The rating "decay" isn't really.
I saw that, but if the displayed ranking diminishes, it means that they have to keep battling to bring it up again, so it accomplishes the same thing.
The rating "decay" isn't really.
You're rewarding time spent and not competence. A lot of older players can't just sit around and ladder all day every day.
No, we are rewarding consistency.
In fact, the annoying part is that the new rating system sets the minimum in Find Battle variation to 200, which creates a whole bunch of +8,-23 battles once your rating gets high enough. Before, you could set the variation to something like 50, and get normal rating changes after battling.
My complaint is not the system in place, simply the lack of a reset. Player x, who ended round 2 above 1500, literally only has to battle twice in round 3 in the last day of the test to remain above that level and all but guarantee voting rights. Player y, already above 1400 at the end of round 2, similarly has very little actual laddering to do to remain in a position likely to allow them to vote.
If it's the same settings as the default one, then they need 10 battles, not two, after a long period of inactivity. Due to them searching with the real rating (ie players in 1500 with +/- 200) they'd have to win 10 battles in a row against 1300+ players (and probably some 1400 and 1500s as you can't control who you face) so if they can pull off those 10 wins in a row once everyone's adapted to the metagame they definitely deserve the voting rights.My complaint is not the system in place, simply the lack of a reset. Player x, who ended round 2 above 1500, literally only has to battle twice in round 3 in the last day of the test to remain above that level and all but guarantee voting rights. Player y, already above 1400 at the end of round 2, similarly has very little actual laddering to do to remain in a position likely to allow them to vote.