Personally, I don't think Rain's broken rn - as everyone else has said so far, there's a bunch of soft checks to Floatzel in particular (bulky waters, Tera Water Orth, Rocky Helmet users), and Kilo's really the main driving factor that makes Rain problematic as it just wins vs every Floatzel check, I just find it irritating as hell to fight. I make sure every team, even ahead of having a hazard remover, has a rain answer and/or a priority user. It's not suffocating on teambuilding, mostly because I've just accepted that I'll lose to rain every once in a while.
I'd rather fight PIF stall than go up against a rain team most days though lmao
To avoid having yet another post in this thread of me complaining about rain, I want to bring up one of my favorite mons to bring in Showdown tournaments:
to a nonbeliever (Scovillain) @ Focus Sash / Life Orb / Heavy-Duty Boots
Ability: Chlorophyll
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Overheat / Protect
- Growth
Tera Fire Fire Blast absolutely cooks everything that isn't Chansey or Blissey under Sun, no matter how hard Sun is to keep up. Sun setters suck major ass right now, but I've been using Sandy since it often sends in Specially Defensive mons or Ground types for free and it's worked out well so far. Is Focus Sash the best item on it? No. Is overheat necessary? Also no. Protect would likely be better for scouting the intentions of Slither and Lokix, and Life Orb can help further push your damage against the few things that can stop Scovillain instantly. Max speed and Timid is the only way to ensure that base 110 Scarfers like Gengar can't bop you. Grass/Fire does have kinda sucky coverage, so having Rocks up to make the Dragons have a harder time getting in on a boosted Sco is necessary. It's so hard to make it work that you will need to either build entirely around it or have a shell of actually viable mons in the back to solve your problems (Ex. HO Slither/Sandy/Screens Klef, BO Slowtwin/Tink/Talon, etc). You also absolutely want something that breaks Blissey or you lose at match start.
HOWEVER.
Is Scovillain also incredibly fucking fun? OF COURSE IT IS! Nothing feels better than doing 80% to even reasonably bulky resists, and Giga Drain means you have a way of bonking Hippowdon and Tyranitar if they change the weather. I've also had more than one match where Scovillain managed to get back to full HP, then activated its Focus Sash afterwards. With only a handful of resistances, difficulty getting on the field, and the fact it still gets walled by half of the good mons right now, it's so gratifying to be able to win games with the angry plant. It's great, and I fully recommend trying out the Certified D Tier Pokemon!
Funny calcs:
+2 252 SpA Scovillain Fire Blast vs. 0 HP / 4 SpD Hydreigon in Sun: 258-303 (79.3 - 93.2%) -- guaranteed 2HKO
+2 252 SpA Scovillain Fire Blast vs. 0 HP / 4 SpD Gyarados in Sun: 235-277 (70.9 - 83.6%) -- 68.8% chance to OHKO after Stealth Rock
+2 252 SpA Scovillain Fire Blast vs. 252 HP / 0 SpD Tera Water Orthworm in Sun: 382-450 (111 - 130.8%) -- guaranteed OHKO
+2 252 SpA Scovillain Fire Blast vs. 252 HP / 4 SpD Talonflame in Sun: 318-375 (88.3 - 104.1%) -- 31.3% chance to OHKO
Sadly, Blissey still walls you:
+2 252 SpA Scovillain Fire Blast vs. 252 HP / 4 SpD Blissey in Sun: 364-429 (50.9 - 60%) -- guaranteed 2HKO
+2 252 SpA Tera Fire Scovillain Overheat vs. 252 HP / 4 SpD Blissey in Sun: 576-678 (80.6 - 94.9%) -- guaranteed 2HKO
I'd rather fight PIF stall than go up against a rain team most days though lmao
To avoid having yet another post in this thread of me complaining about rain, I want to bring up one of my favorite mons to bring in Showdown tournaments:
to a nonbeliever (Scovillain) @ Focus Sash / Life Orb / Heavy-Duty Boots
Ability: Chlorophyll
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Overheat / Protect
- Growth
Tera Fire Fire Blast absolutely cooks everything that isn't Chansey or Blissey under Sun, no matter how hard Sun is to keep up. Sun setters suck major ass right now, but I've been using Sandy since it often sends in Specially Defensive mons or Ground types for free and it's worked out well so far. Is Focus Sash the best item on it? No. Is overheat necessary? Also no. Protect would likely be better for scouting the intentions of Slither and Lokix, and Life Orb can help further push your damage against the few things that can stop Scovillain instantly. Max speed and Timid is the only way to ensure that base 110 Scarfers like Gengar can't bop you. Grass/Fire does have kinda sucky coverage, so having Rocks up to make the Dragons have a harder time getting in on a boosted Sco is necessary. It's so hard to make it work that you will need to either build entirely around it or have a shell of actually viable mons in the back to solve your problems (Ex. HO Slither/Sandy/Screens Klef, BO Slowtwin/Tink/Talon, etc). You also absolutely want something that breaks Blissey or you lose at match start.
HOWEVER.
Is Scovillain also incredibly fucking fun? OF COURSE IT IS! Nothing feels better than doing 80% to even reasonably bulky resists, and Giga Drain means you have a way of bonking Hippowdon and Tyranitar if they change the weather. I've also had more than one match where Scovillain managed to get back to full HP, then activated its Focus Sash afterwards. With only a handful of resistances, difficulty getting on the field, and the fact it still gets walled by half of the good mons right now, it's so gratifying to be able to win games with the angry plant. It's great, and I fully recommend trying out the Certified D Tier Pokemon!
Funny calcs:
+2 252 SpA Scovillain Fire Blast vs. 0 HP / 4 SpD Hydreigon in Sun: 258-303 (79.3 - 93.2%) -- guaranteed 2HKO
+2 252 SpA Scovillain Fire Blast vs. 0 HP / 4 SpD Gyarados in Sun: 235-277 (70.9 - 83.6%) -- 68.8% chance to OHKO after Stealth Rock
+2 252 SpA Scovillain Fire Blast vs. 252 HP / 0 SpD Tera Water Orthworm in Sun: 382-450 (111 - 130.8%) -- guaranteed OHKO
+2 252 SpA Scovillain Fire Blast vs. 252 HP / 4 SpD Talonflame in Sun: 318-375 (88.3 - 104.1%) -- 31.3% chance to OHKO
Sadly, Blissey still walls you:
+2 252 SpA Scovillain Fire Blast vs. 252 HP / 4 SpD Blissey in Sun: 364-429 (50.9 - 60%) -- guaranteed 2HKO
+2 252 SpA Tera Fire Scovillain Overheat vs. 252 HP / 4 SpD Blissey in Sun: 576-678 (80.6 - 94.9%) -- guaranteed 2HKO