Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

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Since Granbull received a change to the fairy type, is it for him possible to receive a good position in the RU environment? (120 attack with the possibility to use the elemental punches, Close-Combat, Double-Edge, Focus Punch, Elemental Fangs, Outrage, Play Rough, Pay Back, and Earthquake.) Not to mention Intimidate to reduce physical threats and decent defenses 90/75/60. Its 45 speed hinders it, so choice scarf/Trick room support would be helpful for him.
 
Venomoth @ Black Sludge
Ability: Shield Dust
EVs: 252 HP / 212 Def / 44 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Sleep Powder
- Baton Pass

i like this venomoth more than any other moth set, right now. extra bulk afforded lets it nab a boost against a lot of pokes, namely: hitmonlee w/o stone edge, escavalier, non-psychic / air slash shaymin, toxic spikers, wutevz. speed lets it outrun duggy at +1; you can run more if you like. shield dust is underrated and probably the best of its abilities for bulky moth, since you are immune to stuff like scald burns, twave paras, etc. wonder skin would be better if you can dodge roars like before, but you can't. might be worth looking into, though.

potential changes: mental herb > black sludge; item slot is kinda useless, and a one-time immunity to taunt can be very helpful (esp vs sableye). something > bug buzz; i don't like a bper without an attack, but since it's bulky you can forgo it with roost or something so you can boost / pass again later.
 
EDIT: Oh yeah, and I need to try out a Dugtrio + Belly Drum Slurpuff duo. I tried a similar core in early BW RU with Linoone > Slurpuff, and it was a pretty effective pair. Dugtrio could remove the Steels that Linoone hated and then go out with Memento, which would give Linoone a much easier time setting up. Slurpuff similarly hates Steels since its usable physical coverage pretty much just consists of Play Rough and Return, but with Dugtrio removing those Steels and giving it free setup opportunities with Memento, it could be a pretty dangerous sweeper.

I'm also going to try some Dugtrio + Birds teams. Those were ridiculously fun in early BW RU as well.

Which steels would you be trapping? The steels I've seen so far have been Escavalier, Bronzong and Cobalion. Dugtrio loses to Escavalier and Bronzong, and it can beat Cobalion, though Fairy hits Cobalion neutrally

Perhaps it can trap some poisons. I don't really know which ones are prominent. Some of them like Golbat, Weezing and Amoongus don't care too much for Dugtrio though. It can hit Drapion and Toxicroak hard, though Fairy hits both of them neutrally

It's a nice idea pairing a fairy with Dugtrio as ground hits poison, steel and even fire, but it misses some important targets. We'll have to wait to see what sorts of things become prominent in RU, but as long as Escavalier is in RU, the Fairy/Dugtrio combo is gonna have problems. It's nice that Slurpuff has Flamethrower, so maybe it's worth it to go mixed Slurpuff if you're going for the Belly Drum set
 
Venomoth @ Black Sludge
Ability: Shield Dust
EVs: 252 HP / 212 Def / 44 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Sleep Powder
- Baton Pass

i like this venomoth more than any other moth set, right now. extra bulk afforded lets it nab a boost against a lot of pokes, namely: hitmonlee w/o stone edge, escavalier, non-psychic / air slash shaymin, toxic spikers, wutevz. speed lets it outrun duggy at +1; you can run more if you like. shield dust is underrated and probably the best of its abilities for bulky moth, since you are immune to stuff like scald burns, twave paras, etc. wonder skin would be better if you can dodge roars like before, but you can't. might be worth looking into, though.
Shield Dust does not prevent full paralysis, merely induced paralysis from moves like Discharge. I'm not sure if Shield Dust is 'all that' on Venomoth, since it doesn't really care about Scald burns. Much rather have Wonder Skin, since it halves the chances of moves like Roar, Taunt, and Thunder Wave working (I don't know if this applies for Haze and Perish Song).

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also pointing out that Swellow hits like a motherfucker.

252 Atk Guts Swellow Facade (140 BP) vs. 4 HP / 0 Def Raikou: 325-384 (100.9 - 119.2%) -- guaranteed OHKO
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Azelf: 345-406 (118.5 - 139.5%) -- guaranteed OHKO
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Cinccino: 388-457 (133.3 - 157%) -- guaranteed OHKO

With a good number of potent Flying-types to form dual Birds, and good trappers in Dugtrio and Magneton, this is gonna be good.
 
Shield Dust does not prevent full paralysis, merely induced paralysis from moves like Discharge. I'm not sure if Shield Dust is 'all that' on Venomoth, since it doesn't really care about Scald burns. Much rather have Wonder Skin, since it halves the chances of moves like Roar, Taunt, and Thunder Wave working (I don't know if this applies for Haze and Perish Song).

my b, i meant tbolt
 
So I decided, with Molk's approval, and help from some other users, to put together a threatlist divided into high, mid, low and very low viability rankings as of right now (as the meta is very volatile this is subject to change). Basically Top-Low level threats are all decent pokemon in the tier though obviously high>mid>low and very low pokemon are viable on some teams but tend to require more support and are very niche.

If you are looking to get into the tier, here is the list, hopefully you all find it useful!

http://piratepad.net/ep/pad/view/ro.Q9wmiEkA4A5/latest

A few of those I feel like debating:

Chatot is way too annoying with chatter to be so low, boomburst rly hurts after nasty plot too. has no way of getting around steels, but it's still ranked a little too low imo.

I think barbaracle is a huge threat, it can definitely pull off a shell smash vs. moltres or something and go. It's the fastest shell smasher around, it's worth more a "low rank threat"

LICKILICKY this guy needs to be somewhere. His special defense is insane, stalling specs friggin raikou out, and he acts as one of the best clerics around, with a solid attacking option in body slam that has an ugly para-chance, preventing even things like hitmonlee from switching in with impunity. This guy is definitely a High Level threat, I'm not gonna lie. Special bulk is simply ludicrous.
Just look

252 SpA Choice Specs Raikou Thunderbolt vs. 248 HP / 252+ SpD Lickilicky: 151-178 (35.6 - 42%) -- 88.9% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Delphox Fire Blast vs. 248 HP / 252+ SpD Lickilicky: 183-216 (43.2 - 51%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Kyurem Ice Beam vs. 248 HP / 252+ SpD Lickilicky: 165-195 (39 - 46%) -- guaranteed 3HKO after Leftovers recovery

These guys are the HARDEST HITTING special hitters that even exist in the tier (with no set up anyway) And this guy is tanking ALL OF them WITHOUT GETTING 2HKO'D!!!
Seriously, this guy deserves some more credit for this ridiculous bulk.
Oh, and about hitmonlee:
0 Atk Lickilicky Body Slam vs. 4 HP / 0 Def Hitmonlee: 133-157 (54.9 - 64.8%) -- guaranteed 2HKO
Gets cleanly 2HKO'd and risks para.

If this special bulk isn't a threat idk what even is.
O here's tha standard cleric set:
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Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Body Slam
- Wish
- Protect
- Heal Bell

Oblivious got a nice buff so it can't even be taunted now! This thing takes on practically every special attacker, and the only special hit which does hit it super effectively (focus blast) misses every turn. He's an amazing team support and a ridiculously bulky tank, give this guy a whirl! His FAT bulk will not disappoint you.
 
I just started playing RU today and only recently started getting the hang of it imo, but one Pokemon that has served me fairly well so far is Spiritomb.

Spiritomb @ Assault Vest
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Sucker Punch
- Shadow Sneak
- Return

Having something with Pursuit is fairly helpful since Azelf is really common right now and Pursuit will OHKO an Azelf switching out. Anyway, for a Pokemon as reliant on prediction as Spiritomb, something like Infiltrator could not have been better as now something using Substitute on Sucker Punch is not particularly safe if Spiritomb can hit hard enough since it can hit through the substitute. It is also helpful vs Psychic types since they all love to Dual Screen at this point in time and Infiltrator just ignores the screens (Uxie is bulky enough to mess you up though). Since all the Dark-types are gone it is worth mentioning Spiritomb (I'm pretty sure) has the strongest Sucker Punch in RU right now, making it a neat revenge killer that can do its business even with a Substitute involved.

My only problem with it right now is its really bad coverage since sometimes all you can do is use Return on something (really wish it got Knock Off), but really being able to take the special hits hits and having a decent enough utility is really helpful. You can probably go CB > AV for power, but I haven't tried CB tomb out yet since Spiritomb needs to use it to avoid certain 2HKOs.
 
Molk , I have actually been using SpDef Rhyperior almost exclusively (outside of my TR team of course) Great set.

I haven't seen many replays yet, so I figured I would go ahead and post a decent one (imo)

http://replay.pokemonshowdown.com/rubeta-106656763 - So, this replay shows off a lot of cool things. I guess to break things down a little bit:
1. Azelf is very solid as a mixed LO attacker. Knock Off buff + U-turn makes it damn annoying and that high Speed makes it darn near impossible to setup with it around unless you're boosting Speed.
2. Zoroark is scary. I'm damn lucky I had standard physically defensive Milotic in this match as compared to the Competitive set I typically run. SD, NP, and yes, Agility too. Kinda reminds me of a frailer, slightly weaker Lucario. Can use virtually any Choice item (Specs hurts a ton) and has 3 different boosting moves. Oh, and Illusion is difficult to play around.
3. On the topic of Milotic, this thing is really good. If you don't want to go the Competitive route, you can go physically defensive or specially defensive. Specs and offensive Life Orb aren't out of the question either thanks to Competitive. Scarf seems outlandish, but it might work? Kinda doubting it, but the other sets are cool I think.
4. Delphox is really cool. Couldn't set up with it in this replay due to the presence of Azelf, but it can just attack off the bat if you can't sweep. Had I predicted the Azelf switch-in, Delphox probably could have won without setting up.
5. AV Druddigon is so clutch. Early-game aggressive double switch to take out Escavalier and then being a bamf and tanking out Ice Beam at the end to win. Obviously, Specs Lanturn isn't the strongest thing out there, but I had another battle (didn't save this replay) where it tanked out an Ice Beam from Kyurem at about 80% to clutch a match for me. (though it wasn't LO or Specs. It was some strange SubRoost variation w/o Leftovers. EBelt maybe? idk)
 
Which steels would you be trapping?

Well, this is mostly speculation at the moment. After all, the RU Beta ladder is still very new, and I personally won't have much time to actually ladder until this upcoming week, so you may be right. However, Dugtrio is still capable of threatening a handful of Steels with a Focus Sash set, provided you can keep hazards off the field. Earthquake + 1 HP Reversal has a chance to KO 248/0 Escavalier if it has switched into Stealth Rock, guaranteed after two SR switch-ins. Even if it can't KO, if it can weaken Escavalier to the point where Slurpuff can KO with Flamethrower (a 0 SpA Flamethrower does ~50% max to a 248/8 AV Escavalier) then it has done its job. Dugtrio has a small shot at 2HKOing SpD Registeel and loses to others, but as long as it can get those two Earthquakes in, it'll be weak enough for Slurpuff to sweep past it. Steelix takes a ton of damage from Earthquake + Reversal, more than enough to soften it up for Slurpuff to finish off. You're right that Dugtrio won't always be able to switch in on an opposing Steel and kill it off effortlessly (although it can easily pick them off if they get worn down), but even if it can't beat a particular Steel 1-on-1, it can still trap the opponent and weaken it enough for Slurpuff to finish off later. A heavily crippled Steel is just as useless against Slurpuff as a dead Steel.

Also, requesting that Combusken be added to the threatlist. It'd probably fit best in the Low or Very Low sections, but I feel it has a solid enough niche and it is viable enough to deserve acknowledgement.
 
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new guys i haven't talked about yet!!

whimsicott is actually surprisingly effective, and i think it really has the potential to carve itself a new niche in XY RU. being the only fast fairy on the board right now is pretty cool, since that provides it with a resistance to the more common priority right now (mach punch / sucker punch) and lets it pseudo check stuff like hitmonlee (remember you have to weaken it slightly, since whimsi is a bit of a wuss). tailwind / encore / taunt / u-turn / moonblast / substitute / leech seed all are fantastic moves for whimsi for various reasons; i know people dislike leech seed straight up but whimsi does force a lot of switches with it, and actually gets a lot of HP back. i actually stalled out a few pokes while playing friends earlier today; while it's probably not the best set and not for every team, it's still pretty good.​
I just made a team with Life Orb Whimsicott, and it's pretty cool. Kinda weak, which is disappointing, but it's a great offensive pivot. Comes in on Druddigon somewhat safely, only fearing Fire Punch (though I imagine that'll be pretty common), and punishes it for using Outrage. It also has U-turn and Encore, which as most people who played NU with me last gen know is my pair of bonermoves. All of its great resistances provide it a lot of opportunities to come in and gather up momentum, which usually makes up for its somewhat disappointing damage output. Plus, Encore makes it the perfect switch into otherwise scary shit such as SubCM Raikou.

Also posting about my bonermon Heliolisk. Almost everyone I've hyped it to has said to use Raikou instead, but Specs Heliolisk wrecks. It has Dry Skin, which is huge because it gives it an immunity to Water and fucking Scald, and its Normal typing gives it an immunity to Ghost, which while not amazing, is still a nice benefit. My favorite part about it is that it has Surf to bone Rhyperior and Focus Blast, which isn't super necessary coverage but is still nice nonetheless. Lets it hit stuff like Registeel and Magneton pretty hard, which Raikou also can't do (unless it runs Aura Sphere, which means that it's slower than Heliolisk). I've only been using Specs so far because it's just super strong, and so far, it's my favorite Pokemon to use in the tier.
 
I've actually taken a liking to SpDef Gallade as a Kyurem counter

gallade.png

Ability: Steadfast
EVs: 252 HP/4 Atk/252 SpDef
Careful Nature
- Wish
- Protect
- Drain Punch
- Will-o-wisp

While this set is nothing new, making somewhat of a splash in RU last gen, it wasn't as anti-meta as it wanted to be, as it lacked the key resistances that let Slowking take the nukes it couldn't, and lost miserably to Hurricane Moltres. However, in this gen, special attackers like Kyurem and CM Raikou aren't nukes but instead, set-uppers. Gallade shines at being able to Drain Punch any of attempts of those two to set up, and Will-O-Wisp's incoming Escavalier. Overall very hard to switch into, and a good glue to teams that have problems with those two
 
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Much like Trick Room, another playstyle that I've found to be incredibly successful is rain offense. At the moment RU has a ton of Pokemon that can abuse rain, missing out on only Kingdra for the most part. It's just so easy to overwhelm the opposing teams with powerful Water-type attacks and Hurricane spam from Tornadus. I've been having a lot of fun with it so far, and it's actually very easy to experiment with.

The biggest issue rain teams seem to have is a massive weakness to Electric-types and Kyurem. Escavalier is a great check to Kyurem as well as Mega Abomasnow, and it can deal with Druddigon nicely too. Toxicroak can sometimes be a huge bitch as well, because it fears nothing from Kabutops nor Ludicolo, and if it happens to be at +2, Sucker Punch will even OHKO Tornadus after rocks. However, Electric-types are still the biggest issue, and without having to run defensive shit like Rhyperior I decided to try out something weird that worked surprisingly well:

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Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Earth Power
- Sludge Wave
- Rain Dance / Stealth Rock / Knock Off / Grass Knot

Although it doesn't have the greatest SpA stat in the world, its ability to check very prominent Electric-types such as Raikou and Heliosk as well as Toxicroak while maintaining the offensive pressure is something that nothing else can really accomplish on rain. The Hydro spam is still there, and Earth Power lets it check the electric-types and Toxicroak while hitting the incoming Kyurem's for solid damage. Although it doesn't get Ice Beam, Sludge Wave is a great alternative which keeps Grass-types such as Shaymin, Sceptile, and Virizion from basically getting a free switch into Toad, and all of them are easily 2HKOed by it on the switch. In the last slot you can opt to run Rain Dance if you would like something else to set up rain in order to keep up your overall momentum. Stealth Rock is also nice if you have no where else to put it. Knock Off does a respectable amount of damage to Slowking on the switch and it can potentially cripple something that tries to switch into it, which is always nice. Make sure to run a Rash nature if you choose to do that though. Last but not least, Grass Knot lets Seismitoad hit oncoming bulky Water-types such as Milotic and Gastrodon who all wall this set to hell otherwise, but it's still not that powerful so I don't recommend it over the other options for the most part.
 
For people who haven't given it a go, I strongly suggest trying out mixed LO Tornadus. Tornadus has the combination of amazing speed, great mixed offensive stats, a great offensive typing and a good selection of moves to use. Flying has always been one of the best Offensive typings in Pokemon and Tornadus proves to be no exception. Hurricane hits incredibly hard with a Life Orb maiming a lot of offensive teams due to it's amazing 111 speed. And for all the mons that can switch in to a LO Hurricane, not many enjoy a Grass Knot/Heat Wave/Superpower or Knock off :]

And if that wasn't enough, Tornadus also has a cool ability that got an ENORMOUS buff in Generation 6, Defiant. With the combination of hazards, a spinblocker and Tornadus, you can create the poor mans Deoxys-D + Bisharp + Aegislash core that is so well known in OU. So yeah, give it a try, I just wanted to show off this set after a game I just played where Tornadus got 4 kills with 4 different moves which you can see here.

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Tornadus (M) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Knock Off
- Grass Knot
- Superpower
- Hurricane

This is the set I have been running, haven't customised the EVs to kill specific shit so if anyone can recommend a better spread that would be nice :] But use Tornadus seriously it won't dissapoint.
 
Ladies and gentlemen, the most broken thing ever:
hitmonlee.gif


Hitmonlee (M) @ Liechi Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Endure
- Reversal
- Knock Off
- Stone Edge

I have used this set in OU with considerable success, the only way to stop it is priority and you can't even use fake out, as Hitmonlee can Endure it. The strategy is simple, get to 1 HP, get unburden boost and +1 then demolish everything with a 200BP STAB coming off of 120 base attack.

1 252+ Atk Hitmonlee Reversal (200 BP) vs. 0 HP / 0 Def Azelf: 339-400 (116.4 - 137.4%) -- guaranteed OHKO
+1 252+ Atk Hitmonlee Reversal (200 BP) vs. 4 HP / 0 Def Slurpuff: 288-339 (94.1 - 110.7%) -- 62.5% chance to OHKO
+1 252+ Atk Hitmonlee Reversal (200 BP) vs. 252 HP / 252+ Def Torkoal: 288-340 (83.7 - 98.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Hitmonlee Reversal (200 BP) vs. 4 HP / 0 Def Moltres: 277-327 (86 - 101.5%) -- 12.5% chance to OHKO

It is however walled by Cresselia, which seems the only way to stop this monster.
 
I don't think anyone has mentioned Aromatisse yet.

Aromatisse @ Leftovers
Trait: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast
- Protect
- Wish
- Aromatherapy

I've used Aromatisse on both offense and stall and it's not disappointed me at all. It's bulky enough to function as both a pivot and a wall, and it can't be Taunted which makes stall teams with it harder to break. In addition, it's quite a fantastic check to most of the Dragons as it doesn't really fear Druddigon and beats most Kyurem variants apart from the rare Iron ahead ones. Aromatisse + Alomomola is a really decent stall core because together they cover a lot of threats on both sides of the spectrum and are fantastic pivots.

Also there's probably a better EV spread for this but idk

Really liking RU, it'll be fun once the broken stuff (Knock Off :<) get booted out
 
So I decided, with Molk's approval, and help from some other users, to put together a threatlist divided into high, mid, low and very low viability rankings as of right now (as the meta is very volatile this is subject to change). Basically Top-Low level threats are all decent pokemon in the tier though obviously high>mid>low and very low pokemon are viable on some teams but tend to require more support and are very niche.

If you are looking to get into the tier, here is the list, hopefully you all find it useful!

http://piratepad.net/ep/pad/view/ro.Q9wmiEkA4A5/latest
Why is Venomoth a high level threat and Vivillon a low level threat? They're both pretty damn similar, and I think both should be high level threats.
 
Why is Venomoth a high level threat and Vivillon a low level threat? They're both pretty damn similar, and I think both should be high level threats.
Venomoth learns baton pass and can pass it's boosts to mons with far superior offensive stats. Vivillon cannot and relies solely on it's offensive stats to achieve. I personally would much more scared of a +2 +2 +2 Tornadus or Kyurem, than a +2 +2 +2 Vivillon.
 
So I decided, with Molk's approval, and help from some other users, to put together a threatlist divided into high, mid, low and very low viability rankings as of right now (as the meta is very volatile this is subject to change). Basically Top-Low level threats are all decent pokemon in the tier though obviously high>mid>low and very low pokemon are viable on some teams but tend to require more support and are very niche.

If you are looking to get into the tier, here is the list, hopefully you all find it useful!

http://piratepad.net/ep/pad/view/ro.Q9wmiEkA4A5/latest
"Very Low (??) Threats:
Chatot"

ಠ_ಠ

Without Mienshao, Hitmonlee can finally shine as a Fake out fast High Jump Kick user...

Also, looking at the pokemons on the tier, is there anything that can safely come in on Specs Exploud ? Doublade gets destroyed by Scrappy Focus Blast and Fire Blast turns AV Escavalier into metal junk. I predict Exploud to become the Nidoking/Nidoqueen of RU, a 'mon that hits so hard and has a crazy movepool that nothing can safely come in against it.
Heatproof bronzong :] Also if you're running soundproof on your own exploud you can check it that way. Obamosnaw gets soundproof too, so if you're using it you can wait with megavolving and check bb that way but yeah bronzong is about the only thing :]
 
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Alright, i've of course been playing RU alot lately and as i've done so i've discovered som pretty cool sets. 1 of them in which i'll share with you right now! =D


kyurem.gif
Kyurem @ Leftovers
Ability: Pressure
EVs: 16 HP / 84 Atk / 156 SAtk / 252 Spd
Hasty Nature
- Substitute
- Roost
- Outrage
- Ice Beam

Ok, so this is basically a standard Sub/Roosting Kyurem but with a bit of a twist. I gave it the standard max speed but since this is a mixed kyurem, i gave it a Hasty nature
(naive works just as fine).
As for the other EVs the 84 atk EVs are there to 2 hit KO mostly Slowkings and Milotics, and an Ice beam can of course take care of Tangrowth, so no more stupid Tang/King Cores!
Now moving on to it's Sp.atk EVs, they are there to be able to 2 Hit KO Max Sp.def Amoonguss, but it's also just all around good to make it a better mixed attacker.
So yea, this thing is pretty darn fun, and what you also need to realize is that no one will see the Outrage coming, so they'll for example switch in Milotic thinking it's all fine but they'll be in for a surprise.
Now it is still walled by steels (Escavalier), but every pokemon has a weakness (even Sableye now ;P).
And to Sum it all up in one Sentence; This thing as an awesome Wallbreaker.

Please Leave Your Personal Opinions! =D
 

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I just tried a rather unorthodox, but quite effective Muk set I got from my friend:

250px-089Muk.png

Muk @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 SDef / 4 Def
Careful nature
-Curse
-Gunk Shot
-Shadow Sneak
-Fire Punch

With max special defense investment and Curse, Muk can sponge attacks from both the physical and special sides, and hit back hard. Plus, with Gunk Shot and Poison Touch, there is a huge 51% to poison.

The idea is to switch into a weaker, special attacker (or into a defensive wall), where they will hopefully switch out thinking you have an Assault Vest. If not, Muk can still wall special attacks for an eternity. Then, you proceed to use Curse to boost up your physical defense, then hit hard with Gunk Shot. Fire Punch is for coverage against steels, especially Escavalier.

After a curse, Muk is pretty damn bulky.

Some calcs:

Code:
252+ SpA Life Orb Raikou Extrasensory vs. 252 HP / 252+ SpD Muk: 164-195 (39.6 - 47.1%) -- guaranteed 3HKO after Black Sludge recovery

252+ SpA Kyurem Earth Power vs. 252 HP / 252+ SpD Muk: 156-184 (37.6 - 44.4%) -- guaranteed 3HKO after Black Sludge recovery

252 Atk Braviary Brave Bird vs. +1 252 HP / 4 Def Muk: 160-189 (38.6 - 45.6%) -- guaranteed 3HKO after Black Sludge recovery

252+ Atk Escavalier Iron Head vs. +1 252 HP / 4 Def Muk: 126-148 (30.4 - 35.7%) -- guaranteed 4HKO after Black Sludge recovery

252 SpA Life Orb Shaymin Earth Power vs. 252 HP / 252+ SpD Muk: 153-182 (36.9 - 43.9%) -- 99.8% chance to 3HKO after Black Sludge recovery

Of course, Muk still lacks reliable recovery, which is a major drawback, so things like Wish from Alomomola would help a lot.

At +1 Def, many physical supereffective attacks still punch huge holes in Muk, which is another drawback. Also, Rhyperior is a hard counter.

Thoughts?
 
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I've actually taken a liking to SpDef Gallade as a Kyurem counter

gallade.png

Ability: Steadfast
EVs: 252 HP/4 Atk/252 SpDef
Careful Nature
- Wish
- Protect
- Drain Punch
- Will-o-wisp

While this set is nothing new, making somewhat of a splash in RU last gen, it wasn't as anti-meta as it wanted to be, as it lacked the key resistances that let Slowking take the nukes it couldn't, and lost miserably to Hurricane Moltres. However, in this gen, special attackers like Kyurem and CM Raikou aren't nukes but instead, set-uppers. Gallade shines at being able to Drain Punch any of attempts of those two to set up, and Will-O-Wisp's incoming Escavalier. Overall very hard to switch into, and a good glue to teams that have problems with those two
fyi SubRoost Kyurem isn't technically 'set up' It's a pressure staller and late game cleaner.

Here are some calcs of me questioning it's effectiveness:
220+ SpA Life Orb Kyurem Ice Beam vs. 252 HP / 252+ SpD Gallade: 134-160 (39.4 - 47%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
It's match up is questionable because, with 2 rounds of subbing up and roosting, it wastes all your Drain Punch PP, unless Drain Punch has 24 PP in that case never mind
252 SpA Choice Specs Kyurem Draco Meteor vs. 252 HP / 252+ SpD Gallade: 208-246 (61.1 - 72.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Kyurem Draco Meteor vs. 252 HP / 252+ SpD Gallade: 229-270 (67.3 - 79.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Specs Kyurem clean nukes it's ass off

Overall, I think your set is very creative and usable as a check to subroost kyurem, but not as a check to specs kyurem. that's all

Anyways, aside from the current sets shared, I think Kyurem has much more potential! I bring to you guys: The speed trap set
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Kyurem @ Life Orb / Leftovers / Assault Vest
Ability: Pressure
EVs: 252 SAtk / 74 Spd / 182 HP
Modest Nature
- Ice Beam
- Draco Meteor
- Glaciate
- Earth Power / Roost / Hidden Power [Fire]​

This set is based on one thing: Slow down the opponents fast offensive checks in order to out speed and kill them early game, so Kyurem itself or another sweeper with semi-low speed can sweep. This can also act as a way to force out many checks in the RU metagame as well. The speed EVs catch up to Timid Raikou at -1 and outspeed it, which imo is a very needed and impressive benchmark, considering the same thing happens to anything slower than Raikou. I know I stack both Ice Beam and Glaciate but without Ice Beam you really aren't a threat to things like Amoongus or Aromatisse anymore. Draco Meteor is odd on a set like this but it's great immediate power means that you can accomplish the goal of the set, and accomplish it fast. The last slot really doesn't matter if you use roost so you can continue to do this, earth power for standard coverage, or HP Fire to catch Durant, Escavalier and Bronzong.
 
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been running these

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Dark Pulse
- Ice Beam
- Hydro Pump
- Protect

Togetic @ Eviolite
Ability: Serene Grace
EVs: 240 HP / 216 Def / 40 SDef / 12 Spd
Bold Nature
- Nasty Plot
- Roost
- Baton Pass
- Dazzling Gleam


gets free wins on the ladder, amazing!

edit: lol, at first this combination sounded obvious, but it's kinda weird, so i'll explain it. togetic has godly typing and is bulky as hell, and, adding to that the fact that most people think it's the lame set with defog/heal bell/etc, you can get np boosts fairly easily, and since togetic is slow as balls, you can pass it safely to sharpedo (though if you see that they have a taunter, you should use baton pass as the taunter switches-in)
 
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Guys, reuniclus is the down right most fearsome threat in this RU tier.
(Physically defensive) Reuniclus Leftovers
Ability : Magic Gaurd
EVs: 252 HP / 252 Def
Bold Nature
-Calm Mind
-Recover
-Psyshock
-Focus Blast
This thing is STRONG. Lasts out through the match and it can grab many chances to setup. Once it has nabbed a few CMs, it's terrifying.

And am i the only one who thinks pangoro is actually good in this meta?
 
Guys, reuniclus is the down right most fearsome threat in this RU tier.
(Physically defensive) Reuniclus Leftovers
Ability : Magic Gaurd
EVs: 252 HP / 252 Def
Bold Nature
-Calm Mind
-Recover
-Psyshock
-Focus Blast
This thing is STRONG. Lasts out through the match and it can grab many chances to setup. Once it has nabbed a few CMs, it's terrifying.

And am i the only one who thinks pangoro is actually good in this meta?

Wouldn't Regenerator be more appropriate on this set? People would naturally assume Magic Guard, and probably wouldn't Toxic early in the match.
 
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