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np: UU - Can't Touch This

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Rolfkip said:
Rain beats just about everything right now. I think I've said that in previous posts.
Fixed :)

Seriously, Rain screws up every single team out there, be it Hail, Sand, Offense, etc. Only stall gives it a bit of an issue, but if Kabutops gets in an SD its GG.
 
I agree Franky, Cacturne is a bitch. I played one last night and it raped me. It takes a hell of a lot of prediction to beat it, and brightpowder hax doesn't make it any easier.

Also, Erazor, I also agree that Rain dance rapes this metagame. I was running it for a while and it just walks all over just about everything. Special rain dance sweeprs 2HKO most cresselia, which is a a huge relief. Although, I ran a little tiwst on my team that could've contributed to it winning so much. I didn't do very much with it though since I kind of just stopped playing because I just can't stand this metagame.
 
Fixed :)

Seriously, Rain screws up every single team out there, be it Hail, Sand, Offense, etc. Only stall gives it a bit of an issue, but if Kabutops gets in an SD its GG.
Play conservative with hippo if you're facing rain.

The only rain team I had problems with had three rain setup pokes. I'm not sure if that's standard or not, as I don't have much experience with rain, but it seems most would run two.

Again, maybe it's not standard, but I run Hippo outside of the lead slot which allows me to be a lot more picky about when I want the sand to start. Sometimes it's easier to setup my bulky Gatr sweep without sand, sometimes it's not. (sand keeps lefties from taking me out of Torrent range, so it can be quite helpful sometimes) SubSeed Sceptile also enjoys having its lefties, although in sand it still recovers ridiculous amount of HP each turn.

Not only that, but it allows me to get a jump on many weather teams not named sand.
 
Rain dance rapes this metagame.

To be perfectly honest... Rain teams have ALWAYS been able to rape EVERY Metagame. It is just absurd.

Also, I think people think that by tossing a Hippo and Registeel on their team they are going to pull wins... which isn't really the case.
 
Its quite funny how Rain's only way of dealing with specially defensive Milotic is Kabutops...who is raped by HP Grass/Surf on the switch.
 
Its quite funny how Rain's only way of dealing with specially defensive Milotic is Kabutops...who is raped by HP Grass/Surf on the switch.

you do know that Milotic won't get the ohko always on Kabutops right? anyways, rain dance teams are just too hard to handle even if you have a check. the only way to beat it is paralyze or killing rain time.
 
Its quite funny how Rain's only way of dealing with specially defensive Milotic is Kabutops...who is raped by HP Grass/Surf on the switch.

Toxicroak can be a common member of Rain Dance teams, and takes nothing from Milotic's Surf, little from HP Grass, can't be hit with Toxic, meaning an Ice Beam from a Milotic investing strictly in HP/Def will do 31.5% - 37.3% to 4HP/0SpDef Toxicroak. A +2 Toxicroak with Life Orb will do 124.9% - 147.2% to the Specially Defensive Milotic.

Ludicolo as well can setup a Substitute in Rain before Milotic can respond with Toxic, and fire off Grass Knots, or Leech Seed. Consider that Grass Knot does 56.9% - 67.5% to 252 HP/252 SpDef Calm Milotic. He takes nothing from any of her attacks, of course.

Lanturn is a vital member of Rain Dance in UU, who is able to stop Milotic cold, and other Bulky Waters, and fire off STAB Water attacks, and Thunder in Rain.

Adamant Relicanth will devastate a Milotic that doesn't invest in Defense. Head Smash does 64.7% - 76.1%, unboosted, 84% - 99% off Life Orb, and 97% - 114.2% with Choice Band. Consider that unboosted Head Smash does 44.4% - 52.5% to 252 HP/252 Def Bold Milotic, the most defensive set it can run. Choice Band 66.5% - 78.7% to the same set. If it's running this much defense, Milotic will eventually be over-run by the Special On-slaught of Rain Dance.

Aside from those options, Rain Dance teams come equipped with Thunder abusers, and Qwilfish, who will setup and Explode if nothing else. Milotic is surely one of Rain's biggest issues, but she's hardly insurmountable.
 
Relicanth wont work too well. It can either run Swift Swim or Rock Head. Its either gonna be too slow and OHKO'd by Surf, or take a huge amount of recoil from Head Smash.

Has anyone else noticed a massive number of Trick-Scarf leads?
 
Toxicroak can be a common member of Rain Dance teams, and takes nothing from Milotic's Surf, little from HP Grass, can't be hit with Toxic, meaning an Ice Beam from a Milotic investing strictly in HP/Def will do 31.5% - 37.3% to 4HP/0SpDef Toxicroak. A +2 Toxicroak with Life Orb will do 124.9% - 147.2% to the Specially Defensive Milotic.

Ludicolo as well can setup a Substitute in Rain before Milotic can respond with Toxic, and fire off Grass Knots, or Leech Seed. Consider that Grass Knot does 56.9% - 67.5% to 252 HP/252 SpDef Calm Milotic. He takes nothing from any of her attacks, of course.

Lanturn is a vital member of Rain Dance in UU, who is able to stop Milotic cold, and other Bulky Waters, and fire off STAB Water attacks, and Thunder in Rain.

Adamant Relicanth will devastate a Milotic that doesn't invest in Defense. Head Smash does 64.7% - 76.1%, unboosted, 84% - 99% off Life Orb, and 97% - 114.2% with Choice Band. Consider that unboosted Head Smash does 44.4% - 52.5% to 252 HP/252 Def Bold Milotic, the most defensive set it can run. Choice Band 66.5% - 78.7% to the same set. If it's running this much defense, Milotic will eventually be over-run by the Special On-slaught of Rain Dance.

Aside from those options, Rain Dance teams come equipped with Thunder abusers, and Qwilfish, who will setup and Explode if nothing else. Milotic is surely one of Rain's biggest issues, but she's hardly insurmountable.

You must have misunderstood me; I meant to say that of all the common Rain Dance sweepers, (Kabutops, Qwilfish, Gorebyss, Ludicolo Omastar) only Kabutops is an issue. (and Qwilfish I guess) If they have to bring out a Lanturn or a Toxicroak then I've already stopped their attempted Rain sweep, and they've failed.

And on a side note: Who the hell uses Sub Ludicolo and Relincanth? I've personally never faced either of them, so they're a non-issue. And because the majority of UU pokes are lighter than those of OU, Ludicolo will almost always run Energy Ball over Grass Knot.

Lastly, you're assuming I'd stay in on you're CB Relicanth and SD Toxicroak. Obviously Milotic can't beat an entire Rain team by itself, but paired with Cresselia, for example, Rain is easy to handle.
 
Relicanth wont work too well. It can either run Swift Swim or Rock Head. Its either gonna be too slow and OHKO'd by Surf, or take a huge amount of recoil from Head Smash.

Has anyone else noticed a massive number of Trick-Scarf leads?

Yup. And my Lopunny loves them.
 
You must have misunderstood me; I meant to say that of all the common Rain Dance sweepers, (Kabutops, Qwilfish, Gorebyss, Ludicolo Omastar) only Kabutops is an issue. (and Qwilfish I guess) If they have to bring out a Lanturn or a Toxicroak then I've already stopped their attempted Rain sweep, and they've failed.

And on a side note: Who the hell uses Sub Ludicolo and Relincanth? I've personally never faced either of them, so they're a non-issue. And because the majority of UU pokes are lighter than those of OU, Ludicolo will almost always run Energy Ball over Grass Knot.

Lastly, you're assuming I'd stay in on you're CB Relicanth and SD Toxicroak. Obviously Milotic can't beat an entire Rain team by itself, but paired with Cresselia, for example, Rain is easy to handle.

Relicanth is definitely under utilized thanks to Kabutops, with a laughable amount of usage last month, but I don't see how it can be referred to as wasting Rain Dance when a Swift Swim Head Smash devastates nearly everything. But onto the main issue..

Ludicolo doesn't have to have Substitute, or Grass Knot to beat the most Specially Defense Milotic you could find (Calm, 252/252). Energy Ball delivers a 45.7% - 53.8% blow. Stealth Rocks, or prior damage means Milotic is in trouble. She can't Toxic the first turn either, or that will be the last thing she can do (Ludicolo outspeeds your Milotic without Rain). She must simply try to outstall Life Orb. Even with this, statistics from last month show more Ludicolo's run Grass Knot in UU, than Energy Ball by a fair margin. | Grass Knot | 37.1 | Energy Ball | 28.4 |

Ludicolo also ran Sword Dance 20% of the time last month, and of course, a +2 Seed Bomb destroys ANY Milotic. 152.8% - 180.2% damage to Calm max/max, and 112.5% - 132.6% to Bold 142HP/max Defense.

If Ludicolo is running a Specially Defensive set itself to setup Rain Dance, then it more than likely carries Leech Seed, and is not threatened by anything Milotic has outside of Toxic.

Calm nature Milotic was used 10.5% of the time last month, and 71.8% of the time it ran no SpDef, 10.2% it ran 100-150, and 5% of the time it ran another amount.

I wouldn't say using Lanturn, who is a great check to many Rain Dance threats, including Milotic, Gardevoir, and even itself! It receives STAB Thunder which is 100% accurate in the Rain (and not abused enough on Rain Dance), to spread paralysis, and it has 'double' STAB Hydro Pump/Surf in the Rain. It will often find itself completely walling direct threats to Rain Dance, and will have free turns to setup more Rain Dance! Toxicroak is interesting in the Rain, because Dry Skin allows it to abuse Life Orb without fear. It is also a good check with STAB Fighting and Sucker Punch to many special defensive walls, like Chansey, Milotic, Gardevoir and Registeel.

Just because you're not abusing Swift Swim does not mean you're not abusing Rain. Keep in mind, if you end up using multiple specific Rain Dance checks, hoping to outstall them, there's a likelyhood when you face a non-Rain Dance teams, you'll be in trouble.
 
My team doesn't have that much problems with weather teams.
Let's see:
Articuno can stall or even take most hail teams by itself(with some help against the sub Froslass, only because it's faster)
Golduck takes care of Sandstorm teams with relatively ease(once Cacturne is out).
Both together can take Rain teams(with some help of Scarf Primeape).

Logicaly, it's not granted that i'm going to win everytime against weather teams... but at least my team isn't extremely weak to those.


Kabutops getting a SD isn't GG. Quagsire still walls Kabutops like nothing, not to say Poliwrath. Running Poliwrath and Gardevoir is almost granted to take rain teams out, and they have decent synergy outside rain teams too!
 
I'm using SubSeed Sceptile on my sand semi-stall team, and it works wonders, even with sand taking away lefties recovery. I'm running a 0 IV no EV spread in HP with max speed and special attack to maximize lefties gaining, and I can heal up 16% health per turn on most bulky pokemon (usually it's bulky pokes that come in on Sceptile) and up to 25% on things like Chansey.

No kidding! I ran the same Sceptile set on my old SandStorm team, bar the 0 HP IVs. Your healing the damage from Substitute as LS+SS damage racks up on the opponents Pokemon, whilst there nearly always unable to touch you because of Sceptiles amazing speed. Its one of the most underestimated Pokemon sets in UU.
 
No kidding! I ran the same Sceptile set on my old SandStorm team, bar the 0 HP IVs. Your healing the damage from Substitute as LS+SS damage racks up on the opponents Pokemon, whilst there nearly always unable to touch you because of Sceptiles amazing speed. Its one of the most underestimated Pokemon sets in UU.

It also makes the game incredibly boring for both players, hence why it's not used very much.
 
Okay, in an attempt to raise Pidgeot usage, I should post a set that's been pretty good to me so far.

Pidgeot@Life Orb
252 ATK / 252 SPD
Adamant
- Brave Bird
- Pursuit
- Roost
- Quick Attack

Brave Bird was actually a really great addition for Pidgeot, shame that it's not legal with Double Edge. Anyway, this makes for a decent revenge killer. This set is in dire need of specialized EV's, though.
 
Using Pidgeot is cool and all, but people are going to bash you here because there are better options lol

If we could put a good use for Tangled Feet, Pidgeot would be way more useful...
 
Using Pidgeot is cool and all, but people are going to bash you here because there are better options lol

If we could put a good use for Tangled Feet, Pidgeot would be way more useful...

Oh, I'm totally aware that Pidgeot is outclassed and all that, I'm just trying to see if anyone else can make use of him. D:
 
Oh, I'm totally aware that Pidgeot is outclassed and all that, I'm just trying to see if anyone else can make use of him. D:

Looking at Pidgeot's stats and movepool there isnt a single normal/flyer that pidgeot cannot outclass physically.....but if you want to run an unique set that has a possibility against unprepared teams a Mixed Pidgeot set might work seeing as how pidgeot does have the highest special attack out of all the normal/flying types of NU/UU Who are physical (70 is still low though lol)

Mixed Pidgeot
Pidgeot@ Life Orb
56 Atk 252 SpAtk 200 Speed
Mild
Brave Bird
Air Slash
Heat Wave
HP ground/Fighting/Grass

See I'm not even sure if this set will work...not really sure how to EV it, nor what kind of Hidden Power to give it..All i know is that HP ground/Fighting is good coverage with Flying attacks, HP grass is there for the Rock types that have the dual typing with a 4x weakness to grass, such as rhyperior,omastar,kabutops,relicanth...

The set will work like this, switch into something that you know you can use brave bird on, they will most likely switch to a steel, or rock or just a physical wall/tank...then switch out to something else...the really nice thing about pidgeot(and yes i will say it!) is the element of surprise as no one really knows how much damage pidgeot should be doing with brave bird, whether it is adamant,jolly, or just a mix set...Then next time you switch in they will most likely switch that wall/tank back in to counter you then you hit them with your special attack that you know will be super effective or good coverage...examples: Steelix and Registeel with heat wave, weezing with air slash, Bastiodon and Aggron with HP ground/fighting....all of these can repeatedly(i think i spelled that wrong lol) switch into a physical Pidgeot without any fear but then a mix set will be a big slap in the face...None of pidgeot's special moves can OHKO many of them so dont think that you can switch in and immediately threaten them ESPECIALLY registeel, who most likely wont even take that much from Heat Wave, but its your best option against steelix and Registeel..

This set looks gimmicky, lol hey it might even be gimmicky, but it is pidgeot's best way of differentiating(I think i spelled that wrong too lol) itself from all the other normal/flyers
 
Looking at Pidgeot's stats and movepool there isnt a single normal/flyer that pidgeot cannot outclass physically.....but if you want to run an unique set that has a possibility against unprepared teams a Mixed Pidgeot set might work seeing as how pidgeot does have the highest special attack out of all the normal/flying types of NU/UU (70 is still low though lol)

Chatot wishes to have a word with you.
 
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