Wanted to do another quick post about my general feelings about some mons I really enjoy atm. Two of them i included some teams i've been using with too if anyone was particularly interested


I'm honestly really high on this mon rn, one of the best foggers for sure and the role compression is just fantastic with speed control + fighting resist + flame body, fast willo to fuck around with bisharp, ability to ghost tera to completely negate Ekiller lucario (feels like one of the most danger threats to me in general honestly), act as a pseudo spin blocker, remove its rocks weakness if it gets knocked, and keep its fighting "resist". Mainly been doing it on bulkier stuff where a lot of those roles come in super handy, one team i was playing with that i rly enjoyed it on in general is this:

https://pokepast.es/baedeb0740f698d7
Been enjoying this one a lot, slowking + hippo fantastic for extreme weather control with slowking giving you the twave support to really open up a late game SD protect tinkaton alongside umbs wish support. Tera grass hippo for the ability to use it against drednaw if necessary, talonflame handles some stuff like bish + lucario if necessary since grafaiai can give them openings, grafai gives you so much utility versus gengar etc and just general progress making.

Honestly i'm kinda high on this after completely overlooking it before. This thing honestly leaves a lot of teams reliant on spinners to deal with spikes completely in tatters, none of the popular ones really deal with it blocking them that well thanks to the typing + strength sap + speed. Also fits nice spin compression (and can even spin against wattrel too cause of ability) and has the ability to pressure opposing ghosts + hatt well in its role as spiker + spinner cause of stab shadow ball. very interesting mon that ive got more of an appreciation for after being fucked over by it a lot on ladder and then trying it, example team with it:

https://pokepast.es/e71ffe3b56e5c92d

Ekiller lucario feels like honestly one of the deadliest threats to me rn, its so responsive to a lot of typical counterplay to a bunch of stuff like grifai, noivern, pawmot etc thanks to the +2 priority and stab espeed just has very little answers to stuff at +2. sets up on some counterplay to stuff like gengar etc cause of that too, just really nasty and i really have to pay a lot of attention to it in general while building now to avoid teams just being washed over by it. Pretty much justifies random tera ghost on stuff lately honestly too.

This thing feels like one of the better speed control options im general to me rn, I'm super high on it and think it should be seeing way more usage than it is. Toxic + Knock Off + Corrosion + Speed is as fantastic as its always been, but Tspikes is such a cool new tool for it too in really helping to force progress. Only real issue is you really need to pair it with other fast things + forms of revenging, but feel like you really need to be doing that in general rn anyway so it doesn't feel so bad to me. Ability for it to open doors for other win cons through all of its Corrosion Toxic's on all sorts of stuff is honestly brilliant tho.

I was not high at all on this thing at first when people talked about it, took one look at its bulk and went like "yep this is getting 2hkoed by focus blast from googar". I don't necessarily think its some perfect mon at all but the ability to be a rly strong gengar check + its gluing abilities throuhg knock / gunk / prankster parting shot are honestly really noticeable and i really think its a solid choice, also quite cool on bulkier teams that can supplement that lack of recovery honestly. Main issue to me really just feels like it not feeling that strong against a lot of things like grounds and the fact it faces serious issues with bisharp especially (though at least it just stops parting shot and doesnt give it a +3 LMAO), high on this though and imagine it'll be decent post a gengar ban/rise at least even if nowhere near as common.

Love specs noivern with its boomburst + tera normal combo honestly, fantastic option to remove its own rocks weakness too and it likes that we can easily pair stuff like hatt + bramble to keep rocks off for it. Speed control aspect is really cool too and honestly its not that bad if you still needa use it for a draco + flame specs set and want to tera something else either.

This honestly feels kinda underrated as an option, calm mind + boomburst + flamethrower + roost is really kinda powerful when you dont face things like encore tink, the bulk is massive too which really facilitates taking this sorta route. Coil sets probably have a bit of potential too although they would benefit a lot from scald returning quite frankly so that it could pick up burns for facade. nonetheless this thing has monstrous coverage and movepool and honestly definitely things you can do with it.

honestly nowhere near as bad as peoples gut reactions to it losing Toxic were honestly to me. WW honestly fucks with a lot of stuff rn from it and its still insanely good into a bunch of things like Tinkaton. The way greater defense over stuff like quag defo has value sometimes too, even though Quag is definitely the best ground to me cause of the toxic + recover + water absorb combo, it definitely comes in relevant when you trying to deal with things like scarf/boots staraptor that you can actually beat, and tbh more weather disruption is always valuable.

Talked about this a fair amount last post i did but honestly this thing is still really giving solid showings in my eyes. I think im highest on just a general Agility + 3 attacks Route with itnow though, its power level at base with sharpness + life orb is just so high that it benefits way more from speed boosting to just flat out ignore most common counterplay like gengar / noivern / killowattrel 100%, and its deinitely an insanely good cleaner with these sets with the potential for early breaking too.


I'm honestly really high on this mon rn, one of the best foggers for sure and the role compression is just fantastic with speed control + fighting resist + flame body, fast willo to fuck around with bisharp, ability to ghost tera to completely negate Ekiller lucario (feels like one of the most danger threats to me in general honestly), act as a pseudo spin blocker, remove its rocks weakness if it gets knocked, and keep its fighting "resist". Mainly been doing it on bulkier stuff where a lot of those roles come in super handy, one team i was playing with that i rly enjoyed it on in general is this:






https://pokepast.es/baedeb0740f698d7
Been enjoying this one a lot, slowking + hippo fantastic for extreme weather control with slowking giving you the twave support to really open up a late game SD protect tinkaton alongside umbs wish support. Tera grass hippo for the ability to use it against drednaw if necessary, talonflame handles some stuff like bish + lucario if necessary since grafaiai can give them openings, grafai gives you so much utility versus gengar etc and just general progress making.

Honestly i'm kinda high on this after completely overlooking it before. This thing honestly leaves a lot of teams reliant on spinners to deal with spikes completely in tatters, none of the popular ones really deal with it blocking them that well thanks to the typing + strength sap + speed. Also fits nice spin compression (and can even spin against wattrel too cause of ability) and has the ability to pressure opposing ghosts + hatt well in its role as spiker + spinner cause of stab shadow ball. very interesting mon that ive got more of an appreciation for after being fucked over by it a lot on ladder and then trying it, example team with it:






https://pokepast.es/e71ffe3b56e5c92d

Ekiller lucario feels like honestly one of the deadliest threats to me rn, its so responsive to a lot of typical counterplay to a bunch of stuff like grifai, noivern, pawmot etc thanks to the +2 priority and stab espeed just has very little answers to stuff at +2. sets up on some counterplay to stuff like gengar etc cause of that too, just really nasty and i really have to pay a lot of attention to it in general while building now to avoid teams just being washed over by it. Pretty much justifies random tera ghost on stuff lately honestly too.

This thing feels like one of the better speed control options im general to me rn, I'm super high on it and think it should be seeing way more usage than it is. Toxic + Knock Off + Corrosion + Speed is as fantastic as its always been, but Tspikes is such a cool new tool for it too in really helping to force progress. Only real issue is you really need to pair it with other fast things + forms of revenging, but feel like you really need to be doing that in general rn anyway so it doesn't feel so bad to me. Ability for it to open doors for other win cons through all of its Corrosion Toxic's on all sorts of stuff is honestly brilliant tho.

I was not high at all on this thing at first when people talked about it, took one look at its bulk and went like "yep this is getting 2hkoed by focus blast from googar". I don't necessarily think its some perfect mon at all but the ability to be a rly strong gengar check + its gluing abilities throuhg knock / gunk / prankster parting shot are honestly really noticeable and i really think its a solid choice, also quite cool on bulkier teams that can supplement that lack of recovery honestly. Main issue to me really just feels like it not feeling that strong against a lot of things like grounds and the fact it faces serious issues with bisharp especially (though at least it just stops parting shot and doesnt give it a +3 LMAO), high on this though and imagine it'll be decent post a gengar ban/rise at least even if nowhere near as common.

Love specs noivern with its boomburst + tera normal combo honestly, fantastic option to remove its own rocks weakness too and it likes that we can easily pair stuff like hatt + bramble to keep rocks off for it. Speed control aspect is really cool too and honestly its not that bad if you still needa use it for a draco + flame specs set and want to tera something else either.

This honestly feels kinda underrated as an option, calm mind + boomburst + flamethrower + roost is really kinda powerful when you dont face things like encore tink, the bulk is massive too which really facilitates taking this sorta route. Coil sets probably have a bit of potential too although they would benefit a lot from scald returning quite frankly so that it could pick up burns for facade. nonetheless this thing has monstrous coverage and movepool and honestly definitely things you can do with it.

honestly nowhere near as bad as peoples gut reactions to it losing Toxic were honestly to me. WW honestly fucks with a lot of stuff rn from it and its still insanely good into a bunch of things like Tinkaton. The way greater defense over stuff like quag defo has value sometimes too, even though Quag is definitely the best ground to me cause of the toxic + recover + water absorb combo, it definitely comes in relevant when you trying to deal with things like scarf/boots staraptor that you can actually beat, and tbh more weather disruption is always valuable.

Talked about this a fair amount last post i did but honestly this thing is still really giving solid showings in my eyes. I think im highest on just a general Agility + 3 attacks Route with itnow though, its power level at base with sharpness + life orb is just so high that it benefits way more from speed boosting to just flat out ignore most common counterplay like gengar / noivern / killowattrel 100%, and its deinitely an insanely good cleaner with these sets with the potential for early breaking too.