• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

NP: UU - Bye Bye Bye

Status
Not open for further replies.
Not to mention Hitmonlee also knows Rapid Spin, so he can either beat the crap out of something or just spin away stuff if he really can't do anything (Example against Uxie, just Spin Rocks away for Swellow or Moltres to come in on something)
 
Yes Hitmonlee is pretty good but I definitely wouldn't waste a moveslot for Rapid Spin. Once you switch in, firing off a Close Combat from 120 Base Attack is way too good to pass up.

But really can't you guys stfu for a bit? There is a cycle here of

1. Random obscure Pokemon gets talked about in the thread
2. People talk about the best sets and how to beat it slash use it on their team
3. The Pokemon starts being common on teams / there's no way in hell you can effectively use the Pokemon because everyone knows the moveset you're using, and have a counter for it

Please. It happened with Torterra and it backfired on a lot of you. Don't let it happen with Hitmonlee or Claydol or whatever. D:
 
Well AM never posted the stuff he used here and that didn't stop people from using 500 copies of that team on the ladder, so I suppose this is just a formality.
 
how important is it to run a rapid spinner this round?

That's an interesting thought....Moltres or Swellow are still running around, and I personally nearly always have to run Rapid Spin because I just can't get enough of CB Scyther. Houndoom is also rising in usage, so I don't see why Rapid Spinning should take a hit from a Stealth Rock point of view.

Spike Stacking is obviously going to take a hit due to Froslass leaving, but Omastar/Cloyster are still pretty reliable Spikers. And since most teams' cores consist of grounded pokes like Venusaur/Milotic for example, it still is pretty important IMO.
 
I think it's much easier to Spin this round, because there are fewer Spike-Stacking teams and it's much harder for stall to run double-Ghost. That means pokes like Moltres, Swellow and Scyther, though they don't appreciate the loss of easy Spikes, can be more effective.

It's not as necessary to have Spin support on every team, however.
 
how important is it to run a rapid spinner this round?
For some reason, I've never bothered with spin support on many of my teams, which have done quite well. I'm testing a Sunny Day team right now on an alt with Moltres and Arcanine (without a spinner), and it's doing fine (Sun Fire Blast off Modest Moltres wrecks the entire tier now that Umbreon's gone, save Chansey and sometimes Clefable). Basically, spin support depends on what kind of playstyle you're running. A fast-paced playstyle like Sunny Day, Rain Dance, or heavy offense doesn't have time to waste a Pokemon's slot with a spinner. Stall and Hail, however, are examples of playstyles that need spinners to survive.
 
Speaking of hail, isn't Abomasnow BL? That means UU hail teams would have Snover leads; so what Draco says, in terms of hail, if you see a Snover, you would probably see some sort of spinner in the back. The only Ice type that can Spin is Delibird (who has horrible stats even for UU) or Cloyster, so probably Cloyster would be the spinner (not to mention it can spike in Froslass' place)
 
Speaking of hail, isn't Abomasnow BL? That means UU hail teams would have Snover leads; so what Draco says, in terms of hail, if you see a Snover, you would probably see some sort of spinner in the back. The only Ice type that can Spin is Delibird (who has horrible stats even for UU) or Cloyster, so probably Cloyster would be the spinner (not to mention it can spike in Froslass' place)

Hail teams don't have to have all Ice-types. In fact, Hitmontop and Donphan would be great choices because they resist Rock, which helps the Ice-types on the team.
 
When I was running HailStall, my team was Snover/Articuno/Claydol/Altaria/Sneasel/Slowbro.

Claydol is probably the best spinner you can get on a Hail team, due to resistance to rock, fire and fighting(All of which Ice was weak to), immunity to spikes(important with other Lass's having Snow Cloak activate, allowing them to get spikes up much easier). Additionally, STAB Psychic or Shadow Ball allowed it to counter most spinblockers.
 
Hitmontop is probably the best spinner for Hail, with access to Foresight and resistance to Rock. Hail teams pretty much require guaranteed spin, so Foresight helps a lot. Claydol doesn't really threaten Spin-Blockers with its rather low Special Attack, and weakness to Ghost doesn't help its cause either. Donphan makes a great choice to thanks to its ability to hurt incoming Ghosts with a super effective Assurance from 120 base attack.
 
Protip: NP Raichu is broken. I got 3 5-0s in a row with it last time I used it. Grass Knots them grounds and Tbolts the rest. It sets up on so much stuff with encore, or you can destroy that Venu with some HP Ice. The Sub Punch set was pretty beast too, but not as amazing as NP.

Spinners are still important, but "an ounce of prevention" is good too. The only good Spikers are Cloyster and Omastar (Sorry Cacturne/Glalie), which are both weakness-ridden mons with weak special defense. Just run stuff that preys on their fighting/grass/electric etc. weaks, or hits hard on the special side (assuming you are running offense here). Expect me to be trolling with an Earth Power Oma lead ^_^
 
Dugtrio. Destroys Raichu


Applicable to most boosting sweepers (even the legendary Raikou)



Anyyway, Anachronism you used Raichu?
Well (being honest here) I used it way back when to decent sucess on my team before. (Subpunch and a little bit of NP)

I stopped using it when I figured NP croak was better in pretty much everyway and it's lack of bulk sucked.
I might give it a retry though.
 
Double electric works so well in this meta. Electric is a great attacking type and you can often wear down their ground types with a good hidden power to let the other sweep.

Im using Rotom+Ampharos because 2 pokes weak to EQ is a nono.
 
If I may, I would like to request that a few people to try out Munchlax and let me know their results. I personally have found him to a superb UU Pokemon. With base stats of 135 Hp/85 Atk/85 SDef, Thick Fat Ability, and access to Curse he is a dang good contender. To every Pokemon you can compare him to, he has his own niche that makes him better in some aspect.

446.png

[SET]
name: Sleepyhead
move 1: Body Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 4 Atk / 252 Def / 252 SpD
 
idk if i would want to use a poke that allowed Mismagious to come in and get an absolutely free Sub or NP.
 
Speaking of obscure sets I have been testing out Pinsir as a can't beleive its not heracross. Surprisingly he does quite well. (Don't flame me the reasons cross is better or anything like that please) The SD set screws stall over pretty nicely with his great attack. Meanwhile sub +3 Attack allows him to keep wearing stuff down (I used leftovers as an item). He does however have a stealth rock weakness which is initself dissappointing. He also has a fear of status and ghosts tend to be a hassle.
When being compared to Scyther, in the challenge for the bug of UU, they are two completely different beasts Pinsir is raw power where scyther is a scout and a finisher.
 
Slow sweepers really shine right now. Just give a little paralysis support with something that scares grounds (I like Lanturn, Mesprit, and Slowking), and they can wreck teams. I'm using SD Ursaring and Torterra currently.
 
Status
Not open for further replies.
Back
Top