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NP - Ghost Rule: SV ND DOU Suspect Process 8: Marshadow

Smudge

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Marshadow Suspect Test

Suspect Reasoning - written by eragon
​

Following the most recent tournaments and general community sentiment, the National Dex Doubles council has decided to suspect test Marshadow in SV Natdex DOU. Marshadow has had a solid place in the tier since the very beginning, but was often overshadowed by other metagame-defining fighting types, most notably Urshifu-Rapid and Zamazenta, who both ended up banned. Fundamentally, Marshadow is a very strong Pokemon, with its incredible speed, attack and unresisted STAB coverage causing it to be banned from both SM and SS DOU. However, SV Natdex DOU has always been an extremely high power level format, and with it being surrounded by a plethora of powerful offensive Pokemon, Marshadow was never as obviously broken as in previous iterations of DOU. Despite this, Marshadow still basically always saw a fair amount of play, often on hyper offensive teams with Chien-Pao. This year, Marshadow has been used on a much wider variety of teams and has seen an explosion in popularity, becoming one of the most used Pokemon in the tier. Along with this, the council has seen a significant shift in the consensus of active players, with the topic of banning Marshadow becoming one of the most common discussion topics in the ND DOU discord. As such, the council feels that suspecting Marshadow is the clear route forward.

As previously noted, Marshadow’s STAB combination of Ghost and Fighting hits every relevant pokemon (and every pokemon in the game besides Zoroark-Hisui) for at least neutral damage. In tandem with its high base power moves, this means Marshadow is able to threaten 2HKOs on essentially every Pokemon in the tier, with CC in particular dealing incredible damage. Thanks to Technician, Marshadow also has the strongest priority move in the tier in Shadow Sneak, which can be pushed to even higher levels of damage with Life Orb and often Tera Ghost. Most notably, this means Marshadow can often force progress and threaten KOs even when it doesn’t have the speed advantage, in contrast to most other offensive pokemon. As if that wasn’t enough, all of the above is still without considering Marshadow’s most oppressive tool. Spectral Thief’s high base power and ability to steal stat boosts make it possibly the single best move in the entire tier, changing the way most teams approach the game, making positioning setup win conditions much scarier, and forcing many games to revolve around Marshadow to a high degree.

Regardless, Marshadow still has some obvious weaknesses. In general, it can be difficult for a fast and (relatively) frail single target attacker to become broken in doubles, and Marshadow is not immune to this. Marshadow can be susceptible to opposing speed control and can often be forced into trading one for one (or less) with bulkier opposing pokemon, such as Tapu Fini or Rillaboom. Further, as a physical attacker, Marshadow can have its attacking power heavily reduced by Intimidate from pokemon like Incineroar, Salamence, or Landorus-Therian. Unfortunately, many of the Pokemon that can check Marshadow or reduce its damage output are not super consistent at doing so, as they can be heavily chipped trying to switch into it or (like in the case of Incineroar) simply don’t fare too well even after dropping its attack. Most annoyingly, Marshadow also threatens to beat itself with Shadow Sneak, creating volatile games in the mirror where both sides most consider both the speed tie and the potential Tera from the other side (since Marshadow most commonly runs Tera Ghost, but can also run other types, including Normal). All of this leads to Marshadow essentially having two main checks: Mega Salamence and Landorus-Therian. While these two definitely match up well against Marshadow, they have fairly similar defensive profiles and Marshadow teams can target them fairly extensively in the builder.

All in all, Marshadow is a very strong offensive pokemon that is uniquely difficult to switch around and can leverage extensive pressure throughout its games thanks to the threat of Spectral Thief. This has been made more obvious with the increasingly wide variety of teams being built to utilize it, as it has seen much more play outside of the Chien-Pao teams it was often confined to before. While Chien-Pao remains an effective partner for it, Marshadow has excelled on more positional teams (often with hazards and Ting-Lu) that make better use of its surprisingly decent natural bulk, making it easier to position and harder to trade against. With the emergence of this development over the course of the last 6 months, the council feels that Marshadow is due for a suspect given the state of the tier and the general consensus among the community.

As usual, 60% of the vote must be in favor to ban Marshadow.

NOTE: THIS TEST WILL BE USING THE NEW SUSPECT PROCESS!


The instructions to participate in this test are as follows:
  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in Natdex DOU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played DOU before the test, full stop.)
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact myself, eragon, bumboclaat , or another ND CL.
  • If you have any questions about this new process, feel free to PM Smudge , big pichu, or eragon - or post here!
The requirement to vote in this suspect test is a COIL value of 2900 (and a B value of 5 - you do not need to worry about this it is just for the formula).
The suspect laddering period is now underway and the deadline for getting requirements is <t:1790557200:F>. (This is a timestamp, and will show in your own timezone.)

Marshadow will be legal during this suspect.

Suspect Test Ladder Rules:
  • Laddering with an account that impersonates, mocks, or insults another Smogon user or breaks Pokemon Showdown! rules may be disqualified from voting and infracted. Moderator discretion will be applied here. If there is any doubt or hesitance when making the alt, just pick another name. There are infinite possibilities and we have had trouble for this repeatedly. If you wish to participate in the suspect, you should be able to exhibit decent enough judgement here. We will not be lenient.
  • We will be using the regular National Dex Doubles ladder for this suspect test. We will not be creating a new Suspect Ladder. At the beginning of every battle, there will be an announcement denoting the ongoing suspect with a link to this thread.
  • The element being tested, Marshadow, will be allowed on the ladder.
  • Any form of voting manipulation will result in swift and severe punishment. You are more than welcome to state your argument to as many people as you so please, but do not use any kind of underhanded tactics to get a result you desire. Bribery, blackmail, or any other type of tactic used to sway votes will be handled and sanctioned.
  • Do not attempt to cheat the ladder. We will know if you did not actually achieve voting requisites, so don't do it. Harsh sanctions will be applied.
Discussion Thread Rules:
  • No unhelpful one liners nor uninformed posts;
  • No discussion on other potential suspects -- if you wish to discuss another Pokemon, we encourage you to do so in the metagame discussion thread, but this thread is strictly to discuss if Marshadow is banworthy or not - not other elements of the metagame;
  • No discussion on the suspect process -- this includes testing Marshadow vs other potential suspects;
  • Do not use the argument of broken checking broken. Should your argument rest on your opinion that banning the Pokemon or mechanic being tested in this suspect test will make a Pokemon or mechanic broken, overpowered, and/or uncompetitive; don't. If something needs to be banned because of the result this suspect, then so be it.
  • You are required to make respectful posts; Do not flame, belittle, or be disrespectful to users in this thread. While not everyone will read this post in its entirety nor will everyone have an informed opinion, please be sure not to be disrespectful. If there's an issue, bring it up to a moderator.
  • Failure to follow these simple guidelines will result in your post being deleted and infracted without any prior warning.
Sample Teams
 
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Framing the perfect run

I have faced one (1) team with Marshadow and that team also had: a Jirachi, a Victini, a Shaymin-Sky, a Manaphy, and a Meloetta. Take this as you will.

I have some misconstrued thoughts because I don't play this metagame at a high enough level but as far as I am aware Marshadow has a lot of positive traits, but I think it does everything a little too well, especially in a metagame where theres another super prominent Ghost in the metagame right now so its almost a no brainer to have something that can threaten it before it teras. Voting ban.

That gephicka with the sun and the Bronzong is pretty broken.

I don't actually owe Smudge $10 this alt is a lie
 
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I used some boring teams. Tbh, I think Marshadow's fate is sealed. It's been here too long, so long that nobody wants to see it anymore. But I'll still vote DNB to stop it from leaving (even though it's impossible).

Let me make a quick prediction about the post-Marshadow meta.

  • First of all, it's obvious that setup will see a lot more use. Aside from Marshadow itself being able to steal stat boosts, its ability to hit Jirachi, Incineroar, and others is not something to ignore. With Marshadow gone, not only will setup no longer be stolen, but their good partners can also do a better job of supporting them.
  • Besides that, some others like Flutter Mane, Kangaskhan, and Charizard-Y also get a better survival environment. Marshadow is one of the key answers to Sun. With its unreasonable Ghost STAB, it can easily force Flutter Mane to use Tera, or outright kill Charizard-Y. This is also one of the most unreasonable things about Marshadow. It poses an absolute threat to frail attackers. As for Kangaskhan, you know, it can barely deal any effective damage to Marshadow, and gets easily OHKO'd. Others that get better in the meta include Archaludon, Heatran, Mega Gardevoir, and so on.
  • From this we can infer that Sun and Rain usage will rise significantly, with Sun > Rain. As for Salamence, since it loses Marshadow to suppress Sun, it'll be crushed by Flutter Mane and won't be able to lift its head. Salamence teams will need to invest more in Sun answers, like Heatran, AV Zeraora, Glimmora, and so on.
  • Now that Marshadow is gone, who can take its place? On the Ghost side, the answer is obvious: Flutter Mane and Gholdengo, or even Spectrier (really?). Gholdengo was suppressed way too hard by Marshadow and Charizard-Y, but now that Marshadow is gone, Gholdengo can pop the champagne. It can easily sit on Rillaboom, Diancie, Salamence, and Kangaskhan, and with Nasty Plot's faster boosting efficiency, it can also easily hit Tapu Fini. Whether paired with Charizard-Y, Salamence, or Aerodactyl, its performance will be quite good. I think we could even try Misty Seed Gholdengo.
  • As for the Fighting slot, Mega Blaziken, Lopunny, Pheromosa, Iron Hands, and Sneasler are all good choices.
Let's talk about Blaziken first. Its STAB moves are all very high power, and the damage is always surprising. As a Fighting type, it isn't weak to Fairy, which is a big plus. It also has excellent utility moves like Will-O-Wisp and Baton Pass. Of course, its weaknesses are also obvious: Salamence (or Incineroar switching in and out), Tapu Fini...
Lopunny has unresisted STAB and more, better utility moves like Encore. However, it gets Intimidated before Mega Evolving, which isn't good news. That means it actually struggles to OHKO Salamence with Ice moves. But that doesn't affect its flexibility. Fake Out for control, all kinds of unexpected moves, different sets, that's where its strength lies.
Pheromosa is a Pokemon I think has a lot of potential. Because it fears priority and Marshadow was the face of Fighting types, Pheromosa didn't get much attention before. Its most distinctive trait is its unbelievable Speed, which is faster than many Pokemon even under Tailwind, like Tapu Fini, Rillaboom, and so on. Next is its unpredictable physical/special attacking moves. Thanks to Ice Beam and U-turn, it often runs mixed attacking plus any one Fighting move. Focus Blast isn't afraid of Intimidate, and CC can hit Pokemon after they've used Calm Mind, like Tera Fini. It also often carries Fightinium Z, making everything unpredictable. At the same time it has moves like Icy Wind and Triple Axel, and Focus Sash is also a viable item choice.
Iron Hands fears Fairy, but its absurd bulk and av solves that problem. Its Heavy Slam is a nightmare for Flutter Mane, Wild Charge threatens Tapu Fini and Charizard-Y at any time, and sometimes it pulls out Ice Punch to hit Landorus hard. Not being weak to Flying is a huge advantage, and its extremely high HP also punishes Rillaboom well when it clicks Wood Hammer.
Sneasler is as fast as Salamence, and has excellent utility like Taunt and Toxic Spikes. It's also not weak to Fairy or Grass. Unlike Iron Hands, its Fake Out is faster, much faster than Rillaboom and Incineroar, and its STAB can actually hit them. The SD set might be worth developing; it's really super fast! As for how cool it is, I think I've already shown it more than once in SV DOU. After Marshadow leaves, it might be my new favorite.
  • As for other Megas, Aerodactyl will get even cooler, and I think it'll pair very well with Gholdengo. Also for Sand, losing a priority user is good news for Dracovish, and losing a Pokemon that can threaten Tyranitar with CC. It can Dragon Dance or set Rocks more freely. Kyurem-B's environment also gets better. With screens and snow boosts, it becomes hard to kill.

That's pretty much it. I'm actually a bit sleepy, so there might still be a few points I didn't cover. In summary, if Marshadow gets banned, Sun and setup will become popular, and many Pokemon will reappear in the public eye. It'll be a brand new meta, super cool! btw, I've already started trying to build a new Zong, haha. Of course, there's also the most important thing: Plz Free Espathra!!!

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I went in thinking "Easy ban" to playing marshadow and then overtime I was so grateful it is there. So many times like versus arch and other set up mons (Sweepers and Stallers) I thought "Thank god I have marsh". I never thought he was an autowin but he is definitely top tier so I can see why someone would ban it. However I will be voting DNB; but I only play Natdex ladder so maybe someone with tour exp. can talk about it?

By the way, jesus ND ladder is still so lame....
 
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Thanks pengu for the heat team sorry my mid ass run done at 2am didn't do it justice, cause that shit slaps.

Marshadow's fine, it helps vs set up bs. Every time I see it in tour it always does something and never has an outright bad matchup into a team. Shit hits damn hard with lorb and especially so with tera ghost or when it's next to a Chien Pao. However it has to sacrifice it's health(and/or tera) to do this and has sub par bulk making it a glass cannon that dies to a lot in the tier. Marshadows got a good speed tier, but not so good that it isn't impossible to ko outside of tailwind, especially when it takes lorb recoil so often. And losing to (most of) the major intimidators hurts it. DNB cause it's just a good top tier that keeps annoying bullshit in check and is easily ko'd by anything faster(aka tailwind rocks it's shit). Tho my biases of playing with it in ND Ubers/Anything Goes for going on 6 years now might make me desensitized to this mon. Also I forgot how shit this ladder is, imo raise reqs requirement.
 
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I don't think helping vs setup BS and limiting otherwise broken setup Pokemon is good justification for keeping a Pokemon around. Either it's broken and we test what becomes broken with it gone, or it's not broken and we don't ban it.

I think this Pokemon is unreasonably difficult to handle, even moreso than Flutter Mane and KyuB thanks to weaker STABs + frailty and setup time + support around itself, respectively. If we think they're broken without Marshadow's priority and boost stealing around, then ban them next rather than worrying about what the meta will look like with it around.

Unrelated to Marsh: I also agree that the reqs were very easy I basically autopiloted at work with Trick Room, but I don't think you can raise the benchmark without making people who would easily qualify not want to bother.
 
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undefeated run bc ladder is a joke

i meant to make this post earlier but i got busy lol. As much as I love using and building with Marshadow, it unfortunately has to go. I got reqs using Marshadow and every single time it never failed to get 1-2 or even more KOs. Even in tours, Marshadow is oftentimes guaranteed a KO. Not only that, but it's so difficult to actually remove, despite its poor bulk. Flutter Mane gets demolished by Shadow Sneak (especially Life Orb sets), slower Pokemon get blasted by Z-Spectral or Tera Ghost Spectral or even raw Spectral. Mega Aerodactyl seems like the only real answer that can remove it safely. While Pokemon like Mega Salamence can remove it, they risk taking huge amounts of damage.

I do love Marshadow but it's just too strong for the meta. If setup spam becomes so oppressive that Marshadow must be allowed back in though, I won't be opposed to it. As of right now, I'm voting ban.
 
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I think in the current iteration of the tier Marshadow is immensely unhealthy and broken. It's just too strong, bulky, and has too good of coverage to be allowed to remain free in the tier.

A few of the primary arguments I've seen surrounding Marshadow being not broken have mostly involved Spectral Thief's utility in punishing setup mons— especially coming in the wake of the resurgence of CM Fini & the brief reign of terror Espathra had in its time in the tier— and I think these arguments are extremely shortsighted and are missing the forest for the trees. The biggest problem with Marshadow in the tier is that it is almost unpunishable offensively— a huge issue the tier has right now is an abundance of very strong, hard to counter all of breakers that are able to come in and almost singlehandedly take over games (i.e. flutter mane, marshadow, lando-i, yard, basc-m, kyurem-black) and unlike a lot of its counterparts Marshadow does not really have 100% reliable defensive counterplay. Oftentimes, because of the amount of threats one has to accomodate in the builder in this tier, you can only really afford to actually put one full or two semi- Marshadow checks on one team. The amount of mons that actually beat Marshadow 1v1 is staggeringly low; Mega Salamence, specficially Flyinium-Z Lando-T, & Choice Specs Tapu Fini are some of the only mons in the game that can positively trade with it 1v1— with the latter losing in the event Marshadow Terastallizes. Even the former two intimidators have a very hard time checking Marshadow long-term. Salamence oftentimes has to Mega very early on, meaning that it can only actually get one or two intimidates off during a game, and, especially in-conjunction with its weakness to rocks and lowered defensive stats pre-mega, it has an extremely difficult time actually switching in on Marshadow itself. Landorus-T is already a bit of an odd mon within the format, being one of the very few viable rocks setters while being otherwise quite mediocre due to it getting kind of outpaced in modern formats. It has a very similar issue to pre-mega mence, however unlike Mence which can at least run Roost to somewhat offset damage, Landorus's HP is extremely valueable and the vast majority of the time you have to committ some of all of it to even switch around Marshadow. Which leads into my ultimate point about the two Intimidators: while they are able to switch in or lead against Marshadow and convincingly beat it 1v1 (unless it decides to pack HP Ice in which case they both just get fucked) Marshadow thrives when it's able to just click attacking moves even when intimidated. In fact, oftentimes passive plays like swapping in your intimidator can be quite bad into Marshadow because rather than meaningfully slowing it down, you're most likely just donating HP on your intimidator and making Marshadow much harder to check later in the game. Marsh oftentimes has no issue with switching out when intimidated, but even with an intimidate drop it still just does so much damage between its powerful STAB moves, Tera Ghost/Z move, and/or Life Orb. To tie this together with Marshadow as anti-setup, I believe that because of how offensively potent Marshadow is, it puts a significant amount of pressure on defensive mons that are normally responsible for stopping setup (even at -1, Life Orb Marshadow CC has a literal coinflip roll to OHKO max HP Incineroar) which makes it much harder for teams to beat setup with other methods like Taunt, Phasing, Kangaskhan Seismic Toss, and/or Ruination/Nature's Madness. Marshadow is one of the most volatile aspects of building this tier and has been since basically NDCL & Derby when people actually started using it the amount that it should be used. I think even though it's a nice get-out-of-jail-free-card into random BS setup mons, it's overall much more harmful to the balance and structure of the tier.

My point is ultimately just that Marshadow is almost impossible to actually switch in to because its STAB attacks are resisted by literally one mon in the entire National Dex (unviable shitmon Hisuian-Zoroark and, i suppose, Terastalized Garganacl) in conjunction with genuinely fairly solid bulk and the immense power it brings to the table just make it so immensely overwhelming and bad for the tier. If something is so broken that it is exclusively being kept in check by Marshadow as many in this thread have claimed, then that thing should be banned too. Marshadow is genuinely the most insufferable thing about having to prep for this tier at a high-level, because in order to be solid into Marshadow you have to compromise too much in the builder that you leave yourself vulnerable to other archtypes. NDDOU has always been a fairly matchup-based tier because of how extensive the amount of bringable mons is, and Marshadow does nothing but worsen the effects of this by serving as a completely unwallable nuclear bomb that's extremely difficult to check in the builder.

All of this is not even mentioning one of the objectively worst things about Marshadow: the mirror matchup. Having priority Technician Shadow Sneak means that Marshadow is able to go for the OHKO on itself without any partners being able to attempt to outplay with speed control. The entire Marshadow mirror more often than not will come down purely to the player who wins the Marshadow speed tie. I would like to note that there is a very important distinction here between the Marshadow speed tie and the Flutter mane speed tie: Marshadow having a priority speed tie makes it significantly harder to play around because of three factors. 1) Marshadow most commonly runs Tera Ghost unlike Flutter which usually runs Tera Fairy— something that makes the Flutter speed tie much less impactful comparatively because it's able to simply tera out of it. 2) Flutter Mane is oftentimes used as a Booster Energy support or sash piece, and those sets are usually both slower than max speed and do not carry Shadow Ball + do not even OHKO opposing flutter if they do. Marshadow is only an offensive piece that does not have any real nuance or worthwhile aspects that makes it a redeemable part of the tier. 3) Priority makes the Marshadow speed tie reliant on either a raw 50/50, Protect + speed control mindgames, and positioning redirection. It promotes really unhealthy and unbalanced gameplay cycles with itself, oftentimes forcing the game to come down to the stupid Marshadow speed tie that is literally just a coinflip. There's no skill expression, limited ways of actually preventing it from coming up— you play the Marsh speed tie and win or lose off of it.

I'm going to go through a bit more of a recent history of Marsh's development in the tier. I think if you haven't been entirely tapped in to the tier at a top level over the course of multiple tournaments its development and oppressiveness may not be as immediately apparent as those who have, especially because of how little Marshadow actually gets used in comparison to something like Flutter Mane.

1. NDCL - eragon vs Code
There was only one really impactful use of Marshadow, but it's extremely important because it's the first modern use of Z Marshadow & the Kangaskhan renaissance in conjunction with it. This isn't a particularly egregious Marshadow game— it comes in, trades for the shroom, gets high-rolled (iirc) by the Diancie and dies.

2. Derby - gephicka vs Kunal, Monai vs Kunal
One of the things I haven't touched on much that I very much want to stress is Marsh's strength as a late-game cleaner. In my game versus Kunal, Marshadow is able to perfectly utilize its bulk in concert with its powerful Ghost-type STAB in order to rip through the remainder of his team after the Lando-T and Charizard were removed. Even if Marsh is oftentimes only making 1 for 1 or 1 for 2 trades, it's able to very easily target problematic mons in the early & midgame to remove, and in endgames it's a terrifying, neigh unstoppable threat. I think this tour is when people finally started to realize that there's something up with Marshadow & that it's a little too good at trading down.

3. DPL - Voltix vs Frixel, Steam Buns vs Akhant, gephicka vs Helga#s (Anders), gephicka vs iPetBigfoot
I think these games are all particularly silly or stupid Marshadow exhibitions. In my game vs Anders, the entire game revolves around who can position their Marshadow better because of how fragile both of these teams are into it once the Gouging Fire & Ting-lu/Aero & Clef go down, respectively. In Frixel vs Voltix, Frixel loads a team with literally 0 Marshadow switchins and gets cleanly picked apart by it in the endgame. In Steam Buns vs Akhant, Akhant opts out of the game-deciding Marshadow speed tie altogther by comitting Tera Normal— a Tera type literally only ran for the mirror because ot its volatility. The game vs Bigfoot is probably the best example— Marsh comes in on turn 9 and proceeds to pick apart the rest of Bigfoot's team on its own.

Overall I think that Marshadow's continued existence is a blight on the tier, and removing it will absolutely make the tier much healthier and significantly better to play and prep across the board by significantly reducing the strain that Marshadow places on the builder. Some of the things that will get stronger in the wake of a possible Marsh ban may be bad for the tier, but I maintain that reducing the power level of the tier should be our highest priority in making it more balanced. There are too many nuclear bombs in the builder to prep for that for most teams you simply have to choose which one of the broken wallbreakers you're softer into and pray your opponent decides not to load the specific mon or core that cteams you.
 
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Marshadow is undoubtedly an excellent Pokémon in its tier, capable of outspeeding most Pokémon at its level. Although it is understandable that depending on the matchup there are times when it's hard to defend against, I also consider it a 'necessary evil' that serves to check other threats in the tier. My vote will be no, mainly because I think banning it could lead to a snowball effect for the future of this tier
 

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Marshadow is undoubtedly an excellent Pokémon in its tier, capable of outspeeding most Pokémon at its level. Although it is understandable that depending on the matchup there are times when it's hard to defend against, I also consider it a 'necessary evil' that serves to check other threats in the tier. My vote will be no, mainly because I think banning it could lead to a snowball effect for the future of this tier
I am currently unsure if I will push for reqs or not but I would like to point out something that I've seen smudge say a few times in the discord but that I'm not sure has been said in the thread. This line of argument, that Marshadow is needed in order to check other threats that would become broken in its absence, is directly stated in the OP to be something that is NOT valid reasoning.
Do not use the argument of broken checking broken. Should your argument rest on your opinion that banning the Pokemon or mechanic being tested in this suspect test will make a Pokemon or mechanic broken, overpowered, and/or uncompetitive; don't. If something needs to be banned because of the result this suspect, then so be it.
I would urge anyone using this logic to justify voting DNB to reconsider, if Marshadow leaving the tier causes other mons to become broken, we can ban them but as it is right now, marsh needs to go.
 
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Though I really like Marshadow and its ability to be an anti-BS pokemon quite often and provides many teams with a valuable counter to setup, the issue comes a lot due to its incredible typing complemented by its overall design. Ghost is supposed to be super offensive, when you put a very spammable STAB on a pokemon that both hits hard and outspeeds 90% of the unboosted tier it becomes a huge problem. Glass cannons have a limit, and Marshadow easily reaches it because you have very few ways to slow it down. In my opinion though, what pushes it into broken is just the ridiculous power of Technician Shadow Sneak. You shouldn't be able to have a STAB 60bp priority move without drawback. The general consensus is that any priority move above 40bp is generally locked behind having to predict your opponent (like Bolt or Kingambit) or expend a resource to let it do meaningful damage (Dragonite with tera for E-Speed or Palafin needing to switch out). There is a reason for this. You should not be able to OHKO opposing Ghosts before they even blink or chunk an Ogerpon for 50% just because you can. Please remove this pokemon from the tier so we stop having every single top-tier match be decided by a Marshadow Sneak speed tie.
 
DNB. Thought hard about writing another 5-6 paragraphs (like the original post). . . But I don't have thy strength, thy will, nor thy time. It's in thy nature of a competitive environment for certain pieces to be better than others (at least at what they do). Think of a queen on a chessboard. Marsh does a few things good, irreplaceably. Marsh also sucks in the presence of certain threats, like Tornadus, Specs Fini, Salamence, TR archetypes and Aerodactyl. To top things off it's defensive capabilities are absolute garbage. It's forced to burn tera more often than not (and fast) and will usually (!) not get more than two hits. Yes, it hits like a truck. But it's more like a glass cannon. You have ways of removing it consistently and it has ways of blowing holes in it's opponents defenses. It just does it's job well.

Cheers!
 

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There's a lot of great posts in this thread, thank you to everyone making them. Unfortunately I've had to warn a few people and remind others to stay on topic and not break these rules:

  • No discussion on other potential suspects -- if you wish to discuss another Pokemon, we encourage you to do so in the metagame discussion thread, but this thread is strictly to discuss if Marshadow is banworthy or not - not other elements of the metagame;
  • No discussion on the suspect process -- this includes testing Marshadow vs other potential suspects;
  • Do not use the argument of broken checking broken. Should your argument rest on your opinion that banning the Pokemon or mechanic being tested in this suspect test will make a Pokemon or mechanic broken, overpowered, and/or uncompetitive; don't. If something needs to be banned because of the result this suspect, then so be it.

Any further posts which make these arguments will be removed.

---

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how i felt after laddering (light hello is the character in the gif, for the non uma players.)

Now, for my opinion:

There are exactly zero reasons that Marsh should stay in the tier. I laddered with it, against it (saw quite a few, unlike other people apparently), and my opinion has not changed in the slightest, if anything I'm even more convinced that it needs to go.

It fits every definition of broken that's ever existed on this website. It makes building the tier hell, and its raw power makes actually playing against it genuinely unfair. It beats its checks with very little adjustment to its moveset (rock move, tera ice for mence, etc.), and if we're at the point where a number of teams are having a mon or two (ghold, flutter namely) be Tera Normal to remove it, that's very indicative of a problem. See: SV DOU Basculegion-M meta, Volcanion was a very popular mon and it ended up running tera normal to soft check basc.

The evidence of the way its warped the tier around it is also clear, see Test Bots ' excellent post for that, and gephicka 's examples for how the use cases for it have progressed.

Something else people often state is that Marshadow is somehow frail. It's not. It's a Mythical, with a statline befitting one. 90/80/90 isn't extraordinarily high, but it's not low by any means. That bulk is similar to the Ogerpons for reference (actually higher), and relative to other mons with similar speed / offense, it's actually rather bulky or at least on par.

If you like this tier and want it to continue to be enjoyable, I implore you to vote ban. Every ban we've made has improved the tier, and I have no doubt this will as well.

If you are planning to vote DNB because other strong stuff will pop up, or because it checks something you find difficult to play against/annoying/etc.; broken-checks-broken is never the answer, please review the posts in this thread once more and reconsider.

And finally, speaking as the leader and for the council, we will absolutely take the next steps in tiering, if/when issues present themselves. We always have! Thank you to everyone who participates and has made this format what it is.
 
it's defensive capabilities are absolute garbage.
252+ SpA Choice Specs Gholdengo Make It Rain vs. 0 HP / 4 SpD Marshadow: 268-316 (83.4 - 98.4%) -- guaranteed 2HKO
152+ SpA Choice Specs Tapu Fini Dazzling Gleam vs. 0 HP / 4 SpD Marshadow: 258-306 (80.3 - 95.3%) -- guaranteed 2HKO
136 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 0 HP / 0 Def Marshadow: 272-322 (84.7 - 100.3%) -- 6.3% chance to OHKO

I don't think this really looks like garbage
 
Mence-beaten-by-Marsh.gif

I'm showing this image as much as I have to.
​
If you guys haven't seen the data that I provided concerning the metagame before and after Marshadow's dominance, then I highly recommend that you read it right now: Duh Link.

As for the reason why I will be voting to ban Marshadow is because it centralizes the mons that we can use to ensure that we have a positive matchup should we face it. Perhaps, you can argue that you can use Landorus-T (Intimidate) and Zeraora (fast mon; speed control) to deal with Marshadow. However, I can guarantee you that you will have to put much more work into defeating Marshadow without having either Mega Salamence or Tapu Fini. This is what you call constraints to team building.

Please, and I repeat, please don't justify not banning Marshadow because you think it checks other broken mons. This must be clear! Not banning Marshadow means that we will be STUCK with the problems that it is causing! Therefore, the only option is to ban it, and ban any further broken mons to progress the metagame.

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After playing ladder and not queueing into any marsh's I decided to load it myself. This is the team I ran which is an edited sample.

Marsh offensively is really really good especially with tera. You can drop a tera spectral thief into almost everything but incin and mega khang for a LOT of damage. It also has some really strong prio which lets it beat threats like fluttermane that would normally force it out(But still loses to cores like mega alakazam + indeedee if not paired with rilla/other terrain setters). It is also deceptively bulky which I did not expect to at first.

I will be voting ban though because it feels really really good into all team styles having a strong prio for sun match ups and also threating other bulkier offensive team styles(such as tinglu kyurem black) with its strong ghost fighting stab combo.

Its Z move is also pretty nasty but I was mainly playing with the life orb set.
 

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252+ SpA Choice Specs Gholdengo Make It Rain vs. 0 HP / 4 SpD Marshadow: 268-316 (83.4 - 98.4%) -- guaranteed 2HKO
152+ SpA Choice Specs Tapu Fini Dazzling Gleam vs. 0 HP / 4 SpD Marshadow: 258-306 (80.3 - 95.3%) -- guaranteed 2HKO
136 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 0 HP / 0 Def Marshadow: 272-322 (84.7 - 100.3%) -- 6.3% chance to OHKO

I don't think this really looks like garbage

Yea, I kinda get that but at the same time...

Double-Edge 179.4 - 211.8% (32 - 32% recoil damage)

Sky Drop 108.4 - 127.7%

Dual Wingbeat 145.7 - 171.9%

Moonblast 127.1 - 150.1%

Just wanted put that out there. I feel as if no piece is broken, unless it's left unchecked. Anyways. Looks like it's headed to a permaban.
 
Preface​

I looked through the recent posts. I thought banning Marshadow would get a lot of support, but the result was a bit unexpected. NatDex is where I first got into DOU. You could say that without this tier's ladder, there wouldn't be the SeaLife of today. If you've read my other post, you'll understand how I feel about this tier. So here I decided to use another angle to explain why we definitely need to ban Marshadow?

Maintext​
First, we should understand what reasons NatDex has banned things for in the past.
  • Coaching——In my limited memory, it was the earliest things to leave us: Coaching Zeraora, Zamazenta paired with Mega Metagross, Zygarde, Urshifu-R, Marshadow and so on. Combined with Terastallization, they completely destroyed the tier. At any moment, an unkillable monster would appear. It was no different from the later Espathra, turning the meta into a game built around setup and relying on hax/crits to break through. That was undoubtedly quite unhealthy.
  • Eevium Z——just to mention it in passing, is no different overall from Coaching,
  • Zamazenta——Zamazenta in the early meta served as a Coaching user. With Wide Guard, 412 Speed plus Heavy Slam, it could pair very well with Zygarde, suppress Flutter Mane, block Tornadus and Salamence's spread moves, and so on. And with its box legendary stats and signature ability, Body Press, it was hard to take down while also being immune to Intimidate, able to suppress Incineroar, Kangaskhan, and others. But its weaknesses were also obvious: it didn't do well against Marshadow or Tera Ghost (yeah, Marshadow is the most reliable Zamazenta check, that's a fact, not a defense of DNB). After Coaching was banned, Zamazenta went down the IDBP path, becoming a ghost haunting this tier. It was hard to take down, super fast, and eventually it, along with its shield, was banished from NatDex.
  • Urshifu-R——After Zamazenta left, Urshifu-R built its own paradise in this tier with Surging Strikes and Unseen Fist. It didn't fear Intimidate, Rillaboom's Grassy Glide was nerfed in SV, and thanks to Terastallization, Urshifu-R was also hard to deal with. Its damage output was much higher than Zamazenta's, and because it's a Water type, combined with rain, Tera, and teammates' support, they basically destroyed everything. You couldn't even stop it with Protect. But even though Urshifu-R was so strong, it still had quite a few checks. So why was it ultimately banned? Aside from Unseen Fist being really cheesy, Urshifu-R's teammates were no pushovers either. With their coordination, they would often suffocate opponents, forcing them into passive defense the whole time, and then close out the game. That was also unhealthy, so Urshifu-R was banished too.
  • Metagross-Mega——Metagross got a huge buff in SV. It gained both Heavy Slam and Psychic Fangs, and in NatDex combined with Mega Evolution, this was really toxic. 120 BP plus Tough Claws meant most Pokemon that don't resist it would get OHKO'd. Even if you invest in bulk and pair it with Stealth Rock, it still kills. It's also immune to Intimidate before Mega Evolving. As a late-bloomer Pokemon it has very high stats while also having pretty good defensive typing, and its Speed skyrocketed, outspeeding Pokemon like Landorus and Charizard-Y. Metagross's offensive typing isn't that great, but its base damage is high enough, and its Bullet Punch is no joke against fast Pokemon like Marshadow and Flutter Mane either. Also its physical defense is genuinely absurd. So in the end it didn't stay either. (Let me mention here that Metagross's Heavy Slam damage is almost identical to Marshadow's Life Orb Close Combat.)
  • Zygarde——my favorite Pokemon in NatDex. It was definitely the biggest beneficiary of Terastallization. Gen 9 added Clear Amulet, making it immune to Intimidate. Thousand Arrows knocked Flying types down. It also had setup moves like Dragon Dance, and the ultimate combo of Tera Normal Extreme Speed. Combined with support from Pokemon like Jirachi, and with more broken Pokemon leaving, it started to become unsolvable. So as expected, it left quickly too.
  • Stakataka——It's similar to Zygarde; both were beneficiaries of this era. But Stakataka took a purely offensive route. Its extremely slow Speed combined with 150 BP Gyro Ball gives damage similar to Metagross's Heavy Slam, and under Trick Room it's hard to stop. What sets it apart from Metagross is that it can use Tera to change its terrible defensive typing, making itself even harder to kill. Tera diversity was also fully utilized here, so it left quickly too.
  • Deoxys-A——It wasn't banned until around last November. It terrorized this meta for a full two years... No need to say more. When you're not fully prepared and it sweeps you, you'll know how terrifying it is. It often appears alongside Indeedee and is locked to Focus Sash. 438 insane Speed, a fearsome Special Attack stat. One unboosted Expanding Force is already stronger than Metagross's Heavy Slam. But that's not all, because it's a spread move, so it's two Pokemon taking Metagross Heavy Slam damage at once. Combined with Indeedee's Helping Hand, Follow Me and other moves, and an even bigger killer, Psycho Boost, it completely destroyed everything. In fact, as long as you're fully prepared for it, it's not as unsolvable as you'd think. Stealth Rock, priority, properly using Rillaboom, Dark types can all slow down its offense. But its most unsolvable aspect isn't in-game, it's in the builder. You end up spending too many resources to stop this thing, even though your opponent probably won't use it, you can't afford to gamble. (In fact, I feel Iron Crown is actually more popular than Deoxys-A in tournaments?) In short, under the terrifying shadow of Deoxys-A, it ultimately left NatDex as well.
  • Espathra——No need to elaborate on this one either. Actually, Espathra's playstyle has always existed. I got wrecked by it plus Archaludon right after I joined Smogon. Later I used it in last year's MSPL final against idyll. But it really started to become popular because Schister used it in NDPL. It happened to coincide with NDDLT opening. I found this thing could be a lazy option and was also quite strong, so I started using it on a large scale in NDDLT. Eventually it became completely rampant, but that's all later. I relied on Espathra to make playoffs, then was too lazy to prep, and both Espathra and I rolled out of playoffs. On the other side, in SV DOU LCQ, my Espathra was also defeated by xrn's Mental Herb Tinglu. This year's DLT I also made it through with Espathra, though I didn't reach 2k. But I'm digressing a bit. Espathra's strengths have been discussed by countless people. In short, either you bring a ton of answers for it, or you can only rely purely on luck with hax/crits. That's a very unhealthy thing. If a Pokemon's checks can only come down to luck, or extreme checks. So it not only didn't stay in NatDex, SV also has no place for it.
  • Gothitelle(Shadow Tag)——Compared to the Pokemon above, this is a rather special case, because it doesn't have very high damage output, nor absurd bulk or the ability to sit there and boost. It's just a Pokemon with under 500 BST. So why is it here? Normal Shadow Tag usage may be healthy or unhealthy; I won't discuss that here. What I really want to discuss is Trickroom Z Hypnosis Gothitelle. This Z move brings Hypnosis's accuracy up to 80%, and also sets Trick Room. Combined with Shadow Tag to stop opponents from switching out, plus Ursaluna's Sub set that can almost OHKO the entire meta, this is undoubtedly unsolvable. What often happens is Ursaluna kills one, and Gothitelle puts another to sleep. Nowadays Bronzong can do this too, but as an attacker, Ursaluna often gets broken down by Intimidate and defensive cores. Gothitelle completely removes that situation. It doesn't even allow Facade and Hypnosis to be checked at the same time by Follow Me, stopping opponents from switching out to Fini. But in fact there is still an answer to this, it's just that the solution is a bit... luck-based. 80% accuracy is already high enough, but it can still miss. You know how annoying that is, disgusting to both the opponent and yourself. This luck-based counterplay is also unhealthy, so Gothitelle didn't stay either. (Am I even an indirect trigger for this? Setting that playstyle aside, Gothitelle is still quite interesting.)
In summary, let me now summarize what they have in common: Hard to take down, hard to limit, extremely high damage, high-power priority moves, the right to move first, constant offensive pressure, and a large luck factor.
You'll notice Marshadow fits almost all of these conditions. Unresisted dual STAB, high-power priority, can't be Fake Out, bulk similar to Ogerpon, top-tier Speed in the meta, an offensive threat that's hard to stop. It even has the luck factor, the 50/50 Marshadow speed tie. It even has a signature trick: stealing stat boosts.
Therefore, Marshadow is doomed. This is for the sake of NatDex's longevity. The tier will become healthier. As for the "broken checks broken" argument, smudge's explanation is already perfect. If the next Marshadow appears, we'll drive it out the same way. Everyone here will be the architects of this brand new meta. So I'm calling on everyone here to ban Marshadow. (Though I might not be qualified to say this, since I'll probably vote DNB for fun :)
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Hello! I am usually a VGC player but I've been playing this format a bit and I just qualified to vote. I see the arguments for banning Marshadow, but personally I don't think it's overwhelming and would like to see it stay. One argument that I haven't seen anybody else bring up that is very salient to me: this is one of very few doubles ladders where Marshadow is legal, so if you want to use Marshadow, this is one of very few places to do so. Mashadow is a mythical, so it is almost always banned in VGC, and it's not in SV, so if you want to use it in a gen 9 doubles environment, this is the only place. Since I like keeping Marshadow around somewhere, and I don't think it's too overwhelming, I will be voting DNB.
 

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Not going to push either way, but I will make objections to weak arguments and fix them.
First, gephicka's post, actually analysing the strategic impact of marshadow in each of the games would be better than just stating what happened in each. Here's my analyses, and then what this implies about marshadow's role in the metagame in a conclusion.

Eragon vs code: marshadow lived diamond storm, and retaliated against amoongus with Z-spectral. It then fainted the turn after, and did not grant the team further value, but was likely important to the win.

Gephicka Vs Kunal: marshadow drew the flutter Mane's focus away from amoongus, ohkod ZY, and dealt very large chip damage to raging bolt. A possible Kunal error was bringing venusaur. Landorus-therian is a valid chip damage setter with stealth rock, instead of venusaur's fire grass pledge. Venusaur is generally ill suited in my opinion to use in this metagame. I think these were errors but feel free to argue - I don't have all the information, there may have been an exceedingly strong reason to load it, but as far as I can see venusaur was a poor choice. Marshadow drawing focus from flutter arguably didn't matter. Neither mon on the field could reasonably affect amoongus, especially when Koko was shown to be running elec-Z and gleam which would make brave bird less likely. Even if flutter did focus amoongus, that chip damage wouldn't be relevant because raging bolt's weather ball is capable of ohkoing it without chip.

Monai Vs Kunal: I don't see monai's team as particularly good due to personal dislike of aegislash and sand comps, but presented evidence must be considered anyway as what it is. In this game, tornadus appears to be bulky, and it misses bleakwind storm against marshadow. Marshadow in this game uses tera ghost shadow sneak to beat ogerpon, reduce damage from tornadus, and best tornadus with shadow sneak again, before being taken down by aegislash's shadow ball. Decent value was extracted from marshadow's strong priority. The implications of this are discussed later.

Voltiix Vs frixel: marshadow had little value in this game. It killed flutter mane and mega kang. Most of the other mons did more work. This is neither evidence for nor against marshadow. Ignore game.

Akhant Vs steam buns: the endgame was largely decided by marshadow. The tera normal marshadow isn't directly evidence of it being broken: tera steel for example can accomplish similar goals, and Z-marshadow has been used as well on this composition. It does suggest that akhant was worried about marshadow, and wanted a better matchup against it: maybe they scouted steam buns and determined this. I don't know. But the tera normal marshadow was very valuable in the endgame, chipping amoongus (a bulky mon) enough with a resisted move to bring it down with the help of gouging fire's breaking swipe. Its bulk also forced enemy mega diancie to click moonblast instead of also damaging gouging fire and maybe koing with diamond storm (I say forced but I haven't actually calced diamond storm damage) and helped lock in the game.

Gephicka Vs IfwIowa: marshadows did little. Gephicka's dealt 39% to heatran, gephicka's did not draw heatran's Z-move away from a better target with its bulk. Maybe mega kangaskhan, but lfwolwa's also had ways around it. Like their +5 xurkitree.

Gephicka Vs Bigfoot: marshadow dealt significant damage and kod raging bolt, used shadow sneak to beat ZY under tailwind, and used shadow sneak to beat flutter. Beating ZY under tailwind changed that game, and if that wasn't an option victory is hard to see in that board state.

Marshadow: has been important to multiple games, but many games have also been situations where there are other factors, like other win conditions, or bad decisions. Of the games where those other factors are invalid though, marshadow has generally been excellent. Marshadow has extracted lots of value, both out of its ability to shut down endgames as well as take down bulky targets. In the Monai game in particular, Monai has two decent pieces of counterplay to marshadow in landorus therian and bulky tornadus. Unfortunately they were not enough, but not because marshadow overpowered them: more because mega kangaskhan took them down for it. Ice punch is rare on mkang. Perhaps scouting could have been justified, considering that lando-T was needed for marshadow, but that's too much analysis for me.
Overall, I'd say that according to these replays there is sufficient evidence that marshadow contributed heavily to wins that were impossible otherwise, in about 2-4 games. The others did not show this clearly enough. However, there was also no game where marshadow was clearly useless. This implies that marshadow may be too much.

Smudge claims that marshadow "It makes building the tier hell, and its raw power makes actually playing against it genuinely unfair". This is a subjective claim with no evidence being used to support it. He also claims it can beat checks with very little moveset adjustment (rock move, tera ice). Yes, marshadow can technically do this. Should it? No, almost never. I certainly haven't been able to ever justify it on a team, and I'm not familiar with any tournament usage of non-standard marshadow moveset.

Test bots' post based itself off of data, as well as a misleading gif.
Base salamence actually doesn't have *very* good physical defense: base 80 defense, base 90 hp. This certainly isn't bad, and it does resist fighting, but it isn't exactly fair either. I cannot say for certain about this gif, but many salamences run hasty, lowering their defense, while not investing in HP or defense at all. The gif shows a tera fighting (an uncommon tera, but not a bad tera type by any means) life orb marshadow close combat ohkoing a base salamence from full with a critical hit while chien pao is on the field. It is reasonable to ignore, or give negligible importance to the chance of a crit in a 'normal' game, which this appears to be. Exceptions like deliberately loading slow setup don't apply because neither team is that. Many players basically would ignore crits! A crit is a low probability interaction, and playing as though expecting a crit against you every turn is not standard practice. The crit also ignores the intimidate drop, as well as augmenting the damage dealt by close combat by 1.5x. And this is from an already very strong attack in a rare circumstance that it is boosted even more. Reasonable, if unlucky, interaction, but it may make people believe that unlikely 'absurd' marshadow interactions happen all the time.
As for the data, I sort of already talked about it in natdex doubles cord and can't be bothered to do it again here's the link.

https://discord.com/channels/1099051027090649198/1099138461170147359/1552860864732987422
The games smudge sent after I finished talking got analysed above in gephicka's bit.
CONCLUSION

TLDR: geph showed good replays but didn't analyse properly, smudge did not clearly back up his claims, test bots relied on an ineffective method, I am bad at mons and am expecting corrections from everyone.
 
Not going to push either way, but I will make objections to weak arguments and fix them.
First, gephicka's post, actually analysing the strategic impact of marshadow in each of the games would be better than just stating what happened in each. Here's my analyses, and then what this implies about marshadow's role in the metagame in a conclusion.

Eragon vs code: marshadow lived diamond storm, and retaliated against amoongus with Z-spectral. It then fainted the turn after, and did not grant the team further value, but was likely important to the win.

Gephicka Vs Kunal: marshadow drew the flutter Mane's focus away from amoongus, ohkod ZY, and dealt very large chip damage to raging bolt. A possible Kunal error was bringing venusaur. Landorus-therian is a valid chip damage setter with stealth rock, instead of venusaur's fire grass pledge. Venusaur is generally ill suited in my opinion to use in this metagame. I think these were errors but feel free to argue - I don't have all the information, there may have been an exceedingly strong reason to load it, but as far as I can see venusaur was a poor choice. Marshadow drawing focus from flutter arguably didn't matter. Neither mon on the field could reasonably affect amoongus, especially when Koko was shown to be running elec-Z and gleam which would make brave bird less likely. Even if flutter did focus amoongus, that chip damage wouldn't be relevant because raging bolt's weather ball is capable of ohkoing it without chip.

Monai Vs Kunal: I don't see monai's team as particularly good due to personal dislike of aegislash and sand comps, but presented evidence must be considered anyway as what it is. In this game, tornadus appears to be bulky, and it misses bleakwind storm against marshadow. Marshadow in this game uses tera ghost shadow sneak to beat ogerpon, reduce damage from tornadus, and best tornadus with shadow sneak again, before being taken down by aegislash's shadow ball. Decent value was extracted from marshadow's strong priority. The implications of this are discussed later.

Voltiix Vs frixel: marshadow had little value in this game. It killed flutter mane and mega kang. Most of the other mons did more work. This is neither evidence for nor against marshadow. Ignore game.

Akhant Vs steam buns: the endgame was largely decided by marshadow. The tera normal marshadow isn't directly evidence of it being broken: tera steel for example can accomplish similar goals, and Z-marshadow has been used as well on this composition. It does suggest that akhant was worried about marshadow, and wanted a better matchup against it: maybe they scouted steam buns and determined this. I don't know. But the tera normal marshadow was very valuable in the endgame, chipping amoongus (a bulky mon) enough with a resisted move to bring it down with the help of gouging fire's breaking swipe. Its bulk also forced enemy mega diancie to click moonblast instead of also damaging gouging fire and maybe koing with diamond storm (I say forced but I haven't actually calced diamond storm damage) and helped lock in the game.

Gephicka Vs IfwIowa: marshadows did little. Gephicka's dealt 39% to heatran, gephicka's did not draw heatran's Z-move away from a better target with its bulk. Maybe mega kangaskhan, but lfwolwa's also had ways around it. Like their +5 xurkitree.

Gephicka Vs Bigfoot: marshadow dealt significant damage and kod raging bolt, used shadow sneak to beat ZY under tailwind, and used shadow sneak to beat flutter. Beating ZY under tailwind changed that game, and if that wasn't an option victory is hard to see in that board state.

Marshadow: has been important to multiple games, but many games have also been situations where there are other factors, like other win conditions, or bad decisions. Of the games where those other factors are invalid though, marshadow has generally been excellent. Marshadow has extracted lots of value, both out of its ability to shut down endgames as well as take down bulky targets. In the Monai game in particular, Monai has two decent pieces of counterplay to marshadow in landorus therian and bulky tornadus. Unfortunately they were not enough, but not because marshadow overpowered them: more because mega kangaskhan took them down for it. Ice punch is rare on mkang. Perhaps scouting could have been justified, considering that lando-T was needed for marshadow, but that's too much analysis for me.
Overall, I'd say that according to these replays there is sufficient evidence that marshadow contributed heavily to wins that were impossible otherwise, in about 2-4 games. The others did not show this clearly enough. However, there was also no game where marshadow was clearly useless. This implies that marshadow may be too much.

Smudge claims that marshadow "It makes building the tier hell, and its raw power makes actually playing against it genuinely unfair". This is a subjective claim with no evidence being used to support it. He also claims it can beat checks with very little moveset adjustment (rock move, tera ice). Yes, marshadow can technically do this. Should it? No, almost never. I certainly haven't been able to ever justify it on a team, and I'm not familiar with any tournament usage of non-standard marshadow moveset.

Test bots' post based itself off of data, as well as a misleading gif.
Base salamence actually doesn't have *very* good physical defense: base 80 defense, base 90 hp. This certainly isn't bad, and it does resist fighting, but it isn't exactly fair either. I cannot say for certain about this gif, but many salamences run hasty, lowering their defense, while not investing in HP or defense at all. The gif shows a tera fighting (an uncommon tera, but not a bad tera type by any means) life orb marshadow close combat ohkoing a base salamence from full with a critical hit while chien pao is on the field. It is reasonable to ignore, or give negligible importance to the chance of a crit in a 'normal' game, which this appears to be. Exceptions like deliberately loading slow setup don't apply because neither team is that. Many players basically would ignore crits! A crit is a low probability interaction, and playing as though expecting a crit against you every turn is not standard practice. The crit also ignores the intimidate drop, as well as augmenting the damage dealt by close combat by 1.5x. And this is from an already very strong attack in a rare circumstance that it is boosted even more. Reasonable, if unlucky, interaction, but it may make people believe that unlikely 'absurd' marshadow interactions happen all the time.
As for the data, I sort of already talked about it in natdex doubles cord and can't be bothered to do it again here's the link.

https://discord.com/channels/1099051027090649198/1099138461170147359/1552860864732987422
The games smudge sent after I finished talking got analysed above in gephicka's bit.
CONCLUSION

TLDR: geph showed good replays but didn't analyse properly, smudge did not clearly back up his claims, test bots relied on an ineffective method, I am bad at mons and am expecting corrections from everyone.
My data is a reliable source of information.

Marshadow contributed to Zeraora's higher usage and put Iron Hands to ND DUU. Rise of Celesteela and Ting-Lu makes sense considering the trends of team which includes Marshadow. Kyube and Roaring Moon styled teams are also a response against the said teams. The reason Mence and Fini hardly grew is because it already had high usage. Kang is useful cause its still Kang, a Fake Out user that can hit ghost types and switch into Marshadow's ghost type moves. Everything points that what had happened in the past year is Marshadow's fault.

Even as a newcomer, I think you should be able to tell the gif was a joke.
 
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