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np: Solstice vs. rickheg: Bop to the Top

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286.png

Breloom [Bushido]
HP: 55
Energy: 67
Boosts: None
Other: poisoned (but still healing!), 1 chill left.

substitutewhimsicott.png

Whimsicott [Levi]
HP: 31 (9 HP Substitute)
Energy: 13
Boosts: +3 Defense
Other: 2 chills left.

"As Solstice ponders how on earth Levi's Subs are so bulky, I point out the large amounts of floating, physical damage-absorbing cotton surrounding the Whimsicott.

Levi wisely takes the ref's advice from last round, engaging in a mass chill behind his Substitute to recover energy. But Bushido, thankful that those stupid stun spores have finally worn off, Headbutts Levi's Substitute before unleashing a (fairly overkill, poison-powered) Facade, destroying it!

Levi, having recovered as much energy as he could, fires another Energy Ball at Bushido, while the Breloom Headbutts the Whimsicott backwards through the cotton cloud.

Levi seems to be getting tired-in terms of both energy AND health! All those Substitutes are starting wear out the cotton sheep. Nevertheless, it seems to be his turn to issue orders..."
286.png

Breloom [Bushido]
HP: 52
Energy: 49
Boosts: None
Other: poisoned (but still healing!), 1 chill left.

547.png

Whimsicott [Levi]
HP: 25
Energy: 32
Boosts: +2 Defense
Other: No chills left.

rickheg's turn.
DING DONG THE STALL WAR'S DEAD
 
Curse poison for never going away. Okay, Levi, we're gonna need some hax. Start with GrassWhistle, then fire an Energy Ball and finish with a Mega Drain.
 
Ok we need some major energy savings right now! Bushido I want you to use Absorb, then Mach Punch, then use your final chill.

Absorb-Mach Punch-Chill
 
286.png

Breloom [Bushido]
HP: 52
Energy: 49
Boosts: None
Other: poisoned (but still healing!), 1 chill left.

547.png

Whimsicott [Levi]
HP: 25
Energy: 32
Boosts: +2 Defense
Other: No chills left.

dindindindin dindindindin dindindindin dyindindindin...

Man, is that...*yawns* GrassWhistle soothing...and it seems like I'm not the only one who's fallen asleep at it! Levi is a fairly tal-*yawns again*-ented flautist! In fact, the music is so soothing that Breloom can't help but fall into a deep asleep!

As the audience continues to be lulled by the GrassWhistle, Bushido continues to zzzz, happily dreaming of cyanide, which is sweetest cordial to a Pokemon with Poison Heal. Meanwhile, Levi goes on the offensive, firing a potent Energy Ball at the Breloom.

When Bushido wakes up, he decides to chill out-making him a perfectly open target for Levi! He Mega Drains Bushido, and amazingly enough, it seems Bushido has left himself open to being crit! Levi gleefully lets himself recover the health he's just lost. While the energy expidenture probably wasn't worth it (since Mega Drain costs 9 base energy for whatever reason), he still appreciates the little health he gains.

And it seems that Levi is getting REALLY low on energy...meanwhile, Bushido has plenty, seeing as he was a lazy bastard the entire round. Either way, both await fresh orders!

286.png

Breloom [Bushido]
HP: 39
Energy: 61
Boosts: None
Other: poisoned (but still healing!), no chills left.

547.png

Whimsicott [Levi]
HP: 30
Energy: 15
Boosts: +1 Defense
Other: No chills left.

Solstice's turn.
 
Ok Bushido we can't win through damage, let's just try and get some HP back for later!

Absorb-Mega Drain-Absorb

I love Technician.
 
Yeah, Levi, we're going down soon. But we'll hurt how we can. Try another Energy Ball, then finish with Absorb, then another Energy Ball. That'll probably drain the last of your energy :( sorry, Levi
 
286.png

Breloom [Bushido]
HP: 39
Energy: 61
Boosts: None
Other: poisoned (but still healing!), no chills left.

547.png

Whimsicott [Levi]
HP: 30
Energy: 15
Boosts: +1 Defense
Other: No chills left.

"Despite being unable to chill, both contestants trog on. Levi begins by modestly launching another Energy Ball at Bushido dealing at least something despite the resistance, as Bushido deals a pittance with Absorb-the additional damage gain from his technical skills being negated by being a bit too jolly and carefree for his own good. (besides, Breloom aren't renowned special attackers.) Breloom draws what little health he can from it and his Poison Heal.

Despite growing extremely tired, Levi manages to Absorb the health he lost from Bushido last turn right back. Bushido replies with a Mega Drain, which deals something slihgtly more...but again, not that much.

Levi, in an act of complete desperation, launches a final Energy Ball at Bushido, before colllapsing, energy exhaustion having taken hold."


286.png

Breloom [Bushido]
HP: 25
Energy: 46
Boosts: None
Other: poisoned (but still healing!), no chills left.

547.png

Whimsicott [Levi]
HP: 0-fainted from energy exhaustion.
Energy: 0
Boosts: None
Other: No chills left.

I calculated the final Energy ball as having halved base power due to being from Levi's final energy reserves.

As for rickheg...here you go.
59.png


Solstice's turn.
 
Ok Bushido lead off with a combo of Mach Punch+Stone Edge to quickly smash the rock into Arcanine! Finish with a Spore!
 
Okay, Ziggy, its up to you! Start with a Flame Wheel. Then finish him with ExtremeSpeed. If for some reason that doesn't kill him (my calcs say it should) use Flame Wheel to burn the spores before they can get you.
 
After some IRC discussion, I have decided to calculate the combo as being a priority Stone Edge with 60 base accuracy. This is because the force of the punch could splinter the rock, and obviously, such an impromptu coordinated action could easily have mistakes.

That being said...
286.png

Breloom [Bushido] M
HP: 25
Energy: 46
Boosts: None
Other: poisoned (but still healing!), no chills left.

59.png

Arcanine [Ziggy] F
HP: 100
Energy: 100
Boosts: None
Other: 5 chills left.

"rickheg sends out a powerful Arcanine-Ziggy is ready for battle!

As fast as lightning, Bushido gives one last attempt to deal damage. Preparing both the speed of a Mach Punch and the mineral power of a Stone Edge, Bushido shrieks with exertion as he launches a powerful combination attack at the newcomer!

...However, in Bushido's haste, it seems the rapidity of the punch combined with the unpredictable path of Stone Edge means that...it missed. Combos are annoying like that.

As Bushido recovers its breath from the errant combo, Ziggy faints the heavily weakened Breloom with Flame Wheel and ExtremeSpeed."

286.png

Breloom [Bushido] M
HP: 0 (fainted from damage)
Energy: 0

Boosts: None
Other: no chills left. Poison went away with fainting.

59.png

Arcanine [Ziggy] F
HP: 100
Energy: 93
Boosts: None
Other: 5 chills left.

Here's for Solstice.
561.png

rickheg's move.

"Now that our Stall War of ultimate stall-y-ness is finally dead, the real action begins! Who will triumph, move to the next round, and finally end this match?"
 
Great work Ziggy, only one to go, and we're on to round 2. Let's start off with our old standby, Flame Wheel. Then bite down hard and show that weird Aztec bird thingy who's boss with a Crunch, then finish up with a Thunder Fang
 
Ok Aviatrix time to make a name for yourself! Lead off by Tailwinding out of range of the Crunch and Thunder Fang! He can't hit you if you're too high to get too! About 50 feet up should be good! Then use Calm Mind to charge up some power from up there! Finish by Air Cuttering downwards!

Evasive Tailwind-Calm Mind-Air Cutter
 
Solstice vs. Rickheg (2v2 Tournament Singles) - Random Sub-Subrefs! Round 11

Hi there, subbing in for Tortferngatr & stuff for this round if he doesn't mind. I've omitted Flavour, since you two have been waiting for a while. DarkSlay approved of the subreffing. Enough talk, here's the round.
Solstice XA
561.png

Aviatrix
HP: 100
Energy: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
No Changes

Rickheg XA
59.png

Ziggy
HP: 100
Energy: 93
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes

BEGIN ROUND ELEVEN
---
ACTION ONE
Aviatrix used (Evasive) Tailwind!
Solstice's team is now boosted by Tailwind! Aviatrix prepares to evade an attack! Aviatrix used 9 Energy!
Ziggy used Flame Wheel!
Aviatrix took 10 Damage!* Ziggy used 3 Energy!
---
ACTION TWO
Aviatrix used Calm Mind!
Aviatrix's Special Attack & Special Defence rose 1 Stage! Aviatrix used 6 Energy!
Ziggy used Crunch!
Ziggy's Attack Missed!** Ziggy used 5 Energy!
---
ACTION THREE
Aviatrix used Air Cutter!
Ziggy took 12 Damage! Aviatrix used 3 Energy!
Ziggy used Thunder Fang!
Its Super Effective!
Aviatrix took 12 Damage!*** Ziggy used 6 Energy!
---
END ROUND ELEVEN

*: Ziggy just manages to hit before Aviatrix went up.
**: Aviatrix is too high up to be hit.
***: Aviatrix dropped too far down when using Air Cutter & as a result, was in range of Ziggy's Attack

Solstice (Tailwind (2)) XA
561.png

Aviatrix
HP: 78
Energy: 82
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+1 Special Attack, +1 Special Defence

Rickheg XA
59.png

Ziggy
HP: 88
Energy: 79
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes
Go Solstice. If Tortferngatr wants to ref the next round, he may. Just don't exceed the DQ Time again...
 
Ok Aviatrix lead off by attacking with Ancientpower! Then follow up with a Roost to get a little HP back early on, then use Ancientpower again!

Ancientpower-Roost-Ancientpower
 
Good work Ziggy. You've brought us back in this! Let's keep doing what you do best, hitting hard! Start off with a huge Wild Charge, hurt that creepy thing that keeps haunting my nightmares. Then use Crunch as it roosts so we can keep hitting it super-effective. Then, finish up with a Morning Sun to regain health after the recoil and Rock attacks.
 
...As I was previously using smashlloyd's format for consistency, I'll use IaR's template for now.

Solstice (Tailwind (2)) XA
561.png

Aviatrix
HP: 78
Energy: 82
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+1 Special Attack, +1 Special Defence

Rickheg XA
59.png

Ziggy
HP: 88
Energy: 79
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes

...Aviatrix starts by summoning ancient energy into a magical, stony form, and powerfully launching it at Ziggy! Meanwhile, the Arcanine charges her coat with electricity, before ramming into Aviatrix wildly! That attack was so powerful, why, I think Ziggy took a little recoil damage!

In order to recover from the powerful blow, Aviatrix rests her wings and Roosts. Ziggy easily predicts this, releasing a cruel, crunching bite that overwhelms the Psychic-typed pseudobird. This even gives a defense drop, it was so powerful.Oh my.

Annoyed, Aviatrix releases another AncientPower attack-and my, is it worth it! It seems some of the prehistoric power has stayed with her, easily negating the defense drop, and boosting all her other stats by one! Meanwhile, Arcanine soaks up some Morning Sun, which despite the fact it is neither morning nor really very sunny, somehow heals 25 HP. (Note to self, buy this.)

Solstice (Tailwind (1)) XA
561.png

Aviatrix
HP: 68
Energy: 62
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+1 Attack, +1 Special Attack, +1 Special Defence, +1 Speed (will decay in 2 rounds)

Rickheg XA
59.png

Ziggy
HP: 83
Energy: 50
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes

rickheg's turn.
 
None can match the power of the Ziggy!!! Alright Zig, let's keep this up, maybe with less costly attacks this round? Start off with a Flame Wheel, then let's go with a Thunder Fang, and finish up with a Crunch.

And of course I get the defense drop, only to have it negated before I can use it O.o
 
Ok that was excellent for us! Lead off with Stored Power twice, lets maximize the use of those boosts! Finish with another Ancientpower!
 
Solstice (Tailwind (1)) XA
561.png

Aviatrix
HP: 68
Energy: 62
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+1 Attack, +1 Special Attack, +1 Special Defence, +1 Speed (will decay in 2 rounds)

Rickheg XA
59.png

Ziggy
HP: 83
Energy: 50
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes

"Deciding to have fun with all the boosts she accumulated last round, Aviatrix launches a potent, boosted orb of Stored Power at Ziggy. Ziggy retaliates with another charring Flame Wheel.

This turn, things are slightly more interesting-although Aviatrix repeats her past move, launching more Stored Power at Ziggy, Ziggy replies with a shocking Thunder Fang-and it looks like the shock stayed! Aviatrix is paralyzed, and may be unable to move!

Ziggy takes the advantage with another fang attack-a potent, Crunching bite, at Aviatrix. The advantage cannot be kept for long, however-although Aviatrix is paralyzed, she nevertheless launches more AncientPower at Ziggy-

Wait a minute, do I see a Jirachi flashing a V-Sign at the audience from overhead? It seems that Aviatrix has acquired even MORE ancient power from that attack, boosting all her stats! Holy hax, folks!"

561.png

Aviatrix
HP: 30
Energy: 42
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+2 Attack, +2 Special Attack, +2 Special Defence, +2 Speed (will decay next round), +1 defense (will decay in 2 rounds)
10% paralyzed

Rickheg XA
59.png

Ziggy
HP: 38
Energy: 35
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes
 
Huzzah Hax! Stored Power to lead off, then Ancientpower! Finish with another Roost! Lets finish this! if you're paralysed during the first action just start with Stored Power!
 
Oh boy. This is gonna hurt, a lot, Ziggy. Use your last heal with Morning Sun, then we're gonna lay the beat-down! Wild Charge, then hit 'em with a Crunch. Then proceed to pray you're still alive :/
 
561.png

Aviatrix
HP: 30
Energy: 42
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+2 Attack, +2 Special Attack, +2 Special Defence, +2 Speed (will decay next round), +1 defense (will decay in 2 rounds)
10% paralyzed

Rickheg XA
59.png

Ziggy
HP: 38
Energy: 35
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes

"With Aviatrix's paralysis not helping her speed, Ziggy knows the situation is dire. As Aviatrix charges a massive ball of energy, empowered by the furious energy of the past she's charged up, Ziggy starts to rapidly absorb as much energy from the morning sun as she can...

...Aviatrix launches her Stored Power, and it fails to KO the Arcanine by a long shot.

Furiously, in the face of another Wild Charge by Ziggy, Aviatrix launches more AncientPower-but alas, it appears the flying Nazca lines have run out of luck, and no more boost hax is to be had this turn.

Ziggy almost brings Aviatrix to her metaphorical knees with another powerful Crunch, but a calculated Roost gives Aviatrix some metaphorical second wings.

It seems both contestants grow tired-but more than anyone, Ziggy grows tired. All that morning sun costs energy...and if Ziggy doesn't chill soon, she'll faint of energy exhaustion! (Aviatrix faces the same risk, but less intensely.) (wait, after the stallfest I thought energy loss was a good thing...)"

561.png

Aviatrix
HP: 23
Energy: 20
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Speed: 97
+1 Attack, +1 defense, +1 Special Attack, +1 Special Defence, +1 Speed (will decay next round)
5% paralyzed

59.png

Ziggy
HP: 17
Energy: 6
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 95
No Changes

All sides have used up their recovery limit.

rickheg's turn.
 
Damn, this doesn't look good, Ziggy. We need some RNG hax of our own to win this. You have to chill, then use Crunch, finish with Flame Wheel.
 
Ok lead off with a Stored Power, follow up with a Confusion, and finish with a Air Cutter. If you're paralyzed first action use Stored Power second.
 
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