I discovered I didn't actually have anything to say in response to you but mostly I agree with what you've said so I thought I'd point that out for sake of typecasting my argument.
The fact that an awful player, like me, can defeat an experienced player, like M BLADE
I don't have anything to say to this either but I just really needed to quote it
OK ON TO ACTUALLY MAKING COMMENTS
Ok please this thread is going to shit because everyone wants to mention stuff that's rarely ever seen and justify it to enforce their own thick-headed views. Specs Gorebyss, are you fucking joking me? Yeah, I'll mention Choice Band Ludicolo too in rain as uncounterable (sarcasm obviously). Can you please stick to common sets seen on Rain dance teams rather than making up bullshit and impractical theorymon just to justify your own points? I mean seriously, even the part about using a spike lead that Smurf said, are you serious? Use a spike lead and lose out on immediate rain, yeah that's really the smartest thing I've ever heard. And also FFS, how many Gorebyss use Hydro Pump? Wouldn't one miss be critical to a rain dance team that is usually as frail as glass-cannon offense?
Point is, stop making up impractical theorymon that isn't even backed up by statistics or common battling situations; this is why half of the arguments made in this thread are ignored or flat-out ignorant. You support your anti-rain claims with HARD EVIDENCE OF COMMON MOVESETS AND POKEMON and I'll step aside. Most of the people in this thread are not even open for discussion; they just wanna enforce their thick-headed views and call them correct. That's not the way it works gentlemen.
I agree with everything in this post, with one exception in the fact that apparently like 83% of the people who use Ludicolo have obviously not tried the SD set on a rain team because it's just infinitely more effective. I think there's a handful of things that make this true, but it's just infinitely easier to stop special water in UU than physical water(many of the genericish defensive Pokemon prefer to be hit with special attacks, like Milotic and Venusaur who also conveniently resist water, Registeel who is usually more invested in Spef because of shit like Raikou and Mismagius, and Chansey existing. In contrast, most of the physically defensive Pokemon in UU are weak to water with the other main physically defensive type (steel) mostly in OU to stop Dragons, so the Regirocks and Steelix of the world can't do much to physical rain like they would to ordinary physical threats. There just aren't enough Slowbros in the game.). It's kind of misleading since Ludi's Special Attack is so much better than his Attack, but it really does seem to be just dramatically more effective... if there was another really strong physical water I'd probably consider an all-physical rain team, it's just that good. There's some advantages to hitting mostly the same side of the spectrum, too, in that most teams use Pokemon dedicated mostly to stopping physical or special type attacks, so you get to wear away at the same defensive Pokemon. I haven't been using physical Ludi as long as the special version, but I doubt I will ever switch back unless I'm just theorymoning for sake of discussion. Most of my losses with rain have been because I fucked up early against Stall and physical Ludicolo makes the early turns a lot easier if he's the one to come out.
I think the biggest issue I have with Rain is that the double STAB almost makes predicting optional with some Pokemon. Using Omastar a bit is the big culprit for me, I find myself Surfing "just in case" I predict wrong a lot of times, since it's only like 33 base power lower than a 2x effective Hidden Power anyway, and if the opponent expects me to do something intelligent it's a free kill. I'm vaguely considering trying specs just to back this up since the loss in power would be even lower and it'd help ensure Chansey can't ruin my fun as easily.
%tages from Jan
Gorebyss with Specs: Less than 8.2%
Gorebyss with Hydro Pump: 18.9%
Swords Dance Ludicolo: 17%
ToF what (how many %) would you consider a set "common"?
I hate to be so on and off with this, but as much as I consider that former set completely retarded (the main reason I haven't done the Specs Omastar in Water Absorbers (as well as enemy Ludicolos, I guess), which would be a big issue here and waste rain turns. I'm also not really sure why you would use Gorebyss at all if you're sacrificing the ability to Psychic Toxicroak and Poliwrath... I really doubt the extra 20% makes that big of a difference on most opponents other than the aforementioned Chansey), I think in debating how broken rain is/n't we'd be awfully silly to avoid SD Ludi for the reasons mentioned above, though. It doesn't really matter what people are using so much as what they should be using; Specs Gorebyss is not terribly worrying, SD Ludi makes a big difference.
Yeah... um, about that...
Kabutops | Move | Stone Edge | 90.0
Kabutops | Move | Rock Slide | 5.9
According to that logic, they should all run Rock Slide. They don't.
Having lost roughly a million advance games thanks to Rock Slide missing with T-tar and Aerodactyl in Gen 3, I can safely say Rock Slide misses as well - you're not getting 100% accuracy either way, it's a completely different scenario.