than one which has as much balanced stuff as possible. If the two coincide, then great! That would be the best situation, but that isn't the situation sleep provides. It simply creates a metagame that isn't as fun as the regular metagame, which is why I would like to keep sleep clause in doubles.
To be clear, the lack of sleep clause is not broken, but it is also not fun, so therefore sleep clause should stay in Doubles for the most enjoyable experience.
While I was laddering, I never really found myself having to prepare for the lack of sleep clause at all. I just used my standard Trick Room team which dominates the ladder, and made no adjustments to compensate for sleep. Even with this, sleep simply wasn't a problem most of the time. A well played Jumpluff could occasionally be an issue, but it wasn't hard to play around (especially with the presence of ChestoRest Cresselia on my team). Sure, teams that utilised sleep were an annoyance, but all I had to do was play smartly and switch at the right points, and it was'nt much of a problem. Most of my losses came from standard, solid teams that work with sleep clause implemented. Therefore, sleep definitely isn't broken and wouldn't break the metagame if sleep clause was taken away.
However, I still think sleep clause should stay. Don't worry, I do have reasoning. If I compare the time I spend playing Doubles with sleep clause, and the time I spend playing it without sleep clause, there is one major difference that sticks out. Doubles with sleep clause is significantly more fun. I don't know about you (though I know at least some people agree with me), but while sleep isn't particularly difficult to play around, it also isn't enjoyable to play around. Having to wait for your Pokemon to wake up so you can move, and then just getting them put back to sleep is plain annoying and not fun. I would much rather play a game that I find fun and enjoyable than one which has as much balanced stuff as possible. If the two coincide, then great! That would be the best situation, but that isn't the situation sleep provides. It simply creates a metagame that isn't as fun as the regular metagame, which is why I would like to keep sleep clause in doubles.
To be clear, the lack of sleep clause is not broken, but it is also not fun, so therefore sleep clause should stay in Doubles for the most enjoyable experience.