link doesn't work idtSulo vs. Redgoop115 :
e: i flopped sorry for one liner LOL
link doesn't work idtSulo vs. Redgoop115 :
Maushold @ Wide Lens
Ability: Technician
Tera Type: Fire / Ghost / Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Protect
- Bite / Shadow Claw
- Population Bomb
Maushold is a massive threat imo. If you're not running a Rocky Helmet user, you will definitively struggle to handle it defensively. I really think Tera Fire is the most valuable Tera for Maushold atm even tho Tera Ghost is pretty valuable too in order to be immune to Extreme Speed (and overall Fighting-type moves). However, being able to hit Talonflame or to setup in front of it without taking the risk to being burned is so great. Tera Fire needs more support than Tera Ghost because it leads Maushold to take 25% on Stealth Rock (which sucks for a Pokémon which can't really run Heavy-Duty Boots). But yeah Maushold is a big threat and yet another reason to run at least one Tera Ghost Pokémon in SV UU teams.
It blocks first impression from Lokix, Slither Wing and sometimes Haxorus. Most of the time, avoiding the most common form of priority in the tier is more useful than doing extra damage to mons that you already nuke with Population Bomb well enough.Perhaps this is a dumb question, but why is Protect useful on Moushold? I've been seeing/defaulting to Bullet Seed in that slot which seemed useful enough for Tyranitar and bulky grounds or waters.
I would say that's up to preferences. I tend to run Brave Bird but Flare Blitz is as good. I would say Brave Bird tends to hit more things on the neutral side while Flare Blitz is valuable to punish Tinkaton and other Steel-types. Overall, it kinda depends of the team you're making.Do you run Blitz or BB on Talonflame? Is one universaly better or is it depending of the team?
- first is the fact that the setter, indeedee (especially male), is a pretty useless pokemon.
hawlucha just straight up sucks.
for example, tyranitar terastalising into a pure rock type means it can eat a hit from even tera fight teapot and just drop it in return,
it's also very much owned by teams that don't give it setup opportunities (this is a lot of them - the only mon in the viability list's great tier that teapot can set up on w/o scouting the set is sandy shocks or noiv/raptor locked into a normal move, which they should obviously never do vs psyterrain)
on teapot specifically, we do feel there are enough checks. grafaiai dominates it outside of terrain, floatzel dumps on it in rain, and general purpose tinkaton can check it for every single style.
rouge is bad i agree however this is puzzling me. lucha's stab combo is nigh unresisted, so often your best answer to it is to run physdef non resists, who a: usually aren't able to deal enough damage to it (example: slowking can only ohko +1 spdef lucha with psychic terrain-boosted psychic which is already giving up surf (and this is assuming you're not behind screens)) or b: exploitable by taunt (such as hippo or quag who can only stop you with status moves or weaker alternatives that give up far better options)
wasn't that the same ttar who was supposed to answer your armarouge? a +1 energy ball + tera fighting tera blast can overwhelm ttar. not only is it prone to getting overwhelmed, but only spdef variants can truly take it on - even max hp no spdef variants are ohkod after rocks. and while polteageist is frail physically, an uninvested/barely invested ttar only does around 67 on a high roll if it's terad and is eved specifically to live a +2 timid tera blast AND dumps the rest into attack, and if it's white herb, does even less if it's behind screens AND loses the moment stone edge misses. AND even IF poltea is low enough from previous attacks to be in range, indeedee can hwish and bring it back to full.
psyterrain teams also like to pack either espeon or klefki for screens, which help lots with finding setup opportunities for example, with screens up, scarf raptor can't ohko polteageist. screens are also naturally helpful for allowing indeedee to get in more easily, letting lucha handle hits like fsight from slowking, and letting polteageist run white herb over focus sash.
floatzel only rly hurts non sash variants and whether it's sash or not, lucha has access to stone edge and destroys non barra rain if the rain mu is genuinely that scary on your end
ho has it's options for rain cplay (hax, mence, ttar, gyara, cloy can all either take rain attacks and retaliate or reset the weather in the case of ttar.
tink can't switch in to polteageist as it either goes to it's sash or eats it's hits behind screens (or not, hammer isn't even a guaranteed ohko without hazards assuming it has 84 attack evs.)
It's a surprise to no one, hazards control sucks in SV UU. So here I am with a new random Rapid Spin user : Coalossal ! Let's be honest, it's not a revolution neither the best option we have but it has some tools over other users. First of all it can set entry hazards while being able to put some pressure on Talonflame. It can also punish U-turn users and Maushold thanks to Flame Body (and the fact it can hit it even after it uses Tera Fire). However, its typing is really awful vs Quagsire / Gastrodon (and overall vs a ton of threats..).. so yeah it can work but it needs a ton of support to shine (especially if you're running HDB, you're kinda forced to use it alongside a Wish user).Coalossal @ Heavy-Duty Boots / Leftovers
Ability: Flame Body
Tera Type: Steel / Fairy / Ghost / Water
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Spikes / Stealth Rock
- Rapid Spin
- Power Gem / Stealth Rock
- Overheat
I think the reason why Polteageist looks threatening on Psychic Terrain is not because of the Terrain blocking priority, but rather the raw and immediate power provided by the combination of Shell Smash and Stored Power, which in conjunction of Psychic Terrain makes it almost unwallable. Especially when you pair it with Hawlucha to handle the Dark-Types that could otherwise nullify Polteageist. On a similar note, has anyone tried Spiritomb yet?