Charizard always has a looming presence in the tier, too many players underestimate it due to the SR weakness, but there's no denying it can wreck a ton of shit if there wasn't SR. A core devised by FLCL iirc, Torterra's main job is to beat up SR leads like Golurk, Seismitoad, Piloswine, and even Golem thanks to Bullet Seed, all while covering Electric and Rock attacks aimed at Charizard. Charizard in turn absorbs Will-o-Wisps and destroys pretty much any physical wall that can stand up to Torterra. The FG core is complete here, but there is a pretty huge Water weakness here since neither can't take those attacks well.
Mantine or
Ludicolo work well as Water-type counters, but
Carracosta makes a fine choice for a more offensive edge.
This core is also cool:
Combusken has kick-ass STABs that are only stopped cold by a few, like Altaria and Grumpig. Why not lure those bastards out with Samurott? Use Megahorn to lure in Altaria, then smash it with Ice Beam. Use a special move to lure Grumpig in, then skewer the tub of lard. For the bulky pokes Samurott can't break, like Regice and Lickilicky, Combusken's got them covered too. What's that, want a Grass mon? I dunno about you, but
Sawsbuck could be good to offer some initial speed to the core, and tends to lure in Will-o-Wisp users like Weezing and Misdreavus that Combusken can switch in on. It even knows Baton Pass, which it can use to pass Substitutes or even Swords Dances if you use a physical Ken (tweak the Samurott accordingly).
Roselia gives no f**ks about Alomomola and can stop Ludicolo while offering Spikes or Toxic Spikes support, the latter of which Ken loves since it has Sub+Protect to rack up damage. It should be noted that this core cannot effectively deal with Mantine, and adding a Flying-weak Grass mon stacks up weaknesses (Roselia also stacks Psychic weaknesses), so.....
Cradily I guess? Not really sure with this one, but hey, insurance against ShufflePard
