Metagame NP: Stage 3: Tunak Tunak Tun

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You know, if Yanmega is so terrifying for your stall team you can just run Shed Shell on Registeel ._. It has Wish support anyway and can use Rest over Protect since you'll also have a cleric. It's not overcentralization it's a minor adaptation to a threat that completely dismissrs it. Even then it sounds like most of the fault lies with Dugtrio. TBH I'm not convinced either of these two need to be banned. And Unfixable while offensive teams don't carry Registeel, at least half the team will be able to outspeed and kill it

The problem with running Shed Shell on Registeel is that it means Yanmega is actually capable of wearing down Registeel by itself, since Registeel is actually 3HKOed by Bug Buzz after Rocks, which puts a pretty big amount of pressure on the stall team that is facing Yanmega. Registeel is basically forced to Rest every time Yanmega comes in and Bug Buzzes it twice, which is pretty bad imo even with Wish / Cleric support.
 
Would you guys P L E A S E stop using "50/50" because ever since OU started suspecting aegislash people fling it around as if it were something never seen before in the meta and something inherently broken. Not only is it a dumb buzzword, but Illusion and the supposed 50/50s it creates is only a minor part of what would make zoroark broken (something of which I am not yet quite convinced, but I will get back to that later). Focus on its stats and versatility instead, for these to me seem like the biggest concern. The 50/50s have barely been considered a huge problem afaik until people started spamming the word in the ou suspect test. Kthx
 
Illusion and the 50/50s are in fact the crux of the matter. So quit dismissing it just because you can't refute the point. Why else would Zoroark be a suspect if it wasn't for Illusion turning an already powerful Pokemon into a mindgame unleashing tumor? The stats and the good movepool allow it to make the best use of the ability true, but they aren't the reason why it's being suspect or at least it shouldn't be the main reason. Zoroark isn't even that versatile, SD and Mixed are the only sets worth looking into and maybe Specs. NP is just outclassed by SD as a sweeper. Versatility doesn't mean jack shit unlesss it's a means to an end, ex: Deo-D was versatile in how it could beat the countermeasures towards it laying down/keeping up entry hazards, not "omg Deo-D runs 4 sets, Broken!!". The reason why Zoroark is a problem is due to its ability to successfully create "50/50s", which I wouldn't call them that due to the fact that the Zoroark user has the advantage, so it's more along the lines of 75/25 for the Zoroark user, coupled with its already great offensive stats, which allows it to lure in and KO Pokemon it isn't supposed to or get set up opportunities it isn't supposed to. Unless you can explain why these '50/50s' are a poor argument, then you're in no position to dismiss them because of your own personal distaste. The one argument that's illegitimate about Zoroark, however, is the frailty argument. Since when is frailty even relevant when discussing an offensive mon that outspeeds the vast majority of the tier, has priority to counteract most faster Pokemon and Choice Scarf users, as well as the ability to exploit Illusion to grab set up opportunities? The only time this argument is relevant is if a defensive threat is up for the chopping block and is lacking in one of its stats or if it's brought up in the case of a set up sweeper having difficulty setting up or a Pokemon that's slow/has no priority so it has to take a hit first almost always. If frailty were a good argument for keeping a fast offensive mon with powerful priority and the ability to KO what it needs to from being banned, then Deo-A would have been OU since gen three going by this logic.
 
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Idk, maybe it's just how I view things differently, but I just feel like that if you do your job as a battler of identifying the opponent's win condition in Team Preview, you also identify the most likely Pokemon for an opposing Zoroark to disguise itself as. Yes, I get that the Zoroark user has the supposed "advantage" when it comes to the Illusion Factor, but do they really? I mean, Zoroark is likely going to come out disguised as the opponent's win condition, so why would a win condition come out BEFORE it's main checks / counters are removed?

Again, my thoughts on this may be due to how I view things differently (this shouldn't come as a surprise) but if you identify the opponent's win condition in Team Preview (like you're supposed to be doing anyway) then guess what? You also identify what Zoroark is most likely going to come out as to weaken or outright KO your answer(s) to the opponent's win condition.
hate comments commence...
 
Okay posting my thoughts because I can ;o

To me it is quite obvious that Yanmega should be banned. Yanmega has the option of either butt raping Offensive teams with its Speed Boost sets, or being extremely proficient against stall (and still offense) with the Tinted Lens set. I find team building in the Yanmega meta to be extremely annoying, as there are very few options to choose from, and the best counter is easily trapped and killed by Dugtrio, an amazing partner for Yanmega, and if you pack a lesser counter you risk just getting flinched through (I know hax isn't an argument, but it always flinches me ;-;).

Now I'm kind of on the fence on Zoroark, but if I had to vote right now, I would probably be voting No Ban. Right now all of the pro-ban arguments are predicated on the fact that Zoroark is not only disguised, but disguised as the correct Pokemon to lure in what it needs to lure. This means that Zoroark is unable to switch into even resisted hits and maintain its "brokenness" as it stops it from utilizing its ability to lure. There is also the fact that Zoroark has to be at the same health level as the thing it is attempting to disguise itself as, otherwise it loses illusion. This means Zoroark is needs hazard removal to be effective, and while this is certainly doable in RU (hence broken Yanmega), hazard removal isn't really that easy without giving the opponent free turns. I'd also argue that Zoroark actually needs Hazard removal more than Speed Boost Yanmega which if you played correctly should only need to come in once e_e. Basically I don't think that Zoroark is even close to broken without Illusion, and I don't think anyone else does either, and I think the assumption has been that Zoroark will always have its disguise in tact, which realistically, under optimal conditions Zoroark is successfully pulling of a lure as an illusion one time. Now it can definitely change the game with that one successful lure, but as EonX already said, it is pretty easy to guess what Zoro will be disguised as based on the opponents team composition (okay maybe not easy, but doable). I guess I'm asking does the amount of work it takes to maintain Illusion make it more balanced, because the strategy takes a lot of skill to pull off, or is the fact that it can catch you off guard, and pave the way for an easy win condition broken. o3o
 
Robert Alfons

It's not as if this 50/50 discussion is even remotely similar to the OU one. Pro-ban argues that Aegislash makes 50/50s that are unhealthy in general.

In Zoroark's case, 50/50 means that you have a 50/50 guess to even be able to deal with it. Perhaps the use of the term 50/50 has caused it to stale a bit, but replace it with the word "guess" if it is such a bother.

Guess if the mon is zoroark.
Guess if the set is physical/special/etc.
Guess if it will sucker punch or not

Literally no other pokemon creates 50/50 #1. Zoroark is one of very few pokemon in RU that creates 50/50 #2. Zoroark is in another very small majority in terms of sucker punch access.

Put them all together, and you have a mon that is not only textbook-unhealthy (the Aegislash relation), but also incredibly difficult to deal with not only because of its fantastic stat distribution, but also because of the fact that facing it will most of the time be a multi-level guessing game.
 
I probably won't have time to get reqs this round but i'll post my thoughts regardless.

While i have some doubts on Zoroark (i'll get to that later) i think that Yanmega is definitely broken in this tier. With the only one viable counter, Registeel, trapped by Dugtrio (which is the second most common partner in July stats and a great mon to use in general) it is really a pain for slower-bulky-offense/balance/stall to deal with the Tinted Lens set if they are not using one of Togetic, Specially Defensive Golbat, or Aromatisse (shaky).
The threat of the Tinted Lens set is practically forcing the meta to be offensive because that is the best way to deal with it (there are plenty of checks, practically any faster mon does the job and some even able to switch into it once like Jolteon) making teambuilding annoying.
The Speed Boost set is able to get around these speed problems and dropping the ability to be nigh impossible to switch into (most Special Walls do very very well against it bar repeated flinches) it becomes very threatening to offensive teams (doesn't help that one of the main checks to special attackers on those, Virizion, is hit for 4x SE damage from one of Yanmega's STAB moves) that have to pack strong priority (Sucker Punch from Spiritomb, Zoroark, and Hitmonlee, Shadow Sneak from Doublade, and Acrobatics from Fletchinder) and keep Stealth Rock up to check it later in the game. Yanmega's versatility lets it fit into any team archetype bar Stall and the fact that it almost only requires Defog/Rapid Spin support (Dugtrio isn't necessary) makes it very "splashable" and there is very little opportunity cost in running it. GET OUT!

Zoroark is a peculiar Pokemon to say the least. With strong offensive prowess (fantastic STAB, good offensive stats, ability to go Mixed) it is an offensive threat of its own right but it is its unique Ability is the real gamebreaker here. Illusion turns Zoroark into the ultimate lure and a very powerful weapon in the hands of a competent player and the fact that it can run an awful lot of sets really doesn't help. The problem is that Illusion can only be used to its fullest potential only early in the game and even then it can be revealed looking at the opposing team's structure and possible win conditions like EonX already stated (and lol the most common illusion Hitmonlee is donked by aromatisse too :/). For now i am not fully convinced it deserves to be banned but reading this thread i can easily change mah mind.
 
repeating what i said about zoroark in the previous np thread

I gotta admit I haven't really played much post-Shuckle ban, but I did play a bit here and there and I noticed people using Ariados and Leavanny (and even Masquerain) to replace Shuckle on a Sticky Web team, and it simply isn't that effective. It's very easy killing both of them since they're pretty frail, and then using Defog or Rapid Spin pretty much removes Sticky Web permanently. They still use spinblockers like Doublade and Braviary to deter Defog, but thanks to no Stealth Rock (unlike Shuckle) they're not exactly as hard to deal with on any well-built team. I don't think Sticky Web poses a threat right now, and it seems to me like Shuckle was indeed the problem and not Sticky Web itself.

On the matter of Zoroark, I'll have to agree that it's pretty damn scary with those mixed offenses, decent speed tier, and good movepool consisting of all the STABs it could ever ask for in Sucker Punch, Knock Off, and Night Daze/Dark Pulse, and then some cool coverage moves like Flamethrower and Grass Knot. It's a good Pokemon to use along sweepers to lure their typical checks and counters thanks to Illusion mindgames, and it's Illusion ability gives it easy chances to setup with Swords Dance or Nasty Plot thanks to the switches it can force when disguised as the proper Pokemon, and a +2 Knock Off/Sucker Punch/Dark Pulse from Zoroark hurts. It's most threatening aspect, however, is how easy it force mindgames and lure specific threats to the team when disguised as something else, and then using coverage moves or Knock Off to get rid of them. Examples of this are disguising as Fletchinder to lure Rhyperior and KO it with Grass Knot, or Moltres/Delphox to lure Water-types like Slowking and Jellicent and KO them with Knock Off.

Moving on to answering Molk's questions in the post, I think Zoroark is a strong force to be reckoned with. You can't just underestimate a Pokemon with 105/120/105 attacking stats, especially when it has access to a wonderful movepool. It's one of the best priority users with its access to Sucker Punch, and its speed is rather good, letting it outspeed a lot of things, while sadly missing the jump on some Pokemon like Cobalion and Virizion. That, combined with its access to set up moves and mindgames with Illusion easily grants it a spot as a top-tier threat, and that's exactly why it's S-rank in the viability rankings right now.

I haven't used all of Zoroark's sets, but I've used Mixed with Knock Off, Grass Knot, Flamethrower, and Sucker Punch, and the Swords Dance set. Both of them were really, really good, especially the Swords Dance set, since it can find set up opportunities so easily when disguised as something else, and then it can proceed to fire off Life Orb-boosted +2 Knock Offs or Sucker Punches. What's even better is that thanks to its speed, it can't easily be dispatched by priority because it can carry its own in Sucker Punch, unlike other Pokemon like Delphox and Sharpedo, who easily die to them.

I've had most success pairing Zoroark with Fire-type Pokemon and specifically, Delphox, Moltres, and Fletchinder. Since they're such strong Pokemon the opponent would almost never hesitate in sending out their regular checks and counters because it's not worth the risk; only to be surprised by a Swords Dance followed by a Knock Off or a straight up Knock Off/coverage move to get rid of said counter. Pairing it with some Pokemon that share the same move can also go a long way in even creating more mindgames, with Pokemon like Gallade etc. who typically also carry Knock Off. In short, pairing it with sweepers is most effective for its ability to lure in their checks & counters.

The best way of telling Zoroark apart from other Pokemon is by closely keeping note of the damage each Pokemon received so you won't be fooled when a 100% HP Zoroark comes into play. It's also best to have hazards on the field so the cover is blown if its disguised as a Pokemon that doesn't take neutral damage from Stealth Rock. Life Orb recoil can also help if the Zoroark is holding a Life Orb, since its easy to tell which Pokemon got LO recoil and which didn't, and therefore be able to tell if its a Zoroark or not.

Checking and countering Zoroark can be a bit tough since you'll never know what it'll disguise as, but once you do then it isn't as hard. For one, Aromatisse is pretty much a hard counter to any set Zoroark carries, so there's that. Then there are Cobalion and Virizion, who are faster but the former doesn't exactly like switching into Flamethrower (252 spa LO has a high chance of OHKOing) and so does the latter, but it's not OHKO'd at least. They're both faster and can easily OHKO with their STAB. Then there are Sharpedo and Speed Boost Yanmega, while Sharpedo takes quite a bit from Sucker Punch, it doesn't die and can easily revenge kill. Same goes to Yanmega. Choice Scarfers in general who don't die too quickly to Sucker Punch can revenge kill it too, and hazards can blow its cover.

In the end, I'm not sure how I feel about a suspect test for Zoroark, right now I'm kinda torn, so I'll have to wait until the actual suspect test to form an opinion on whether I want it banned or not.

And an important thing to note on Zoroark is that yes, its ruse is really scary and often times works easily without much effort, but in most cases it only works once and while people can argue that once is good enough, one could also argue that it isn't enough. It can go bothways, and once Zoroark's cover is blown it will usually stay blown the rest of the match.

On Yanmega:

While I am torn on Zoroark and kinda leaning towards no ban even if what I said earlier might sound that I want it banned, I'm not torn on Yanmega. Its power can't be ignored, the Tinted Lens set has so very few switch ins and every defensive team has to specifically have answers devoted to countering it only. While I think that the Tinted Lens set is arguably the better of the two because of how much damage it can do to defensive teams, the speed boost set cannot be ignored either, and I'll get back to the Tinted Lens set later on. The Speed Boost set is incredible against offensive teams since pretty much nothing can outspeed it after a boost or two, and it's got respectable power with a Modest nature and Life Orb, with a strong STAB in the form of Bug Buzz, a less powerful STAB in Air Slash, and good coverage with Giga Drain or Shadow Ball, meaning Rhyperior and Doublade can't switch in for free or counter Yanmega. And something important that Yanmega has over the other Speed Boost user in the tier -Sharpedo-, is actual bulk to work with, and an x4 resistance to the most common priority in the tier right now which is Mach Punch. It's bulk means it doesn't instantly die to Mach Punch like Sharpedo, and it can take a Sucker Punch rather well, while only being weak to Ice Shard which isn't very prevalent, and only used on Pokemon like Abomasnow and Piloswine and Phanpy. However, while Speed Boost does very good vs. offense, it often doesn't do as good vs. stall and more defensive teams in general, lacking the Tinted Lens' raw power, which brings me to the next point: Tinted Lens is absolutely hell for defensive teams.

Let me go through the things that can switch into it easier than other Pokemon: SpDef Aromatisse, SpDef Lickilicky, SpDef Registeel, SpDef Golbat and SpDef Togetic are most notable since they're the most relevant in the RU metagame. Of those 5 Pokemon, 2 (Aromatisse and Golbat) are usually better as physically defensive for various reasons, although the former can go both ways since Fairy is that good of a typing, but let's be real here, SpDef Golbat really doesn't sound that good to me, especially since the phys defensive set is considered a good counter to a number of physical attackers, and most of its weaknesses are from special attacks like ice beam, thunderbolt, and psychic. SpDef Lickilicky (the god) is honestly a pretty solid switch in especially since it can knock off Yanmega's specs, somewhat hindering it quite a bit with the loss of power, so I'll give it that. Togetic is really eh in the metagame from my experience and kinda mediocre so yeah, and then theres SpDef Registeel which a lot of people consider the best counter to Yanmega, and since Dugtrio forms the most amazing offensive core with Yanmega, that can easily get rid of it. If I'm being honest here, Yanmega is reminding me a lot of Tornadus in stage 0, but a bit less threatening since it doesn't have the same coverage (and thank god). Unlike the Speed Boost variant, Tinted Lens Yanmega doesn't excel against one playstyle and sucks vs. the other, since it's not very bad against offense. While yes, 95 speed can be underwhelming, failing to outspeed Virizion, Cobalion, Delphox, Zoroark etc. it is still not terrible, since it can still outspeed threats such as Hitmonlee, Braviary, Gallade, Moltres, etc. and whats even better is that since it x4 resists Fighting and having access to decent bulk, it can hold its own against offensive teams.

Some things can keep Yanmega from being that dangerous, such as its somewhat low speed (which I spoke about) and its x4 weakness to Stealth Rock, but those aren't big enough of flaws to outweigh all what it does. That, and Defog/Spin support isn't hard when the tier houses few yet great spinners and defoggers such as Lee and Gligar.

That's all I have to say for now, I might come back later but yeah.

tl;dr
- Zoroark is annoying and very good but not as broken as people say because most of the time its ruse can only work once and with life orb it gives itself away.
- Speed Boost Yanmega sucks against stall but very good against offense
- Tinted Lens Yanmega is very good against stall being countered by very few threats that either aren't as good in the current metagame, or can be easily dealt with, and can hold its own against offense
- banmega, not-sure-oark
 
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Idk, maybe it's just how I view things differently, but I just feel like that if you do your job as a battler of identifying the opponent's win condition in Team Preview, you also identify the most likely Pokemon for an opposing Zoroark to disguise itself as. Yes, I get that the Zoroark user has the supposed "advantage" when it comes to the Illusion Factor, but do they really? I mean, Zoroark is likely going to come out disguised as the opponent's win condition, so why would a win condition come out BEFORE it's main checks / counters are removed?

Again, my thoughts on this may be due to how I view things differently (this shouldn't come as a surprise) but if you identify the opponent's win condition in Team Preview (like you're supposed to be doing anyway) then guess what? You also identify what Zoroark is most likely going to come out as to weaken or outright KO your answer(s) to the opponent's win condition.
hate comments commence...
I don't think that the assumption that zoro will come out as a win condition is fair in the slightest.

I think that it is even more dangerous to send zoro out in place of any sort of typical switchin.

Ex. Send it in as slowking on delphox or spiritomb on hitmonlee or registeel on yanmega

It's not as if the opponent is going to feel comfortable mach punching a spiritomb or keeping yanmega in. In these cases in particular, delphox is forced out regardless, and the king switchin will take huge damage or even be outright ko'd. Hitmonlee can knock off spiritomb, especially if a cleric is present, but it is going to be hit by a knock off and a subsequent sucker punch itslef, easily killing it. Yanmega is also forced out, and the registeel switchin (likely gligar) is crippled.

In fact, the assumption that zoro WILL be the win condition can lend itself to the opponent's advantage, because making any sweeping presumptions about the most unpredictable pokemon in RU is foolish at best
 
reposting from viability thread because i forgot it was viability thread

Honestly, it's not as if dealing with yanmega is registeel or die. It is rocks weak, slow in the case of specs, relatively weak in the case of lo, and it has plenty of mons that can at the very least tank a hit. While I do think that it should be banned, I have been using it more since the test has started, and I have been completely underwhelmed with the specs set's power.

as strong as it is, yanmega's offensive prowess is certainly being hyperbolized as a result of its suspect (and before that, possible suspect) status. In reality, it is not nearly as much of an instant win button as everyone makes it out to be. A single togetic or golbat or audino or even registeel can put it out of commision for the larger part of the game, and that is assuming a specs set.

You can say that rock weak doesnt matter because hazards can be easily removed, but they can also be more easily set up so idgi

even offensive teams have answers to both sets in the forms of zoroark, moltres, emboar to check, etc. While they may not be able to switch into the specs set (if the yanmega user has perf prediction...), so what? You are telling me that an offensive team has trouble switching into one of the hardest hitting mons in the tier? wow. who would have thought?

Offensive teams have a very easy time both keeping rocks up and forcing yanmega out, and it really only shines in late-game cleaning against them via the speed boost set. Even then, priority shits it down (via the very prevelant zoroark).

tl;dr: broken. not god
 
I already made a Yanmega post, but I have a bit more to say about it. The main reason that I think Yanmega is banworthy is because it is simply to hard to deal with for both offensive and defensive playstyles. This is because while it isn't completely counterless, its main answers are either too subpar outside of beating Yanmega (Togetic, SpD Golbat), easily taken care of by Dugtrio (Registeel, Magneton), or (in the case of the Speed Boost set) lose to certain coverage moves, since Speed Boost sets always have room for one (Magneton, Doublade, AV Escavalier, Rhyperior, etc). This makes Yanmega banworthy to me because it is too hard to consistently prepare for every type of team and really limits teambuilding. Yanmega isn't really overly broken, but it is unhealthy for the metagame and there really isn't much of a reason to keep it around.

Zoroark, on the other hand, is something I'm pretty torn about. If I had to vote now, I would probably abstain, since I'm not really fully convinced that it's broken. While the mindgames and 50/50s that come from Illusion are game-changing and honestly really stupid to have to deal with, the fact that there are a lot of hoops to jump through for Illusion to even come into play, let alone work succesfully and have an effect on the outcome of the match is pretty important. However, if it is pulled off successfully, it can very easily lure in and remove a crucial member of the opposing team, even if they see it coming, thanks to the built-in 50/50 that comes with basically every time the disguise works.

While I have doubts about Zoroark being broken, it is incredibly unlikely that I will vote to not ban it (ie if I can't fully decide whether or not something is banworthy, I see little reason to vote no ban on something as opposed to abstaining unless it has a positive influence on the metagame that warrants keeping it).


Also Molk the video link in the op is broken ;_;
 
its main answers are either too subpar outside of beating Yanmega (Togetic, SpD Golbat),

tbh so far i've actually been using togetic and it's better than i thought it would be. Pretty nice bulk mixed with defog, TWave support, and a nice set of resistances allow it to check both of the suspects at once and you may as well call this flapy bird mcdonalds becos I'm lovin it :]
 
I don't think that the assumption that zoro will come out as a win condition is fair in the slightest.

I think that it is even more dangerous to send zoro out in place of any sort of typical switchin.

Ex. Send it in as slowking on delphox or spiritomb on hitmonlee or registeel on yanmega

It's not as if the opponent is going to feel comfortable mach punching a spiritomb or keeping yanmega in. In these cases in particular, delphox is forced out regardless, and the king switchin will take huge damage or even be outright ko'd. Hitmonlee can knock off spiritomb, especially if a cleric is present, but it is going to be hit by a knock off and a subsequent sucker punch itslef, easily killing it. Yanmega is also forced out, and the registeel switchin (likely gligar) is crippled.

In fact, the assumption that zoro WILL be the win condition can lend itself to the opponent's advantage, because making any sweeping presumptions about the most unpredictable pokemon in RU is foolish at best

What does "most likely", "likely", and "most likely" mean to you? I'm well aware that Zoroark coming out as a win condition isn't ALWAYS going to be the case, but it's certainly the most likely scenario in the case that it's trying to lure out certain Pokemon. I've used Zoroark plenty of times to know that it is ALMOST ALWAYS most beneficial to disguise it as my win condition. Now, there are obviously circumstances where I need it to come out as something else (such as something that lures out my opponent's win condition) but everyone's problem with Zoroark seems to be predicated on the lure aspect of it, which lends itself to coming out as the team's win condition more often than not.

I'm not trying to say Zoroark isn't broken, but I also don't feel it's as one-sided as people seem to be making it out to be. Also, couldn't help but wonder the presumption comment... what do you think I do with my life outside of work? lol
 
I decided to be evil and give Yanmega a new partner in-crime with great offensive synergy.

469.png

Yanmega (M) @ Choice Specs
Trait: Tinted Lens
EVs: 4 Def/252 SpA/252 Spe
Nature: Modest
IVs: 0 Atk
-Bug Buzz
-Air Slash
-Giga Drain
-Shadow Ball

OR

469.png

Yanmega (M) @ Life Orb
Trait: Speed Boost
EVs: 4 Def/252 SpA/252 Spe
Nature: Modest
IVs: 0 Atk
-Bug Buzz
-Air Slash
-Giga Drain
-Hidden Power Fire/Shadow Ball

+

389.png

Torterra (M) @ Life Orb
Trait: Overgrow
EVs: 252 Atk/4 Def/252 Spe
Nature: Adamant
-Rock Polish
-Wood Hammer
-Earthquake
-Stone Edge

Rock Polish Torterra makes an appearance as a way to blast through many common checks and counters to Yanemga (both sets really). It also provides an Electric immunity and Rock resistance to help with pivoting. Either one can be used as a win condition depending on the team.

Relevant calcs:
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 0 Def Eviolite Golbat: 247-291 (69.7 - 82.2%) -- guaranteed 2HKO
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 0 Def Eviolite Golbat: 247-291 (69.7 - 82.2%) -- 56.3% chance to OHKO after Stealth Rock
252+ Atk Life Orb Torterra Earthquake vs. 252 HP / 0 Def Registeel: 291-346 (79.9 - 95%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Torterra Earthquake vs. 252 HP / 0 Def Registeel: 291-346 (79.9 - 95%) -- 12.5% chance to OHKO after Stealth Rock
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 0 Def Eviolite Togetic: 211-250 (67.1 - 79.6%) -- guaranteed 2HKO
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 0 Def Eviolite Togetic: 211-250 (67.1 - 79.6%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Life Orb Torterra Wood Hammer vs. 252 HP / 0 Def Lickilicky: 259-305 (61 - 71.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Torterra Wood Hammer vs. 252 HP / 0 Def Aromatisse: 324-382 (79.8 - 94%) -- 43.8% chance to OHKO after Stealth Rock

You can also try adding Spikes for even more damage, but you get the point. As long as you have a good Stealth Rock setter and a way to remove Fire and Ice-types, you should be in good shape. Tyrantrum destroys common Fire and Flying-types in the tier. Alas, this core is not the best for defensive synergy, but when you're out=-speeding and killing stuff almost every turn it doesn't matter as much :D


Furthermore, many Registeel carry Thunder Wave, and these variants Torterra uses as setup fodder. Alongside LO Yanmega, Torterra can be a hole-ouncher, and alongside the Specs Tinted Lens set, Torterra can be the cleaner. I like the double LO combo though, because either can be a win condition as both have amazing power without further Atk/SpA boosts.
 
I have a problem with the ladder at the moment. I have seen at least, out of about 50 battles, on 5 occasions the exact same 6 Pokemon used on a single team: Omastar sash lead, CB Dugtrio, Yanmega (both sets), Specs Meloetta, standard Hitmonlee, SD Doublade with that Sword fighting move. I saw someone on the PS chat say they saw this team multiple times too. I also asked the last user of this team and they said no they didn't make the team and they used it because it was fast and easy. Their words. This is honestly ridiculous in my opinion and makes the suspect ladder look like a weak way to run these tiering decisions. Can someone (or many people actually) please urge the RU playerbase not to just copy someone else's team to make requirements. I know there is nothing concrete you can do about it but reallt his is just stupid, the team is quite good in my opinion but the whole point of the suspect test was to weed out the bad players from voting. If bad players just copy good teams then half (or in my opinion more than half) the battle is already done with no effort on the copy cat's part.
 
I have a problem with the ladder at the moment. I have seen at least, out of about 50 battles, on 5 occasions the exact same 6 Pokemon used on a single team: Omastar sash lead, CB Dugtrio, Yanmega (both sets), Specs Meloetta, standard Hitmonlee, SD Doublade with that Sword fighting move. I saw someone on the PS chat say they saw this team multiple times too. I also asked the last user of this team and they said no they didn't make the team and they used it because it was fast and easy. Their words. This is honestly ridiculous in my opinion and makes the suspect ladder look like a weak way to run these tiering decisions. Can someone (or many people actually) please urge the RU playerbase not to just copy someone else's team to make requirements. I know there is nothing concrete you can do about it but reallt his is just stupid, the team is quite good in my opinion but the whole point of the suspect test was to weed out the bad players from voting. If bad players just copy good teams then half (or in my opinion more than half) the battle is already done with no effort on the copy cat's part.
This is the nature (and "flaw" if you will) of suspect laddering in general. The goal is typically to get it done quickly rather than actually experimenting with the suspects. There isn't much that you can do about it aside from revamping the whole system.
 
Yanmega is way to good for RU. It has few checks and only one counter because of its Speed and Power. It's also very capable of using either of its amazing abilities, Speed Boost and Tinted Lens, to tear teams apart. Tinted Lens basically dampens any hope of checking Yanmega because it boosts resisted hit damage by 50%; Moltres is 4x resistant to Bug-type attacks and still barely avoids being 2HKOed by Bug Buzz. Tinted Lens makes Yanmega extremely hard to deal with when paired with pokemon who can provide adequate entry hazard support. Speed Boost is another headache. Although Speed Boost Yanmega lacks the power of a set that utilizes Tinted Lens, it's just as difficult to check because of its blistering speed. Late-game it's impossible to stop Yanmega from cleaning up weakened Pokemon without a strong priority move. Like Magnemite said, Zoroark is the definition of a 50/50 because of its Illusion ability. When you add the fact that you can't be sure whether the opposing Pokemon is Zoroark, with its ability to run three deadly sets, Zoroark becomes difficult to deal with. If Zoroark is used as a lure effectively it opens the door for a teammate [YANMEGA], the opportunity to rip throught the opposing team with little resistance. In my opinion the ability to act as a godly lure is the biggest problem with Zoroark. The bans of both Pokemon would without a doubt improve the quality of RU.
 
This is the nature (and "flaw" if you will) of suspect laddering in general. The goal is typically to get it done quickly rather than actually experimenting with the suspects. There isn't much that you can do about it aside from revamping the whole system.

Then if read correctly this is a completely stupid way of testing. The goal of suspect tests is to just mindlessly ladder and not actually experiment with suspects?!?!? All many people do are just copy teams?!?! Do you not see serious flaws with this?
 
Then if read correctly this is a completely stupid way of testing. The goal of suspect tests is to just mindlessly ladder and not actually experiment with suspects?!?!? All many people do are just copy teams?!?! Do you not see serious flaws with this?

the goal of most suspect testERS is to rush through it. In an ideal world, the tests are great.

it's basically turned into a situation where if u are qualified to hit coil then you probably know kind of what you're talking about

it really isnt as bad as you think, though. People play with the suspects in the meta in every game; the relatively short suspect period is unlikely to change too many already-created opinions, as people already know what the suspects are capable of.

there are also some testers who do indeed experiment and play to the meta
 
I'll post my thoughts on both Zorark and Yanmega:

Yanmega: The first time I used Specsmega it was in my SW team with Shuckle and friends and I was impressed about the firepower and speed this thing had (I never liked Exploud because it gets revenge killed easily) and resistance to mach punch is always nice. Days before the Shuckle ban I decided to nominate Yanmega for S rank but people didn't accept it, shielding with the argument "It's x4 weak to rocks it can't be S rank" so Yanmega stayed in obscurity for a little more until people realized how easy it was to use SpecsMega; pack a hazard remover and brainlessly click Bug Buzz while watching entire Regenerator cores die. Of course Yanmega had and still has counters in the form of flying types and Registeel and when people realized this they started using the infamous Yantrio core consisting of Yanmega and Dugtrio who traps and kills Yanmga's main counter (Registeel) and some checks like Jolteon. I am currently using Speed Boost Yanmega and while at first I missed the firepower it is a huge threat against offensive teams and can clean weakened balance teams and should not be overlooked. Versatile, powerful and fast I am definitely voting for BAN.

Zoroark aka "Reality hits you hard bro": Zoroark is by far the most versatile pokemon in the entire tier going physical, special and even mixed. It also has an amazing 105 base speed and outspeeds a lot of common threats such as Delphox, Moltres, Yanmega, Melloeta among others. It is difficult to revenge kill because it possesses priority in the form of STAB Sucker Punch. A lot of people are saying that Zoroark has counters and while this is true you don't know who is Zoroark and therefore you can't switch strait into your zoroark counter. One of the interesting thing about Zoroark is that he is as good as his trainer; unlike Yanmega who can brainlessly click Bug Buzz and watch stuff die, Zoroark has to be played in a more conservative way since you only have one shot to lure and kill with Zoroark before his Illusion is broken and while Zoroark doesn't create 50 /50s it creates intense mindgames between both players. While laddering I had this two matches where I showed how Zoroark should be used:

http://replay.pokemonshowdown.com/rususpecttest-147911072

Important turns: turn 5
I had this match against Bouffalant and because I knew he has a phenomenal player and I bought my Combusken in a Specs Melloeta locked into Psychic; knowing the great player this man is, I knew he would predict me to be Zorark and therefore switch out so I got a free Bulk Up that turned the tables in my favor. As you can see zoroark didn't do much in the match it just caused pressure because he didn't knew who Zoroark was.

http://replay.pokemonshowdown.com/rususpecttest-148228937

Important turns: turn 5, turn 10
Another great match against Imanalt and I decided to send my Golbat turn 3 after Cobalion was revenge killed by a CB Duggy and knowing he would predict the toxic and switch into his Drapion I double switched into my Zoroark disguised as Rhyperior and predicting a switch I fired off a specs Dark Pulse luring and killing the Dugtrio. Later in the match (turn 10) I sent my Zoroark disguised as Rhyperior again and bait the Fletchinder to use Will-O instead of Acrobatics thanks to the horrible mindgames that Zoroark caused him.

Of course this two examples worked because I knew the level of skill that my opponents had. I tried similar mindgames with other opponents and it didn't always work and like I said Zoroark has one chance to use his Illusion ability and if it fails it will get knocked out or at least severely injured. Zoroark also requires spin support because with entry hazards sometimes you can detect who is Zoroark and he is also really frail. In conclusion, I still don't know if I want to ban Zoroark or not but at the moment I would say abstain.


Finally I want to talk about a really interesting pokemon that I discovered during this suspect test:
combusken-mega-kick-o.gif

With access to batton pass and speed boost Combusken can easily pass speed boosts to slower pokemon like Hitmonlee and Drudigon. He can also batton pass Bulk Ups making the receiver faster, bulkier and stronger and of course there is always the mainstream option of running SD (I tried SD and didn't liked it). With Eviolite and max HP this thing becomes somewhat bulky and you can always sacrifice speed for more bulk. This is the set I am currently using:

Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Baton Pass
- Protect
- Bulk Up
- Fire Punch

I decided to maximize special bulk and while it is slow as balls even with several speed boosts (I can't outspeed an Adamant Hitmonlee at +3) it can stay for a longer time thanks to his added stamina and sometimes a slower Batton Pass is useful because your receiver will be healthy and ready to sweep. It can also set up in Yanmegas locked into Bug Buzz and even Zoroark lacking Extrasensory. Here are the calcs proving how bulky Combusken is:

252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 252+ SpD Eviolite Combusken: 72-86 (22.2 - 26.5%) -- 23.7% chance to 4HKO
252 SpA Life Orb Zoroark Dark Pulse vs. 252 HP / 252+ SpD Eviolite Combusken: 53-62 (16.3 - 19.1%) -- possible 6HKO
252 Atk Cobalion Close Combat vs. 252 HP / 4 Def Eviolite Combusken: 153-181 (47.2 - 55.8%) -- 80.1% chance to 2HKO
252 Atk Cobalion Close Combat vs. +1 252 HP / 4 Def Eviolite Combusken: 102-121 (31.4 - 37.3%) -- 85.5% chance to 3HKO
4 SpA Alomomola Scald vs. 252 HP / 252+ SpD Eviolite Combusken: 56-68 (17.2 - 20.9%) -- possible 5HKO

Have you tried Combusken? If so, did you liked the results?

Which is your favorite Combusken set and partners?

Do you think Combusken is underrated?
 
I have a problem with the ladder at the moment. I have seen at least, out of about 50 battles, on 5 occasions the exact same 6 Pokemon used on a single team: Omastar sash lead, CB Dugtrio, Yanmega (both sets), Specs Meloetta, standard Hitmonlee, SD Doublade with that Sword fighting move. I saw someone on the PS chat say they saw this team multiple times too. I also asked the last user of this team and they said no they didn't make the team and they used it because it was fast and easy. Their words. This is honestly ridiculous in my opinion and makes the suspect ladder look like a weak way to run these tiering decisions. Can someone (or many people actually) please urge the RU playerbase not to just copy someone else's team to make requirements. I know there is nothing concrete you can do about it but reallt his is just stupid, the team is quite good in my opinion but the whole point of the suspect test was to weed out the bad players from voting. If bad players just copy good teams then half (or in my opinion more than half) the battle is already done with no effort on the copy cat's part.

Its my team idk how everyone got it, i only passed it to a couple of ppl so if you're reading this and are one of the people whoring it out to everyone thanks alot!!!!. While a team does determine what good/bad matchups you get, a team certainly doesnt auto win you games. The team is decently solid yes and easy to use but you still have to play around multiple threats, its not as if you can just give it to anyone who doesnt know what they are doing and expect consistant wins lol.
 
reposting from viability thread because i forgot it was viability thread

Honestly, it's not as if dealing with yanmega is registeel or die. It is rocks weak, slow in the case of specs, relatively weak in the case of lo, and it has plenty of mons that can at the very least tank a hit. While I do think that it should be banned, I have been using it more since the test has started, and I have been completely underwhelmed with the specs set's power.

as strong as it is, yanmega's offensive prowess is certainly being hyperbolized as a result of its suspect (and before that, possible suspect) status. In reality, it is not nearly as much of an instant win button as everyone makes it out to be. A single togetic or golbat or audino or even registeel can put it out of commision for the larger part of the game, and that is assuming a specs set.

You can say that rock weak doesnt matter because hazards can be easily removed, but they can also be more easily set up so idgi

even offensive teams have answers to both sets in the forms of zoroark, moltres, emboar to check, etc. While they may not be able to switch into the specs set (if the yanmega user has perf prediction...), so what? You are telling me that an offensive team has trouble switching into one of the hardest hitting mons in the tier? wow. who would have thought?

Offensive teams have a very easy time both keeping rocks up and forcing yanmega out, and it really only shines in late-game cleaning against them via the speed boost set. Even then, priority shits it down (via the very prevelant zoroark).

tl;dr: broken. not god

exactly i agree. Broken. not god (didn't read imo) Yanmega really isn't THAT scary. The Tinted Lens set isn't THAT bad either. Tinted Lens set gets outsped by Jolteon. While Speed Boost set doesn't always do enough damage. Yanmega teammates are easily to be countered as well (defogger/rapidspinner)

ZOROARK IS FUCKING OP AS SHIT. I've recently started using it, and it has won me countless battles. People being scared of it thinking its a banette when actually (GOTTEM). I mean it is quite good, with its ability to be a mixed, special, or even offensive attacker.
 
From my experience on the ladder, I'd say Yanmega is only really really good when it has spinner/defogger support and by far the best spinner/defogger in the tier is Gligar. Hitmontop gets walled easily by most ghost types unless you run Toxic or something, Hitmonlee is good but can't KO most ghost types before they burn it / wear it down to be revenge killed, and everything else sucks. Yanmega's STAB Bug Buzz is also not very effective against ghost, so a ghost type seems to obviously be a good choice to run with any Stealth Rock setter. The thing about Gligar is it beats Rhyperior, one of the best Stealth Rock setters in the tier, 1 on 1 unless Rhyperior runs Ice Punch along with Stealth Rock. The thing is there are very few good ice moves in RU, which makes Gligar in particular really difficult to KO. Thus my team had the most problems when Gligar was present on the other team along with Yanmega, not necessarily Yanmega itself. There are also no ghost types in the tier that can beat Gligar if I'm not mistaken, except possibly Taunt Wisp physically bulky Banette or HP Ice Haunter/Mismagius. This really solid combo is distorting the metagame but it's not unbeatable - Regice might work

As for Zoroark, it depends almost entirely (obviously) on the set, but it's still pretty easy to kill with Scarf/Speed Boost pokemon, as its only priority is Sucker Punch. It also has a fairly small movepool on both sides, with really only Knock Off, Sucker Punch, Low Kick, U-Turn, Dark Pulse, Grass Knot, and Flamethrower to worry about. It's easy to scout with Protect and once you know the set most teams have a counter. I'd say the best set is a mixed one with both Flamethrower and Knock Off, but I'm not convinced it's as potent as Yanmega.
 
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As for Zoroark, it depends almost entirely (obviously) on the set, but it's still pretty easy to kill with Scarf/Speed Boost pokemon, as its only priority is Sucker Punch. It also has a fairly small movepool on both sides, with really only Knock Off, Sucker Punch, Low Kick, U-Turn, and Flamethrower to worry about. It's easy to scout with Protect and once you know the set most teams have a counter. I'm not convinced it's as potent as Yanmega.
You're really underselling Zoroark there. First of all, both Speed Boost users in RU (Yanmega and Sharpedo) are OHKO'd at +2 from Swords Dance, which is a really good/common Zoroark right now from my experience, and they're also 2HKO'd by Sucker Punch (in Yanmega's case, OHKO'd after SR). You say its 'only' priority is Sucker Punch but really, thats the only priority Zoroark could ever ask for lol, you're implying it's bad/not enough but it isn't. As for the small movepool, I disagree. It's got a pretty solid movepool that includes everything Zoroark could ask for. It could be better of course, but it's by no means bad, and you also forgot Grass Knot in those list of moves.

Not all Pokemon can have a moveslot for Protect and the ones that do are kinda rare and only limited to a few Pokemon like aromatisse and alomomola.
 
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Time to post my thought about the new suspects.

Yanmega is really freaking good in RU. It's powerful, strong, powerful, above average speed, decent movepool and 2 great abilities. I'll talk about Choice Specs first because reasons. So Choice Specs Yanmega with Tinted Lens is really freaking powerful and can 2 hit KO even some of the most specially defensive walls. Due to his power Choice Specs Yanmega his counters are limited to Registeel, Togetic and specially defensive Aromatisse. Essentially if you are not running one of these 3 on your stall team then it will just be fucked over by Yanmega hard and you will probably lose to it a lot. Essentially Choice Specs Yanmega is a powerful wallbreaker that can fit on teams that need a wallbreaker pretty well. Then however there is the Speed Boost set. While Choice Specs Yanmega takes on stall teams Speed Boost Yanmega takes another role and makes offensive teams cry. After one turn of Speed Boost Yanmega outspeeds just about the entire unboosted tier and after 2 boosts it outspeeds almost every Choice Scarf user too. With a 4x resistance to Mach Punch and decent defense to back it up it is also pretty well against prioirty. Due to the fact that Yanmega can run 2 completely different sets which both do great vs a certain playstyle your team will most like be weak to it. Ban Yanmega it's broken af.

Zoroark I am not as sure about as Yanmega. Anyways Zoroark is versatile, it can run many different sets like Choice Specs, mixed, Nasty Plot and Swords Dance and any set can be ran depending on your teams needs. Need Rhyperior gone, just use Grass Knot. Steel types a problem, Flamethrower is there. Illusion is also a pretty big part as to why it is so good. With Illusion Zoroark can come out as a different Pokemon from your team and take the opponent completely by surprise. If you don't have hazards on the field then every time you have to guess every time wheter it's Zoroark or just the regular Pokemon and one wrong guess can easily lead to a loss. Due the this Zoroark is quite possibly the Pokemon that swept me the most because you just have to guess all the time hat it is gonna do. Even if you know that there is a Zoroark on the field you still have to know wheter it is Swords Dance, Choice Specs, Nasty plotor even mixed. All of this makes Zoroark a difficult Pokemon to counter and gives trouble to bothh offense and stall alike. I am not sure if it is ban worthy but for right now I will say ban.

Also I haven't tried him out yet but would Magcargo be a decent Pokemon. It has a pretty good defense stat and Recover + a decent support movepool does help. It could take on things like Moltres and Yanmega if it runs a specially defensive set which coulod be usable. Magcargo is probably crap but it might be worth a try.
 
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