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np: UU - A New Beginning

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I'd be interesting in hearing how different people are dealing with CM/Rest/Sleeptalk/Dark Pulse Spiritomb. I keep having problems with it, but I can't determine whether the problem is me, or 'Tomb. It's incredibly hard to kill off, especially for an opposing stall team.
Kangaksahn is the 100% best counter to it IMHO, Sub Punch hits 'Tomb with its only weakness and blocks WoW attempts, and his bulkiness lets him survive 2 non-boosted Dark Pulses, and is also immune to ghost. The hardest part is switching in without knowing the type of Spiritomb, but a predicted Shadow Ball gives a free switch in
 
Well I run a Regice with Psych Up, Ice Beam, Thunder, and Rest. This Regice easily beats both CM Raikou and CM Spiritomb 1v1 and can even stand up to CM Mismagius. It also provides for a great switch in to Shaymin, although if Shaymin gets the -2 SpDef then Regice is dead. Regice is a useful special wall in the new, but of course Stealth Rock hinders it and Rest w/o Sleep Talk isnt too reliable. But its a great answer to the CMers running rampant.
 
Regice's Clear Body suppresses Seed Flare's SpD drop secondary ability, and so it will never get a drop. That's what makes Regice one of its best counters in UU.

The Psych Up Regice sounds quite cool, I might try that someday =).
 
For Cro-tomb, I have been using a team that is taunt heavy, which allows me to stop him from setting up or doing any real damage. Here's what I'm using:
Steelix
Impish 252hp/172spe/86def
Leftovers
Taunt
Earthquake
Stealth Rock
Explosion/Stone-Edge

and if that's dead I also have
Drapion
Impish 252hp/252def/4spe
Leftovers
Taunt
Crunch
Earthquake
Toxic Spikes

Both of these pokes can taunt whatever spiritomb is packing and set up or deliver a beatdown, then again it's pretty hard for spiritomb to come in on my team in the first place.
 
I love Hail-stall teams, as I'm running both Glaceon and a grounded poison. Glaceon stops most of their pokemon cold, and Roars out silly Wallreins with a minor speed investment.

As for Spiritomb, it's never as bulky as it seems. My stall usually has no problems with it, as a neutral STABed hit plus spikes/SR damage often puts it in range for the KO, especially if it's a special attack against versions that go max defense in preparation for CM. Until then, if you have a couple pokemon with either Roar, Taunt, or Encore, it's cake. Speaking of Encore, one of the most difficult things for me to handle thus far has actually been Encore Clefable.

Right now, the scariest threats are those which aren't aiming to CM up 6 times though. Taunt Mismagius and offensive Raikou are the worst. LO Raikou can dent tons of stuff after 1 CM, and sweeps after 2. Taunt Mismagius is straightforward and can really screw you over if you rely on Roar/Taunt/Encore to deal with it.
 
CB Azumarill, Fake Out Ambipom, and CB Quick Attack Staraptor to an extent (extent being I haven't seen/heard of one).
 
Well I run a Regice with Psych Up, Ice Beam, Thunder, and Rest. This Regice easily beats both CM Raikou and CM Spiritomb 1v1 and can even stand up to CM Mismagius. It also provides for a great switch in to Shaymin, although if Shaymin gets the -2 SpDef then Regice is dead. Regice is a useful special wall in the new, but of course Stealth Rock hinders it and Rest w/o Sleep Talk isnt too reliable. But its a great answer to the CMers running rampant.

Will never ever happen with Clear Body.
 
Well you don't need to roar the spiritomb away, they aren't going to stay in since they can't heal and the only thing they can do is dark pulse. Meanwhile your earthquakes deal enough damage so that killing spiritomb isn't too hard. Plus other spiritombs that use will-o-wisp and pain split get denied hard. Meanwhile since I'm using 172 speed evs I can outspeed regirock and registeel, meaning I can taunt their stealth rocks and curses and chase them away with eq.
 
There are actually a lot of good Psych Up users that can dispose of CroTomb. Entei can come in, copy and Roar it away, Umbreon can trap, copy and pass to a special sweeper. I'd actually like to try a Psych Up Honchkrow.
Kinda like:
Honchkrow @ Lefties/ Life Orb
Enough HP EVs to take less than 25% from Tombs +1 Dark Pulse
-Psych Up
-Whirlwind/Substitute
-Dark Pulse
-Heat Wave/HP Fighting
Come in, copy the CMs and either blow it away or Sub. Then you can copy up with it and beat it one on one. Afterwards, you might even get a chance to sweep.

As for Hail teams, I have made my own Rain Dance team with a Scarf Magneton and a Life Orb Kabutops, and they're not as much of a problem. Still, if one of them dies early, the other wears down easily, and we're right back where we started.
 
In my battles, I've found Psych Up is the most effective way to deal with most CMers. I've noticed that most people will keep there Spiritomb in on Regice, even after I've PU'd them. When people do that I can always get at least one kill, infact, if it's late game it's even set up a sweet.
 
I'm really liking the new tier change. UU has been a bit dry for quite a while now, so it's nice to see some fresh new strategies get incorporated into the metagame. I'm having a lot of fun trying out new weather teams, with Hippopotas and Abomasnow too. :)
 
Anyone remember that LO Milotic Set by RaikouLover, that was said to be inferior to Starmie and Suicune? Well, Starmie and Suicune aren't in UU. I don't bother with defense EVs, but man does it tear up UU. Everyone expects Milotic to be slow, so they switch in something like Feraligatr, only to be nailed with HP Electric. It's one of the best wallbreakers I've used this side of Magmortar. Also, Recover allows you to switch into Fire-types with impunity, and LO recoil doesn't hurt (too much).
 
Anyone remember that LO Milotic Set by RaikouLover, that was said to be inferior to Starmie and Suicune? Well, Starmie and Suicune aren't in UU. I don't bother with defense EVs, but man does it tear up UU. Everyone expects Milotic to be slow, so they switch in something like Feraligatr, only to be nailed with HP Electric. It's one of the best wallbreakers I've used this side of Magmortar. Also, Recover allows you to switch into Fire-types with impunity, and LO recoil doesn't hurt (too much).

I can vouch for this personally. It was on my first team, and Milotic's bulkiness combined with her good Sp.Atk and Recover gives her plenty of chances to wreak havoc in UU.
 
Here's that Regigigas set I was using in the early stages of the new UU:

dpmfa486.png

Regigigas @ Leftovers
Ability: Slow Start
Nature: Adamant

THUNDER WAVE
SUBSTITUTE
RETURN
EARTHQUAKE

EVs: 252 HP, 252 Atk, 4 Def

The idea is to either a) bring this in on a choiced ghost attack or b) come in when your entire team has been wiped out for a last-ditch charge. Then use Thunder Wave on whatever comes out to meet you, or take the time to throw up a sub. If they switch, TW them again. If they attack, throw up another sub. Reggies subs are not broken by Seismic Toss, so ST Regice can be set up on with 'ease'. Rinse and Repeat until Reggie gets its act together. With luck your opponent will have switched its fast things into a Thunder Wave, so Giggy can cruise through the opponent's team, provided of course it is faster than everything else. Normal + Ground is a powerful combination in UU, a tier devoid of Skarmory, Bronzong and Gengar. The only real worries this set has are Mismagius and Physical Walls.
MISMAGIUS: If you have a sub up, Thunder Wave and run. If not... run. If you're in a last stand position... annoy the opponent by repeatedly subbin'
PHYS. WALLS: Monstrous as he is, Regirock lacks the raw power to smash everything in his path. Without Life Orb, boosting moves and other sweeper needs, he's not ploughing through mid-game. Eliminate walls before proceeding.

Well, that's the theory. In practice, he was remarkably easy to get into play AND to rid himself of Slow Start, but he's not the sort of sweeper that can charge headfirst into battle again and again. Once the surprise is gone, and you switch out, he has barely enough health to repeat. He was easily walled by Weezing and Regirock and had too little type coverage.
Conclusion: If someone can make a working team with Giggy... They're welcome to it.
 
Here's that Regigigas set I was using in the early stages of the new UU:

dpmfa486.png

Regigigas @ Leftovers
Ability: Slow Start
Nature: Adamant

THUNDER WAVE
SUBSTITUTE
RETURN
EARTHQUAKE

EVs: 252 HP, 252 Atk, 4 Def

The idea is to either a) bring this in on a choiced ghost attack or b) come in when your entire team has been wiped out for a last-ditch charge. Then use Thunder Wave on whatever comes out to meet you, or take the time to throw up a sub. If they switch, TW them again. If they attack, throw up another sub. Reggies subs are not broken by Seismic Toss, so ST Regice can be set up on with 'ease'. Rinse and Repeat until Reggie gets its act together. With luck your opponent will have switched its fast things into a Thunder Wave, so Giggy can cruise through the opponent's team, provided of course it is faster than everything else. Normal + Ground is a powerful combination in UU, a tier devoid of Skarmory, Bronzong and Gengar. The only real worries this set has are Mismagius and Physical Walls.
MISMAGIUS: If you have a sub up, Thunder Wave and run. If not... run. If you're in a last stand position... annoy the opponent by repeatedly subbin'
PHYS. WALLS: Monstrous as he is, Regirock lacks the raw power to smash everything in his path. Without Life Orb, boosting moves and other sweeper needs, he's not ploughing through mid-game. Eliminate walls before proceeding.

Well, that's the theory. In practice, he was remarkably easy to get into play AND to rid himself of Slow Start, but he's not the sort of sweeper that can charge headfirst into battle again and again. Once the surprise is gone, and you switch out, he has barely enough health to repeat. He was easily walled by Weezing and Regirock and had too little type coverage.
Conclusion: If someone can make a working team with Giggy... They're welcome to it.

I've been using the same set except with Confuse Ray instead of Sub and all of the attack evs into defenses (split, still adamant for 400 attack after he gets it up).

Parafusion is beastly, if they switch on your TW (which is pretty common), then you have a turn down and your opponent is parafused before they even have a chance of touching you. If they switch out again the havoc continues. I've had great success with the set (which is the same set I used to use in OU with surprising success). Barring fighting attacks it's near impossible to take down. People who try to setup on you will be incredible annoyed by parafusion and will be allowing you to set up. Sub is a problem obviously, so I wouldn't switch him in on a raikou or anything (though if raikou has some CMs down late game, Gigas is one of the few pokes that can come in, survive a TB and fire back with EQ for good damage, even before slow start is up).
 
I only problem that I have with Gigas is that if he gets taunted he can't do any of that stalling stuff that he needs to get going and Mismagius is way too common for Gigas to be used well. Though I have faced the parafusion set and the regigigas did in fact get going, but it got taken down pretty fast due to the large amount of fighters (eg blaziken, gallade, hariyama) that are dominating the metagame currently.
 
Well you definitely would never send him in on a mismagius or something. They won't have an opportunity to taunt you, since if they switch in missy they're TW'd on the switch (and you won't be staying in anyway).

Fighting types are a bit of a problem, it's best to take down the other teams fighter before employing gigas at all.
 
I still don't really see any point in even trying with Regigigas. Instead of stalling and doing nothing for those 5 turns you could have actually been causing damage with Tauros, Staraptor, Kangaskhan, Ursaring, Zangoose, or one of the plethora of other hard hitting normal types in UU who don't require ridiculous set ups in order to be only moderately effective.
 
I think we all established a few pages back that Gigas was only worthwhile as a wall with it's great defenses, while just getting the added bonus of getting an attack boost after five turns
 
I think we all established a few pages back that Gigas was only worthwhile as a wall with it's great defenses, while just getting the added bonus of getting an attack boost after five turns

Exactly.

And spreading status/forcing switches (especially with SR and/or spikes up) is a bonus.

I don't see how you could possibly compare Gigas to a phys sweeper like tauros, they have very little in common in terms of usefulness and strategy.
 
I love my Honchkrow, running a Drill Peck/Sucker Punch/Heat Wave/Pursuit set. I'm seeing a lot of Azumarill lately. It seems people are neglecting the Belly Drum set, though.
 
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