Hi, it's been a time since I haven't made one of these, and this is a meta I've been very familiar with, so I would like to share some of my thoughts, notably about Weavile since not many people are familiarized with using or facing it, and it hasn't been brought up to this thread.
Weavile @ Choice Band / Heavy-Duty-Boots
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick / Swords Dance
Alright, so if any of you have laddered, for at least the past week, you might have seen a maniac running either Block Mew stall or this peculiar Weavile team
composed by my friend
Highways which consists of SR SDef Jirachi, AV Bulu, Scarf Keldeo, DD Protect Kommo-o, Defog Heattom, and Band Weavile, and that was me. I have played an average amount of ~354 matches with it, and I have noticed some stuff in my run about the latter mon.
First of all, I'm going to expose some of the ''counterplay'' we have for it, as I scroll through the uu list on the teambuilder and analyze them one-by-one:
Azumarill is very good and can take any hits from Weavile and fire off a powerful Play Rough or an Aqua Jet, which does around 60-70%. However, it does get 2HKO'd by Triple Axel in 99.6% of the situations, and this is just a guaranteed one when you take into account hazards damage: 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 4 HP / 0 Def Azumarill: 168-198 (49.1 - 57.8%) -- approx. 99.6% chance to 2HKO
Bisharp resists any attacks Weavile may throw off due to its typing, in theory. In reality, it gets 2HKO'd on the switch in as well: 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 4 Def Bisharp: 138-165 (50.9 - 60.8%) -- approx. 2HKO), and it can't even 2HKO back with Sucker Punch.
Buzzwole, however, can eat any hits comfortably, and Roost off the damage: 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 144+ Def Buzzwole: 174-207 (41.6 - 49.5%) -- approx. 3HKO), but. but. if you have been following the tier shifts lately, you will realize that this will not be a Weavile check anymore, as it's nowhere close to coming back to the tier again.
Cobalion is a sketchy one. Although it possesses a really good physical bulk, it can't switch in on Weavile multiple times, as it gets 3HKO'd by Triple Axel and without Rocky Helmet it can't punish the ice hamster back, and it also doesn't have any forms of recovery. Not to say it gets destroyed by Low Kick if it's not Chople Berry: 252 Atk Choice Band Weavile Low Kick (120 BP) vs. 0 HP / 4 Def Cobalion: 296-350 (91.6 - 108.3%) -- 68.8% chance to OHKO after Stealth Rock).
Conkeldurr can retaliate with a STAB Mach Punch that(obviously) OHKOes Weavile. Not a great switch-in though, as Knock Off basically cancels Conk, and Triple Axel does a good chunk( 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Conkeldurr: 291-345 (82.9 - 98.2%) -- approx. 12.5% chance to OHKO after Stealth Rock) <- notice that it's OHKO'd after the burn damage.
Crawdaunt falls under the same category as Bisharp.
Diancie dies to Knock Off + Triple Axel or 2 Triple Axels( 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 4 Def Diancie: 198-234 (65.1 - 76.9%) -- approx. 2HKO after Stealth Rock and Leftovers recovery).
Next, we have Golisopod, which hasn't been really common on the ladder, but it's a good answer to Weavile, as it does switch in on any attacks but Knock Off(252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 236 HP / 0 Def Golisopod: 105-126 (30 - 36%) -- approx. 22.5% chance to 3HKO), and it's faster with a priority First Impression. Nonetheless, you get heavily crippled if you get your boots removed, and you're basically dead after Rocks.
The same applies to Incineroar, as it doesn’t appreciate having its Boots knocked off. But Triple Axel doesn't even come close to a 3HKO and Low Kick doesn't always 2HKO(-1 252 Atk Choice Band Weavile Low Kick (80 BP) vs. 252 HP / 0 Def Incineroar: 180-214 (45.6 - 54.3%) -- 53.1% chance to 2HKO), but I have some replays in which I stayed in to click Triple Axel again as they chose to click Knock Off and Pickpocket came into action, as I stole Inci's boots and it got 2HKO'd the next time it came in and it 6-0d anyway. So you can't really punish it without a massive loss of momentum in using Overheat and if you Parting Shot as they opt to stay in too you get 2HKO’d the next time, so good luck. Flare Blitz just helps the Weavile user more, so I won't even bother mentioning.
ORAS moment. So, Keldeo is one of the most proficient Weavile checks atm I'd say, as its typing combined with it's not-so-bad bulk, and equipped with a Choice Scarf, allows it to take any hits from Weavile, be faster, and OHKO it back. AND IT'S VIABLE. Nothing is perfect in this dangerous world we have rn, though, as Keldeo gets(almost) 2HKOd by Triple Axel: 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Keldeo: 153-180 (47.3 - 55.7%) -- approx. 89.8% chance to 2HKO, guaranteed with hazards damage, so if you remove its Scarf, in the next opportunity it gets in, it will be faster and get a KO for sure.
The next mon is a real common force in UU, albeit dropped to RU, but nothing too impressive at all, as it's not even a switch-in, but it takes any attack and gets Aurora Veil up I guess.
RestTalk Primarina, although not really common, is one of the most consistent Weavile checks the tier has to offer right now, and I talk about this set specifically, because of this: 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 4 Def Primarina: 177-210 (58.8 - 69.7%) -- approx. 2HKO after Stealth Rock
252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Primarina: 120-144 (32.9 - 39.5%) -- approx. 100% chance to 3HKO after Stealth Rock and Leftovers recovery
Skarmory, although being a good answer to Weavile, still has some noticeable flaws. For example, being an easy Magnezone bait if it's running Rocky Helmet to punish the Triple Axel hits, it's not as easy to throw into random teams and it also gets 2HKO'd by Triple Axel, but it's obvious that if you haven't knocked it earlier you'll get 2HKO'd in return as well, so watch out for that before pressing any light blue buttons in your screen: 252 Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Skarmory: 162-192 (48.5 - 57.4%) -- approx. 2HKO after Stealth Rock and Leftovers recovery
I have seen some people mentioning Suicune in this thread, and it truly brings tears to my eyes. Seriously, Suicune is so overrated rn
(and nothing you say will prove me otherwise you complete biased fool Lyss). It's not near to being as good as people think it is, because of how fucked up the metagame is right now, but that's out of the question right now, what matters is how good it is at checking Weavile, right? So:
252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 252 HP / 0 Def Suicune: 199-235 (49.2 - 58.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Weavile Knock Off vs. 252 HP / 0 Def Suicune: 135-159 (33.4 - 39.3%) -- guaranteed 3HKO
The chances of you getting a good roll and beating Suicune is much above 50%, and even if the user luckily survives two knocks, a knocked Suicune is a dead Suicune, as many people can say.
Adaam's favorite toy and SM mainstay Scizor is back to the new generation of UnderUsed. It's been used with a SpDef set as of this moment to check stuff like Lele, but it's quite nice at checking Weavile too, as it doesn't get 2HKO'd by Triple Axel in 99.6% of the time, but it's not very trustworthy because you get severely hurt by Knock Off: 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 248 HP / 8 Def Scizor: 222-262 (64.7 - 76.3%) -- guaranteed 2HKO after Stealth Rock, and at this moment it becomes a 50/50 between roosting as they switch out or BPing as they knock off again, leaning towards the Weavile user imo, since you'll be stuck in an infinite cycle of 5050s whenever you get in, and you can still be in the range of the next Knock Off after a Roost depending on the rolls, and just like Skarmory, you're an easy Magnezone bait.
While Klefki is nonexisting, I'd like to mention it, because it is still a good answer to Weavile, even if it's kinda... unviable, let's say. It does its job, and quite well, so I thought it was deserving of appearing on this list.
tl;dr: Pretty much all
Hogg mentioned in his post. Its new access to a semi-reliable and cumulative 125 BP Ice STAB, and an incredibly high-speed tier, surpassing mons like Ribombee, Noivern, Latias, Gengar, Alakazam, the Swords of Justice trio, and many others, is to me what pushes it over the edge, as it can bypass through some of what would be its main checks, i.e Keldeo. only behind Zeraora, Crobat, and Talonflame(relevant ones).
And last, but not less important, it also has a really good prio in Ice Shard, allowing it to revenge kill mons like Salamence and weakened Hawlucha, as they're both Flying-types, and so not affected by Psychic Terrain. Notice that I haven't mentioned Boots sets at all, this because I personally think Band is its best set atm, but Boots are still good, but I really appreciate the wall breaking power that CB offers rather than longevity, and it allows you to pick more KOs immediately. Being able of switching moves is a blessing though. But please I beg you, don't waste Weavile's potential trying SD sets too, although they're a decent option, you heavily suffer from 3mss as you're tempted to run Triple Axel, Knock, and Ice Shard, but losing Low Kick deteriorates its main form of hitting Incineroar, Cobalion, and immediately threatening Bisharp/Crawdaunt, in exchange to beat some very specific stuff, which you would 2HKO anyway with a Choice Band. This is not a fair trade imo, but it's up to you and I'm not forcing anything, it also depends on your team and it can work depending on the occasion, etc.
Sorry if I'm not being very concise at all, but I haven't made any non-troll posts in this forum for a long time, so don't judge me if there's any egregious mistake(s). Thanks for spending your time reading, and may God(
CBU) bless your hearts.