Now Time to go to look at tera, and there are main counterarguements of these, but would say, it should not be banned.
Since many players had already talked about the cons and pros of tera, im not listing reasons since it's mostly similar.
Instead I will focus on counterarguments on this topic.
This make the game uncompetitive
In the purpose of being competitive, I don't really agree that they are actually uncompetitive. Now complication exists, as mentioned by anti-tera players that it might lead insane outcome numbers. But I don't really agree that point as mind management is also a skill of the game. Are predicting sucker punch considered unhealthy? Is it unhealthy for baiting Z moves? As the major community decision, it is not. Tera timing is similar in this regard. As for the power issue, I am like: Power Creep Existed. No one claim for a ban for Z-moves. A new mechanic is one of the natural process of power creep, just like introducing mega charziards in gen 6. Now broken things thats force something or you lose situations, or not counter-able would be banned, like mega kangaskan had did. Thats why dynamax is actually banned: The buff is too high relative to the power level. When Naturally arise the point of tera, it do introduce guess, but not high in demand, just like you don't know what item a opposing Pokemon had, or which Z-Crystals. As for the type change for extra power, that is just not the same level of dynamax where HP is doubled alongside a temporary power boost AND guaranteed secondary effects. Tera just change you into a single type. It doesn't change the Pokemon's statics, it only added a stab. This isn't overpowered and uncompetitive as it's not hard to outplay. Probability management is a part of the game, As does consider the timing and option of the use of your teralisation.
I would probably add more later if I have more time lol
Since many players had already talked about the cons and pros of tera, im not listing reasons since it's mostly similar.
Instead I will focus on counterarguments on this topic.
This make the game uncompetitive
In the purpose of being competitive, I don't really agree that they are actually uncompetitive. Now complication exists, as mentioned by anti-tera players that it might lead insane outcome numbers. But I don't really agree that point as mind management is also a skill of the game. Are predicting sucker punch considered unhealthy? Is it unhealthy for baiting Z moves? As the major community decision, it is not. Tera timing is similar in this regard. As for the power issue, I am like: Power Creep Existed. No one claim for a ban for Z-moves. A new mechanic is one of the natural process of power creep, just like introducing mega charziards in gen 6. Now broken things thats force something or you lose situations, or not counter-able would be banned, like mega kangaskan had did. Thats why dynamax is actually banned: The buff is too high relative to the power level. When Naturally arise the point of tera, it do introduce guess, but not high in demand, just like you don't know what item a opposing Pokemon had, or which Z-Crystals. As for the type change for extra power, that is just not the same level of dynamax where HP is doubled alongside a temporary power boost AND guaranteed secondary effects. Tera just change you into a single type. It doesn't change the Pokemon's statics, it only added a stab. This isn't overpowered and uncompetitive as it's not hard to outplay. Probability management is a part of the game, As does consider the timing and option of the use of your teralisation.
I would probably add more later if I have more time lol