nobody wants to use a team of 5 Pokemon that become crappy the second Drizzle goes down.
Kabutops, Kingdra and Ludicolo are all too slow and too weak to do a goddamn thing out of rain.
nobody wants to use a team of 5 Pokemon that become crappy the second Drizzle goes down.
So, yes, by banning all the broken abusers you actually do kill Rain Offense. And I think we all know Rain Stall isn't broken, and the reason nobody uses it is this exact reason: nobody wants to use a team of 5 Pokemon that become crappy the second Drizzle goes down.
there is a difference between what you think we are trying to do + what we are actually doing, i've pointed out that the best way to handle this is to start w/ kingdra and manaphy the two definitively broken ones then work from there.Man, people overreact to rain so badly.
You want to ban Ludicolo of all damned things but I have not seen a person complain about Dory in a good fucking while in this thread.
I don't think that people want to actually ban rain abusers to make rain balanced. They want to ban Rain abusers so Sand becomes the dominant, uncompetitioned weather again just like Gen IV because people REFUSE to play a new metagame and want to play shit like Gen IV where switching in TTar means permanent Sand with virtually no exceptions.
What is wrong with you people.
DoubleDance/DDChestoRest Kingdra. You call that terrible?
Man, people overreact to rain so badly.
You want to ban Ludicolo of all damned things but I have not seen a person complain about Dory in a good fucking while in this thread.
I don't think that people want to actually ban rain abusers to make rain balanced. They want to ban Rain abusers so Sand becomes the dominant, uncompetitioned weather again just like Gen IV because people REFUSE to play a new metagame and want to play shit like Gen IV where switching in TTar means permanent Sand with virtually no exceptions.
What is wrong with you people.
You want to ban Ludicolo of all damned things but I have not seen a person complain about Dory in a good fucking while in this thread.
It still sets a new precedent. It's a new way of thinking for a new generation.
Perhaps my example was a flawed one, but it still stands. Rain stall isn't particularly good or popular, and I see no reason why we should cater to this group.
I'm not holding on the last metagame at all. I'm simply saying that, due to our experience with these pokemon, it's very obvious what sends them over the top. This same experience is why we immediately set pokemon like Arceus and Mewtwo to ubers this gen without trial. Do you think that is a wrong decision? I'm not trying to "excuse" them, I'm simply upholding the principles of making a fun metagame with as few bans as possible.
And now there is a new policy. It's a new generation. To quote you, "Last generation means absolutely nothing. Any argument for banning should refer to this generation and this generation only."
But we don't know if these three are even the problem. It's simply arrogant to assume that bucking these three to ubers will fix the problem. If this is the course of action, then I guarantee you that at least one more swift swimmer will be sent to ubers, possibly more, which mauls the metagame even more. At a certain point we're just going to neuter rain offense to the point where the strategy isn't viable, and maybe weather will calm down then, but not until we have a huge banlist that includes weather abusers from all the weather conditions (except hail).
Man, people overreact to rain so badly.
You want to ban Ludicolo of all damned things but I have not seen a person complain about Dory in a good fucking while in this thread.
I don't think that people want to actually ban rain abusers to make rain balanced. They want to ban Rain abusers so Sand becomes the dominant, uncompetitioned weather again just like Gen IV because people REFUSE to play a new metagame and want to play shit like Gen IV where switching in TTar means permanent Sand with virtually no exceptions.
What is wrong with you people.
I play mostly on PO, and my experiences are that rain dance teams, while good and synergistic, are beatable. My team doesn't even have a water resist, but I have a good 70% match-up against rain dancers. Rain Dance teams are tough, but beatable. I did have to build my team with rain dance in mind, but I was able to do so without greatly weakening my other match-ups (I pretty much can't lose to Sun teams, for example, and can generally best sandstorm). Pretty much the only problem with adjusting to beat rain dance is that my revenge killer, ScarfTar (which I also have to kill annoying Psychics that would stop Roob's sweep), means that my LO Gengar dies a lot more quickly. Against rain dance, I focus entirely on killing Politoed. Sometimes, I have to sac a poke to give T-Tar a free switch, but T-Tar always draws in Politoed to replace rain, which is outsped and 2HKO'd after hazards. After that, it becomes a team of bad sweepers with crappy defenses and lousy speed which are easily dealt with. Priority is also very helpful in counteracting the swift swim.
In a game with a metagame, there will necessarily be archetypes that, in order to beat, one must weaken their match-ups against other archetypes. My team, for example, is weak to defensive baton passes, but those teams are rare enough for me to accept the occasional rough matchup while having an acceptable rain dance matchup and a good general matchup. A broken metagame would consist of two viable archetypes: the team-to-beat, and the anti-team. A Drizzle metagame is very far away from a broken one. Even if a team just loses to rain dance, it may be a good metagame choice if it has a good matchup against the rest of the field.
If any pokes in OU are degenerate, it's Manaphy, who is pretty much unbeatable in rain and extremely bannable. Even with 7 turns of rain, all it takes is 3-4 turns to set up a monstrous, fully healthy sweeper with very good bulk.
For those interested, my team is Reflect Lead Deoxys-S, Bulky Sweeper Roob, CB Scizor, Balloon Heatran, LO Gengar, and ScarfTar.
Man, people overreact to rain so badly.
You want to ban Ludicolo of all damned things but I have not seen a person complain about Dory in a good fucking while in this thread.
I don't think that people want to actually ban rain abusers to make rain balanced. They want to ban Rain abusers so Sand becomes the dominant, uncompetitioned weather again just like Gen IV because people REFUSE to play a new metagame and want to play shit like Gen IV where switching in TTar means permanent Sand with virtually no exceptions.
What is wrong with you people.
no rain is being focused on because there are as many powerful abusers as there are + will settle easier than sand which has only a small handful + nothing to pick up the slack so is best off being pot off untill we see what rain becomes there is this thing called prioritizing.No, not at all. Sand and rain are both great ways to play, (too great, it seems), but people are just focusing on the rain aspect because it is inherently more divisive. Should we ban drizzle, Politoed, the trio, etc. There's far less abusers of sand, and it would actually make more sense to just ban something like Dory (and maybe Landios) rather than a slew of rain pokemon. At least in my opinion, of course. The constant jeers of, "you people can't accept a new meta!" are just so dumb to me. Sand in Gen IV is nothing like it is in Gen V, so people will have to accept this new game regardless.
Pretty much this. Weather is obviously shaping up into (or already is) a major factor in the metagame, a bit like Stealth Rock last gen. Trying to preserve the Gen 4 metagame is pretty stupid, IMO.
no rain is being focused on because there are as many powerful abusers as there are + will settle easier than sand which has only a small handful + nothing to pick up the slack so is best off being pot off untill we see what rain becomes there is this thing called prioritizing.
drizzle does nothing on its own.. it just makes rain, not broken. only problems i see with rain are manaphy and kingrda
Support Characteristic
A Pokémon (Or now, Ability) is uber if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep.
And ok Garchomp is weaker in terms of -1 evasion, but it's not weaker in terms of "I'm slow as fuck and my water attacks are significantly less powerful"
Dear God, are you seriously saying that SR is anything like drizzle? It may have been all over the place, it may have pushed some (as in two) pokemon down a tier, but it's really nothing like rain. It's not a playstyle, and it doesn't severely change the battle in the way perma-rain does. Again, people need to stop accusing the community of trying to hang on to the old gen. I've seen very little evidence of that from anyone.
Landlos is weaker.
Dory is slow as hell.
There you go.
To everyone else, anyone that can give me a good example of why they would use a team with Politoed or Ninetales on it just to make the 5 other Pokemon on their team usable (and not broken) in Standard gets a cookie. And keep in mind that anytime TTar or Hippo shows up those Pokemon generally become very, very weak, while anytime your Drizzletoed appears Garchomp doesn't get any weaker.
This is why I think Manaphy should be banned before even considering drizzle. As already mentioned, it doesn't even need drizzle to become a beast; Raindance is enough for it to setup.I play mostly on PO, and my experiences are that rain dance teams, while good and synergistic, are beatable. My team doesn't even have a water resist, but I have a good 70% match-up against rain dancers. Rain Dance teams are tough, but beatable. I did have to build my team with rain dance in mind, but I was able to do so without greatly weakening my other match-ups (I pretty much can't lose to Sun teams, for example, and can generally best sandstorm). Pretty much the only problem with adjusting to beat rain dance is that my revenge killer, ScarfTar (which I also have to kill annoying Psychics that would stop Roob's sweep), means that my LO Gengar dies a lot more quickly. Against rain dance, I focus entirely on killing Politoed. Sometimes, I have to sac a poke to give T-Tar a free switch, but T-Tar always draws in Politoed to replace rain, which is outsped and 2HKO'd after hazards. After that, it becomes a team of bad sweepers with crappy defenses and lousy speed which are easily dealt with. Priority is also very helpful in counteracting the swift swim.
In a game with a metagame, there will necessarily be archetypes that, in order to beat, one must weaken their match-ups against other archetypes. My team, for example, is weak to defensive baton passes, but those teams are rare enough for me to accept the occasional rough matchup while having an acceptable rain dance matchup and a good general matchup. A broken metagame would consist of two viable archetypes: the team-to-beat, and the anti-team. A Drizzle metagame is very far away from a broken one. Even if a team just loses to rain dance, it may be a good metagame choice if it has a good matchup against the rest of the field.
If any pokes in OU are degenerate, it's Manaphy, who is pretty much unbeatable in rain and extremely bannable. Even with 7 turns of rain, all it takes is 3-4 turns to set up a monstrous, fully healthy sweeper with very good bulk.
For those interested, my team is Reflect Lead Deoxys-S, Bulky Sweeper Roob, CB Scizor, Balloon Heatran, LO Gengar, and ScarfTar.
I'm kind of confused lol. Are you arguing that we should ban Swift Swim or the abusers, or that we should ban Drizzle? Because your first statement explains exactly why we can't ban Swift Swim: It doesn't break all of the abusers.
No, that's not what support charcteristic means. Support Characteristic was made for Wobbuffet, in that he made every single sweeper easier to use, and better. Drizzle only gives the select few good Swift Swim and Hydration users the ability to sweep easily. It doesn't break all Swift Swimmers, and it doesn't make anything that doesn't have a rain affiliated ability better.Drizzle is broken under the Support Characteristic: It makes it significantly easier for other Pokemon to sweep. By your logic, we should have banned every Pokemon with a setup move last gen instead of banning Wobbuffet. I know that's an extreme example, but you get what I mean. Banning Drizzle achieves essentially the same outcome in the long run as banning all the broken abusers, but with less bans. That statement satisfactorily answers half of your points.
Ok, so much is wrong with this last part. You honestly think that playing 8-turn rain is exactly the same as playing balanced Drizzle? Let me give you a clue, one is a far superior and more viable strategy to use. The double bonus clue? It's the one that doesn't involve 8-turn rain.I never said banning everything broken by Drizzle was the same as banning everything good under Drizzle. What I said was banning Drizzle would have pretty much the same effect on the metagame as banning all it's broken abusers. If you ban Drizzle, you typical rain team has a full team of 6 Pokemon that rely on Rain Dance to be good. If you ban the broken abusers, you have 5 Pokemon that rely on Drizzle to be good, and 1 Politoed who no longer has anything to make broken to balance the fact that you have to carry it. A good example would be the Inconsistent ban: Banning Inconsistent essentially banned the Pokemon who had its' serious usage in OU.
Lets just ban drizzle and be done with it T_T
Yeah, this kind of laziness about just wanting to ban Drizzle because it's easier is exactly why I post in here. If we want to fix a problem, fix it correctly, and the problem won't show up again.